Author Topic: Deadly Premonition  (Read 24899 times)

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chronovore

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Re: Deadly Premonition
« Reply #120 on: January 17, 2011, 06:21:47 AM »
that was good but I loved it when he talked about:

REMO: UNARMED AND DANGEROUS
(Image removed from quote.)
I had forgotten about this movie. It's so fucking awesome

This was called "Remo Williams: The Adventure Begins!" in the USA. And with many movies which declare themselves to be the first of a series, it tanked so badly that no-one would make a sequel.  :'(

Xanadu sucked, but its soundtrack is still great.

pilonv1

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Re: Deadly Premonition
« Reply #121 on: January 17, 2011, 06:33:20 AM »
Quote
And with many movies which declare themselves to be the first of a series, it tanked so badly that no-one would make a sequel.

This is exactly what York talks about :lol
itm

The Sceneman

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Re: Deadly Premonition
« Reply #122 on: January 17, 2011, 08:30:59 PM »
I'm trying to torrent Remo right now. It's hard to find
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Trent Dole

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Re: Deadly Premonition
« Reply #123 on: January 17, 2011, 08:40:19 PM »
[youtube=560,345]u27l7O_9lb0[/youtube]
Quote
Good thing the siren's on so 8-Bit York can go 55 pixels per hour instead of just 45.
Hi

chronovore

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Re: Deadly Premonition
« Reply #124 on: January 17, 2011, 11:39:59 PM »
Quote
And with many movies which declare themselves to be the first of a series, it tanked so badly that no-one would make a sequel.

This is exactly what York talks about :lol

MUST PLAY THIS GAME.

maxy

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Re: Deadly Premonition
« Reply #125 on: January 18, 2011, 02:33:50 AM »
I'm trying to torrent Remo right now. It's hard to find
Check veehd
cat

chronovore

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Re: Deadly Premonition
« Reply #126 on: January 18, 2011, 10:01:49 AM »
Started playing tonight; it wasn't what I was expecting. Hallway level design in a forest, and spawny-spawn-o-riffic bad guys. The camera is too tightly hunkered up against the player character, and the controls are very strange. The right stick is some kind of "glance around" control? And aiming requires a really deft touch to get it on sight, but once there it seems to stick to the target automatically. Some weird choices, overall.

Well, at least there's unlimited ammo in the default weapon, seriously freaky creatures and sound design, and a good sense of suspense.

Hitler Stole My Potato

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Re: Deadly Premonition
« Reply #127 on: January 18, 2011, 05:37:41 PM »
Yeah, wait until you have to start driving around that fucking town.  VEER LEFT!

Tacos

pilonv1

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Re: Deadly Premonition
« Reply #128 on: January 18, 2011, 05:40:17 PM »
I don't enjoy the survival horror sections much at all, but the open world stuff is great in a Dreamcast circa 2000 way.
itm

chronovore

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Re: Deadly Premonition
« Reply #129 on: January 18, 2011, 06:34:15 PM »
That ends in just a minute.  Stick with it!
Thanks! I'da stuck with it for a while anyway, but I'm happy to hear it won't be endless, meaningless, hallways.

Smooth Groove

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Re: Deadly Premonition
« Reply #130 on: January 18, 2011, 06:37:09 PM »
That ends in just a minute.  Stick with it!
Thanks! I'da stuck with it for a while anyway, but I'm happy to hear it won't be endless, meaningless, hallways.

There's a good chance that you'll still hate it like many reviewers.  Remember this is EB after all.  I doubt anyone here is recommending DP based on traditional notions of what make a good game.

Re: Deadly Premonition
« Reply #131 on: March 11, 2012, 05:45:53 PM »
http://www.joystiq.com/2012/03/08/deadly-premonition-being-remastered-for-ps3-with-move-support/

Quote
Immediately after ex-Marvelous CEO (and new Toybox Games founder) Yasuhiro Wada let slip news of a new Deadly Premonition PS3 project at GDC, he met with Joystiq for an interview and clarified just what it is. And it's not a sequel.

Deadly Premonition is being "remastered" and updated for PS3, by a team headed by Swery65, working in concert with the two-man Toybox studio. The new version, which will be further detailed at E3, will include new content, including new "scenarios" -- and support for the PlayStation Move. We're sure the whole thing will make much more sense with motion controls.
野球

Positive Touch

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Re: Deadly Premonition
« Reply #132 on: March 11, 2012, 05:52:27 PM »
i stopped playing the original at the art house level, but i've always wanted to go back to it.  might wait for the remake now.

also i wish somebody would post that scene in the diner where the detective is talking about a serial killer who shit in women's skulls
pcp

pilonv1

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Re: Deadly Premonition
« Reply #133 on: March 11, 2012, 08:06:43 PM »
That's where I stopped, got sick of trying to kill those wall walkers since I had terrible weapons. I want to play it more but that section destroyed my enthusiasm for it.
itm

Trent Dole

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Re: Deadly Premonition
« Reply #134 on: March 11, 2012, 09:25:44 PM »
Hah, the art house is where my 360 decided to have its disc drive crap out and need to be sent out for repair back when I was playing this! Ought to start again sometime. Maybe post-Orochi 3 if nothing else cool is hitting.
Hi

The Sceneman

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Re: Deadly Premonition
« Reply #135 on: March 11, 2012, 10:14:46 PM »
I beat DP twice, and still need to beat it again on easy for my final achievement. Damn non-stacking difficulty cheevs
#1

Positive Touch

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Re: Deadly Premonition
« Reply #136 on: March 12, 2012, 10:54:56 AM »
That's where I stopped, got sick of trying to kill those wall walkers since I had terrible weapons. I want to play it more but that section destroyed my enthusiasm for it.

ha, that's exactly why i stopped too!  never bothered upgrading my weapons even though the combat was tedious as fuck with my little pea-shooter.  all i needed to do was backtrack to a store, but i never bothered.


I beat DP twice, and still need to beat it again on easy for my final achievement. Damn non-stacking difficulty cheevs

i'd bet that'd make you part of a very, very small group that 1000'd it
pcp

Himu

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Re: Deadly Premonition
« Reply #137 on: March 12, 2012, 11:01:15 AM »
I still need to finish this game. This game is absolutely insane, though.
IYKYK

demi

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Re: Deadly Premonition
« Reply #138 on: March 12, 2012, 11:05:49 AM »
It's easier to stomach multiple playthroughs if you start from Hard since you can run straight through - I always did the bone quest to get the Magnum for the wall walkers.
fat

The Sceneman

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Re: Deadly Premonition
« Reply #139 on: April 05, 2012, 09:16:43 AM »
game is 10/10 masterpiece

#1

Re: Deadly Premonition
« Reply #140 on: October 16, 2012, 11:22:40 AM »
The Director's Cut lives!



Quote
LOS ANGELES - Oct 16, 2012 - Acclaimed publisher Rising Star Games Inc today announced that the cult phenomenon hit, Deadly Premonition: The Director's Cut, will be released in the US and Europe Q1 2013 exclusively for the PlayStation®3 computer entertainment system. High-definition graphics, fresh content and updated controls provide a whole new, outrageous gameplay experience for diehard fans and newcomers alike.

Playing as special agent Francis York Morgan (just call him York -- everyone else does), players must investigate the brutal murder of a young local beauty. Amidst the backdrop of soaring mountains and a small American town, York must solve the mystery of the Red Seed Murders and stay alive in a place where supernatural creatures and a killer seek to end his investigation.

The award-winning suspense-horror, action-adventure game gives players an open-world experience featuring detailed interactions with Greenvale locals, as well as numerous side quests and mini games to help solve the murders and uncover hidden town secrets.

"Love it or hate it, Deadly Premonition has been a phenomenon; 'cult' does not begin to do its success justice," said Martin Defries, President of Rising Star Games. "With the enhancements Swery and his team are making to this new PS3™ version, I am delighted to confirm Rising Star Games' involvement with this fantastic game that should engage fans new and old alike."

"I'm very happy Rising Star Games gave me the chance to work on Deadly Premonition: The Director's Cut," said Hidetaka 'Swery' Suehiro, Director of Deadly Premonition. "It's been a while since Deadly Premonition was released, but I'm still receiving so many messages of support from fans around the world. I'm writing some exciting new scenarios and adding some new features. All will be revealed over the coming months and I'm confident I can deliver an unforgettable experience for you all."

Deadly Premonition: The Director's Cut includes the following new features:

New scenario from the game's director, Hidetaka "Swery" Suehiro HD graphics Reworked control system allowing for an even better combat experience Downloadable content to expand the mystery beyond the original game
野球

Eel O'Brian

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Re: Deadly Premonition
« Reply #141 on: October 16, 2012, 11:43:48 AM »
fuck yeah
sup

MyNameIsMethodis

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Re: Deadly Premonition
« Reply #142 on: October 16, 2012, 01:28:04 PM »
like i siad ps3 superior version
USA

demi

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Re: Deadly Premonition
« Reply #143 on: October 16, 2012, 02:27:23 PM »
I'm curious what exactly is new and if it warrants caring. Any new story bits I can just jewtube.
fat

tiesto

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Re: Deadly Premonition
« Reply #144 on: October 16, 2012, 02:35:59 PM »
Totally missed the boat on this, sounds like something I'd be at least somewhat into... will have to check out the PS3 version, I don't think I've ever seen the 360 version in stores.
^_^

Joe Molotov

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Re: Deadly Premonition
« Reply #145 on: October 16, 2012, 02:59:00 PM »
I'm curious what exactly is new and if it warrants caring. Any new story bits I can just jewtube.

HD GRAFX
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Re: Deadly Premonition
« Reply #146 on: October 16, 2012, 03:36:34 PM »
I'm curious what exactly is new and if it warrants caring. Any new story bits I can just jewtube.

Quote
It now uses standard dual stick movement controls.
No showers or bike riding but you "may" get the ability to buy your own house in Greenvale.
Both the intro and ending have been changed a bit.
They wanted to add back violence that was cut from the 360 release but Rising Star apparently said no.
野球

pilonv1

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« Last Edit: July 18, 2013, 06:05:14 AM by pilonv1 »
itm

Joe Molotov

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Re: Deadly Premonition
« Reply #148 on: July 18, 2013, 08:38:04 AM »
:lawd
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archnemesis

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Re: Deadly Premonition
« Reply #149 on: July 18, 2013, 08:50:03 AM »
I'm glad I held off getting the PS3 version.

thisismyusername

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Re: Deadly Premonition
« Reply #150 on: July 18, 2013, 08:51:52 AM »
 :lol Well, guess I'll pass on the PS3 version now. Glad I attempted to wait for it to go under $20.

archnemesis

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Re: Deadly Premonition
« Reply #151 on: July 18, 2013, 08:54:34 AM »
It will probably launch at about ~$20.

Eel O'Brian

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Re: Deadly Premonition
« Reply #152 on: July 18, 2013, 10:26:46 AM »
fuck yeah
sup

Positive Touch

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Re: Deadly Premonition
« Reply #153 on: July 18, 2013, 11:03:00 AM »
hd textures to finally bring the game up to 1996 standards! now no one has an excuse not to play this
pcp

hampster

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Re: Deadly Premonition
« Reply #154 on: July 18, 2013, 11:16:46 AM »
If I vote for deadly premonition on greenlight the bottom row of my greenlight page won't be even :( Someone needs to give me two more games to even it out
Zzz

Positive Touch

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Re: Deadly Premonition
« Reply #155 on: July 18, 2013, 11:23:35 AM »
 :what
pcp

Bebpo

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Re: Deadly Premonition
« Reply #156 on: July 18, 2013, 01:56:34 PM »
This game at 60fps would finally get me to finish it.

Positive Touch

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Re: Deadly Premonition
« Reply #157 on: July 18, 2013, 04:23:54 PM »
playing this at 60fps would be like when i get a new computer and im like "YES I CAN FINALLY PLAY THESE GAMES AT THE HIGHEST SETTINGS!!!" and then i load the games up and they look like antiquated shit
pcp

cool breeze

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Re: Deadly Premonition
« Reply #158 on: July 18, 2013, 04:30:32 PM »
funny, just yesterday I was thinking about my 360 backlog, since I need to move it in the closet later this year, and deadly premonitions is my only 360 game I haven't played.

Himu

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Re: Deadly Premonition
« Reply #159 on: July 18, 2013, 04:30:45 PM »
Um

pc version or ps3 version? the graphics don't look that substantial an upgrade?

love the game, though, and already beaten. just not sure if I should get it on ps3 or pc.
IYKYK

Positive Touch

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Re: Deadly Premonition
« Reply #160 on: July 18, 2013, 06:19:00 PM »
ps3 has a crappier framerate, tho from what ive seen it wasnt like seriously bad, just less than 60fps. if pc version is $20 i'd say get that, otherwise go for ps3. it doesnt really matter coz the game looks like shit regardless
pcp

HyperZoneWasAwesome

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Re: Deadly Premonition
« Reply #161 on: July 18, 2013, 11:26:55 PM »
you've just gotta know this is still going to run like shit no matter what system they put it on.

won't stop it from being good tho.

thisismyusername

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Re: Deadly Premonition
« Reply #162 on: July 19, 2013, 12:48:14 AM »
It will probably launch at about ~$20.

Even better. The $20 price-hike for the PS3 version when the 360 version was $20 was so  :what

The Sceneman

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Re: Deadly Premonition
« Reply #163 on: July 19, 2013, 09:49:26 AM »
I need to clock this game for the third time on easy for last achievement
#1

Positive Touch

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Re: Deadly Premonition
« Reply #164 on: July 19, 2013, 04:17:37 PM »
how longs a replay if i skip all cutscenes & sidequests (cept for the ones that give you really good items obviously)?
pcp

The Sceneman

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Re: Deadly Premonition
« Reply #165 on: July 19, 2013, 08:53:23 PM »
I reckon if you skip all the scenes a playthrough would be about 5 hours? Fuck I'm playing games in bed all day today, I'm gonna do it
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Joe Molotov

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Re: Deadly Premonition
« Reply #166 on: July 24, 2013, 02:26:06 PM »
I knew Deadly Premonition would get fast-tracked through Greenlight, and thus it was so.

Quote
Here are the latest titles advancing through Steam Greenlight, and being offered worldwide distribution via Steam:

The Software titles:
Dexster Audio Editor
GraphicEditor openCanvas

The games:
A Hat in Time
Among the Sleep
BROFORCE
Centration
Chasm
Darkwood
Deadly Premonition: The Director's Cut
Divekick
Operation Black Mesa
Project Awakened
Recruits
Rekoil
Shelter
StarMade
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Bebpo

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Re: Deadly Premonition
« Reply #167 on: July 24, 2013, 06:44:10 PM »
Oh hey, A Hat in Time & Divekick too.  Pretty decent list this time.

D3RANG3D

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Re: Deadly Premonition
« Reply #168 on: July 24, 2013, 06:46:07 PM »
It went through. :hyper

pilonv1

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Re: Deadly Premonition
« Reply #169 on: October 29, 2013, 06:45:11 AM »
720p with no graphic settings :rejoice
itm

Positive Touch

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Re: Deadly Premonition
« Reply #170 on: October 29, 2013, 07:18:17 AM »
just the way God intended :rejoice
pcp

Joe Molotov

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Re: Deadly Premonition
« Reply #171 on: October 29, 2013, 07:45:19 AM »
©@©™

Great Rumbler

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Re: Deadly Premonition
« Reply #172 on: October 29, 2013, 09:19:52 AM »
Deadly Premonition has a bad PC port? No way!
dog

demi

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Re: Deadly Premonition
« Reply #173 on: October 29, 2013, 09:57:06 AM »
You guys are so silly.
fat

Joe Molotov

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Re: Deadly Premonition
« Reply #174 on: October 29, 2013, 10:03:52 AM »
Deadly Premonition has a bad PC port? No way!

 :japancry :japancry :japancry
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chronovore

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Re: Deadly Premonition
« Reply #175 on: October 29, 2013, 10:34:39 AM »
Japan is not good at PC.

Or internets.

Bebpo

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Re: Deadly Premonition
« Reply #176 on: October 29, 2013, 03:45:02 PM »
I don't really get how Japanese programmers are so incompetent at the tech side of gaming in anything past 480p.  I mean on the PS2 they were writing craaaaazy code that pushed those machines in ways no one could have ever expected (ZoE2, SoTC, etc...) yet once we went to 720p textures, shaders, lighting and other stuff, everyone threw their hands up said "I don't know this" and walked out of the building or something.


I mean it's been like 7 years now...; come on, the young recruits straight out of computer majors have to be learning this stuff, right?

Raban

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Re: Deadly Premonition
« Reply #177 on: October 29, 2013, 04:34:45 PM »
It's not a matter of can or can't, it's that generating high resolution game assets is time-consuming work, which equals money-consuming, which is where most Japanese devs have to compromise to get a game out the door.

Of course when your producer also happens to be a hardware manufacturer (in the case of SotC, Sony), they'll let you suck up all the time and money you need (ala The Last Guardian), but not every Japanese game developer is so lucky.

Especially not one with a sales record like Swery.

Joe Molotov

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Re: Deadly Premonition
« Reply #178 on: October 29, 2013, 05:11:58 PM »
©@©™

Great Rumbler

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Re: Deadly Premonition
« Reply #179 on: October 29, 2013, 06:44:19 PM »
dog