Author Topic: The Witcher 2: ASSASSINS OF KINGS(360 version--April 17) (buy 360 ver)  (Read 37644 times)

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Great Rumbler

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Re: The Witcher 2: ASSASSINS OF KINGS
« Reply #240 on: May 30, 2011, 08:44:16 PM »
I'm still on Chapter 2 [although really close to the end] and I'm sitting at nearly 24 hours. Unless Chapter 3 is super-short, I'll probably get 30 hours into it before the end.

Chapter 2 spoiler/question:

spoiler (click to show/hide)
Where does most of the action take place if you side with Roche in Chapter 1?
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dog

fistfulofmetal

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Re: The Witcher 2: ASSASSINS OF KINGS
« Reply #241 on: May 30, 2011, 09:22:28 PM »
you sided with Iorveth i take it

with Roche you are at the Kaedwenian camp and the surrounding hillside areas.
nat

Great Rumbler

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Re: The Witcher 2: ASSASSINS OF KINGS
« Reply #242 on: May 30, 2011, 09:24:09 PM »
you sides with Iorveth i take it

with Roche you are at the Kaedwenian camp and the surrounding hillside areas.

That's kind of what I thought. Based on that alone, I'd say the Iorveth choice is the better of the two. Vergen is a great location, just looks amazing.

Some pictures from Chapter 2 [don't look if you want to be surprised]:

spoiler (click to show/hide)




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« Last Edit: May 30, 2011, 09:31:43 PM by Great Rumbler »
dog


maxy

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Re: The Witcher 2: ASSASSINS OF KINGS
« Reply #244 on: June 02, 2011, 11:05:03 AM »
^^
grrrrr


http://www.eurogamer.net/articles/2011-06-02-witcher-2-on-xbox-360-in-november
Quote
Two major Polish retailers list PC role-playing game The Witcher 2 for release on Xbox 360 on 15th November 2011.



http://www.gram.pl/sklep/x360/wiedzmin-2-zabojcy-krolow

360 is on fire


cat

Stoney Mason

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Re: The Witcher 2: ASSASSINS OF KINGS
« Reply #245 on: June 02, 2011, 11:08:24 AM »
Good on them. Hopefully it gets decent sales. Been busy so I haven't been able to play Witcher 2 much. Still very early in the game.

archie4208

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Re: The Witcher 2: ASSASSINS OF KINGS
« Reply #246 on: June 02, 2011, 11:08:54 AM »
Releasing it 4 days after Skyrim is just asking for it to bomb.  :derp

Maybe it is part of CDProjekt's plan to have the game flop on console and make TW3 PC exclusive.  :teehee

maxy

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Re: The Witcher 2: ASSASSINS OF KINGS
« Reply #247 on: June 02, 2011, 11:17:15 AM »
Releasing it 4 days after Skyrim is just asking for it to bomb.  :derp

Maybe it is part of CDProjekt's plan to have the game flop on console and make TW3 PC exclusive.  :teehee

I think that they want to push the game out before black Friday.
cat

archie4208

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Re: The Witcher 2: ASSASSINS OF KINGS
« Reply #248 on: June 02, 2011, 11:19:54 AM »
They really should have had it out by August or September.  November is packed and it will almost certainly get lost in the holiday shuffle. 

Herr Mafflard

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Re: The Witcher 2: ASSASSINS OF KINGS
« Reply #249 on: June 02, 2011, 11:26:53 AM »
this is good news for people who have non-gaming PC's, like Borys

Stoney Mason

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Re: The Witcher 2: ASSASSINS OF KINGS
« Reply #250 on: June 02, 2011, 11:28:10 AM »
A lot of games released in 4th quarter window get slightly elevated sales no matter what based on that time of the year. Not saying this game will get a huge bump because of that but there is some truth for a lot of titles. But I agree releasing a few days after Skyrim isn't a great idea. I would push that up a week if I were them. They probably can't get it done any earlier and they don't want to wait for next year where they would kinda have to re-market the game all over. But yeah I think that would be the better call. It totally depends on how realistic they are about the sales numbers needed to meet the budget for that game were. Was the budget what it was because they factored in very large 360 sales or was it that way because they factored in decent console sales and good PC sales. They are an eastern euro team so at least budget is mitigated to some degree by that.

 
  

maxy

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Re: The Witcher 2: ASSASSINS OF KINGS
« Reply #251 on: June 02, 2011, 11:36:23 AM »
They really should have had it out by August or September.  November is packed and it will almost certainly get lost in the holiday shuffle. 

Maybe the game can't be done by that time.November and December are the months were people spend money like crazy.Some people might buy this for Christmas after they get tired of Skyrim or get in RPG mood...

Releasing in 2012 is not a good option for console Witcher 2.Old game by then,port,console...not much to expect


 

cat

demi

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Re: The Witcher 2: ASSASSINS OF KINGS
« Reply #252 on: June 02, 2011, 01:12:02 PM »
Since I will be supporting the developers with the 360 version, how mandatory is playing Witcher 1? The less I need to play a PC game, the better.
fat

archie4208

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Re: The Witcher 2: ASSASSINS OF KINGS
« Reply #253 on: June 02, 2011, 01:15:15 PM »
Not mandatory, but you miss alot of namedrops and references to the first game.

maxy

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Re: The Witcher 2: ASSASSINS OF KINGS
« Reply #254 on: June 02, 2011, 02:17:12 PM »
CD Project conference,live stream

http://www.ustream.tv/channel/cdp-summer-days

should start any minute now

« Last Edit: June 02, 2011, 03:00:54 PM by maxy »
cat

maxy

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400k+ sold in two weeks
cat

archie4208

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maxy

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ah,sorry
cat

demi

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360 versionnnnnnnnnnnnn

Will buy.
fat

archie4208

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Kinda small number...

PC exclusive + DRM free version free for the picking at torrent sites.  Sounds like a good number to me!

fistfulofmetal

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400k is a good number for any game let alone a pc exclusive
nat

archie4208

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archie4208

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EA on GOG :bow :bow :bow

Stoney Mason

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Would be cool if Microsoft helped and put some marketing effort behind the game.


archie4208

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Too lazy to bump the GoG thread:

EA games out now:

Wing Command Privateer
Ultima Underworld 1+2
Dungeon Keeper

Games out by the end of June:

Crusader: No Remorse
Sid Meier's Alpha Centauri
Magic Carpet

pilonv1

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Quote
- No Syndicate or System Shock currently due to "a huge legal puzzle".

:gloomy
itm

TripleA

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Interesting, it appears Microsoft paid for the console exclusivity.


Would be cool if Microsoft helped and put some marketing effort behind the game.

I strongly doubt they will spend a lot of marketing money on a single-player game that is launching around Call of Duty time. Strongly doubt it.

Stoney Mason

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archie4208

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Patch 1.2 is out.  :hyper

Great Rumbler

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Pretty big patch. Nice.
dog

fistfulofmetal

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is the patch out for the steam version? mine hasn't updated
nat

Great Rumbler

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I don't think it is yet, but you can download the file manually and install it.
dog

Bebpo

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Now that the game is on-sale everywhere and I'm making progress in the first game, I'm thinking about picking up #2.

My question is I heard the steam version is English only, which is lame considering the original EE version has like 12 languages and the original language is Polish (which is what I'm playing it in).  Does the GOG version let you select your language?  I'm used to the Polish actor for Gerald at this point and I really don't want to play W2 in English :(  Especially considering he sounds like Wolverine in English in W1.

archie4208

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I don't know about Steam, but I'm pretty sure every other version is playable in Polish since there was a Polish language DLC pack about two days after the game launched.

Great Rumbler

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Yeah, you can download the Polish language pack for the Steam version through the game launcher.
dog

Bebpo

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Alright, picked it up on steam.  Hopefully I can get the polish voices and DLC quests working.  I read some people having problems with them and I couldn't find a single person in the entire internet whose tried the steam version with polish voices and said it worked.  The GOG version, sure; but no one on the steam version.  Plus I read the steam version patches are 9gigs each time, lol.

But I'm a sucker for steam recording my game time, giving me achievements, and auto-patching; so I went with Steam.

Great Rumbler

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spoiler (click to show/hide)
Finally caught up with Sile in Chapter 3. Now, maybe she was telling the truth when she said that she had nothing to do with Foltest's death and that things just got out of control, but she was acting all smug and arrogant, so...
[close]

spoiler (click to show/hide)
[youtube=560,345]09vVF-Hvykg[/youtube]
[close]
dog

Joe Molotov

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I've been killed at least 10 times and I'm not even out of the prologue how did I get here i'm not good with computers
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Stoney Mason

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I've been killed at least 10 times and I'm not even out of the prologue how did I get here i'm not good with computers



fistfulofmetal

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I've been killed at least 10 times and I'm not even out of the prologue how did I get here i'm not good with computers

use a controller is the first recommendation if you aren't already.
nat


maxy

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[youtube=560,345][/youtube]


looks fine
cat

fistfulofmetal

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I've been reading the Witcher books lately. The Last Wish is really good. The stories told are interesting and well written. You can clearly see the influence over quests in the stories. It also fleshes out Geralt as a character and gives greater context over the world the game takes place in. Really good stuff.

Moving on to Blood of Elves this morning. Loving the opening and how it connects to the previous book.
nat

Third

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Looks better than the PC version

Great Rumbler

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Muddy textures  :yuck

spoiler (click to show/hide)
Limited AA  :yuck :yuck
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dog

Joe Molotov

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360 versionnnnnnnnnnnnn

Will buy.

Fighting fat, shirtless guys in QTE battles. You're gonna love this game.
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fistfulofmetal

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doing a Iroveth run through the game and I have to ask... why would anyone pick Iroveth over Roche? In chapter 1 Iroveth is nothing more than a cowardly murderer. And Roche, while a dick, at least doesn't kill innocent people.

Since I've been reading the two books I've gotten a more clear understanding of Geralt and his motivations in the world. Knowing this now I could never see him going a long with Iroveth when Roche is an alternative.
nat

tiesto

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Do you ever get a weapon to attack a whole group of enemies in this game? The lack of that (while Witcher 1 had the group attack style), combined with back attacks doing 2x as much damage (which you can of course lower) makes combat against multiple enemies a pain in the ass.
^_^

Great Rumbler

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Do you ever get a weapon to attack a whole group of enemies in this game? The lack of that (while Witcher 1 had the group attack style), combined with back attacks doing 2x as much damage (which you can of course lower) makes combat against multiple enemies a pain in the ass.

Yeah, there's a skill to hit multiple enemies and another to block multiple enemies.
dog

Great Rumbler

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Re: The Witcher 2: ASSASSINS OF KINGS(360 version Q4 2011/EA on GOG) (buy 360 ver)
« Reply #290 on: September 29, 2011, 04:56:45 PM »
Version 2.0 came out today:

Quote
The patch will add a new Arena mode. Separate from the single player campaign, this will throw Geralt into a gladiatorial ring in which he much fight off waves of increasingly powerful foes for GLORY. And points. Mid-fight, you’ll encounter allies that can be recruited to help with tougher waves. Once you’ve racked up a good sum, you’ll be able to post your score online.

Then there’s dark mode, designed to add a new level of difficulty for hardened Witcher fans. Every enemy will have the strength to quickly take you out, but a string of new quests will let you unlock new armour sets and gain cursed weapons, because wielding cursed weapons always ends well. The patch makes loads of other changes, and incorporates all other patches and previous DLC additions. If you upgrade from a fresh install, you’ll get all of the many, many free improvements CD Projekt have made to the Witcher 2 in one package. Get the full patch notes below.

Here’s some bonus good news for new players. CD Projekt have decided that throwing Geralt into a siege battle without telling the player anything about how to stay alive was too unwelcome an introduction. A new opening adventure will teach players the basics of alchemy, magic, and how to swing a sword real good. Combat will feel even better, hopefully, thanks to these changes:

Quote
Patch notes:

  • Numerous improvements have been made in the targeting system.
  • Parrying is now unlimited (even when Vigor is completely depleted), though parries no longer cancel all damage (maximum 50% reduction once the relevant ability has been acquired).
  • Responsiveness of game controls has been improved. This includes but is not limited to casting Signs, parrying, and attacking immediately after evading an opponent’s assault.
  • Geralt’s attacks are no longer interrupted by attacking opponents. Attacks are now contiguous and foes cannot interrupt Geralt’s attacks by landing a blow.
  • Assorted fixes now prevent opponents from incessantly attacking Geralt after he has been knocked down. Geralt can no longer be knocked down repeatedly in quick succession. Also, he rises quickly while evading subsequent attacks.
  • Geralt no longer attacks opponents located behind other opponents positioned nearer to him.
  • The target locking system has been improved. Preference is now given to previously highlighted targets.
  • Target selection has been improved. Priority is now given to foes affected by a critical effect facilitating the completion of a finishing move.
  • The additional two steps Geralt took after mounting an attack with the W, S, A or D key depressed have been eliminated.
  • Attacks can now be continued even when a key controlling Geralt’s movement (e.g. W, S, A, D) is depressed.
  • Attacks can now be continued if the attack key is depressed immediately after the final strike of an attack animation sequence.
  • Geralt can now pivot 180 degrees immediately after completing an attack.
  • Assorted problems with key responsiveness have been resolved. Keys no longer need to be depressed twice or more to trigger a given action.
  • A distance attack problem has been resolved. Geralt now mounts distance attacks (lunge with sword in hand in the Fast style) when opponents were located at a suitable distance from him.

Other corrections and amendments:

  • Casting several bombs no longer blocks further inputs.
  • An option has been added to the configuration tool enabling aspect ratio to be set independently of resolution.
  • The amount of disk space required for game patching has been reduced.
  • The loading of selected Witcher 1 game saves no longer causes the game to crash.
  • A greater number of monsters now appear in the cave leading to Loc Muinne.
  • Improvements have been made in the manner in which monsters are spawned in the mist in Chapter 2.
  • The visual effect accompanying Adrenaline use no longer disappears prematurely.
  • Archers now draw their swords more quickly when Geralt approaches.
  • Mages no longer automatically cast shield spells when Geralt casts daggers at them.
  • The game is now paused when Geralt executes a finishing move in combat.
  • The troll in Chapter 2 has been corrected. Previously, in some circumstances he could not be attacked.
  • Physics on cast daggers have been improved.
  • The site for aiming daggers is now more visible.
  • Geralt’s animation when he dies while casting the Axii Sign has been corrected.
  • An exploit in the fight against Letho has been eliminated. Previously, this foe could be killed by casting bombs in quick succession.
  • An exploit related to the ‘Insane’ difficulty setting has been eliminated. Previously, game saves could be loaded with difficulty set to this level, which was contrary to design intentions.
  • Camera positioning/operation has been corrected during the boss fight against the kayran.
  • Camera control via gamepads has been improved.
  • Assorted adjustments have been made in mutagen statistics.
  • The ‘Junk’ filter in the Inventory has been adjusted to provide for correct item filtering.
  • In the Inventory, the dialogue window warning of prohibited actions has been corrected.
  • Assorted corrections have been introduced to the mini-map in Chapter 1.
  • Audio balance throughout the game has been adjusted.
  • Erratic character teleportation in mini–games has been eliminated.
  • Assorted adjustments have been made in animations applying to nekkers.
  • A minor bug in the “Scent of Incense” quest has been resolved.
  • Numerous minor fixes have been introduced in character lip-sync throughout the game.

http://www.pcgamer.com/2011/09/28/witcher-2-version-2-0-overhauls-combat-adds-dark-mode-and-battle-arena-out-tomorrow/?ns_campaign=article-feed&ns_mchannel=ref&ns_source=steam&ns_linkname=0&ns_fee=0
« Last Edit: September 29, 2011, 05:00:59 PM by Great Rumbler »
dog

Stoney Mason

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Re: The Witcher 2: ASSASSINS OF KINGS(360 version Q4 2011/EA on GOG) (buy 360 ver)
« Reply #291 on: September 29, 2011, 06:19:51 PM »
Glad I waited to play it. Game was pretty fucked up at launch.

Great Rumbler

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Re: The Witcher 2: ASSASSINS OF KINGS(360 version Q4 2011/EA on GOG) (buy 360 ver)
« Reply #292 on: September 29, 2011, 07:09:41 PM »
Outside of the lack of a tutorial and a few minor issues here and there, it really wasn't all that bad. Certainly nothing like original version of the first game.
dog

Stoney Mason

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Re: The Witcher 2: ASSASSINS OF KINGS(360 version Q4 2011/EA on GOG) (buy 360 ver)
« Reply #293 on: September 29, 2011, 07:45:32 PM »
When I tried it earlier in the year, I was so put off by how janky it was, I put it aside at the time because while I thought it was a very good game, I didn't have the patience to deal with the foolishness. I'm much more likely to stick with it now.

Great Rumbler

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Re: The Witcher 2: ASSASSINS OF KINGS(360 version Q4 2011/EA on GOG) (buy 360 ver)
« Reply #294 on: September 29, 2011, 07:54:46 PM »
You don't play very many Euro-RPGs, do you? :lol
dog

Himu

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Re: The Witcher 2: ASSASSINS OF KINGS(360 version Q4 2011/EA on GOG) (buy 360 ver)
« Reply #295 on: September 29, 2011, 09:06:15 PM »
360 VERSION WHERE
IYKYK

maxy

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Delayed to Q1 2012,updating thread title
cat

archie4208

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I can't compel myself to replay it.  Oh well. 

Stoney Mason

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Picked this up on the amazon sale. Hopefully this will encourage me to play it even though I'm not close to finishing skyrim.

Great Rumbler

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It's nowhere near as big as Skyrim, but you can still expect to sink at least 25-30 hours into it.
dog