Author Topic: Final Fantasy XIV *crickets* (2.1!)  (Read 40550 times)

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Joe Molotov

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Re: Final Fantasy XIV *crickets* (2.0!)
« Reply #360 on: September 02, 2013, 02:01:51 PM »
Well, this is stupid. First I have to install a version from July 2010 before I can download the current version.

Edit: Nope. The update only told me that the version is no longer playable. "Please uninstall."

Edit 2: They need to update their help pages or just add a big Download Client button.

They don't want anyone else to be able to download it right now because the servers are so full.
©@©™

archnemesis

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Re: Final Fantasy XIV *crickets* (2.0!)
« Reply #361 on: September 02, 2013, 02:08:54 PM »


Bah, I'll go shoot some aliens instead.

Joe Molotov

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Re: Final Fantasy XIV *crickets* (2.0!)
« Reply #362 on: September 03, 2013, 09:25:45 AM »
Got online for the first time. 5:00am CST is clearly the sweet spot!
©@©™

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Re: Final Fantasy XIV *crickets* (2.0!)
« Reply #363 on: September 03, 2013, 09:27:41 AM »
I think they are adding servers today.

Add me to your buddy list man.

Look for surname Lager.

DCharlieJP

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Re: Final Fantasy XIV *crickets* (2.0!)
« Reply #364 on: September 03, 2013, 10:20:28 AM »
I wish i could play this - servers are rammed. Locked at lvl 12
O=X

archnemesis

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Re: Final Fantasy XIV *crickets* (2.0!)
« Reply #365 on: September 03, 2013, 11:27:51 AM »
At least we're getting a free week for this mess.

Great Rumbler

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Re: Final Fantasy XIV *crickets* (2.0!)
« Reply #366 on: September 03, 2013, 12:56:43 PM »
I think they are adding servers today.

Yeah, late today through tomorrow morning they're adding new servers.
dog

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Re: Final Fantasy XIV *crickets* (2.0!)
« Reply #367 on: September 04, 2013, 05:20:18 PM »
Im kind of bored of the game already, just got to level 13.

The story quests are nice, graphics are nice, music is good, but most of the quests are just boring. Aside from the story quests and ff setting there isnt much to set this aside from the million other mmos.

I do appreciate the decent control scheme for my pad.

Almost makes me want to stand in the dunes and grind like in ffxi.

Sho Nuff

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Re: Final Fantasy XIV *crickets* (2.0!)
« Reply #368 on: September 04, 2013, 09:09:08 PM »
JAPAN IS GOOD AT THE INTERNET

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Re: Final Fantasy XIV *crickets* (2.0!)
« Reply #369 on: September 05, 2013, 02:13:43 AM »
Dont worry it will be pretty dead in two months

Damian79

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Re: Final Fantasy XIV *crickets* (2.0!)
« Reply #370 on: September 05, 2013, 02:39:35 AM »
Im kind of bored of the game already, just got to level 13.

The story quests are nice, graphics are nice, music is good, but most of the quests are just boring. Aside from the story quests and ff setting there isnt much to set this aside from the million other mmos.

I do appreciate the decent control scheme for my pad.

Almost makes me want to stand in the dunes and grind like in ffxi.

Yeah the questing has put me off.   It feels worse than WoW questing in the sense that there is 0 variety so far.  It is just either find someone, kill this, take something or kill this and take something.  I'm lvl 12 btw.  I cant wait for EQN to kick these mmo's asses.

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Re: Final Fantasy XIV *crickets* (2.0!)
« Reply #371 on: September 05, 2013, 03:00:32 AM »
Exactly, its completely one dimensional.

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Re: Final Fantasy XIV *crickets* (2.0!)
« Reply #372 on: September 05, 2013, 06:17:26 AM »
Ive been meaning to ask you this for a while now, why don't they play other MMO's?

Japan seems like a country where people would love that kind of immersion.

I know FFXI was super popular, and I'm pretty sure this will have some peeps playing for ages as well.

archnemesis

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Re: Final Fantasy XIV *crickets* (2.0!)
« Reply #373 on: September 05, 2013, 06:29:22 AM »
I imagine that most popular western MMOs aren't translated into Japanese.

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Re: Final Fantasy XIV *crickets* (2.0!)
« Reply #374 on: September 05, 2013, 06:58:14 AM »
Fate grinding is the way to level, its crazy.

chronovore

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Re: Final Fantasy XIV *crickets* (2.0!)
« Reply #375 on: September 06, 2013, 10:13:47 AM »
Yeah, this generation has shown me that many Japanese can't differentiate between pride in local ability and xenophobia. In every generation previous, who could blame Japan for not looking outside? The best stuff was local. But this generation has definitely produced enough evidence of a shift in production competence AND enough time to make that realization.

etiolate

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Re: Final Fantasy XIV *crickets* (2.0!)
« Reply #376 on: September 06, 2013, 12:51:46 PM »
So SE doesn't have to pay attention to the MMO market because their homebase doesn't? Oh, Japan!

Great Rumbler

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Re: Final Fantasy XIV *crickets* (2.0!)
« Reply #377 on: September 06, 2013, 02:52:08 PM »
So SE doesn't have to pay attention to the MMO market because their homebase doesn't?

And it worked so well for Final Fantasy 14 version 1.0!
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Rahxephon91

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Re: Final Fantasy XIV *crickets* (2.0!)
« Reply #378 on: September 06, 2013, 08:44:05 PM »
I mean it's pretty bad that the 14 team had to actually play WoW after 1.0 failed in order to get a grasp of modern MMOs. While Japan is obviously the primary market, a FF MMO(well game in general) is a worldwide product. The teams at Square really should be paying attention to western game developers. Of course I guess that would upset the poor animu tards here.

Regardless with 14 and even Lightning Returns, I honestly think we are seeing a turn around. These games won't be trendsetters like previous FF offerings, but they may be good modern games.

And that's what 14 is. I'm Level 26 now and I've been playing a few hours ever day since last week. I'm finding it to be a solid and well made mmo, but that's it. Truth be told, there's nothing quite standout about it except maybe the job system. But things are executed pretty well and it honestly feels like a real FF game and an oldschool FF at that in regards to it's story. The quests or rather bland for the most part, but there's always something going on in the game and never have I felt like I don't have much to do. The Fates are frequent, leveling quests are pretty abundant, and you can always switch jobs. The game keeps you busy and most of the content is good enough.

What I'm liking about it is that it honestly feels like a FF game. The story is nothing great, but it's got cool moments and some the cutscenes have been entertaining. Boos battles and dungeons have been fun, very fun actually. The game world is beautiful and quite interesting and well the game just looks very appealing art wise.

So I think they turned it around and made a pretty good modern FF MMO. But so far that's all they have done.

I'll probably continue playing it though.

etiolate

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Re: Final Fantasy XIV *crickets* (2.0!)
« Reply #379 on: September 06, 2013, 09:25:13 PM »
The issue is that it's already outdated, so I don't know if I would qualify it as modern. It's just modern enough for FF fans perhaps, but after Tera, GW2 and then when EQN launches.. it's going to be outdated gameplay wise.

I do love their monster designs in-game though. I hear some of the bosses are fun as well. I just think that the audience outside of Japan is going to die off after a couple of months. Every MMO launch is boosted by MMO vagabonds and 'content locusts'. The only thing holding them at bay right now is the server issues. SquareEnix was helped out a lot by TESO and Wildstar's delay. That may get them some extra sub money in the meantime.

Rahxephon91

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Re: Final Fantasy XIV *crickets* (2.0!)
« Reply #380 on: September 06, 2013, 09:59:49 PM »
I don't think anyone on the bore is an anime tard, I meant in general. I've been reading more anime specific forums recently and there's a lot of "west is bad" nonsense.

While I haven't played Terra, I've played enough GW2 and it's kind of hard not to notice GW2's MMO tedium fixing. GW2's a more forward thinking game probably. it's events are better, it does instanced story stuff better(kind of hard to not break imersion when 50 other people pop up in this secret room after the cutscene), it does the "Don't worry about that person attacking your same target" thing better. 14 is probably just barely crossing the line of being modern. I'm sure once hype dies down people will be on their way. But people do seem to be enjoying it.

etiolate

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Re: Final Fantasy XIV *crickets* (2.0!)
« Reply #381 on: September 06, 2013, 11:09:50 PM »
Well, to be clear, Tera isn't that forward thinking. It is just an advancement in combat. It has action combat and more precise hit-detection and swings than other MMOs. It's also running on UnReal Engine. Quest design is actually a lot more far along in WoW than either Tera or FF14.

And then there's event-based quest design of GW2 , which is more advanced than the traditional method, and EQN will have that as well. SE's problem is if they go out and look at these advancements, they'll be stepping into a system even more complex than what they're just catching up to now. You're looking at fail/succeed states, different branches, quests that move across the map, environment change, and event overlap. They kind of wasted a long period of time where there was little progress in MMO design with their original FF14 design. If they had started at the point they are at now, maybe they could catch up. Now things are changing so it's going to become a larger leap.
« Last Edit: September 06, 2013, 11:15:05 PM by etiolate »

G The Resurrected

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Re: Final Fantasy XIV *crickets* (2.0!)
« Reply #382 on: September 09, 2013, 01:22:02 AM »
I don't know but I'm thinking of diving into this. Someone talk me out of it!

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Re: Final Fantasy XIV *crickets* (2.0!)
« Reply #383 on: September 09, 2013, 06:31:34 AM »
I don't know but I'm thinking of diving into this. Someone talk me out of it!

I deleted this from my comp already.

Even with the revamp the game feels way behind times and is just plain boring outside of the story quests.

And why is there still zoning and load screens every few metres??

Rahxephon91

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Re: Final Fantasy XIV *crickets* (2.0!)
« Reply #384 on: September 16, 2013, 07:53:45 PM »
So I guess I'm the only one actually playing it still.

The game is awesome. I've been enjoying most of the story mode, but the it's the dungeons and bosses that have been extremely fun. It really feels like a main FF games at times.

The battle against Titan was pretty amazing. The battles really do we require footwork, at least on my Monk.




I'm really enjoying this game.

Akala

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Re: Final Fantasy XIV *crickets* (2.0!)
« Reply #385 on: September 16, 2013, 08:58:47 PM »
I'm still on pretty much daily and loving it. Just playing rather than posting. Had an almost capped old from 1.0, but am bringing a WHM up through the story. That and crafting. Lots of crafting.

G The Resurrected

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Re: Final Fantasy XIV *crickets* (2.0!)
« Reply #386 on: September 16, 2013, 10:43:54 PM »
So I guess I'm the only one actually playing it still.

The game is awesome. I've been enjoying most of the story mode, but the it's the dungeons and bosses that have been extremely fun. It really feels like a main FF games at times.

I'm really enjoying this game.

I'm only level 13 but I'm really digging this game. It's basically a more friendly version of FFXI and I can really get into that. I'm on Ultros if you're on that server hit me up, my characters named  Gareth Nolan.

Freyj

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Re: Final Fantasy XIV *crickets* (2.0!)
« Reply #387 on: September 17, 2013, 11:21:45 PM »
Timers on mandatory storyline dungeons is the stupidest god damn shit this game has to offer. Just had a final boss at 20% when the timer went out and it immediately removed all of us from the group / dungeon with the message "Duty Failed".

What's that? Not the best tank/healer in the world? Have to wait to get another person from finder? Fuck you try again.

Re: Final Fantasy XIV *crickets* (2.0!)
« Reply #388 on: December 02, 2013, 03:49:46 PM »
I can get the PS3 version for $20 right now. Seeing how it comes with a 30 day trial, could I get through the main storyline in that amount of time? I've got two weeks off for Christmas at the end of the month, and my wife is out of town on business this week and next, so I've got freetime.
野球

demi

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Re: Final Fantasy XIV *crickets* (2.0!)
« Reply #389 on: December 02, 2013, 03:50:56 PM »
Dont do it, go play something else
fat

Re: Final Fantasy XIV *crickets* (2.0!)
« Reply #390 on: December 02, 2013, 03:51:55 PM »
Dont do it, go play something else

That's what I keep telling myself, but all those old-school FF tropes look interesting.
野球

Akala

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Re: Final Fantasy XIV *crickets* (2.0!)
« Reply #391 on: December 19, 2013, 11:12:10 PM »
missed some activity in this thread I guess. sorry gundam, I would have said yes! totally meant to revive thread when it was on sale for $10 bux on PS+. can't wait till feb to play on PS4.

still playing as I have time, although nowhere near hardcore. just hit my first 50 the other day lol. on a crafting class. shameful. a big new patch just dropped that adds a whole lot of fun stuff to do, but they will need to bring out the next big one soon or I think people will start dropping out heavily. there are a ton of random and fun things that were added (treasure hunts, daily roulette/random dungeons, etc), game is still really good.

in closing:

Positive Touch

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Re: Final Fantasy XIV *crickets* (2.1!)
« Reply #392 on: December 20, 2013, 03:40:35 AM »
 :lol
pcp

Bebpo

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Re: Final Fantasy XIV *crickets* (2.1!)
« Reply #393 on: December 20, 2013, 03:43:35 AM »
Wtf, you can play as little naked cherubs??

Akala

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Re: Final Fantasy XIV *crickets* (2.1!)
« Reply #394 on: December 20, 2013, 10:51:45 AM »
After the patch there was a glitch where you could lock an emote animation mid-sequence. Hilarity ensued till it was hotfixed.