The Void has a time passage system, counted in cycles, so it lends itself pretty well to that style of play I feel. Last few times I've played it I did it more or less a cycle or two at a time.
Their previous game, Pathologic, did this as well, although that's a game set in a realistic town and uses a more conventional day/night cycle. But it's a nice way to play it since that game can seem incredibly daunting (what, with it's innumerable fail-states that don't let you know straight away that you've triggered them, so you can have the misfortune of saving after).