I keep reading the thread title as if it were being said by Borat.
It was me who made a thread on the game last year, yeah. AFAIK it's not due out in the U.S. and Europe until the fall. Nintendo is supposedly publishing, and they are adding online play. I popped in Samurai Warriors 3 for a bit last week and messed around a bit in Muramasa mode, which I never really got into. I need to get back this game. I just played through the main campaign mode with a couple of characters. It's more of the same, and at this point in time, I'd say to get Hokuto Musou on PS3 or 360 over it, or wait for Sengoku Basara 3 from Capcom. This game is very solid and has some pretty fun new characters, but it adds little new to the Koei Musou games and is more of the same. It didn't meet Koei's sales expectations on Wii, either, but apparently Nintendo has a stake in the game and it seems that we won't be seeing it ported to another system.
I never did buy the DLC offered, which is three new scenarios set in different times of the Sengoku Era. Not sure if those scenarios are strictly edit character-only or if you can use anyone.
Anyway, the older thread is below. IMO the best Musou games are Hokuto Musou and Warriors Orochi 1 and 2. I've always preferred Samurai Warriors to Dynasty Warriors, and Samurai Warriors 3 is definitely the best in the series, but if you played the shit out of the second game, you won't miss too much passing on this one.
http://www.evilbore.com/forum/index.php?topic=32536.0So briefly-
-The game still has that "PS2" look going on, but with a slightly cleaner image and a little more detail overall.
-Decent frame rate with a little slowdown here and there.
-Supports Wiimote+Nunchuk, Gamecube controller, Classic Controller, and the new Classic Controller Pro.
-There are three main play modes. Story and free mode are the standard fare. New is Muramasa Castle, based on an old Famicom game.
-Muramasa Castle doesn't really feel much different than the other modes. It's level based and has an overworld map; you fight on smaller stages against brain-dead enemies (there's no difficulty setting for this mode). There's some traps here and there and water damages your health, but otherwise it just feels like a stripped-down version of the regular modes, with fewer enemies to fight against. Hopefully it improves with more play time. Leveling up does carry over to the main game.
-CAW Character customization seems pretty limited. Just a a few character types and variations on them. There's a way to change the colors for main characters; didn't see anything about alternate outfits.
-You can now carry items in your inventory! There are three different item packs to choose from before battles, each with different health and enhancement power-ups. They can be selected and used at any time during the battle.
-There are now five orbs next to your life and musou gauge. These get filled up as you attack, and when full, they can enhance your musou attacks' power level. (These are pretty cool-looking!)
-The in-game map now has arrows to point you in the right direction to your next objective. This can be ignored if you want to explore or use an alternate route (The arrows will also readjust themselves if you do this.)
-The morale gauge seems to be gone! Not sure if this is a good or a bad thing.
-The rest of the game play is the same as the previous title. Two attacks, musou, rolling, and the character-specific ability/attack button all return.
It's pretty much more of the same overall. Feels like a minor upgrade to Samurai Warriors 2, which was to be expected. I'm playing the game using the Classic Controller, and it works well, although it's slightly annoying having to press the Zr to roll. This is where the Classic Controller Pro would be very beneficial.