Author Topic: LucasArts cuts 30% of staff  (Read 806 times)

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Green Man

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LucasArts cuts 30% of staff
« on: September 01, 2010, 05:27:02 PM »
http://ps3.ign.com/articles/111/1117415p1.html

Guess Force Unleashed 2 is complete.

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: LucasArts cuts 30% of staff
« Reply #1 on: September 01, 2010, 05:41:26 PM »
Normally I greet this sort of stories with sadness but in this case this is probably the best for those people. LucasArts is the worst. How you have that catalog of properties and can't utilize it, is baffling.

ManaByte

  • I must hurry back to my comic book store, where I dispense the insults rather than absorb them.
  • Senior Member
Re: LucasArts cuts 30% of staff
« Reply #2 on: September 01, 2010, 06:54:34 PM »
Normally I greet this sort of stories with sadness but in this case this is probably the best for those people. LucasArts is the worst. How you have that catalog of properties and can't utilize it, is baffling.

That's what happens when a former Maxim marketing exec runs your company.
CBG

Eel O'Brian

  • Southern Permasexual
  • Senior Member
Re: LucasArts cuts 30% of staff
« Reply #3 on: September 01, 2010, 07:21:45 PM »
it baffles me why there hasn't been a battlefront 3 yet

weren't the first two like the best-selling star wars games of last-gen?
sup

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: LucasArts cuts 30% of staff
« Reply #4 on: September 01, 2010, 07:27:26 PM »
it baffles me why there hasn't been a battlefront 3 yet

weren't the first two like the best-selling star wars games of last-gen?

That among many things. They've never been able to contract out and get the Kotor single player rpg going (I know they have the mmo coming but honestly they should be doing both). The star wars games they do make are half assed. They don't really utilize their brand of properties from the adventure gaming days properly other than re-releasing the same old games and contracting the same old games with Telltale. They've never done anything decent with the indy license which games like Tomb Raider and Uncharted use for inspiration.

They rival sega for incompetence. 
« Last Edit: September 01, 2010, 07:36:05 PM by Stoney Mason »

Sho Nuff

  • o/~ TOUCH ME AND I'LL BREAK YOUR FACE o/~
  • Senior Member
Re: LucasArts cuts 30% of staff
« Reply #5 on: September 01, 2010, 08:23:59 PM »
This is one of the absolute worst times to look for work in the games industry. The number of unemployed senior people is staggering.

chronovore

  • relapsed dev
  • Senior Member
Re: LucasArts cuts 30% of staff
« Reply #6 on: September 02, 2010, 01:51:43 AM »
Honestly, from a standpoint of "not capitalizing on an insane set of IP in videogames," the only company that baffles me more than LucasArts is Disney. And Disney is at least aware of the problem and actively working on not only owning its solution, but expanding on it with new game-original IP.

LucasArts is kind of like its founder; a huge initial showing with great promise, only to squander it in the follow-up and a failure to continue adapting. They also had some tremendous titles unrelated to the Star Wars license, like Full Throttle, Sam n Max, Maniac Mansion... hell, Bioshock's biggest minigame was a straight-up clone of Pipe Dreams, and Ballblazer would even now make a pretty good 5 dollar downloadable game on current consoles. The older SW titles were not only excellent representations of the game, but technologically innovative as well.

It is hard to know how LucasArts can sit squarely in some of the most desirable properties in the world, in the most livable and hiring-rich region of Silicon Valley, and manage to fumble ball after ball.