Author Topic: Hexyz Force  (Read 727 times)

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magus

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Hexyz Force
« on: May 29, 2010, 10:26:39 AM »
it's out now for psp
made by sting
published by atlus
art by the riviera guy
anyone cares?
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Van Cruncheon

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Re: Hexyz Force
« Reply #1 on: May 29, 2010, 10:52:16 AM »
it's decent
duc

demi

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Re: Hexyz Force
« Reply #2 on: May 29, 2010, 11:51:15 AM »
People play PSP?
fat

Don Flamenco

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Re: Hexyz Force
« Reply #3 on: May 29, 2010, 02:34:30 PM »
People play PSP?

i about a week and a half they will be. 

magus

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Re: Hexyz Force
« Reply #4 on: May 29, 2010, 03:58:58 PM »
since you guys are all useless :smug
i've tried it for myself... it's averagish... the plot it's the kind that seems to run on a rpg trope list
(king become evil,mysterious cladded in black armor guy suddenly appear,you know the stuff)
enemy are visible on a map and you can actualy dodge them,if you bump them from behind you get a surprise attack,character are each equipped with a special weapon that you can upgrade with points gained from battles,you either spends point to learn new tech,improve the attack power or decrease the MP cost of your current tech's,character can also equip other normal weapons,these are more powerfull than your normal weapon but they'll break after a few attacks,there is a limit bar shared between the party that you can use to pull off limit breaks and a system were each weapons has an element (red,blue or white) if you keep using the same element or the element that beat the last element used (so for example if the last element was white,you use red) you'll increase a percentual which i guess dictates how much damage your/enemy attack does... enemy also drop loot which you can fuse to create new equipment altough this feature has been almost pointless up to this point
the game is divided in chapter and at the end of each chapter there is a scale which dictates if the world is going to be saved or destroyed so i guess there is a bad end in case you screw up? 
« Last Edit: May 29, 2010, 04:11:03 PM by magus »
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