Author Topic: UFC Undisputed versus EA MMA  (Read 9320 times)

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Stoney Mason

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Re: UFC Undisputed versus EA MMA
« Reply #60 on: April 29, 2010, 11:18:30 PM »
If you register at the site they will send you an early demo code. Mine just came.

http://community.ufcundisputed.com/

chronovore

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Re: UFC Undisputed versus EA MMA
« Reply #61 on: April 29, 2010, 11:46:27 PM »
Please post impressions!

Stoney Mason

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Re: UFC Undisputed versus EA MMA
« Reply #62 on: April 29, 2010, 11:52:34 PM »
I won't be able to play it tonight unfortunately but I'll probably give it some time tomorrow. The early impressions on GAF seem to be positive but then I think the early impressions on every game seem to always be be positive. It's only when the game comes out and people are able to put serious time in when the flaws become more obvious.

Stoney Mason

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Re: UFC Undisputed versus EA MMA
« Reply #63 on: April 30, 2010, 11:33:21 AM »
My early impression is that its an incremental upgrade.

Unfortunately there is no practice mode like last year and I've forgotten a lot of the stuff so I have to practice in exhibition. On a technical level its the exact same game. The striking looks no better. The transition animations are no more smoother. etc ,etc.

Like the Smackdown games this is very clearly an iteration on the series. Of course I kind of expected this so it more matters if they fixed some of the issues from last year which will take me a bit to figure out as I've honestly forgotten how to play.

I know the flash ko and striking portion of the game isn't striking me as vastly improved. MMA by its very nature is hard to replicate in this manner and last year didn't get it right and I don't think this year did either.

Of course a big part of this game is playing against another person so without the MP part, its also hard to make certain evaluations.

chronovore

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Re: UFC Undisputed versus EA MMA
« Reply #64 on: May 01, 2010, 12:18:51 PM »
Pretty sure there will be a Practice mode in the full game; I'm sad to hear you feel it appears to be incremental.

chronovore

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Re: UFC Undisputed versus EA MMA
« Reply #65 on: May 01, 2010, 12:19:45 PM »
OMG at the freakin' crybabies on Facebook and Neogaf who are all assrapingly butthurt over the demo not being available when they thought it would be. Wow.

Stoney Mason

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Re: UFC Undisputed versus EA MMA
« Reply #66 on: May 01, 2010, 01:55:48 PM »
To be fair, the only type of upgrades I think are possible are incremental on a yearly cycle. So its not like that is honestly the issue. It's more when I picked it up, I had forgotten how sort of non-pick up and play it was and how some of the fundamentals of the game just feel very far off from being the way they should. On a general level, I just think the game should be more accessible.

But a lot of the impressions from people who were really into the game last year are pretty positive.

Bloodwake

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Re: UFC Undisputed versus EA MMA
« Reply #67 on: May 01, 2010, 02:19:58 PM »
The Clinching system IS greatly improved, but, like Stoney, I've pretty much forgotten how to play, and the clinching system is new anyways, so at one point I basically kneed the hell out of someone in a Muay Thai clinch. (I played Machida vs. Shogun for the title first off)
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ManaByte

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Re: UFC Undisputed versus EA MMA
« Reply #68 on: May 25, 2010, 11:12:19 PM »
Shaq is unlockable:


CBG

Stoney Mason

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Re: UFC Undisputed versus EA MMA
« Reply #69 on: June 16, 2010, 09:04:19 PM »
[youtube=560,345][/youtube]
[youtube=560,345][/youtube]

chronovore

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Re: UFC Undisputed versus EA MMA
« Reply #70 on: June 16, 2010, 09:45:22 PM »
Look at the hit detection at 00:34, that Hansen kick against Aoki. :smh

Stoney Mason

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Re: UFC Undisputed versus EA MMA
« Reply #71 on: June 16, 2010, 11:22:05 PM »
[youtube=560,345]#![/youtube]

chronovore

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Re: UFC Undisputed versus EA MMA
« Reply #72 on: June 17, 2010, 01:04:47 AM »
Yeah, it's a day 1 purchase for me despite (or perhaps because of) my feelings about the UFC, and the sport in general.

I laughed out loud at the portrayal in the game -- a fight that big happening in a regular gymnasium. Then again, the various forces involved would not want it depicted in any Strikeforce venue. It's a shame that the Couture/Fedor fight will only ever happen inside a videogame; even Randy has speculated that Fedor is dodging fights which would provide a real challenge.

Fedor's management is doing a stellar job of managing his brand, maintaining his aura of invincibility, but I don't buy the idea of him being the ultimate warrior. He might be "the last emperor" of all the territories which aren't the UFC, but that's like saying "king of the world, except the biggest territory that ever existed."

The E3 IGN footage looked smoother than the stuff they're showing in that trailer. Lots of pops and starts in the animation.

chronovore

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chronovore

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Re: UFC Undisputed versus EA MMA
« Reply #74 on: June 17, 2010, 09:53:55 PM »
[youtube=560,345]DZx8AIQtf9I[/youtube]

Stoney Mason

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Re: UFC Undisputed versus EA MMA
« Reply #75 on: June 18, 2010, 12:14:13 AM »
Animation wise its very smooth and the transition animations are nice. Both much better than Undisputed. But the impact of any contact is terrible. Nothing has any weight behind it.


The models look a bit shiny and fake to me. 
« Last Edit: June 19, 2010, 09:55:57 AM by Stoney Mason »

chronovore

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Re: UFC Undisputed versus EA MMA
« Reply #76 on: June 19, 2010, 04:48:58 AM »
The transition blocks look really good. Very intuitive feeling. I'm not sold on the stand up, and the floatiness is killing me. It might be unnoticeable when playing though.


chronovore

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Re: UFC Undisputed versus EA MMA
« Reply #78 on: September 09, 2010, 10:52:07 PM »
[youtube=560,345]EdXCz00BPIs[/youtube]

Stoney Mason

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Re: UFC Undisputed versus EA MMA
« Reply #79 on: September 09, 2010, 10:57:22 PM »
The striking portion looks terrible. The ground game portion looks better if not simpler. There will be a demo at the end of the month.

chronovore

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Re: UFC Undisputed versus EA MMA
« Reply #80 on: September 10, 2010, 12:10:12 AM »
I'm waiting for that demo with 'bated breath, though I'm pretty sure this is still a day one purchase.

The striking looks markedly better than the King Mo footage they showed previous to his fight. It swims less, the footwork looks better. The announcer animation is atrocious. Like WTF levels of bad. The ringside commentary feels as unnatural as FNR4, sadly.

Stoney Mason

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Re: UFC Undisputed versus EA MMA
« Reply #81 on: September 10, 2010, 12:25:40 AM »
What's slightly disappointing to me is how all these mma games struggle to capture the uniqueness of certain fighters. I'm a pretty big Nick Diaz fan so what's cool about Nick is that his striking is kind of different than most other fighters. He is this really high volume guy who just constantly works and throws tons of punches. None of them do much damage but its like this continuous accurate boxing barrage. Little stuff like that never seems to come across in games like this and I'm including undisputed in this. I get that these games can't simulate minute differences in dozens of fighters but still...

I'm still very curious to try out the demo though.
« Last Edit: September 10, 2010, 12:33:48 AM by Stoney Mason »

pilonv1

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Re: UFC Undisputed versus EA MMA
« Reply #82 on: September 10, 2010, 02:13:17 AM »
I'm a pretty big Nick Diaz fan

I used to think you were cool.

Next you'll tell me you like Jon Fitch
itm

OptimoPeach

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Re: UFC Undisputed versus EA MMA
« Reply #83 on: September 10, 2010, 02:21:24 AM »
Diaz might be a little distinguished mentally-challenged, but I can't recall him ever being in a boring fight. Jon Fitch is a harsh comparison for almost anyone :lol
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pilonv1

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Re: UFC Undisputed versus EA MMA
« Reply #84 on: September 10, 2010, 10:58:44 AM »
Not comparing him to Jon Fitch, I just hate both of them. Diaz is an A-Grade moron
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Stoney Mason

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Re: UFC Undisputed versus EA MMA
« Reply #85 on: September 10, 2010, 11:06:56 AM »
I never or at least rarely care about fighters or sports people's personalities. I don't have to hang with them. All they need to do is be entertaining in their sports context. And Nick Diaz is an entertaining fighter. Therefore I like him as a fighter. 

chronovore

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Re: UFC Undisputed versus EA MMA
« Reply #86 on: September 15, 2010, 05:14:11 AM »
http://www.operationsports.com/newspost.php?id=443383
Quote
AGOURA HILLS, Calif., Sep 13, 2010 (BUSINESS WIRE) -- THQ Inc. (NASDAQ:THQI) today announced an updated core games release schedule that reflects a consistent, steady launch of hit titles in fiscal 2012, now including Red Faction(R) ArmageddonTM in May 2011.

In addition to Red Faction Armageddon, THQ's fiscal 2012 core games line-up is expected to include Warhammer(R) 40,000(R) Space Marine(R), MX vs. ATV(R) Alive(TM) and the latest edition of Saints Row(R), as well asthe next installments of fighting games based on the Ultimate Fighting Championship(R) and World Wrestling Entertainment(R), positioning THQ to grow net sales and generate significant earnings and cash flow in fiscal 2012.

THQ President and CEO Brian Farrell said, "THQ's creative organization is delivering a strong pipeline of core game franchises scheduled for release over the next several years, positioning THQ for significant net sales, earnings and cash flow growth. We continue to execute on our plan to deliver great games, market them aggressively and release them in the most advantageous windows."

Primarily as a result of the updated release schedule for Red Faction Armageddon, THQ now expects to report fiscal 2011 non-GAAP net sales in the range of $800 million to $825 million and a non-GAAP loss per share in the range of $0.10 to $0.20.

THQ's core games release schedule* in fiscal 2012 includes:

Title - Anticipated Release Date

Red Faction Armageddon - May 2011
MX vs. ATV Alive - Spring 2011
Warhammer 40,000: Space Marine - Summer 2011
Saints Row - Fall 2011
WWE - Fall 2011
UFC - Winter 2012

Stoney Mason

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Re: UFC Undisputed versus EA MMA
« Reply #87 on: September 17, 2010, 12:56:16 AM »
[youtube=560,345]#![/youtube]

chronovore

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Re: UFC Undisputed versus EA MMA
« Reply #88 on: September 17, 2010, 02:51:26 AM »
   1. illegible
   2. illegible
   3. (2 illegible words) League For Fights (fight camps)
   4. No Super CAF (post-patch)
   5. Fighters Show Respect
   6. True Historical Commentary
   7. Boxing Ring
   8. Circle Cage
   9. Hexagon Cage
  10. Walkouts
  11. Big John McCarthy
  12. Over 200 Nicknames
  13. Over 500 Recorded Names
  14. No Broken Controllers (:lol)
  15. Joint Lock Submission Battles
  16. Choke Submission Battles
  17. Total Strike Control
  18. Fight Replays
  19. Rickson Gracie
  20. Bas Rutten
  21. Militech Fighting Systems
  22. Xtreme Couture
  23. Fedor Emelianenko
  24. Randy Couture
  25. Knees to the Head
  26. Vale Tudo Rules ( ???)
  27. Japan Rules
  28. Strikeforce Rules (aren't these just the "Unified Rules of MMA" initially adopted by NJSAC and adopted universally later?)
  29. Belt Race (Title Mode?)
  30. Hype Videos
  31. Soccer Kicks
  32. Head Stomps
  33. Custom Fight Card
  34. Randy vs. Fedor
  35. Legendary Trainers
  36. EA SPORTS Live Broadcast
  37. International Fighters

There are a lot of these already in UFC Undisputed 2010 (bolded), and some of the unique items are kinda-sorta repeated (italicized). EA smells a little desperate. Oh, hai, there's NO OCTAGON in their ring list...

chronovore

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Re: UFC Undisputed versus EA MMA
« Reply #89 on: September 17, 2010, 05:06:20 AM »
Ooh, man. Some of the EA SPORTS MMA online stuff looks like a ton of fun:
http://ps3.ign.com/articles/111/1112933p1.html

Stoney Mason

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pilonv1

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Re: UFC Undisputed versus EA MMA
« Reply #91 on: September 28, 2010, 08:25:05 PM »
Quote
28. Strikeforce Rules (aren't these just the "Unified Rules of MMA" initially adopted by NJSAC and adopted universally later?)

Strikeforce doesn't use elbows on the ground I think.

Quote
Oh, hai, there's NO OCTAGON in their ring list...

The Octagon is a copyright of the UFC, no one else can use it. Which is why they've used that round monstrosity and the hexagon before.
itm

OptimoPeach

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Re: UFC Undisputed versus EA MMA
« Reply #92 on: September 28, 2010, 08:31:45 PM »
  18. Fight Replays
  19. Rickson Gracie
  23. Fedor Emelianenko
  25. Knees to the Head
  26. Vale Tudo Rules ( ???)
  31. Soccer Kicks
  32. Head Stomps

There are a lot of these already in UFC Undisputed 2010 (bolded), and some of the unique items are kinda-sorta repeated (italicized). EA smells a little desperate. Oh, hai, there's NO OCTAGON in their ring list...
Day 1

Not really, but I'll pick it up used for sure. Vale Tudo mode is a pretty neat inclusion, even if it's nothing huge
hi5

pilonv1

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Re: UFC Undisputed versus EA MMA
« Reply #93 on: September 28, 2010, 08:39:23 PM »
I will admit I'm excited for Soccer Kicks and Head Stops.

Do they have Badr Hari?
itm

chronovore

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Re: UFC Undisputed versus EA MMA
« Reply #94 on: September 29, 2010, 01:32:22 AM »
So would vale tudo (no rules) mean that there's a mode where there are elbows, soccer kicks, and grounded knees to the head? Or am I misinterpreting "Vale Tudo" as a language when it should be a proper noun with its own meaning?

Quote
28. Strikeforce Rules (aren't these just the "Unified Rules of MMA" initially adopted by NJSAC and adopted universally later?)

Strikeforce doesn't use elbows on the ground I think.

Quote
Oh, hai, there's NO OCTAGON in their ring list...

The Octagon is a copyright of the UFC, no one else can use it. Which is why they've used that round monstrosity and the hexagon before.
Interesting. I recall that the UFC encouraged other leagues to use the octagonal cage, as a means of unifying and thereby validating MMA as a sport. Did they reneg on that offer at some point?


Playing the demo some today. I am going to have to spend time with it; I'm curious about their native control scheme, but I keep inputting UFC-style controls instinctively.  :'(

Sho Nuff

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Re: UFC Undisputed versus EA MMA
« Reply #95 on: September 29, 2010, 11:36:50 AM »
To unlock "Classic" Couture you have to send annoying invites to multiple friends telling them to download the game.

However, you still get the points if you;

- Change the text of the message to say something else like "EA MMA sucks"
- Open the message window and then cancel out  :lol

Stoney Mason

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Re: UFC Undisputed versus EA MMA
« Reply #96 on: September 29, 2010, 12:04:37 PM »
controls




most of gaf seems to hate the game but I didn't get a chance to play it for myself yet.
« Last Edit: September 29, 2010, 12:06:55 PM by Stoney Mason »

chronovore

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Re: UFC Undisputed versus EA MMA
« Reply #97 on: September 30, 2010, 11:35:24 AM »
I'll be interested to hear your impressions, particularly if you played either of the UFC games.

Stoney Mason

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Re: UFC Undisputed versus EA MMA
« Reply #98 on: September 30, 2010, 11:42:40 AM »
I'll be interested to hear your impressions, particularly if you played either of the UFC games.

I've been busy with a new computer over the last few days but hopefully I can get around to it tonight. I played the first ufc game but not the second. GAF is saying that the AI in the demo is take down happy.  And apparently take down attempts don't drain your stamina.


[youtube=560,345][/youtube]
« Last Edit: September 30, 2010, 11:47:20 AM by Stoney Mason »

chronovore

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Re: UFC Undisputed versus EA MMA
« Reply #99 on: September 30, 2010, 10:07:09 PM »
When I played EA MMA, it seemed like the Stamina refilled for both fighters the instant a submission was attempted. They're using a different Stamina model than UFC 2009, which had a sluggish refill. 2010's Stamina is a rapid refill, but not instantaneous, which is what this felt like.

chronovore

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Re: UFC Undisputed versus EA MMA
« Reply #100 on: October 01, 2010, 12:44:44 AM »
And then there is this:
http://www.supremacymma.com/

Stoney Mason

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Re: UFC Undisputed versus EA MMA
« Reply #101 on: October 03, 2010, 11:53:13 AM »
I tried it for a bit today. I don't hate it as much as GAF but it definitely shows as a first effort. The punching and kicking feels weak. It only really feels punishing when you knock somebody silly and that's mainly because of sound effects and it allows you to punch a bunch of times really quickly.

The ground game feels a bit overly simplistic but I think the approach of the game in general is to make it more open and newb friendly than the UFC game. It's nothing that is going to light the world on fire but I'll probably give the full game a rent.

chronovore

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Stoney Mason

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Re: UFC Undisputed versus EA MMA
« Reply #103 on: October 19, 2010, 10:21:17 AM »
I have it coming in on gamefly so I'll post my impressions. Also EA won't be doing that UFC game anytime soon.


Quote
THQ’s just announced it’s extended its deal to develop and publish all UFC games until 2018.

chronovore

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Re: UFC Undisputed versus EA MMA
« Reply #104 on: October 19, 2010, 10:58:17 AM »
I'll try not to be butthurt about other publishers locking down the primary licenseholder in a sport. EA wrote the playbook when they locked down the NFL license; it's just hard to believe they didn't see this trend coming and step up for the UFC license when it was available.

Stoney Mason

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Re: UFC Undisputed versus EA MMA
« Reply #105 on: October 19, 2010, 11:03:34 AM »
I'll try not to be butthurt about other publishers locking down the primary licenseholder in a sport. EA wrote the playbook when they locked down the NFL license; it's just hard to believe they didn't see this trend coming and step up for the UFC license when it was available.

I never forgave EA for fucking us out of the NFL 2k football series so I'm quite happy they will have to scrape the B league for their MMA license. Petty but that's me.

Stoney Mason

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Re: UFC Undisputed versus EA MMA
« Reply #106 on: October 19, 2010, 07:54:40 PM »
Playing through the career now. About 6 matches in. Pretty easy but then I'm fighting scrubs so I assume it will get tougher as I go on. Much simpler and easier to pick up than the THQ game. It seems okay but I'll need to play online or against another person to make any real calls. One of the neat/funny things is that it has a fighter share feature where you can create fighters and upload them for everybody to download. Somebody has already created most of the top ufc fighters and uploaded them already.

chronovore

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Re: UFC Undisputed versus EA MMA
« Reply #107 on: October 19, 2010, 09:00:34 PM »
Yeah, I saw that coming a long ways back, looking at all the Rocky Balboa and Ivan Drago likenesses in Fight Night Round 4.

I am looking forward to seeing how the Career mode holds up over the long term; being maxed out as a target character after a dozen fights sounds shallow, but the reviewer might have been making someone really lopsided in skills and stats, and not faced anyone who can exploit the holes in their strategy.

Funny thing is, FNR4's Career mode doesn't really seem to allow for lopsided characters, as the training requires broad application of points, and some training subtracts from some areas while adding to others.

Stoney Mason

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Re: UFC Undisputed versus EA MMA
« Reply #108 on: October 19, 2010, 09:03:27 PM »
Honestly I sort of view the career mode as just an extended training session for online play. Because the base tutorial is terrible. So the only real way to learn the skills you need in the game is to go through lots and lots of matches or training skill sessions against people with different skills. So I sort of view it more as a glorified practice mode. 
« Last Edit: October 19, 2010, 09:07:04 PM by Stoney Mason »

Stoney Mason

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Stoney Mason

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Re: UFC Undisputed versus EA MMA
« Reply #110 on: October 26, 2010, 04:05:18 PM »
I think this solves that debate we were having earlier in the thread. A bit unfortunate as I thought the mma title was worthwhile. 

Quote
The latest sports game from EA is dead on arrival at retail, according to Doug Creutz of Cowan & Company, who also comes down hard on the performance of a number of recent releases from the publisher.

While the company is likely to meet expectations for the full year, Creutz pointed to lacklustre performances of EA Sports MMA, Medal of Honor and Madden 11 - with FIFA 11 the only positive seller from a pack of high-profile releases.

"Medal of Honor earned weak reviews, and we expect sales post the launch period to decline precipitously (particularly once Call of Duty: Black Ops hits retail)," noted Creutz.

"EA's recently released MMA appears to be more or less DOA at retail, while UFC recently announced an extension of its license with THQ, likely putting an end to EA's efforts to expand into the mixed martial arts genre."

EA Sports MMA entered the UK charts this week at number 23. The first iteration of THQ's rival UFC franchise sold very well, but the most recent release hasn't lived up to expectations, with the publisher deciding against annual updates.

Earlier this month EA announced that FIFA 11 sold over 2.6 million units in its first week, while Medal of Honor sold 1.5 million units in five days.


http://www.eurogamer.net/articles/2010-10-26-ea-sports-mma-dead-on-arrival

pilonv1

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Re: UFC Undisputed versus EA MMA
« Reply #111 on: October 26, 2010, 07:24:08 PM »
I don't disagree with EA having a good marketing arm behind it, and probably the better game. Unfortunately it's the licence that sells, and I disagree that they'll sell this to UFC fans.

8)
itm

chronovore

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Re: UFC Undisputed versus EA MMA
« Reply #112 on: October 26, 2010, 07:32:10 PM »
One of the problems for the UFC game as well that's been mentioned in various forums is that MMA isn't a seasonal sport and there isn't a spectacular amount of turnover in the overall lineup. As such, the game isn't really screaming for a yearly, full-priced retail update like Madden or NBA stuff. It's possible that EA MMA has been caught by the same thing Undisputed 2010 was: a mess of Undisputed 2009-holding fans thinking "why do I need this?"

Stoney Mason

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Re: UFC Undisputed versus EA MMA
« Reply #113 on: October 26, 2010, 07:35:29 PM »
One of the problems for the UFC game as well that's been mentioned in various forums is that MMA isn't a seasonal sport and there isn't a spectacular amount of turnover in the overall lineup. As such, the game isn't really screaming for a yearly, full-priced retail update like Madden or NBA stuff. It's possible that EA MMA has been caught by the same thing Undisputed 2010 was: a mess of Undisputed 2009-holding fans thinking "why do I need this?"

Yeah every 18 to 24 months is the better plan for an mma title sort of like how they handle fight night and just do roster patches for DLC and even charge for it if they want in between releases. You are right. Basketball and baseball, and football work because there is some much free marketing and hype when the season starts for each of those sports.
« Last Edit: October 26, 2010, 07:40:50 PM by Stoney Mason »

chronovore

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Re: UFC Undisputed versus EA MMA
« Reply #114 on: October 26, 2010, 09:23:49 PM »
Yay! Stoney thinks I'm right! :heartbeat

This made me happy:
[youtube=560,345]5RxJDWitLrA[/youtube]

pilonv1

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Re: UFC Undisputed versus EA MMA
« Reply #115 on: October 27, 2010, 03:32:28 AM »
Do you play 2010 though?
itm

chronovore

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Re: UFC Undisputed versus EA MMA
« Reply #116 on: October 27, 2010, 03:37:39 AM »
Quote
caught by the same thing Undisputed 2010 was: a mess of Undisputed 2009-holding fans thinking "why do I need this?"

i bought 2009 and 2010, honey  :-*
OK, not all fans. Some of them buy A LOT of games.  :-*

chronovore

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EA MMA, the Wall of Text Review
« Reply #117 on: November 11, 2010, 03:33:36 AM »
EA Sports MMA arrived a couple days ago, but after its demo I wasn't inspired to drop my Rock Band 3 habit to experience Endless-Takedown-Attempt-flavored A.I. My lunchtime RB3 partner borrowed my copy last night, so I had a chance to crack MMA open. I started a career and ended up playing until after 02:00 this morning. Today I'm more than a little tired.

The Career mode grind is more fun than I expected. First off, in contrast to the demo, across 7 career fights and several free sparring sessions, I think I've seen only a couple takedown attempts (that weren't already part of the current training exercise).

Training mini-games are fun, but they're a little too easy after Fight Night's high difficulty bar; in FNR3 and FNR4 I can't seem to do their exercises to save my life. I get minimum points and always feel like I'm going to have to re-start my Legacy Mode fighter for having "wasted" so many chances to progress my fighter. In contrast, in MMA I get Rank A on the first attempt most of the time, consistently on the second. And your best training game performance can be re-used whenever, so there's unfortunately no need to repeat the exercise, even though they're effective at player training. It's as though EA heard players complaining about the Fight Night training exercises being boring and frustrating, took it to heart, made them fun and then ran too far with making them both easier and optional. Fortunately, more advanced ones open up pretty quickly

Clinching and takedown are a little too easy to lock in, and from clinch it's pretty easy to move the rope or cage, which becomes an overwhelming advantage. But it's problematic in the Training sessions, where the LT(away)+Y Button doesn't seem to register the same as standing clinch, but rather prioritizes pulling away from the cage in a clinch. This ends up breaking the combo, requiring the exercise to be re-done. I've learned to avoid the cage while clinched, just so I can finish my Training, but it's accomodating a hole in the control scheme.

When it's time to move to a Camp and learn additional special moves, my progress hit a wall. I went from scoring Rank A's in practice, and 1st Round stoppages in my professional fights, to having Randy Couture bitch me out ceaselessly while I try to progress from open guard to full mount. Bas may have ragged on me for a couple of biffed combos, but Randy clearly wanted nothing more to bail on my session and go get a protein smoothie. And it sounded like he was doing it over the phone, quality-wise, like they'd recorded pick-up lines using Skype. What got me though, is that I couldn't do the task. Today it dawned on me that, unlike the training A.I., the Special Move learning is probably subject to harsher completion parameters, and likely uses stronger A.I. and contests against the player-character's own skills and attributes. UFC 2010 has the same problem, where a beginning CAF has the option to attend a camp and make progress toward learning a new move, but in likelihood his skills are not going to allow him to complete the win-condition, leaving the new skill unlearned. I was entirely unable to get it, despite trying some exercises 20 times, each attempt with its own loading lag.

Speaking of which: Remember people complaining about UFC 2009's cumbersome menus and slow loading times? It is UNFATHOMABLE that I've not seen a single mention of EA MMA's loading times. God's pearlescent testicles, it takes forever to transition from your gym to the fight venue, and the fight is sometimes over within the first 30 seconds... and the trip back to the gym. And then a trip to another gym immediately if you "travel" get enhanced training. Sloooooow.

I looked around to see if any reviews specifically mentioned this, and found this link:
http://www.pastapadre.com/2010/10/20/ea-sports-mma-hard-drive-evaluation
So I'll be running it from the HDD as of this evening onward. It makes sense that the reviews don't mention it if preview copies are now largely downloaded from Xbox Live via code... they're not on disc, so they're not slow. But, man, I was feeling the wait like a weight last night, and it was heavy.

Overall the game is fun. There are some really spotty presentation problems in sound and non-fighter animation (referee is weak, the ring announcer looks like a stroke victim or an animatronic doll). But three hours flew by and left me screaming obscenities at my TV in the wee hours.

chronovore

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Re: UFC Undisputed versus EA MMA
« Reply #118 on: November 14, 2010, 12:20:12 AM »
Had my first three-round Career fight. It was a war, but I feel like it exposed some AI cheapness.

Apparently everything in the game is contextual, so a "defend" against any given transition or takedown, if timed appropriately, becomes a "counter." A perfect transition block becomes a transition-reversal. Pretty clever. However, despite using a special "difficult to defend against takedown technique" (Dashing Takedown), the AI consistently was able to get off its own perfectly timed "finish with a strike against successful takedown blocks" - which rocked me every single time. It feels like the investment in that special move, and my insanely high takedown skill is meeting a cheap AI wall, and that's frustrating.

I watched a full Strikeforce EA Sports Live broadcast last night. It was pretty cool. Two guys, presumably from QA or the dev team were giving live commentary, with Josh Barnett adding color commentary. I like Barnett more now; he sounds like a complete horndog, doesn't seem to take himself real seriously.

chronovore

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Re: UFC Undisputed versus EA MMA
« Reply #119 on: November 17, 2010, 06:21:20 PM »
EA MMA's AI is not up to the task of exposing the depth of the gameplay. I guess that's true of any fighting game.  EA MMA has a fundamentally different model of the sport than the UFC game. I'm not ready to say better or worse, but I will say the game deserves to sell better than it has. I've played 30 career matches, and an online 4-fight card today versus a friend in Enn Zedland who has also played a mess of UFC with me. He took the time to school me on some of the subtleties, and I'm newly appreciative of its systems.

There is a clear rock-paper-scissors structure to the choices made between striking or improving position (including initiating a submission). There's a need for managing Stamina, because a fighter's current energy level directly affects striking power and likelihood of success during transition/submission attempts. No energy means -no- chance of transition or denying a transition. Or a sub, I guess, since they work to make them consistent.

So on the ground, when a fighter strikes for damage the targeted player can either defend the strike straight or with a directional parry which saps the attacker's Stamina. (Alternately the defender may interrupt the strike with a transition attempt, which seems identical to UFC).

Transition attempts are preceded by some telltale vibration in the defender's controller; it's pretty easy to deny a transition if it's just thrown without preamble. However, strikes landing also cause vibration feedback in the defender's controller. The attacker can use strikes to mask transition or sub attempts. It's possible to block a strike or deny a transition, but if you're denying a transition, a strike will get through. If you block a strike, a transition can get through.

And strikes seem to be a more strategically used element. It's pretty common to rock someone out of the gate with a single high-powered strike, and flash KOs from counterstriking are also standard. There doesn't seem to be a "wearing down" of the HP like there is in UFC. You can create momentary weaknesses in the stat pretty quickly, which can be overwhelmed, but if the defender gets to safety for any length of time, it appears to reset the value entirely. So individually landed strikes may count toward the final score if it goes to the judges, but it seems like there's no building up a weak spot for the duration of a fight.

Things I still don't like:
- Tiburon said "no button-mashing!" but the recovery from being rocked is a straight button-mash.
- Choke submissions are unfathomable. I'm never sure where I'm supposed to be pointing my stick. The sweet spot probably has some kind of behavior of its own which is further influenced by either fighter locating it, but I'm unable to discern its pattern.
- Presentation elements like non-interactive cutscene visuals and sound design are very limited, and what they do have seems sub-quality for an EA effort.
- Career mode gets boring after the top-tier championship is taken. It's less than halfway through the 40 fight run, if you're undefeated (and those first 10 fights are exceedingly easy), and from that point forward, there are no more big fights, no Special Moves to be learned if you're trained up. There isn't much to do.