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maxy

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Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
« on: December 12, 2010, 11:50:01 AM »
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Is this some weeaboo jprg board? :yuck

Trailer

[youtube=560,345][/youtube]

Trailer breakdown,Bethesda forum post

spoiler (click to show/hide)
Quote
Scene 1: a carved stone wall. In the bottom center, a mage/priest figure with a long beard is holding his arms up, in his right is some sort of scepter. To his left is a warrior in heavy armor, to his right is another warrior with what appears to be long hair. The background has many other figures, though the 3 take central importance. Most of the wall is taken up by a colossal, coiled dragon.
VO, black ground: "You should have acted."

Scene 2: close up of the left section of sn1, including what was previously off-camera. Shows several dragons spewing fire onto the cliffs while tiny people run away. Cliffs appear to have buildings carved into them, and a large rectangular structure with 4 half-arches (temple?) is also featured. Zoom into this structure.

Scene 3: close up of two dragons from previous scene, panning towards top-right. cliff-buildings clearly visible.
VO: "They're already here. The Elder Scrolls told of their return."

Scene 4: close up of secondary figures on wall - people running, cowering, looking upwards. Some are on horses. Panning right.

Scene 5: Close up of 3 primary figures, panning out an up.
VO: "Their defeat was merely a delay."

Scene 6: Another wall detail - helmeted warrior on the left, stylized Oblivion gate on the right. Slow zoom towards the gate.
VO: "Their defeat was merely delay. Til the time after Oblivion opened. "

Scene 7: close up of right side of stella. Armored men fighting. The people on the right wear pretty solid armor, slit skirt things, and horned helmets. Those on the left have shorted, full skirts with slits and segmented armor, appearing more Imperial. Area below is segmented (some sort of platform?) and littered with what appear to be bodies. Slashing swords heard in background.
VO: "When the sons of Skyrim would spill their own blood. But no-one wanted to believe."

Scene 8: Same stone as the stella, but more relief. Slow pan down, revealing claw, wing, and eventually face of dragon, coming alive from within the stone. Dragon opens eye dramatically.
VO: "Believe they even existed.And when the truth finally dawns: It dawns in fire."

Scene 9: Dragon comes alive, fully 3D, out of a cliff. Apparently not part of the stella. It stretches and breathes stylized stone 'fire' onto the stella. Little skeletal men are seen burning (think medieval manuscript illustrations of hell). Slow pan to an armored hand.
VO: "But..."

Scene 10: Armored leg, pan up.
VO: "There's one they fear."

Scene 11: Torso of an armored figure, standing in profile, a sword in his right hand and his left held in a fist in front of his head. He has a mustache, and appears to be breathing fire (or perhaps performing Thu'um). His armor appears to be Lorical Segmentata, suggesting Imperial origin. It is very similar to the Oblivion Blades armor. The fire wavers in front of him, not touching his person.
VO: "In their tongue, he's Dovahkiin"

Scene 12: Zoom in on guy's face.
VO: "Dragon Born!"

Scene 13: Skyrim logo, on black. The traditional TES theme (head in both MW and OB) plays in the background, this time with a male chanting choir.


Who are "they?"
Most obviously, dragons. However, this is not exactly a satisfactory explanation. The Tamrielic dragons, like Nafalilaargus in Redguard, were not defeated and nothing in lore suggests that they would be coming back in a dramatic, dangerous fashion. We also have no historical record of them ever terrorizing Tamriel. If they really are just strait up dragons, it could be a retcon or a gap in our lore knowledge. Other possibilities include the more metaphorical:

Tsaesci/Akaviri - they have been defeated in the past, and their coming back would be dangerous and dramatic. Dragons are also said to originate from Akavir. However, Akavir is not exactly near Skyrim. I am also unsure as to why the Akaviri (well acquainted with Dragons, Immortal Vampire Snakemen, and God-Tiger-Dragons) would be afraid of the Dragonborn. Their existence is not exactly disputed, either.

Akatosh - the Dragon Lord of Time, and Nordic Alduin, that is "World Eater." He is the destroyer of worlds, and perhaps the Nord's biggest 'enemy' (as much as a Shiva-like god can be an enemy). "They" being multiple makes this less plausible, though it could refer to his multitude of underlings (including the Jills, or time-mending lady dragons). I doubt that the Nords don't believe he existed.

The Empire - dragons are their symbol, and they were defeated, and are set to come back. The sheer amount of gravitas granted to this event makes this an unlikely explanation. Again, their existence is not disputed. However, the nature of their divine right to rule (their dragon status) probably is.

It could of course be some sort of combination of these, like an Akaviri Emperor who is mantling Talos. Or It could be someone we've never heard of before.

Who is the Dragonborn?
"Dragon Born" is used to refer to the Cyrodil Emperors, due to their being 'born' from the Alessian covenant with Akatosh. While the Septim empire has fallen, we know that at least one (that of Titus Mede) has taken its place since. The Imperial armor on the man makes Imperial origin almost certain. Dragons are also associated with Akavir and with time, so "Dragon Born" could could be Akaviri or an avatar/embodiment/child of Akatosh (like a Shezarine, but with Akatosh).

Tiber Septim (anon Talos, anon Ysmir) is the emperor most often associated with the dragon sigil. He is also the patron of empire and conquest.

His being shown strongly suggests that the player will once again take a supporting role in TESV, since the hero (the Dragon Born) is established as male and mustachio'd. It is also possible that the Dragonborn will be reincarnated in/ mantled by the player.




The latest lore on Skyrim can be found in the Aldudagga, by Michael Kirkbride.

The teaser site gives us further details on the stella. Here are my additional thoughts:

Quote
Central figure has something on the palm of his left hand. Maybe an eye? The left hand is a symbol of power in lore. I assume he is a graybeard.
The left figure is actually a mage. He holds a staff and is casting a spell.
The right figure has some sort of pole arm and a lot of tentacle hair things coming out from all over the place.

Thats definitely Akulakhan in the top-right. Next to it is both an Oblivion gate and a citadel tower above it.

There are three people, two male and one female, line up to the left of the Dragonborn, dressed in the same armor as he.
Above the Dragonborn's helm is a strange symbol. Flat at the bottom, with two curved hands coming out and a three-pronged shape in between.
[close]

Teaser page

http://www.elderscrolls.com/
Quote
Recap of info courtesy of ShadowPampers


Ok, here is my recap of the info, hope it helps. This is not all the info, however.

On leveling:
Totally revamped, no more class selection at the start of the game, every skill you level contributes to your overall level. And each time you level you get extra health plus the ability to get either more health, magicka or stamina.
Each level also brings you perks. Cool abilities I guess like in Fallout 3.
Also, the leveling was moved from 1-25 or something like that to 1-50, but 50 is soft-capped, you just advance really slow after that.

On skills:
Mysticism is gone.
18 skills, down from 21 on Oblivion, and 27 on Morrowind.
Tries to accomodate players who want to specialize in a certain proffesion (like mage or thief), while at the same time giving room for players who like to do plenty of everything. They want to keep a special care so that this feels good, not prone to cheating and organic.

On the story and lore:
200 years after Oblivion. Set in Skyrim, a region north of the imperial city, where the Nords live.
The dragons are returning, as it was prophetized. You are gonna be trying to stop the wicked dragon god. You are a dragonborn, a dragon hunter. Your mentor is one of the last blade, voiced by some old dude from Shutter Island and Minority Report.
Also, there is a civil war, since the king is dead.
Enemies include were-yeti's, giant spider, dragons and other cool creatures.

On combat:
They want to make it more dynamic and tactical. You have to assign each hand with a function I think, either magic, 2 weapons, a weapon and a shield, etc.
You can also waste stamina by sprinting, allowing you to get access to tactical postitions.
Emphasis on really improving the combat this time around.
They are also putting care on how each weapon feel on your hand.

Other:
Third person view has been improved
5 massive cities, more variation in caves and underground stuff.

On quests:
Quests are much more dynamic now.
The quests are now more determined by how you build your chracter, individual actions and overall much more dynamic. Examples provided: If you are more of a magic user, some other mage may approach you who may not have had if you were just a melee character. Or if you killed some dude who owned a store that was gonna give you a quest, his sister would inherit the store, but she may resent you before giving you the quest. Also, if you drop a weapon in the street instead of selling it, it may just dissapear, some kid may get it and give it back to you, which would lead to a series of stuff, or some dudes may fight over who gets it.
Also, it said that the quests you are given would be modified by how you have played (I guess like scaling the quests). For example, the location of a rescue mission would be determined by which location you have visited (it will try to give you a dungeon you haven't been in) and I guess also giving you appropiate enemies to your level.


I can add that there is an option for no HUD.


On Conversations: (thanks MrBig)
Conversations aren't done in a zoomed in static shot anymore.
Start a conversation with some and they will act like someone would in real life, looking at you occasionally and walking around a bit and also continue doing a task if they were doing one while talking.

On Weapon smithing:
Go to a forge and carve a new weapon out of red hot metal.


Recap from raphier

Dual-wielding: you have two hands now in combat and you can wield anything to both hands. You may assign a dagger on left hand and use a mace with right hand. The choice as they say is yours.

Duel: You may duel any NPC on the streets western style.

Inheritence: When you kill a shopkeeper, his/her family member will inherit the shop and will be angry about you, but stil give you missions.

Level-scaling: It is coming back

18 skills: supposedly even less skills to play with?

No mysticism

Perks: Rumored to be in Skyrim. I may have understood it wrong.

Boosts: Pick stamina, health, magic boosts on level up.

Enchanting: This skill makes a return.

"Radiant storytelling" or Level Scaling 2.0: "The game eventually logs a huge storehouse of knowledge about how you've played, and subsequently tailors content to your capabilities and experiences. Entering a city, a young woman might approach you and beg you to save her daughter from kidnappers. The game will look at the nearby dungeons you've explored, automatically set the mission in a place you've never visited, and designate opponents that are appropriately matched to your strengths and weaknesses."

Fast-Travel: As you probably expect, you can instantly travel to previous locations with a tap of the button

Sprinting: You can now sprint about!

Town visiting: You may do more in towns, like tailor weapons, cooking, farming or mining. Not much details about this or how detailed they are as jobs.



Yet another recap:

-A variation of level scaling.
-Dynamic Shadows
-Overhauled Combat-system
-Improved Faces/Improved Models Example: Faces have been dramatically overhauled. Characters now exhibit more emotion show of distinctions between different races and just plain looks better.
-Radiant AI
-Updated Engine Snow falls dynamically (not as a basic texture on the ground)
Trees and branches move independently with the wind
Water flows
-Randomly generated quests.
-Beards
-You can't run backwards as fast as you do forward.
-10 races to choose from (Holy crap thats a lot of races)
-confirmed creatures: zombies, skeletons, trolls, giants, ice wraiths, giant spiders, dragons, wolves, horses Elk, mammoth, saber-toothed cats
-presumeably open cities (as dragons can attack)
-Hud-free first-person view and improved third-person perspective
-very unique landscapes! Also unique dungeons! In other words, lots of uniqueness!
-Character creation improved, body features customizable
-2-handed weapons and duel wielding confirmed.
-Finishing moves, unique to each weapon and enemy you fight.
-Kids
-The game takes place 2 centuries after Oblivion
-Sprint is added !
- Dialog will pop up when you approach an enemy
- cooking/farming/mining/woodcutting/blacksmithing
-18 skills.
-Perk picking at every level-up
-5 Magic Schools Destruction Alteration Conjuration Restoration Illusion.



On level scaling from the Senior Community Manager:

Originally Posted by gstaff:
Scaling is similar to what we had in Fallout 3. See the comment I put in our official forums
Quote:
Since people are asking, wanted to briefly touch on level scaling. All our games have had some amount of randomness/levelling based on player level. Skyrim's is similar to Fallout 3's, not Oblivion's.
« Last Edit: February 24, 2011, 10:22:40 AM by maxy »
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iconoclast

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Re: Elder Scrolls 5:Skyrim
« Reply #1 on: December 12, 2010, 11:51:57 AM »
Hoping this will be good, since with FO3 Bethesda proved they really are capable of making a decent game.
BiSH

Himu

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Re: Elder Scrolls 5:Skyrim
« Reply #2 on: December 12, 2010, 12:14:19 PM »
Hoping this will be good, since with FO3 Bethesda proved they really are capable of making a decent game.

Word. Morrowind is atrocious.
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Joe Molotov

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Re: Elder Scrolls 5:Skyrim
« Reply #3 on: December 12, 2010, 12:26:40 PM »
:bow 11-11-11 :bow2
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Mupepe

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Re: Elder Scrolls 5:Skyrim
« Reply #4 on: December 12, 2010, 12:32:43 PM »
Hoping this will be good, since with FO3 Bethesda proved they really are capable of making a decent game.

Word. Morrowind is atrocious.
go play some hello kitty.

Himu

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Re: Elder Scrolls 5:Skyrim
« Reply #5 on: December 12, 2010, 12:33:59 PM »
i'd rather go play fallout 3
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Re: Elder Scrolls 5:Skyrim
« Reply #6 on: December 12, 2010, 12:35:44 PM »
Morrowind was awesome, sans cliff racers. Haters gonna hate.
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Himu

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Re: Elder Scrolls 5:Skyrim
« Reply #7 on: December 12, 2010, 12:36:24 PM »
since bethesda now has experience making a great game for once I am really excited about this
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maxy

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Re: Elder Scrolls 5:Skyrim
« Reply #8 on: December 12, 2010, 01:08:32 PM »
Bethesda games are very popular in the West.I bought 360 just to play Oblivion,never regretted it,250+ hours...good times

It had tons of flaws but I still played it like a fanatic,no food or sleep needed
There is something magical in Bethesda games,you just can't stop playing them


Morrowind also  :omg
Like it was yesterday...played it on PC of course
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Re: Elder Scrolls 5:Skyrim
« Reply #9 on: December 12, 2010, 01:14:41 PM »
Morrowind was awesome, Oblivion was even better, and Fallout 3 was best of all, so I guess they can just keep on sliding all the way to Hades and I'll be cool with that!
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maxy

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Re: Elder Scrolls 5:Skyrim
« Reply #10 on: December 12, 2010, 01:26:06 PM »
Oblivion was supposed to be 360 launch game but it got delayed to March 2006.I followed it like some horny dog :D

If Bethesda can't top Oblivion 4 years later then... :gun
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BlueTsunami

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Re: Elder Scrolls 5:Skyrim
« Reply #11 on: December 12, 2010, 02:30:50 PM »
Should be interesting to see if they can continue the downward slide they've been on since Daggerfall.  I'm not sure how much lower they can go than Oblivion, but Bethesda is always full of surprises!

I tried playing Daggerfall recently and that game was very much ahead of its time. It felt like Morrowind retained a good amount of the freedom you got from Daggerfall but Oblivion really did make lots of mechanics simple or useless. I very much place blame on Bethesda feeling the need to make their Elder Scroll games "console centric". Not sure why it means dumbing down mechanics when its just an interface issue. Hopefully Alchemy is better handled and a richer vocation in Skyrim.
« Last Edit: December 12, 2010, 02:32:31 PM by BlueTsunami »
:9

cool breeze

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Re: Elder Scrolls 5:Skyrim
« Reply #12 on: December 12, 2010, 02:35:50 PM »
Morrowind added a lot over Daggerfall even though it was scaled back.  It's understandable considering it was a much more 3D world (if that makes sense) and you had things like floating prisons and much more complex architecture in general.  Oblivion just took a lot away and you can say it made things simpler, but I'd say that wasn't a positive.  But Fallout 3 was really great, though, that was fallout and this is elder scrolls.

also, since Bebpo was asking in the last thread, it seems like it is a brand new engine instead of gamebryo.

Great Rumbler

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Re: Elder Scrolls 5:Skyrim
« Reply #13 on: December 12, 2010, 02:52:53 PM »
I tried to play Aren and Daggerfall recently [they're both free on Bethesda's website], but I just couldn't get into them. The opening dungeon in Daggerfall was pretty good, but once you leave that and head out into the world you begin to realize how absurdly huge the world is. It's like the size of an actual country, but every town and every NPC feels exactly the same, so there's just no real incentive to explore. I'd much rather play Morrowind and Oblivion than either of the first two Elder Scrolls games.
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Stoney Mason

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Re: Elder Scrolls 5:Skyrim
« Reply #14 on: December 12, 2010, 03:47:58 PM »
Quote from: bethesda twitter
Seeing lots of speculation about #tesv game engine. It's brand new... and it's spectacular!


Interest increased by a shitload right there.

naff

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Re: Elder Scrolls 5:Skyrim
« Reply #15 on: December 12, 2010, 03:52:18 PM »
 :o Maybe they'll have ladders now
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MCD

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Re: Elder Scrolls 5:Skyrim
« Reply #16 on: December 12, 2010, 04:29:43 PM »
Another bad graphics from Bethesda.

Bebpo

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Re: Elder Scrolls 5:Skyrim
« Reply #17 on: December 12, 2010, 05:14:23 PM »
new engine so I guess I'm buying another Bethesda game.  Hope it looks really impressive.

pilonv1

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Re: Elder Scrolls 5:Skyrim
« Reply #18 on: December 12, 2010, 05:32:16 PM »
I thought it was the same engine?
itm

Bebpo

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Re: Elder Scrolls 5:Skyrim
« Reply #19 on: December 12, 2010, 05:34:32 PM »
apparently it's a new engine.  Hopefully RAGE, otherwise just a new custom built engine.

I want it be good so Fallout 4 by Obsidian looks awesome :)

BlueTsunami

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Re: Elder Scrolls 5:Skyrim
« Reply #20 on: December 12, 2010, 05:35:47 PM »
I thought it was the same engine?

Its kind of unclear, supposedly its a newer version of Gamebryo? or retooled to the point where its considered a new engine. No real clarification beyond that.
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Smooth Groove

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Re: Elder Scrolls 5:Skyrim
« Reply #21 on: December 12, 2010, 06:05:09 PM »
Bethesda probably just incorporated the best of the mods. 

Herr Mafflard

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Re: Elder Scrolls 5:Skyrim
« Reply #22 on: December 12, 2010, 06:14:08 PM »
With stuff like Witcher 2 and TwoWorlds 2 looking as good as they do now, it would have been kinda weird for Bethesda to release the next instalment of one of the premier fantasy rpg franchises on an engine that makes million-dollar games look like bad Half-Life 2 mods. 

Stoney Mason

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Re: Elder Scrolls 5:Skyrim
« Reply #23 on: December 12, 2010, 06:23:17 PM »
With stuff like Witcher 2 and TwoWorlds 2 looking as good as they do now, it would have been kinda weird for Bethesda to release the next instalment of one of the premier fantasy rpg franchises on an engine that makes million-dollar games look like bad Half-Life 2 mods. 

This is how I feel.

It was getting embarrassing.

cool breeze

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Re: Elder Scrolls 5:Skyrim
« Reply #24 on: December 12, 2010, 06:34:45 PM »
yeah, I'm not expecting this game to look anywhere near as good as Witcher 2 or Two World 2.  Mostly what I want improved are the animations or just how the characters 'fit' in the world.  I'm fine with it not being the greatest looking game in screenshots if it is at least a cohesive world when I'm actually playing it.  With that, I want fewer doors in the world.  Hearing about how the witcher 2 has like three loading screens reminds me of how annoying it is that you're constantly hitting a load screen when entering a building or sub-community in Fallout NV.  The things that come with that, like NPCs turning invisible in front of the door, should be gone too.

And while I'm bitching about this stuff, no more NPCs that run up to you and lock their face in the center of the screen.   Maybe make conversations "cinematic" like Alpha Protocol or Mass Effect, or just make it more free.  I'd like something where the conversations just happen and you keep full control of your character.  I always thought it was lame how combat starts after you close the conversation box in these games; it would be cool to take out your sword and just stab someone in the gut mid-sentence or they could do the same to you.

Stoney Mason

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Re: Elder Scrolls 5:Skyrim
« Reply #25 on: December 12, 2010, 06:39:29 PM »
The animation in their games definitely pulls you out of the world. And for a game where you will be looking at a face and picking through dialogue trees they do themselves no favor by having that always look like shit. My favorite part of Bethesda games is when somebody has something to say to you and they do that shitty animated run up to you and the camera does that awkward turn pan and zoom move.

I know none of that stuff is about actual gameplay stuff which is the important thing but they really should have a few people on the team concentrating on things like that.
« Last Edit: December 12, 2010, 06:41:27 PM by Stoney Mason »

Diunx

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Re: Elder Scrolls 5:Skyrim
« Reply #26 on: December 12, 2010, 06:43:20 PM »
Meh, as long as I don't spend 20 minutes fighting some flying turd on a mountain I'm good.

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Re: Elder Scrolls 5:Skyrim
« Reply #27 on: December 13, 2010, 01:23:45 AM »
So is their new engine moddable? Or closed like MW2?

It wouldn't really have anything to do with the engine, just on whether they want to release the construction set or not. Given their stance on mods from Morrowind through Fallout 3, I'd be very shocked if they didn't.
« Last Edit: December 13, 2010, 01:38:09 AM by Great Rumbler »
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Re: Elder Scrolls 5:Skyrim
« Reply #28 on: December 13, 2010, 01:35:09 AM »
So is their new engine moddable? Or closed like MW2?

They have to leave it open to modders so they can fix the games.

chronovore

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Re: Elder Scrolls 5:Skyrim
« Reply #29 on: December 14, 2010, 09:54:42 AM »
The animation in their games definitely pulls you out of the world. And for a game where you will be looking at a face and picking through dialogue trees they do themselves no favor by having that always look like shit. My favorite part of Bethesda games is when somebody has something to say to you and they do that shitty animated run up to you and the camera does that awkward turn pan and zoom move.

I know none of that stuff is about actual gameplay stuff which is the important thing but they really should have a few people on the team concentrating on things like that.

And the sad thing is, those simple kind of things are the most likely to be invisible to the team at this point, and just overlooked while they're busy 2.0'ing everything else.

Stoney Mason

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Re: Elder Scrolls 5:Skyrim
« Reply #30 on: December 14, 2010, 09:58:31 AM »
The animation in their games definitely pulls you out of the world. And for a game where you will be looking at a face and picking through dialogue trees they do themselves no favor by having that always look like shit. My favorite part of Bethesda games is when somebody has something to say to you and they do that shitty animated run up to you and the camera does that awkward turn pan and zoom move.

I know none of that stuff is about actual gameplay stuff which is the important thing but they really should have a few people on the team concentrating on things like that.

And the sad thing is, those simple kind of things are the most likely to be invisible to the team at this point, and just overlooked while they're busy 2.0'ing everything else.


True. The reality is that alot of times when you are in that actual bubble its easy to dismiss things like that as "its always been like that". Its understandable in some cases. But hopefully some higher up on the team is like dude. Our presentation is fucked up. We gotta do better than that.

maxy

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Re: Elder Scrolls 5:Skyrim
« Reply #31 on: January 06, 2011, 12:29:30 PM »
GI cover



Quote
A new era is dawning in the world of Tamriel, and we've got 14 pages of screens and details straight from Bethesda.

The February issue of Game Informer is about to hit subscribers, and you can now see a first look at the new cover image. The Elder Scrolls V: Skyrim is the next huge role-playing game from Bethesda, the makers of Oblivion and Fallout 3. Bethesda was kind enough to walk us though the new game a few weeks ago, and we can't wait to share what we experienced with all of you.

The cover features a first for Game Informer. While this digital version of the image shows off the stark, black styling, the real treat comes in the print version. There you'll see a special ultraviolet coating that accentuates the symbol in the center, giving a striking, 3-dimensional texture to the image.

What's that on the back cover? The strange language seen there offers the first hints of Skyrim's story, along with a unique tie to the singing in the recent teaser trailer. What does it say? The answer lies in translating the stanzas into English. Check back later today to solve the puzzle. It's the first installment of our month-long extravaganza of online Skyrim stories, all of which will be found on the game's hub page as they release, linked from the image below.

We hope you enjoy the mysterious cover. And don't worry. The inside of the magazine has over 20 screenshots that show off Skyrim in all its glory, along with a 14-page article on the new gameplay, engine, story and setting for this latest Elder Scrolls epic.

Also in this issue, we reveal our top 50 games of 2010, including your reader picks for game of the year. What did we choose? What did you choose? And were they the same?

In addition, the February issue includes our first look at Uncharted 3: Drake's Deception, our blowout on the new Mortal Kombat game (including two new characters), and our frightening look at the newest Silent Hill. Also watch for our final review of Dead Space 2.

As always, thanks to all of our readers for checking out the magazine and website. Let us know what you think about the new cover in the comments below, and don't forget to come back later today to learn more about its mysteries.
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Re: Elder Scrolls 5:Skyrim
« Reply #32 on: January 06, 2011, 01:08:10 PM »
 :hyper
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Re: Elder Scrolls 5:Skyrim
« Reply #33 on: January 06, 2011, 01:13:13 PM »
i'm gonna cum in someone's mouth when this is released

ManaByte

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Re: Elder Scrolls 5:Skyrim
« Reply #34 on: January 06, 2011, 03:38:43 PM »
Helps when Gamestop is funding them.
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Joe Molotov

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Re: Elder Scrolls 5:Skyrim
« Reply #35 on: January 06, 2011, 04:25:34 PM »
Man, Game Informer is really kicking ass with these covers lately.

That Bioshock Infinity cover a few months ago was sick.
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Re: Elder Scrolls 5:Skyrim
« Reply #36 on: January 06, 2011, 07:30:23 PM »
Man, Game Informer is really kicking ass with these covers lately.

That Bioshock Infinity cover a few months ago was sick.


Indeed. I have Cover #1 and #2 since I have two Edge cards. I tried to find Cover #3 but could never do so.

I don't know which is which, but this is the one I got:

©@©™

maxy

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Re: Elder Scrolls 5:Skyrim
« Reply #37 on: January 07, 2011, 05:15:49 PM »
Quote
Just got my gameinformer.

Screens look great! didn't read it yet.

Nice foliage on the trees like fall in new england in one screen.

and a cool city with waterfalls around it.

 :hyper

http://forums.bethsoft.com/index.php?/topic/1156295-just-got-my-magazine/

could be fake
hope not
/runs
« Last Edit: January 07, 2011, 05:21:42 PM by maxy »
cat

maxy

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Re: Elder Scrolls 5:Skyrim
« Reply #38 on: January 07, 2011, 05:27:17 PM »
« Last Edit: January 07, 2011, 05:31:42 PM by maxy »
cat

Rman

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #39 on: January 07, 2011, 05:32:48 PM »
:hyper
I saw you on Live playing Oblivion.  Big fan, eh?

I loved Oblivion and can't wait for this one.  Did you ever play that big expansion?  Shivering Isles.

maxy

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #40 on: January 07, 2011, 05:33:11 PM »
dual wielding,sprinting
nice

« Last Edit: January 07, 2011, 05:49:46 PM by maxy »
cat

maxy

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #41 on: January 07, 2011, 05:55:23 PM »
It's modified GameByro.

Perks are in
Level cap is 50
18 skills
cat

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #42 on: January 07, 2011, 05:56:05 PM »
I want to explore those ancient ruins right now!!
dog

maxy

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #43 on: January 07, 2011, 06:10:39 PM »
Possible bad news,level scaling is in

Not for me,never had problems with that,always played as some overpowered mage warrior.I guess if they do it properly,people won't complain.
cat

demi

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #44 on: January 07, 2011, 06:12:06 PM »
Post all the pics here please, thanks. In links.
fat

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #45 on: January 07, 2011, 06:14:52 PM »
Possible bad news,level scaling is in

Not for me,never had problems with that,always played as some overpowered mage warrior.I guess if they do it properly,people won't complain.

Even Fallout 3 had level-scaling.

Not that it'll be a problem on the PC version.
dog

maxy

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #46 on: January 07, 2011, 06:17:12 PM »
cat

Vizzys

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« Last Edit: January 07, 2011, 06:19:12 PM by Viz »
萌え~

demi

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #48 on: January 07, 2011, 06:21:15 PM »
Thanks I'm just lazy to sniff a Gamefaqs thread...
fat

Diunx

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #49 on: January 07, 2011, 06:29:09 PM »
looks hot.
Drunk



demi

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #52 on: January 07, 2011, 06:44:24 PM »
are any of these new? they are just re-scans.
fat

BlueTsunami

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #53 on: January 07, 2011, 06:48:58 PM »
Oh man. in my buttttttt
:9

cool breeze

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #54 on: January 07, 2011, 06:51:27 PM »
Mostly excited after reading the post that breaks it down on gaf.  Glad to hear that conversations aren't just two people staring at each other anymore.

BlueTsunami

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #55 on: January 07, 2011, 06:52:43 PM »
Perks (ala Fallout series) based on specific skills are in this game

Its probably not like this but imagine in ES:VI having perks based on a fusion of skills at certain levels. Like a Destruction Magic Skill of 50 plus a Sword Skill of 50 gives you some unique Spellsword like ability. Fuck that would be awesome.
« Last Edit: January 07, 2011, 06:55:17 PM by BlueTsunami »
:9

Eel O'Brian

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #56 on: January 07, 2011, 07:11:44 PM »
i dunno, that art looks a bit fantasy-generic to me

say what you want about art design in bethesda games, but they had a distinct style (whether you thought the style was ugly or not), and this looks like every other deviantart frazetta wannabe out there
sup

Himu

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #57 on: January 07, 2011, 07:15:35 PM »
holy fuck :hyper
IYKYK

BlueTsunami

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #58 on: January 07, 2011, 07:19:12 PM »
i dunno, that art looks a bit fantasy-generic to me

Unfortunately it does seem like their art is following suit with their game design. Easily accessible. Morrowind definitely has that sense of mystique that Oblivion and possibly Skyrim lacks. Or maybe its due to the inhabitants of Skyrim and Oblivion. If the art design takes into account the people living there, their history and whatnot, its possible that the vanilla medieval and nordic look and structures just feel like retreads compared to the exotic look of Morrowind.
« Last Edit: January 07, 2011, 07:24:32 PM by BlueTsunami »
:9

demi

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #59 on: January 07, 2011, 07:21:30 PM »
Looks EuroRPG

8====D
fat