Author Topic: Nine Hours, Nine Persons, Nine Doors  (Read 4791 times)

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Joe Molotov

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Re: Nine Hours, Nine Persons, Nine Doors
« Reply #60 on: June 20, 2011, 01:08:45 AM »
You have to play it at least twice. Even if you play through the Good Ending route, when you get a certain point, the game's like "YOU CAN'T FIGURE OUT WHAT DO NEXT, THE END!" and you have to play through a certain bad ending to find what to do once you get to the good ending then you have to play the good ending route again.

Anyway, I got all the endings and I thought it was an decent game, with a goofy anime story and a couple of huge flaws, like having to READ the same FREAKING TEXT and SOLVE the same FREAKING PUZZLES six MOTHERFREAKING TIMES but whatever, it was alright. Then I went to GAF and people were jizzing all over it, and I was like "Uhh....really?"  ???
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Bebpo

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Re: Nine Hours, Nine Persons, Nine Doors
« Reply #61 on: June 20, 2011, 01:18:41 AM »
Which bad end do you need to get first?  I got KNIFE end.

Joe Molotov

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Re: Nine Hours, Nine Persons, Nine Doors
« Reply #62 on: June 20, 2011, 01:33:34 AM »
Heh, Knife is the one I got first too. The SAFE end is the one you need to get.
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Bebpo

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Re: Nine Hours, Nine Persons, Nine Doors
« Reply #63 on: June 20, 2011, 01:40:52 AM »
Is it worth playing the game TWO MORE TIMES to get the actual ending?  Is the ending good and does it explain everything going on?

Or should I just read some spoiler summaries of the story and save myself a dozen hours?

iconoclast

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Re: Nine Hours, Nine Persons, Nine Doors
« Reply #64 on: June 20, 2011, 01:54:27 AM »
The ending doesn't explain EVERYTHING, but it is pretty satisfying. Aksys also has a Q&A with the writer somewhere on their site and he explains some more stuff as well.
BiSH

Bebpo

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Re: Nine Hours, Nine Persons, Nine Doors
« Reply #65 on: June 20, 2011, 03:05:19 AM »
I guess I'll stick with it and do another run.  What's lame is since I'll be doing completely different rooms, which means all new dialogue, I'll have to go through almost an entire new run with the same SLOW SLOW SLOW TEXT SPEED.  I'd enjoy this game about 100x better on an emulator with a 1.5x speed option.

So if I do 2 more runs and get SAFE ending and then TRUE ending, is that + reading some Q&A stuff going to be pretty much everything?  Or do I need to get the remaining 2 endings to get the full story? 

I want to move on to my next handheld game.  Would rather not spend another 20 hours playing this :(  Especially since I only play about 30 mins a day.

iconoclast

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Re: Nine Hours, Nine Persons, Nine Doors
« Reply #66 on: June 20, 2011, 03:34:52 AM »
You don't really need the alternate endings, I still never got one (the axe one I think) and I don't really feel like I missed anything. Though maybe the sub ending is worth doing, I dunno. Only if you really like the game I guess.

It won't take 20 hours though... probably only like 8-10 or so. And most of that comes from the final path since it has a lot of story and new content.
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magus

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Re: Nine Hours, Nine Persons, Nine Doors
« Reply #67 on: June 20, 2011, 05:36:06 AM »
yea the other ending can be mostly summarized in "WHOOPS YOU DIED,BETTER LUCK NEXT TIME!"
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demi

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Re: Nine Hours, Nine Persons, Nine Doors
« Reply #68 on: June 20, 2011, 07:34:09 AM »
The real ending doesnt explain a thing. It gets zany japanese and and basically pretends nothing ever happened.
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magus

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Re: Nine Hours, Nine Persons, Nine Doors
« Reply #69 on: June 20, 2011, 07:40:00 AM »
not true at all >:(

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Howard Alan Treesong

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Re: Nine Hours, Nine Persons, Nine Doors
« Reply #70 on: June 20, 2011, 11:24:56 AM »
Or should I just read some spoiler summaries of the story and save myself a dozen hours?

THIS

THIS THIS THIS
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demi

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Re: Nine Hours, Nine Persons, Nine Doors
« Reply #71 on: June 20, 2011, 11:27:12 AM »
not true at all >:(



Very much true. The whole OMG SHES IN THE PAST LOOKING IN THE FUTURE and talking about Candle and the past, but it turns out June is alive and we're like then who the fuck was June, and where the fuck did Santa run off to, then they talk about Alice and then we're like what's Alice and then its like, the end
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magus

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Re: Nine Hours, Nine Persons, Nine Doors
« Reply #72 on: June 20, 2011, 11:32:45 AM »
uh aren't we maybe spoiling stuff to bebpo?

spoiler (click to show/hide)
and the whole bit with alice it's the only thing that remains unexplained and it has basicaly nothing to do with the plot at all
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Quote
THIS

THIS THIS THIS

bebpo are you one of those lame guys that complains that phoenix wright features ghost and possesions and such

if you are,you probably should do that because the plot does indeed take a turn for the supernatural
« Last Edit: June 20, 2011, 11:34:49 AM by magus »
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demi

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Re: Nine Hours, Nine Persons, Nine Doors
« Reply #73 on: June 20, 2011, 11:33:25 AM »
Which is my point. Thanks for clarifying

And no, they dont explain June or Santa
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magus

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Re: Nine Hours, Nine Persons, Nine Doors
« Reply #74 on: June 20, 2011, 11:40:17 AM »
spoiler (click to show/hide)
wtf? no! you can't tell me "THEY DON'T EXPLAIN JUNE OR SANTA" there is like 30 minutes of flashback and stuff and plot
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demi

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Re: Nine Hours, Nine Persons, Nine Doors
« Reply #75 on: June 20, 2011, 11:42:08 AM »
Why is June alive, and why does she still appear? What goal does she have in hiding? Where is she? Where did Santa run off to? Who is Alice, why did I have to slog through 45 minutes of slow text about it?
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magus

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Re: Nine Hours, Nine Persons, Nine Doors
« Reply #76 on: June 20, 2011, 11:51:48 AM »
spoiler (click to show/hide)
june never died,she appear because all went as it should,she hides so she doesn't create a PIME TARADOX which is actualy what the whole plot is about if anybody was paying a sliver of attention,what happens to her and santa after the ending doesn't matter,would the ending be different if they located her in the truck together with all the other character? nope!

the only point that doesn't make any sense at all is the whole thing with alice,i'm not sure why they bring it up and then promptly forget about it,then hint they didn't forget,that bit i agree it's stupid
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iconoclast

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Re: Nine Hours, Nine Persons, Nine Doors
« Reply #77 on: June 20, 2011, 12:17:01 PM »
The unanswered stuff like
spoiler (click to show/hide)
June, Santa, Alice, etc
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is obviously meant to be answered in a sequel. Even the writer said that in the Aksys Q&A.
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demi

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Re: Nine Hours, Nine Persons, Nine Doors
« Reply #78 on: June 20, 2011, 12:33:10 PM »
lol, there aint gonna be a sequel. Just admit that theres a lot of unanswered stuff and nothing actually happens. Big ol waste of time. Like most "books"
fat

Re: Nine Hours, Nine Persons, Nine Doors
« Reply #79 on: June 20, 2011, 01:04:17 PM »
Quote from: Bebpo
I'll have to go through almost an entire new run with the same SLOW SLOW SLOW TEXT SPEED.

It's the one things I never understood about this game. It's like they developed it back in 1998 with regards to ADV mechanics: no skip function, no adjustable text speed, no multiple save slots. It's an embarrassment, honestly.

Why is June alive, and why does she still appear? What goal does she have in hiding? Where is she? Where did Santa run off to? Who is Alice, why did I have to slog through 45 minutes of slow text about it?

Most of those were sorta covered in the Aksys Q&A, but...
spoiler (click to show/hide)
June is alive because the timeline assumption is that you make the right choice and end up saving her, thus restoring her existence, which is why she disappears or gets weak when you deviate from that path.

As for Alice, they say she's just a red herring, and has nothing to do with the story other than "to inspire wonder and mystery to the universe" or some lame Japanese thing like that.
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This game was tons better back when it was called Ever17 anyway.

Bebpo

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Re: Nine Hours, Nine Persons, Nine Doors
« Reply #80 on: June 20, 2011, 01:24:07 PM »
Yeah, I don't have a problem with supernatural elements in a story.

I do have a problem with bad game design.  Honestly this is one of the worst setup VNs I've ever played in my life.  You have all these branching paths, bad endings and you get a single save slot, slow text and having to redo puzzle rooms.  Plus having to play it at least twice apparently for the actual ending!

duckroll had a good idea of how it should have been done, it should have been like TO PSP or Radiant Historia where it bookmarks spots on the timeline where branches occur and after you get one ending you should be able to jump along the timeline and do other branches to fill out the story info.  Having to do complete runs again is ugh.  Also WHY IS THE ONLY WAY TO FF HOLDING A DIRECTION ON THE D-PAD!?  If you are left handed like myself and are holding the stylus in the left hand to click on things, you can't hold right on the d-pad to FF through the responses.  So frustrating.

DS has the worst executed VNs.  PC ones feel light years ahead.

demi

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Re: Nine Hours, Nine Persons, Nine Doors
« Reply #81 on: June 20, 2011, 01:29:31 PM »
So June is "there" as a reminder to me (the player) that I am making the right choices.

I think I shit my pants at how stupid this game is. J-Stories :shart:
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magus

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Re: Nine Hours, Nine Persons, Nine Doors
« Reply #82 on: June 20, 2011, 01:40:38 PM »
bebpo if you want the whole thing spoiled,i'll be happy to oblige but personaly i would suggest you to press on
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Re: Nine Hours, Nine Persons, Nine Doors
« Reply #83 on: June 20, 2011, 01:45:47 PM »
Not going to defend the story, it is horrible.

spoiler (click to show/hide)
It's what happens when Uchikoshi tries to write something on his own without Nazakawa... he also wrote a game called 12Riven before 999, which bombed and forced him out of his former company and led to him ending up at Chunsoft where he made 999
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As for the game system, they don't even need to be fancy like Tactics Ogre or Radiant Historia... they just needed to realize that ADV systems have actually evolved in the past 13 or so years and people actually expect certain things nowadays from such games.

magus

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Re: Nine Hours, Nine Persons, Nine Doors
« Reply #84 on: June 20, 2011, 01:50:24 PM »
personaly i liked it a lot

there was a mystery and i had to know how it ended and uh... that was it
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demi

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Re: Nine Hours, Nine Persons, Nine Doors
« Reply #85 on: June 20, 2011, 01:51:48 PM »
But we don't know how it ended.
fat

tiesto

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Re: Nine Hours, Nine Persons, Nine Doors
« Reply #86 on: June 20, 2011, 02:16:35 PM »
I think I'm gonna start this shit soon...
^_^

Bebpo

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Re: Nine Hours, Nine Persons, Nine Doors
« Reply #87 on: June 20, 2011, 02:34:21 PM »
I dunno if the story is bad, but it's just very 10 year old writing.  HEY, DO YOU KNOW ABOUT ICE-9?  HEY, DO YOU KNOW THE STORY OF THE MUMMY ABOARD THE TITANIC?  HEY, HAVE YOU HEARD OF THIS CRYSTAL THAT WAS LIKE ICE-9?  HEY, DID YOU EVER THINK PARTICLES YOU CAN'T SEE ARE COMMUNICATING WITH EACH OTHER ACROSS THE WORLD?  HEY, DO YOU THINK THIS MIGHT BE A TEST TO SEE IF PEOPLE CAN DO THE SAME?

Everything so far in the first run I did was like dozens and dozens of minutes of useless text on things like "HEY, THAT IS A DOOR.  WE SHOULD OPEN THE DOOR.  IT'S A DOOR.  WE SHOULD OPEN IT" and then once an hour the game stops and specifically spells out something that has actual plot relevance.

The story itself might be ok, but the execution of it is written like it's for mentally slow and challenged people.

demi

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Re: Nine Hours, Nine Persons, Nine Doors
« Reply #88 on: June 20, 2011, 02:42:45 PM »
The whole idea is that as you replay the game, you pick different paths which introduce you to new things, and as Junpei/June replays the "many" possible outcomes if the situation, you (the player) as Junpei slowly build this mythos and histroy about the world and situation at hand, eventually feeling smart when you... oh wait, they dont explain anything. Oops.

No seriously, they use this explanation as to why you replay the game 30 times.
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originalz

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Re: Nine Hours, Nine Persons, Nine Doors
« Reply #89 on: June 21, 2011, 08:28:52 PM »
Hurrr, I thought that it was supposed to be world-class novel writing or something?  Bloody idiot gamers, their minds would be blown if they actually read a real book of value.

cool breeze

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Re: Nine Hours, Nine Persons, Nine Doors
« Reply #90 on: June 21, 2011, 11:21:06 PM »
no no it's like ~average to above-average anime/manga at best, made a bit more interesting because of how it uses interactive game qualities.  I liked the game and enjoyed the story, thought it was interesting and all that, but I'm not going to say it was good if you raised the bar from video games and anime to other media.  if 999 was a manga, it would be for young adults.  Slightly above One Piece and comics for kids, but still simple and with plenty of fluff. 

Bebpo

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Re: Nine Hours, Nine Persons, Nine Doors
« Reply #91 on: June 22, 2011, 12:45:47 AM »
Finished my 2nd run with the safe ending.  Was a lot better.

I like how further runs are only about 3-4 hours long instead of 8-10.  Also even if the story is kind of whatever, I like the puzzle rooms, so doing new ones is pretty fun.


Will do a 3rd run with the true ending next.  Depending on how much I care after I see what the plot really is, I might do the 2 remaining endings following that.

Bebpo

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Re: Nine Hours, Nine Persons, Nine Doors
« Reply #92 on: June 24, 2011, 03:10:18 AM »
Alright, on my 3rd run and I passed the true ending checks and made it to the library...yay!

Will finish this ending tomorrow and then maybe do the sub ending the next night and be done with it.  Not going to bother with AXE since it doesn't have any new puzzle rooms.


Story is getting a little more interesting now.  I think I like the game BUT the game should have let you adjust the text speed from the start.  The sloooow speed of the text, which is one of the reasons I hate playing Pheonix Wright, makes the game take forever.

Bebpo

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Re: Nine Hours, Nine Persons, Nine Doors
« Reply #93 on: June 25, 2011, 12:18:46 AM »
Finished true end.

Story was kinda of an interesting mess of a wacky creative idea that wasn't really thought through very well.  It's actually pretty similar to the movie Triangle in a lot of ways besides the fact that they're both on an ocean liner.  It had good characters, some cute parts, some funny parts.  But, like most Japanese plot-twisty stuff, they go way way overboard and there are some serious plot holes.  Was worth sticking through, mainly because a lot of the game is the presentation of the story which can be both for better (the impact of scenes) or worse (sloooow text and hour long cutscenes).  I think my main complaint besides the plot holes is that the puzzles are a joke.  Sure I've been playing adventure games forever, but I'm not particularly great at them and usually need to faq parts here and there; but everything in 999 was super linear and straight forward.  It's like the puzzle part is made for 5 year olds, which is just a bit disappointing since the puzzle rooms are fun and the only thing to break up the hours and hours of slow text.

Was maaaaaybe better than PW2, but still one of the weaker VNs I've played.  It's just too freaking long (because of the text speed) and the story is obscure for most of it with nothing happening and then just kind of wacko/lolz by the ending.

Not going to bother with the sub ending.  Sure it has two juicy sounding puzzle rooms (CONFINEMENT, TORTURE CHAMBER), but I don't see how there'd be much worthwhile plot to get out of it and pretty burnt out on the game by this point.  Will read up on the SPOILER FAQS/Q&As to get a little more out of the plot.

Bebpo

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Re: Nine Hours, Nine Persons, Nine Doors
« Reply #94 on: June 25, 2011, 01:00:18 AM »
Ok, read the Q&A.  Yeah, what he was trying to do was interesting, but I think the execution was iffy.  His explanation of how Akane is supposed to be some terrible person and that's why she doesn't appear in the end is kind of lolz and the game never really pushes that across at all.  I think the game WOULD have been a lot more interesting if June was presented as a dual personality "I want junpei dick" moemoe girl and "I have a goal and damn anyone who stands in my way" psycho-bitch.  If you thought she was cute and hated her by the end, she'd at least be an interesting character and the ending would work better.  He just screwed up in getting that across to the player along with a bunch of other things.

Re: Nine Hours, Nine Persons, Nine Doors
« Reply #95 on: June 25, 2011, 04:24:07 AM »
So you want June to be Yandere.

magus

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Re: Nine Hours, Nine Persons, Nine Doors
« Reply #96 on: June 25, 2011, 05:55:05 AM »
bebpo the axe ending

spoiler (click to show/hide)
clover come to the conclusion that the only people that could have killed ace are santa and seven (because 7+3=10) so she murder them with an axe and june too since she thinks she was covering them and then she also murder junpei just for kicks
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the sub ending
spoiler (click to show/hide)
the hero returns to the main room and find everybody who stayed behind murdered,then they find a door with a submarine inside it but the rest of the character gets murdered except junpei and june,then june get murdered,cue "OH WHY DID THIS HAPPEN?" then junpei get murdered,actualy it's a quite unlogical and stupid ending because unless one character had awesome death faking ability there is no logical murderer and it doesn't tell you anything about the plot
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Bebpo

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Re: Nine Hours, Nine Persons, Nine Doors
« Reply #97 on: June 25, 2011, 03:09:51 PM »
So you want June to be Yandere.

Well more like that's what the author wanted her to be, but was too lame to actually push it far enough.