Author Topic: Two Worlds II  (Read 4920 times)

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demi

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Re: Two Worlds II
« Reply #60 on: November 10, 2010, 05:59:45 PM »
Damn can you say annihilated? All u haters of Two Worlds just got a thick veiny fleshcepter of Euro Goodness in your assholes.
fat

Great Rumbler

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Re: Two Worlds II
« Reply #61 on: November 10, 2010, 06:11:15 PM »
Two Worlds :rock
dog

archie4208

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Re: Two Worlds II
« Reply #62 on: November 10, 2010, 06:15:57 PM »
http://www.neogaf.com/forum/showpost.php?p=24307938&postcount=337

Looks gorgeous.  :omg

PC gaming :bow2
i always knew swarthy hobo was a good videogame character.

Polacks are making sure us ugly guys get some time in the limelight.  :rock

pilonv1

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Re: Two Worlds II
« Reply #63 on: November 10, 2010, 06:23:45 PM »




Looks so hot :drool
« Last Edit: November 10, 2010, 06:35:35 PM by pilonv1 »
itm

maxy

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Re: Two Worlds II
« Reply #64 on: November 11, 2010, 06:39:58 AM »
Game has its problems for sure,but it's fun to play.

Just make sure that you have enough time to play it.
cat

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Re: Two Worlds II
« Reply #65 on: November 11, 2010, 08:28:48 AM »
Game has its problems for sure

It's a Euro RPG.
dog

maxy

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Re: Two Worlds II
« Reply #66 on: November 11, 2010, 08:59:07 AM »
Game has its problems for sure

It's a Euro RPG.
I know

I've played every Euro RPG that exists and this is certainly one of the most polished EU RPGs

WRPG lovers should give it a try

 :bow
cat

Damian79

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Re: Two Worlds II
« Reply #67 on: November 14, 2010, 06:07:28 AM »
I hate this game, so unbalanced and boring.  A definite try before you buy.

Van Cruncheon

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Re: Two Worlds II
« Reply #68 on: November 14, 2010, 06:07:45 PM »
apparently the big "main" island on the map is multiplayer only, lol. the sp game takes place on the three little islands.
duc

CHOW CHOW

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Re: Two Worlds II
« Reply #69 on: November 14, 2010, 06:36:00 PM »
maxy, how is the plot so far?  is it engaging... do you "keep wanting to know what happens next"?  do you care about the characters? etc
hey

pilonv1

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Re: Two Worlds II
« Reply #70 on: November 14, 2010, 07:14:21 PM »
apparently the big "main" island on the map is multiplayer only, lol. the sp game takes place on the three little islands.

The multiplayer is like 10 co-op missions only as well isn't it?
itm

maxy

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Re: Two Worlds II
« Reply #71 on: November 15, 2010, 02:43:52 AM »
maxy, how is the plot so far?  is it engaging... do you "keep wanting to know what happens next"?  do you care about the characters? etc

To be honest,I don't know.After the initial linear section game opens up and you can do whatever you want,first quest is "go to some city".But you need to solve some quests to get there,so I did that+bunch of sidequests,monsters to level up and buy,build better weapons...
I've already forgotten what am i supposed to do there,lol

apparently the big "main" island on the map is multiplayer only, lol. the sp game takes place on the three little islands.

Yeah...Poland  :yuck
They handled that very badly,did they really think that nobody will notice that...

My hype for this game has dwindled considerately...delays,various game problems and now this missing content thing
Still,it's fun to mess around in TW2 world,especially when you meet some powerful enemy(no level scaling) :D

cat

Joe Molotov

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Re: Two Worlds II
« Reply #72 on: November 15, 2010, 05:41:13 PM »
the sp game takes place on the three little islands.

:bow Three Worlds! :bow2
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cool breeze

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Re: Two Worlds II
« Reply #73 on: January 06, 2011, 12:36:06 PM »
this is coming out soon.  other than maxy, has anyone else played it? the most off-putting thing is the main island being multiplayer only.  Is there enough single player content?

maxy

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Re: Two Worlds II
« Reply #74 on: January 06, 2011, 01:13:10 PM »
Well,stopped playing long time ago,never finished it though.My advice,if you can get it cheap,get it
It's an Euro RPG so beware
It was patched though,PC only so far
Quote
1.1 Upgrade Two Worlds II
- Several quests have been streamlined and augmented
- Game will no longer occasionally hang when buying a boat
- New Cassara voiceovers have been added
- Plants tooltip will now show their alchemy effect when viewed in the game world
- Player levels are now visible in the session menu (Multiplayer)
- Problem with hero not being able to loot some containers has been resolved
- Quivers can now be upgraded by additional 10 levels (using Bowyer skill)
- Reptiles will no longer deal triple damage on their knockdown attack
- Map terrain & clipping problems have been resolved
- Skills for non-physical resistance now offer greater protection
- Some items contain more crystal slots now (maximum +20 upgrade)
Mage staves: - 6
Body armor: - 5
Mage robes: – 6
- Torches can now be purchased at merchant shops
- "Jump", "Animate Dead", DOT, positive traps, "Invisibility" and "Open lock" spells have been repaired
- A crash issue on ATI cards has been addressed
- Character's face and all lighting bugs have been resolved
- Added and changed some unit sounds
- Additional graphics settings have been included in the menu
- Additional/Special mouse buttons are now properly supported
- Several tooltip display errors have been repaired
- Blinding and holding effects of spells now only have a 30% chance of working against other player characters in Multiplayer
- Bug with skipping skill requirements has been repaired
- Guild discounts are now properly calculated
- Several particle issues have now been addressed
- Skill descriptions now contain information about skill crystal bonuses
- Village quests frequency and reward has been changed
- Water rendering has been improved on low and medium detail settings
- Willpower now adds to the mana regeneration rate, mana formula has been changed, bugged mana costs have been augmented
- Summons' stats have been changed, summoned Stone Golems no longer knock down opponents
- Soulpatchers have been augmented
- "Delete character" button in the network menu has been moved to avoid accidental character deleting
- Action and Jump buttons can now be mapped separately
- Elemental resistances are now properly calculated
- Horse position will now be shown on the mini-map
- Inventory icons can now be set to a smaller size (via Interface options menu)
- It is possible to turn off bow & magic auto-targeting
- Mana shield spell has been changed
- Several data storage issues have been addressed
- Shield blocking animations have been added
- Shop prices were not properly calculated at some locations - this issue has been fixed
- Spell effects will be cancelled when one of the players scores a point in Duel mode
- Spell effects from a dying player in Team Deathmatch mode will be cancelled
1.0.1 patch:
- Repaired crash in single player campaign during streaming of levels (CD icon) or during teleportation.
- Repaired one crash in multiplayer.
- Repaired quality of rendering ogg videos (when HD video option is off)
- If game crashes while playing wmv videos then it is switched to ogg mode and next time ogg will be played.
- Repaired missing magic cards in shops: Air Life and Air Lightning
- Repaired types of potion ingredients generated in village shops.
- Repaired endless invisibility spell error.
- Repaired wrong direction of camera in sniper mode when in reversed vertical view.
- Repaired problem with changing bid by +/- keys in dice mini-game on laptop keyboards.
- Repaired displaying wrong number of equipment parts in "destroy equipment" message box
- Added missing "Check for updates" option to settings.
- Some players reported in an increased time to create saved games in full screen mode. This was,
possibly, caused by the player taking a screen shot on accident instead of saving the game. Save
screen shots can be now be turned off by console command: game.MakeSaveScreenShot 0 - it will
be added to autosaveGame3.con file in Parameters subdirectory of saved game.
- Change was made to improve multiplayer character saves within in village mode - now if server fails
when sending data - the game will automatically make two more attempts to send

That should be in NA version
« Last Edit: January 06, 2011, 01:14:45 PM by maxy »
cat

Joe Molotov

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Re: Two Worlds II
« Reply #75 on: January 06, 2011, 04:26:46 PM »
It's an Euro RPG so beware

I beat Gothic 4, so I think I can handle it.
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pilonv1

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Re: Two Worlds II
« Reply #76 on: January 06, 2011, 06:02:42 PM »
Can't be worse than Risen's final boss
itm

Joe Molotov

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Re: Two Worlds II
« Reply #77 on: February 03, 2011, 07:31:40 PM »
Superior version (PC) is now available in superior countries (USA) on superior online services (Steam). :bow2

Only 8% downloaded, but my pants are already off.
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Herr Mafflard

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Re: Two Worlds II
« Reply #78 on: February 04, 2011, 05:00:37 AM »
Bought! Still haven't finished Divinity II.

pilonv1

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Re: Two Worlds II
« Reply #79 on: February 04, 2011, 05:12:00 AM »
Can't wait for this to go on sale :hyper
itm

Smooth Groove

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Re: Two Worlds II
« Reply #80 on: February 04, 2011, 09:04:40 AM »
Might actually give this a try.  Many reviewers say that TWT is much better than its predecessor.  Also, some PC forum posters have tried the Russian version and said the graphics are surprisingly good, better than Oblivion. 

demi

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Re: Two Worlds II
« Reply #81 on: February 04, 2011, 09:07:29 AM »
I picked up trey nasty version. Will remain sealed along with all my other amazing Euro RPGs
fat

Smooth Groove

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Re: Two Worlds II
« Reply #82 on: February 04, 2011, 09:09:02 AM »
Demi, are you gonna put it on youtube when you've defeated the final boss?

demi

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Re: Two Worlds II
« Reply #83 on: February 04, 2011, 09:10:51 AM »
I didnt upload the last vid on youtube, and nobody played TW back then so its not as cool. Everyone jumping on the bandwagon :gay
fat

Smooth Groove

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Re: Two Worlds II
« Reply #84 on: February 04, 2011, 09:30:37 AM »
WTF This game even has dinos. 


Joe Molotov

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Re: Two Worlds II
« Reply #85 on: February 04, 2011, 08:42:12 PM »
Better than Turok. :bishopcry
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MyNameIsMethodis

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Re: Two Worlds II
« Reply #86 on: September 20, 2011, 01:45:59 PM »
New expansion is out, I love pirates but hated the base game. Thinking of picking this up though, because I really only hated the setting and atmosphere of the base game.
USA

Joe Molotov

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Re: Two Worlds II
« Reply #87 on: September 20, 2011, 03:17:58 PM »
I'm waiting for a Steam sale. $30 = :yuck, $5 = :drool
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MyNameIsMethodis

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Re: Two Worlds II
« Reply #88 on: September 20, 2011, 05:03:04 PM »


bought that pirates dlc for two worlds 2

I'm playing through the DLC right now. It's pretty fun. However, I hated the base game of Two Worlds 2 because of the story, but so far this is pretty awesome. I have no idea what i'm doing as it starts you off at level 45 with a bunch of talent tree points and no tutorial, so i'm learning as I go along. I have it on Easy though so it's working fine for me. Hopefully I don't get too stuck though when Magic comes into play.

Story wise so far it's a mix of the ridiculous fantasy elements with pirates. The voice acting is still terribly awesome, and the lip syncing is terrible, but that's Two Worlds sooooo.

Some highlights so far:

Does it pass the Pirates killing randomly test?
yes



Can I play as Triple H?
yes
:bow

10/10
USA

pilonv1

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Re: Two Worlds II
« Reply #89 on: September 20, 2011, 08:00:05 PM »
I'm waiting for a Steam sale. $30 = :yuck, $5 = :drool

It's a midweek sale today!

Still $25 :wtf
itm

D3RANG3D

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Re: Two Worlds II
« Reply #90 on: September 20, 2011, 08:15:32 PM »
I didnt upload the last vid on youtube, and nobody played TW back then so its not as cool. Everyone jumping on the bandwagon :gay

I have three copies of the original on PC :smug