Author Topic: Dark Souls  (Read 260302 times)

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brob

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Re: [360/PS3] Dark Souls
« Reply #1440 on: February 08, 2012, 09:49:36 PM »
run up the arch, go right, roll to avoid taking an arrow in the back then you are out of the left guy's sight and only have to fuck up the dude in your face to advance.


Or you can be a babby and pelt them with poison arrows or something.

naff

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Re: [360/PS3] Dark Souls
« Reply #1441 on: February 09, 2012, 02:56:33 AM »
Just sprinting till I reached the archer and doing a sprinting hit worked for me. You might be unlucky the first time, but after reading people bitching about that part and getting to it I was surprised such a simple strategy seemed to work near flawlessly; I got knocked off a few times and had to retry but hey that's Dark Souls.
« Last Edit: February 09, 2012, 03:00:58 AM by quietID »
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Great Rumbler

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Re: [360/PS3] Dark Souls
« Reply #1442 on: February 09, 2012, 04:03:16 PM »
It's more the 20 minutes to get there that's the pain.

It shouldn't take you nearly that long. Start at the Anor Londo fire, go down the elevator, run across the bridge, run past all the enemies, and then up the walkway to the archers. Shouldn't take more than two minutes, at most.
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brob

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Re: [360/PS3] Dark Souls
« Reply #1443 on: February 09, 2012, 04:11:55 PM »
there is also a bonfire at the bottom of the spinny bit of the bridge.

magus

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Re: [360/PS3] Dark Souls
« Reply #1444 on: February 23, 2012, 07:48:51 PM »
allright i got out of the curse and i think i'm on my way to the depths boss,i found an axe that requires something like 36 strenght to be used... is it worth the huge strenght investment i should put toward it?
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chronovore

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Re: [360/PS3] Dark Souls
« Reply #1445 on: February 23, 2012, 07:50:09 PM »
Not the Gargoyle Axe, is it? I don't think that one is worth it.

magus

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Re: [360/PS3] Dark Souls
« Reply #1446 on: February 23, 2012, 07:51:03 PM »
greataxe,it starts with something like 140 attack and has a C affinity to strenght

right now i have 10.000 souls but no idea how to spends them (strenght? no weapon at the moment to take advantage to it... HP? i got enough of them i think,vitality? no need to carry more stuff.... magic? i don't use it...)
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chronovore

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Re: [360/PS3] Dark Souls
« Reply #1447 on: February 23, 2012, 07:52:52 PM »
It is ALWAYS nice to carry more stuff. And I think there's an early-game ring or amulet which improves your carry-capacity.

magus

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Re: [360/PS3] Dark Souls
« Reply #1448 on: February 23, 2012, 07:54:09 PM »
It is ALWAYS nice to carry more stuff. And I think there's an early-game ring or amulet which improves your carry-capacity.

i'm wearing the most heavier stuff i have and using only 38 of my total load out of 50,if anything it feels like i put too many points toward carrying more stuff
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chronovore

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Re: [360/PS3] Dark Souls
« Reply #1449 on: February 23, 2012, 10:11:42 PM »
But if you stay under half your load, you can move faster and dodge better. So increasing your load is automatically enabling you to carry better equipment, isn't it?

iconoclast

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Re: [360/PS3] Dark Souls
« Reply #1450 on: February 24, 2012, 01:13:46 AM »
If you plan on using heavy weapons, keep pumping your strength and endurance. There's a really good strength-based sword just outside of Firelink Shrine, by the area where all of the skeletons are. I forget what it's called, but I used it for most of the game during my first playthrough.

And try to cut off the tails of every boss/mid-boss you fight (if they have a tail). They drop unique weapons.
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The Sceneman

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[360/PS3] Dark Souls
« Reply #1451 on: February 24, 2012, 06:51:25 AM »
Yeah, zweihander. It's in the graveyard. Totally awesome sword, best in the game even, with upgrades.
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magus

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Re: [360/PS3] Dark Souls
« Reply #1452 on: February 24, 2012, 07:09:51 AM »
If you plan on using heavy weapons, keep pumping your strength and endurance. There's a really good strength-based sword just outside of Firelink Shrine, by the area where all of the skeletons are. I forget what it's called, but I used it for most of the game during my first playthrough.

And try to cut off the tails of every boss/mid-boss you fight (if they have a tail). They drop unique weapons.

yeah i just got a 360 attack axe from the dragon boss of the depth but the strenght requirement are silly... i mean 50? really?
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magus

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Re: [360/PS3] Dark Souls
« Reply #1453 on: February 25, 2012, 07:22:47 AM »
allright i got the zweinhander and upgraded it to +5... can i upgrade it to +6 without worry? i see i can upgrade it to a magic weapon or a raw weapon... i seems to understand the raw weapon option sucks,what about the magic one?

i also seems to understand you can make lightining weapon by making them reach +10?
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iconoclast

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Re: [360/PS3] Dark Souls
« Reply #1454 on: February 25, 2012, 07:31:07 AM »
Yeah, just bump it up to normal +10 and then decide whether you want to go for lightning, fire, or +15. There's a superior weapon for normal damage (Black Knight Great Axe), but you won't be able to farm for it until the end of the game. So I would turn the Zwei into a lightning weapon.
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magus

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Re: [360/PS3] Dark Souls
« Reply #1455 on: February 25, 2012, 09:26:48 AM »
to be fair i'm not really sure i like it,it's really slow and i can only swing it twice before running out of stamina,but i guess there aren't any normal sword that gets as powerfull as the drake sword?

anyway i think i just got trough the frustating part of blighttown,i'm in some sort of swamp and can either reach a place called queelag's domain or some tunnel... i guess queelag's domain is home to some important boss fight?

oh yes there was one thing i was wondering,i heard the weapon requirement decrease if you hold it 2-hands... is there a way to see which are the stat required to 2-hand it?
« Last Edit: February 25, 2012, 09:28:50 AM by magus »
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iconoclast

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Re: [360/PS3] Dark Souls
« Reply #1456 on: February 25, 2012, 10:37:13 AM »
You've probably already out-leveled the Drake Sword, that thing is only good for the beginning of the game. The thing that makes the Zweihander so good is it's RT attack - it will stun or knock down most enemies in one hit, which does big damage and gives you time to back off (or attack again).

To two hand a weapon, just hit Y. I think it gives you a 50% strength boost.
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magus

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Re: [360/PS3] Dark Souls
« Reply #1457 on: February 25, 2012, 10:51:48 AM »
i take back what i said about the zweihander,two handing the zweinhander is the way to go,i got something like 300 attack and it made killing queelag a looooooooot easier,and now i've got some more extra large titanite shards so i can bring the attack of it even more

Quote
To two hand a weapon, just hit Y. I think it gives you a 50% strength boost.

yeah just checked this out,turns out i can now 2 hand wield the 32 strenght axe i was mentioning before because 24+12 = 36 but at this point i probably don't need it anymore,heck i'm not sure i need the 360 attack axe anymore,pretty sure that by the time i will get enough strenght to 2-hand it,the zweinhander will do more damage
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magus

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Re: [360/PS3] Dark Souls
« Reply #1458 on: February 25, 2012, 06:50:01 PM »
i went to the ash lake since i wanted the achievement for meeting the dragon covenant (and also wanted the dragon head for the glitch in case i feel like giving the middle finger to the game... i seems to understand that if i use it,i lose the ability to wear an helmet forever? i would like to at least get something like 60.000 free souls and then spend them all for curse stones so i don't have to worry about getting cursed ever again,starting to buy miracles and sorceries for the achievement doesn't sound like a bad idea either) and.... does that mean i have to go trough the giant hollow again? that must be the most stupid zone in the game ever,easy to fall + curse enemies = super frustating
« Last Edit: February 25, 2012, 06:52:32 PM by magus »
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Timber

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Re: [360/PS3] Dark Souls
« Reply #1459 on: February 25, 2012, 08:46:40 PM »
Once you're past the depths you only need one or two curse stones max for the rest of the game. Don't sweat it.
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magus

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Re: [360/PS3] Dark Souls
« Reply #1460 on: February 26, 2012, 09:43:30 AM »
there are 2 things i'm being paranoid off regarding achievements....

1. i seems to understand i can't buy all the magic spells until my inteligence is at least 15 and that one of the vendor becomes unavaiable near the end of the game... should i bump some point in inteligence?
2. one of the covenant will ask you to join only if you have 50 faith? i guess i can save that for new game+?

well i've exploited the glitch a little and while i didn't abuse it to raise my soul level to stupid levels,i did use it to take the chance of bumping my INT to 15 and buy every spell from all the vendor i unlocked so far (i didn't buy the repeat from logan cause i suppose i only need 1 copy of each spell from the achievement anyway?) i also got to the hidden vendor and bought all of her spells and on the way i killed that super armored jerk that killed me when i was wandering at first and he dropped a pretty nice ring,after that i cleared sen's fortress which is probably the most frustating part of the game so far,hiding the bonfire at the top was totaly not cool,good thing the internet exist!
« Last Edit: February 26, 2012, 03:23:20 PM by magus »
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The Sceneman

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Re: [360/PS3] Dark Souls
« Reply #1461 on: February 27, 2012, 06:08:43 AM »
i went to the ash lake since i wanted the achievement for meeting the dragon covenant (and also wanted the dragon head for the glitch in case i feel like giving the middle finger to the game... i seems to understand that if i use it,i lose the ability to wear an helmet forever? i would like to at least get something like 60.000 free souls and then spend them all for curse stones so i don't have to worry about getting cursed ever again,starting to buy miracles and sorceries for the achievement doesn't sound like a bad idea either) and.... does that mean i have to go trough the giant hollow again? that must be the most stupid zone in the game ever,easy to fall + curse enemies = super frustating

if you die your head returns to normal.

Yeah you only need 1 copy of each spell for the achievements.

Also regarding the achievements, use a guide. The all weapons cheev and the all miracles are quite complex to obtain. Not having online is gonna make getting all the miracles a bitch, as you need special donation items which are easiest to obtain via online play. You'll need to do at least 2.5 playthroughs to get all the boss souls needed to craft all the weapons
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magus

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Re: [360/PS3] Dark Souls
« Reply #1462 on: February 27, 2012, 06:49:57 AM »
Quote
if you die your head returns to normal.

Yeah you only need 1 copy of each spell for the achievements.

Also regarding the achievements, use a guide. The all weapons cheev and the all miracles are quite complex to obtain. Not having online is gonna make getting all the miracles a bitch, as you need special donation items which are easiest to obtain via online play. You'll need to do at least 2.5 playthroughs to get all the boss souls needed to craft all the weapons

well i see no problem,as long as there is an enemy that drops them (and according to the wiki there is),i can always glitch myself 99 humanity and bump my item drop rate to max,worst case i see you can get 4 of them in a single playtrough so since i have to play the game at least 3 times i guess i can just wait until my 3rd playtrough

anyway i'm halfway trough anor londo,i wasted like 30 minutes before understanding i was supposed to go trough the rope on the left after the elevator,i can't stress enough about how much this game does need a map,there was one point i couldn't traverse since it had barely any footing and some super annoying archer which keep shooting,but then i tried using hide body and went solid snake on their asses,it felt glorious,i wish i bumped my int to 15 earlier... greater magic weapon is also awesome!

i killed lautrec tough it took me something like 5 tries and on my last try we had a double KO,not being able to heal + the fight being 3 vs 1 = kind of frustating,i hope the armor is going to be worth it,i took advantage of the stairs and used them to jump attack him,took only 2 attacks and one normal strike,i'm really tempted to use the fire keeper soul to boost my flask instead of reviving the firekeeper at the first shrine,in the end i really didn't miss her much anyway

mmm... what else,i got the hazel set,looks totaly boss at 315 defense,i should probably go spend some titanite shards on it,i heard after the next boss i get the ability to warp between bonfires? i was waiting to get that before getting any eventual spell i missed on place's i already traversed
« Last Edit: February 27, 2012, 06:52:39 AM by magus »
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The Sceneman

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[360/PS3] Dark Souls
« Reply #1463 on: February 27, 2012, 07:24:37 PM »
Without the patch you can't farm sunlight medals, and you can only get 4 or so per playthrough if you arent playing coop , so watch out for them. You need 10 for a miracle.

Do you mean havel set? You can't upgrade that set of armour unfortunately
« Last Edit: February 27, 2012, 07:26:49 PM by The Sceneman »
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magus

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Re: [360/PS3] Dark Souls
« Reply #1464 on: March 01, 2012, 07:49:04 AM »
i see,i see,i missed one by not rescuing lautrec before the gargoyle but i already got the 3 in anor londo and i guess if i rescue him the next playtrough,i'm good to go

one of the silver knights in anor londo dropped a straight sword with 130 attack,i'd really like to use another faster weapon since there are a lot of time where i feel i take damage only because it takes an eternity to swing the zweihander,but it requires 22 dex to use and i only have 13,is it worth investing in those 9 point of dex?
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magus

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Re: [360/PS3] Dark Souls
« Reply #1465 on: March 01, 2012, 07:49:24 PM »
you know i'm really this close to say "fuck this bullshit" there is a nice action game here but it's under so several layers of unfair that i'm not sure it's worth the bother

i have to fight the boss of anor londo and well i can kill the small one,but then the big one pull off an ass stomp,and the swings of my zweihander are so slow that i end up attacking him as he pull off the attack and then i'm dead in 1-hit,and then i have to walk all over the boss fight again and again and again because putting the bonfire closer to the boss fight would mean less HARDCOREZ points for the game... i don't think i'm exagerating in saying i wasted an hour simply because they couldn't be assed to do that,sometimes the time it takes me to reach the boss by ignoring every enemy is longer than how the actual fight last because the big one ends up charging me and i don't see him coming because the camera is too focused on my character ass
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iconoclast

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Re: [360/PS3] Dark Souls
« Reply #1466 on: March 01, 2012, 08:56:55 PM »
You should have the lightning spear, so you can get through the first phase quickly if you use it on the fat one. He's weak to lightning, and the skinny guy is weak to fire (I think).

BTW, you only get the equipment and soul of the guy you kill last, so be sure you know what you want.
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magus

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Re: [360/PS3] Dark Souls
« Reply #1467 on: March 02, 2012, 07:35:33 AM »
allright,i finaly killed them both after too much swearing,i used the zweihander in the end,i killed the small one first and then carefull used R2 attacks on the big one,it stunned him each time i got a hit so he never got the chance to use that horrible butt-stomp move,i'm totaly cheating with the soul glitch when it will come to new game+

so i guess at the moment my march table should be

1. gets the spell i missed the first time because i wasn't using a guide (i heard there's another pyromancy seller in the swamp area for example?)
2. go to darkroot garden and defeat sif
3. go trough the skeleton infested area so i can get some sort of doll which let me gain access to...
4. some sort of painting that it's hidden somewhere in anor londo?
5. go hunt for some of the firekeeper souls cause that +1 flask is getting way less and less effective

oh also regarding sif,i heard i can turn his soul into a weapon that can hurt the ghost of anor londo without the need for an item? is it worth getting it?
« Last Edit: March 02, 2012, 07:40:09 AM by magus »
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magus

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Re: [360/PS3] Dark Souls
« Reply #1468 on: March 03, 2012, 03:15:10 PM »
man after those two jerks,i've been made a lot of progress,i killed sif,priscilla (couldn't cut her tail tough... i hope it's easier to do in new game+ since she won't die as quickly?) and even defeated the four kings (which were supposed to be super hard? i just toughed them out on my second try) i got my flask to +3,and upgraded my zweinhander to max (i prefered going the normal path... i tried the lightining spear and i don't really like the idea of the tradeoff) and got 3 of the upgraded weapon achievements by resetting before the game could save,and also found the darkwraith covenant (i'm still missing the blademoon one,nito one and of course those super annoying sunbro's)

maybe i could go to izalith next? i would like to get all the pyromancies next and i heard the last one is there... do i have to go trough the demon ruins?
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iconoclast

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Re: [360/PS3] Dark Souls
« Reply #1469 on: March 03, 2012, 03:40:18 PM »
There are two ways into Izalith, one where the lava worm boss was, and a shortcut where the Daught of Chaos is. The DoC path is best because it lets you skip through the worst section in the game, but in order to use it, you have to join her covenant and give her 30 humanity I think.

The thing with the Zweihander is that there is an amazingly good axe coming up, which completely outclasses it for normal damage. And since you're playing without the patch, the lightning weapons are still overpowered. From realized that put powerful weapons into the game that don't scale with any stats, which kinda made strength and dexterity useless, so they fixed it in the patch.
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magus

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Re: [360/PS3] Dark Souls
« Reply #1470 on: March 03, 2012, 08:31:17 PM »


Quote
Leap, miss the platform. die

Come back, fire shoots up. die

Come back again. Leap and get on the platform, but his arm hits you off. die

Come back again. Leap and get on the platform. Make it to the branches. OH LOL FIRE ATTACK IN A SMALL SPACE. die

Quote
Yes, the boss is poorly designed. Reason: ALL bosses in Dark Souls can be defeated by learning their moves and adapting your tactics to suit. Bed of Chaos requires no tactics and simply relies on a series of lucky moments.

If the developers intention of the boss is to be completely different than all of the bosses and simply rely on luck, then yes, that is a bad design choice.

Don't get me wrong, Dark Souls is one of my fav games of all time... it's just that BoC is an exercise in frustration.

it's like the developer never learned anything from the dark 8-bit ages and no,that's not a good thing guys....
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iconoclast

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Re: [360/PS3] Dark Souls
« Reply #1471 on: March 03, 2012, 08:35:33 PM »
Bed of Chaos has his own pattern as well, and he's super easy once you figure it out and find the safe spots. There's no luck involved.

He's not a good boss tho.
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chronovore

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Re: [360/PS3] Dark Souls
« Reply #1472 on: March 04, 2012, 01:14:56 PM »

magus

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Re: [360/PS3] Dark Souls
« Reply #1473 on: March 08, 2012, 07:53:41 PM »
well i haven't updated my progress in a while,i killed the bed of chaos (on my second try after bitching about it... who said that bitching never bring anything usefull? :smug) and cleared the first part of the catacomb,pinwheel was like the easiest fight ever,i guess that means i'm close to finishing since i only need to clear the duke archive and the tomb of giants?
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magus

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Re: [360/PS3] Dark Souls
« Reply #1474 on: March 10, 2012, 11:38:45 AM »
killed nito so only the duke archives remain... i have already a divine weapon and an occult weapon to upgrade for the achievements but i had no idea the one who dropped white titanite chunks were the skeletons in the tomb of giants so i guess i'll have to head back there >:(

after killing nito,i went to painted world again and killed harpies until they dropped all the souvenir of reprisal required to get darkmoon blade,it was very boring and as such i was wondering..... i do get to keep the spell no matter what happens right? even if i kill gwyndolin this round and then proceed to new game+ the spell will still carry over? or should i keep the souvenirs for new game++ when i finaly get enough medalions for the sunbro's covenant?

so i guess right now i will

- go gather all the chunks and ember there are to find so i can get all my upgrade achievements
- kill gwyndolin
- go to duke archives
- do the whole thing with big hat logan to get the all sorceries achievement
- transform all my boss souls into weapons
- go gather all the remaining stuff i need for the weapon achievement
- finish the game
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The Sceneman

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[360/PS3] Dark Souls
« Reply #1475 on: March 10, 2012, 01:15:54 PM »
the spells carry over, so no worries. Sounds like you're doing pretty well
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magus

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Re: [360/PS3] Dark Souls
« Reply #1476 on: March 11, 2012, 01:39:20 PM »
allright i killed seth but i couldn't cut his tail like priscilla,the invisible path ranks quite high on the bullshit scale on a game that had already several stuff which was high on the bullshit scale,it's like the game tries to top itself on the bullshit department every chance it has

so i have every boss souls and i'm ready to fight gwyn but before doing that,i will collect everything i need for the eventual 1000/1000 because i'm an achievement whore... currently i'm seating at 33/41 achievements,i'm missing 2 weapons achievements (fire and chaos) the 2 endings one (oh that makes me think... can i get both on the first playtrough? or shouldn't i bother?) the sunbro covenant (will glitch my faith to 50 in new game+) and the weapon and miracle collection one (will glitch my damage to be high enough to one shot priscilla and seth tails)

so basicaly i need the 2 embers from the demon ruins and all of the weapons required for the weapon achievement that are dropped or found as i think i already have all the miracles that aren't given up by covenants
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Re: [360/PS3] Dark Souls
« Reply #1477 on: March 11, 2012, 10:18:33 PM »
you can only get one ending per playthrough but it doesnt matter if you are going for 1000, as you'll need to beat the game at least twice anyhow for all the necessary boss souls for weapon forging.
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naff

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Re: [360/PS3] Dark Souls
« Reply #1478 on: March 11, 2012, 11:00:50 PM »
You can get both with a bit of a hack: get the 'good' ending wait for the achievement to pop then quit to dash and your save should be before you beat gwyndolin. And I really liked that part with the invisible floor before Seath, they had those sparkly flakes falling onto the path and I used arrows to check where the path was in difficult bits.
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magus

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Re: [360/PS3] Dark Souls
« Reply #1479 on: March 13, 2012, 08:24:24 AM »
allright i got both the embers i missed and the red slab
problem is,i have no idea how to get more red chunks? wiki says to go kill either the sunlight bugs or the tentacled monster but the sunlight bugs don't drop anything (i guess because i'm pre-patch) and there is no bonfire near the tentacle monster which makes farming them annoying and hard

so what should i do?
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magus

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Re: [360/PS3] Dark Souls
« Reply #1480 on: March 14, 2012, 08:39:06 AM »
okay,i got all my chunks and as such all the weapon upgrade achievements,before i finish the game

- suggested weapon for new game+? currently i'm using a +15 zweihander,someone mentioned an axe but i don't think i ever found it... i just got the black knight greatsword which i see has the same type of swing but gets up to B with strenght adjustement,should i start using that? i'd have to put some point in dexterity before being able to do so and i'm not sure the tradeoff is better when i can only bring it to +5 with twinkling titanites,is there any demon weapon that i should use instead? i heard the greatsword of artorias can do a bajillion of damage since it scales with every stat,maybe i can use that since i think i'll glitch my stat for new game+ (or at least faith for that annoying sun brothers covenant >:() anyway

- is there a better armor than the havel set? again i have a black iron (i think it's called black iron) set that start at 65 or something and can be upgraded... maybe fully upgraded it gets better than havel? i think that needs twinkling titanite's too

but anyway,i think i need a list for the weapon achievement and start getting whatever i need for it,i already have all the chunks for making the various demon weapon anyway



 
« Last Edit: March 14, 2012, 09:01:34 AM by magus »
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The Sceneman

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Re: [360/PS3] Dark Souls
« Reply #1481 on: March 14, 2012, 09:21:16 AM »
I cant help you with weapons, as I never did a pure STR build which it sounds like you're rocking with your current loadout. Zweihander is a fantastic sword, mine was Magic +15 or Enchanted +5, I forget, but it played off my INT hard which was sweet because my main char was a caster.

Adjusted Katanas are fantastic, if you have enough dex to one hand the Ichigatana. Lightining Ichi +5 is broken no matter what your build.

afiak no other armor beats the raw stat of Havels, if you have the stats to move ok in that thing.  If you do go wild.

Hit an achievement guide for 'Knights Honor' achievement, long list of shit you gotta do for all weapons
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magus

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Re: [360/PS3] Dark Souls
« Reply #1482 on: March 17, 2012, 09:07:57 PM »
i've wanted to post some impression for a while even tough i haven't finished the game.... so what do i think?

well it's a good game which is shocking because the internet is always wrong when it comes to these thing,it's pretty close to how i always imagined a 3D castlevania game but it feels more like an action game than an RPG,sure you do have stat but they don't matter a lot for other than being able to equip stuff and sure you do get a lot of stuff to equip but you never get better weapons,just different one

i don't think it's as hard as the internet declares barring some frustating point (the anor londo boss for example) but it's really coated in a lot of bullshit,these include

- lack of a map,especialy aggravating given the metroidvania style of linking several area trough different entrances
- getting cursed
- a good chunk of zones being verticaly challenged... i swear i have died more from falling than anything else
- checkpoint not close enough to bosses,seriously game... the player just end up running away from all the enemies you put between the boss and the bonfire,THERE IS NO REASON FOR DOING THIS OTHER THAN FRUSTATING THE SHIT OUT OF ME
- the whole deal with humanities,which actualy kinda make me suspicious it was just a way to force people into playing multiplayer,like covenants weren't enough to drive this concept at home
- having the player lose all his souls upon death,give the player the option to bank them,it's frustating having to stay close to a bonfire so i can get enough souls to spend them and it just encourages grinding

i think the two area's that made me the angriest would be the great hollow and sen's fortress,sen fortress is especialy annoying because there is one bonfire at the beginning and one at the end and then the whole area is designed so that you fall down to your death

i actualy appreciate the fact that they give the player free potions,because denying the player a decent way to heal is exactly the kind of stuff i expect when the internet goes "HARDEST GAME EVAH" i also think the game gets A LOT easier after anor londo,most bosses after fatso and slimso have some stupid gimmick that make them super easy to defeat and/or just move like molasses

but anyway i've started collecting all the weapon required for the knight's honour achievement,i've already morphed every boss souls and now i need to kill all the monsters that drop a weapon required for the achievement like the black knights at the kiln,it's gonna be a pretty big chore isn't it? :-\
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Enl

  • Senior Member
Re: [360/PS3] Dark Souls
« Reply #1483 on: March 17, 2012, 11:16:34 PM »
- lack of a map,especialy aggravating given the metroidvania style of linking several area trough different entrances
- getting cursed
- a good chunk of zones being verticaly challenged... i swear i have died more from falling than anything else
- checkpoint not close enough to bosses,seriously game... the player just end up running away from all the enemies you put between the boss and the bonfire,THERE IS NO REASON FOR DOING THIS OTHER THAN FRUSTATING THE SHIT OUT OF ME
- the whole deal with humanities,which actualy kinda make me suspicious it was just a way to force people into playing multiplayer,like covenants weren't enough to drive this concept at home
- having the player lose all his souls upon death,give the player the option to bank them,it's frustating having to stay close to a bonfire so i can get enough souls to spend them and it just encourages grinding

Kind of missing the purpose of the game with these comments. I take it you don't play much in the way of rogue-likes. The game is designed like this to give more weight to the moment.  Giving the player a soul bank would just break the overall design of what this game is trying to be.
mmm

magus

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Re: [360/PS3] Dark Souls
« Reply #1484 on: March 18, 2012, 06:23:53 AM »
a roguelike has usualy some hunger mechanic so that the player is forced to move forward so he doesn't camp enemies in a safe place,dark souls has not that so i don't think the comparison is sound...

even then you can bank souls,it's called taking a level,the problem is that you can only bank certain amounts so say if you have 10000 and you need 15000,you are forced to orbit around a bonfire until you get the remaining 5000,why not let the player put souls for 2/3 of a level for example?
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Enl

  • Senior Member
Re: [360/PS3] Dark Souls
« Reply #1485 on: March 18, 2012, 05:29:43 PM »
I meant rogue-like in the sense of permadeath (not all rogue-likes have a hunger mechanic). While not as harsh as that, the Souls series does a similar thing with how it handles the souls.
mmm

chronovore

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Re: [360/PS3] Dark Souls
« Reply #1486 on: March 18, 2012, 11:43:41 PM »
Yeah, Rogue/Net-Hack games are known for being insanely harsh in their penalty-for-failure. It's part of the allure.

naff

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Re: [360/PS3] Dark Souls
« Reply #1487 on: March 19, 2012, 09:16:59 AM »
a roguelike has usualy some hunger mechanic so that the player is forced to move forward so he doesn't camp enemies in a safe place,dark souls has not that so i don't think the comparison is sound...

even then you can bank souls,it's called taking a level,the problem is that you can only bank certain amounts so say if you have 10000 and you need 15000,you are forced to orbit around a bonfire until you get the remaining 5000,why not let the player put souls for 2/3 of a level for example?

forced to orbit a bonfire? sounds like OCD
◕‿◕

magus

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Re: [360/PS3] Dark Souls
« Reply #1488 on: March 24, 2012, 11:03:21 AM »
Yeah, Rogue/Net-Hack games are known for being insanely harsh in their penalty-for-failure. It's part of the allure.

the point is that the penalty harshness just depends on how many souls you have on hand,if you just leveled up or have recently die then you can die to your heart content... and that's just wrong if you ask me

anyway i finished the game,gwyn was a super disappointing final boss,i summoned solaire for the final boss fight and gywn started attacking him,so i took the chance,went behind his back and hacked at him while he was busy and that was it... i don't think there was a single boss that i killed on my first try other than pinwheel,so much for "PREPARE TO DIE HURR DURR" i even finished the game at level 61 which i seems to understand is relatively low?

aaaaand since i don't want to really bother redoing the whole game again but i do want my achievements,as soon as new game+ started i glitched vitality and strenght to 99,both magic stat and endurance to 50 and dexterity to 24 so i can use whatever the fuck i want,i know some people will be like "wussy,you just ruined it :(" but new game + is fun when you can use your newfound ability to destroy the game,if i wanted stronger enemies they should have added some hard mode or something
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MyNameIsMethodis

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Re: [360/PS3] Dark Souls
« Reply #1489 on: March 24, 2012, 11:23:10 AM »
repostin this here :piss

fuck this piece of shit game its too hard. i got to the pig fucker armoered killed him then kept dieing to those 3 guys before the next bonfire and decided to quit.

FPS is shit.

game is shit.
USA

magus

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Re: [360/PS3] Dark Souls
« Reply #1490 on: March 24, 2012, 07:55:47 PM »
playing with a super powered character is very fun,i reached and finished anor londo in the time it took me to finish sen fortress alone on my first time :lol

i got all the eye of deaths i needed for the nito miracle's so the only thing between me and the "all miracles" achievement are 2 extra sunlight medals which i guess i'm going to get next playtrough,currently burning trough the catacombs since i missed an NPC invader that drop some weapons for the weapon achievement

i'll do the duke archives next so i can cut seth tail this time,then i have to do that stupid bed of chaos boss again... ugh >:(
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iconoclast

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Re: Dark Souls - Coming to PC in August
« Reply #1491 on: April 07, 2012, 07:32:52 AM »
PC release confirmed: http://www.neogaf.com/forum/showthread.php?p=36727691

Originally Posted by Anarkin: 
"Dark Souls : Prepare to Die Edition" coming to PC. There's a preview in the new PC Action.

Originally Posted by Anarkin: 
New bosses for the PC version everything else is 1:1 from the console version.

Originally Posted by Anarkin: 
Release date is August.


BiSH

brob

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Re: Dark Souls - Coming to PC in August
« Reply #1492 on: April 07, 2012, 07:55:48 AM »
mods :rock

fan patches :rock

Joe Molotov

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Re: Dark Souls - Coming to PC in August
« Reply #1493 on: April 07, 2012, 08:00:31 AM »
More than 10fps :rock
©@©™

archie4208

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Re: Dark Souls - Coming to PC in August
« Reply #1494 on: April 07, 2012, 08:07:53 AM »
PC gaming wins again.  :smug

fistfulofmetal

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Re: Dark Souls - Coming to PC in August
« Reply #1495 on: April 07, 2012, 08:31:03 AM »
august? :\
nat

pilonv1

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Re: Dark Souls - Coming to PC in August
« Reply #1496 on: April 07, 2012, 09:28:01 AM »
50% off Steam sale :rock
itm

Re: Dark Souls - Coming to PC in August
« Reply #1497 on: April 07, 2012, 09:31:39 AM »
Gonna co-op this w/ my buddy and am pretty thrilled about it.  This and Dragon's Crown at around the same time ... it'll be just like old times when we regularly rented PSX games to co-op.
ǚ

iconoclast

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Re: Dark Souls - Coming to PC in August
« Reply #1498 on: April 07, 2012, 10:20:48 AM »
If the online is set up like the console version, and it randomly (?) splits everyone into different servers, you might not be able to play with a specific person. But if it has a single dedicated server like Demon's Souls, it should be easier to find who you're looking for.
BiSH

Cerveza mas fina

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Re: Dark Souls - Coming to PC in August
« Reply #1499 on: April 07, 2012, 12:48:38 PM »
50% off Steam sale :rock

My thought exactly :rock