Author Topic: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)  (Read 24272 times)

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cool breeze

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #120 on: January 20, 2011, 05:49:06 PM »

Great Rumbler

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #121 on: January 20, 2011, 05:52:26 PM »
dog

maxy

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #122 on: January 21, 2011, 05:30:41 AM »
New GI article

Skyrim’s Dragon Shouts







Quote
Many aspects of The Elder Scrolls V: Skyrim will feel familiar to longtime fans. The exploration of a vast open world, first-person combat, and interacting systems of melee, magic, and stealth are all tent pole ideas within the franchise. However, Skyrim introduces something new into the gameplay mix: dragon shouts. This special new set of powers stand apart from the existing magic system, offering a broad range of powerful effects. The ability to attain these abilities is unique to your hero in the world, and the path to attaining them is a quest in itself within the larger tale that unfolds over the course of the game. Dragon shouts give the player the same overwhelming might that drives the resurgent dragon population, and the same source of power that launched the last line of emperors.

http://www.gameinformer.com/b/features/archive/2011/01/20/skyrim-s-dragon-shouts.aspx?PostPageIndex=1

Some dragon shout abilities,don't click if you don't want to know...this whole thread is a spoiler though

spoiler (click to show/hide)
After collecting more than 60 individual words that form up into over 20 complete shouts, Skyrim’s hero will be a force to be reckoned with, especially considering that these dragon-based abilities will be layered on top of his normal leveled-up abilities in combat, traditional magic, and stealth. He’ll be able to slow down time around him with one shout, or use a special whispered dragon shout to stealthily move close to an enemy in a mere instant. And while they’re cagey about the details, Bethesda says that one shout will let a player summon an actual dragon, calling him by name to fight.
[close]
:omg :bow2
« Last Edit: January 21, 2011, 05:42:08 AM by maxy »
cat

Herr Mafflard

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Re: What are you playing?
« Reply #123 on: January 21, 2011, 06:36:06 AM »
Sounds like dragon age just got out-dragoned.

Herr Mafflard

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Re: What are you playing?
« Reply #124 on: January 21, 2011, 07:23:27 AM »
I dunno man. Dragon age 2 looks pretty sweet.

BlueTsunami

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #125 on: January 21, 2011, 07:59:20 AM »
They should get Paul Di'Anno to voice the Dragon Shouts :rock
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Vizzys

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #126 on: January 24, 2011, 05:06:16 PM »
new shit I read on SA

Quote
The Dutch Power Unlimited dropped in my mailbox today. Highlights of the 4-page article:

"Technically speaking, Skyrim is an evolution within The Elder Scrolls, and not a revolution (but everything looks fabulous). The magic of the world that Bethesda has created is nevertheless unequivocally present."

"All weapons have different properties, which you can take advantage of by choosing the right perks. Maces ignore a percentage of armor, and axes have bleed damage over time.

"You can use fast travel to revisit places you have visited earlier."

"Skyrim is approximately as big as Oblivion."

"Five big cities and more than 130 dungeons."

"Low-Fantasy" (Meaning the game does not look as vibrant, vivid and weird as Morrowind did, more like Oblivion) -> "Oblivion was for sure not over-the-top in terms of its style, but Skyrim should be considered low fantasy even more than its predecessor. Much of the locations look realistic, and could easily exist in our own world."

"The overarching narrative of the Dragons is less prominent than the Oblivion Gates were in Oblivion, which does not give you the feeling that you are doing 'useless' quests when you lay aside the Main Quest."

"Dragons are not rare."

"Dungeons will be locked at their level once you have been there." (Once you go to a dungeon, it will remain lvl 5 when you entered it on lvl 5. This does not imply that all dungeons are level-scaled, it just confirms that dungeons don't change difficulties throughout your savegame after you have entered them.)

"Even in third person, animations look really good. There has been a lot of progress since Oblivion."

"You can read in-game books in 3-D."

"Every item has a 3D-preview in the Flash based inventory, which you can twist, turn, rotate, etc. Sometimes you will solve puzzles by analyzing these 3D-previews. Not only armor and weapons can be explored in great detail, also small rings and herbs can be investigated from all possible angles. Every single item in the game can be previewed in the inventory screen." "

"The Dark Brotherhood is back."

"Active blocking."

"More traps and puzzles."

"Main Story is approximately 20 hours. Hundreds of hours for other quests."

"Every dragon you kill will make you stronger. A piece of his soul will be transferred to yours."

The article also describes how the game starts:

Spoiler Warning:
spoiler (click to show/hide)
"This time, the game does not start in a prison. This time you witness your own execution, approximately 200 years after the events of Oblivion. Luckily, it seems like you are more than just a helpless convict."
[close]



There's also an interview with Todd Howard in the article. These are the highlights of that interview:

"There are special animations for sneak kills with daggers." (The way it is written in Dutch does not imply that there are no special animations for other weapons btw...)

"We primarily look at how we can improve facial expressions and animations, graphics-wise."

"The game won't support Kinect. It takes too much memory."

"It is not yet possible to combine forms of magic. It is difficult. Frost magic makes an enemy move slower, and fire does damage over time, and the fire remains on the ground for additional damage. If we would allow the player to use fire magic in one hand, and frost magic in the other, it becomes much more complex. Maybe we will implement this though, but for the time being, 'No'. This one is confusing. The way it is stated in Dutch might imply that it is impossible to combine different spells, because of the extra animations. This might also imply that there will be no spells with more than one effect. Not sure myself either. Would like someone of Bethesda to interpret this for us.

"Someone modded Oblivion by changing the physics of shooting an arrow. It made you shoot slower and you almost had to remain stationary to shoot, which increased the arrow's impact. We liked this mod so much, that we implemented it in Skyrim by default."
萌え~

Great Rumbler

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #127 on: January 24, 2011, 05:17:34 PM »
I like that they're doing the one-time scaling for dungeons, and also hinting that not all dungeons are scaled [implying that some are low-level no matter what and some are high-level no matter what].
dog

brawndolicious

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #128 on: January 24, 2011, 05:19:04 PM »
sounds good.  It seems like they don't want to combine magic because it could be too hard to balance?

Vizzys

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萌え~

Himu

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #130 on: January 24, 2011, 05:54:32 PM »
bonertown.

I'd love for S-E to outsource a Final Fantasy spin off game to Bethesda. Share some art and concept designs, some character designs, and maybe get Alexander O. Smith on board for some of the writing, and Itou to help with some of the class system/customization.

It'd be rpg to end all rpgs. The perfect blend between east and west.
IYKYK

BlueTsunami

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #131 on: January 24, 2011, 06:19:25 PM »
I just can't believe there's only one dev house that really does first person RPGs. It seems like such a underused genre and seeing the fervor for a new Bethesda games which generally have similar aspect between them (Morrowind to Skyrim and the Fallout games) you've got to wonder if gamers would eat up a First Person RPG by another developer with a radical difference in the system they implement. Basically this is a long winded way of saying From Software give me King's Field V.
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Great Rumbler

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #132 on: January 24, 2011, 06:21:51 PM »
Outside of Bethesda, first-person RPGs haven't been popular since the early 90's.
dog

Himu

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #133 on: January 24, 2011, 06:23:59 PM »
Most first person rpgs these days are on portables.

See:







Of course, all of these are totally different from Bethesda's type of first person rpg.

But yes, first person rpgs are incredibly niche.
IYKYK

Great Rumbler

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #134 on: January 24, 2011, 06:27:46 PM »
The last, big, non-Bethesda, first-person RPG from the States is probably Wizardry 8 in 2001 and people cared so little then that Sir-Tech went bankrupt.
dog

Himu

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #135 on: January 24, 2011, 06:28:33 PM »
Wizardry: Tale of the Forsaken Land :bow
IYKYK

Great Rumbler

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #136 on: January 24, 2011, 06:30:19 PM »
Wizardry: Tale of the Forsaken Land :bow

Oddly enough, that also came out in 2001. Along with the last, real King's Field game.
dog

Himu

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #137 on: January 24, 2011, 06:32:31 PM »
I think attaching a big name like Final Fantasy or something to a first person rpg would really do well for the sub-genre but a lot of people hate em cuz you can't see ur characterz glowing eyez and shit.
IYKYK

BlueTsunami

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #138 on: January 24, 2011, 06:36:39 PM »
Those aren't action RPGs though, which I think is even more niche. Sheeit. Even From Software conceded to this fact, I guess, with Demon's Souls.

Imagine an Ultima Underworld in this generation? No need to worry about lavish open spaces (ala overworld in the Morrowind/Fallout games), just a straight up dungeon romp.
:9

Himu

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #139 on: January 24, 2011, 06:37:39 PM »
Oh, you meant specifically action rpgs? Action first person rpgs are niche as fuck, which amazes me considering the popularity of Bethesda games. And I must admit, I really like the first person rpg aesthetic. I like how you approach a character and when you talk to them it zooms in on their portrait making them the focal point, or the sense of atmosphere that almost every first person rpg has. First person rpgs also tend to be faster, especially if they're turn based.
« Last Edit: January 24, 2011, 06:39:46 PM by Stringer Bell »
IYKYK

BlueTsunami

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #140 on: January 24, 2011, 06:48:40 PM »
Yep. Ever since I played King's Field II (known as King's Field I in the US) on the PS1 I've had a love affair with the genre, the little of it there is. You can really tailor a sense of ambiance and wonder when you don't have to worry about all the world building (like the Bethesda rpgs).

With all that said a sudden interests in Arx Fatalis (by me) led me to searching NeoGAF to find that ZeniMAX picked up the studio that made the game (Arkane Studio)...

http://www.neogaf.com/forum/showthread.php?t=403837

Should be interesting to find out what they end up making. On their Wiki page there's a "First Person RPG" game listed thats TBD
« Last Edit: January 24, 2011, 06:51:00 PM by BlueTsunami »
:9

Himu

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #141 on: January 24, 2011, 06:50:00 PM »
Should I get Fallout NV or just get Oblivion?
IYKYK

BlueTsunami

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #142 on: January 24, 2011, 06:52:06 PM »
Should I get Fallout NV or just get Oblivion?

Very different games. Depends on what you're in the mood for. Guns or Swords and Magic? I'd personally go with Oblivion first and maybe get it out of the way before Skyrim hits?
:9

Himu

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #143 on: January 24, 2011, 06:53:53 PM »
In the mood for exploration and adventure, after the rpg onslaught of February. I'm not sure how Oblivion fares in that department though. I like journeying and meeting characters and role playing in these type of games the most.
IYKYK

Great Rumbler

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #144 on: January 24, 2011, 07:54:33 PM »
Oblivion is great on PC with all the mods out there, but if you're talking about which to get for Xbox 360, then go for New Vegas.
dog

Mupepe

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #145 on: January 25, 2011, 05:25:05 PM »
Oblivion is also great on 360.  I haven't played NV, but I thought it was more fun exploring in Oblivion than it was in Fallout 3.  The whole world of Oblivion was just friggin awesome.  It was the first game that made me really want to "see what's over there!"

maxy

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cat

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #147 on: January 28, 2011, 04:06:33 PM »
Shut up, mojo.
dog

D3RANG3D

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #148 on: January 28, 2011, 06:00:30 PM »
NV kind of bored me, they shouldnt release two Fallouts in a row maybe, it get a bit same same. Plus Fallout needs some some run button or something.

I just can't believe there's only one dev house that really does first person RPGs. It seems like such a underused genre and seeing the fervor for a new Bethesda games which generally have similar aspect between them (Morrowind to Skyrim and the Fallout games) you've got to wonder if gamers would eat up a First Person RPG by another developer with a radical difference in the system they implement. Basically this is a long winded way of saying From Software give me King's Field V.

Nice thing about nice things is that they are unique.

Play on PC get Sprint mod, problem solved. There's even a sprint mod for Oblivion...

naff

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #149 on: February 01, 2011, 04:17:53 PM »
Quote from: dtoid
Bethesda has revealed that the overhauled menu system in The Elder Scrolls: Skyrim will draw inspiration from a rather trendy source -- Apple's iTunes. In fact, the studio wants to make Skyrim look like Apple designed a fantasy game ... seriously!

"You know in iTunes when you look at all your music you get to flip through it and look at the covers and it becomes tangible? One of our goals was, 'What if Apple made a fantasy game? How would this look?' It's very good at getting through lots of data quickly, which is always a struggle with our stuff," said Bethesda's Todd Howard.

:tauntaun

Quote
What if Apple made a fantasy game? How would this look?

Like SEX

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Eel O'Brian

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #150 on: February 01, 2011, 04:20:22 PM »
Spellflow™
sup

pilonv1

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #151 on: February 01, 2011, 06:15:15 PM »
Can only load save games from the one hard drive
itm

Van Cruncheon

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #152 on: February 01, 2011, 08:16:57 PM »
well if anyone knows kernel panics, it's bethesda
duc

maxy

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #153 on: February 03, 2011, 11:06:47 AM »
GI podcast,Todd Howard answering questions

http://www.gameinformer.com/b/podcasts/archive/2011/02/03/toddhowardse.aspx

Skyrim music in the beginning
cat

chronovore

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #154 on: February 05, 2011, 09:32:45 AM »
well if anyone knows kernel panics, it's bethesda


I was about to write "Bethesda could never something as reliable as Apple provides," and then I remembered that my brand new Mac Book Air kernel panicked in the first week I had it home.  :-\

drew

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #155 on: February 05, 2011, 01:37:54 PM »
i wonder if thats gonna be the main menu music? :hyper

Herr Mafflard

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #156 on: February 07, 2011, 05:34:04 PM »
new UK OXM has a preview on this and some dude on the bethesda forums has broken some of it down

spoiler (click to show/hide)
Quote
The cover story of March's OXM (Official Xbox Magazine) UK is Skyrim. There are 10 pages about Skyrim with an additional interview with Todd Howard, Bruce Nesmith (with the help of Matt Carofano). The article covers all the key points such as combat, Radiant Story, skills and the world. For an eager fan who has read the forums and other magazines such as gameinformer, there isn't a great deal of brand new information about key features of the game but it is an excellent preview and I highly recommend it.

I'll try to keep this topic brief and mention things I haven't read elsewhere.

Info

There is a perk that will lower the sound of your footsteps.
Perk for Axe that enables deeper cuts, which means prolonged bleeding. You can hit someone once and they will eventually bleed out.
Eventual perk upgrade for Maces that will allow you to hit for full damage, ignoring armor stats.
The article mentions placing runes on the floor (that we know already) but in particular talks about 'lob a frost rune down and if an enemy wanders over it, shards of ice will be launched through its body'
Telekinesis is an available spell.
'No more agility to build up so don't have to keep jumping around to level up' (I assume they mean no longer skills like acrobatics and athletes but they use the word agility)
When you kill a dragon you're able to absorb its soul which will make you learn a new dragon shout.
There is a dragon shout called 'Unrelenting Force' which pushes anything standing directly in front of you backwards.
Dragon shouts have cooldown periods after each shout performed. Individual shouts will have their own cooldown time.
In the northern parts of Solitude is the Bard's College. The city is a busy port and there's event similar to bonfire night that has the burning of an effigy of King Olaf.
Windhelm is the largest city. It has a palace that should look spectacular. This is also apparently the hangout for the Imperial Guards who monitor the path to Morrowind.
Bleak Falls Barrows is a dungeon, with ancient Nord catacombs which features rivers, tree roots coming through the ceiling and light coming through odd cracks.
120 Dungeons and they claim that 'no two areas will be alike'.
Just to re-confirm this fact straight from Todd Howard. Oblivion had 1 dungeon designer with artists doing the rest. Skyrim has 8 dungeon designers.
Whole world is hand-crafted. Oblivion had some generated landscapes and there is NONE of that anymore used in Skyrim.
The Shivering isles expansion inspired the team that unique, hand-crafted cities, where no two buildings look the same, was the way to go.
Example of a 'Radiant Story'. OXM UK recieved a quest to go to Bleak Falls Barrow and retrieve a golden dragon claw antique and take it back to shopkeeper Lucan. If you killed Lucan, the quest would change to his friend Camilla instead.
The Snow. Has been a lot of confusion about this. OXM UK says that snowfall is dynamic. Instead of a texture with a bit of white added, landscapes realistically get dusted with snow landing in appropiate nooks and crannies.
There are one-off puzzles in certain dungeons.
Example of new AI: 'Wolves have a den. Few times a day they go out and do a patrol and hunt in a pack. If they kill something then they'll hang out there. If you go outside and they're on patrol they will come after you. If they've killed something they will guard that and not chase you down as they want to look after it.


Dragon Shouts

The fact about the 'absorb soul of dragons to learn new shouts' has caused a little bit of confusion.

The dragon shout phases, of up to three words, can be found inscribed on the walls of ancient Nord dungeons. When uttered by the Dragonborn (the player) the words invoke powerful magic powers. For many of the shouts you can learn more phases which in turn will allow you to unleash a lengthier or more powerful version of the shout by holding the shout button down.
This appears to be the main way of learning shouts, by finding the word inscriptions. However the OXM article also mentions that you can learn new shouts in the process of absorbing dragon souls. The article doesn't mention anything else about this, maybe not all dragons give shouts, we don't know yet.


Key Map Locations visible on page 34
Solitude
Markarth
Dawnstar
Winter Hold
Windhelm
Whiterun
Riften
Falkreath


edit - These map locations may very well be outdated as OXM have used the old skyrim map with a new colour scheme.

Confirmed Skills
Alchemy
Illusion
Conjuration
Destruction
Restoration
Alteration
Enchanting


New Screenshots
Page 31 - We see a dragon on top of snow covered ruins. There is a huge backdrop behind it showing off mountains, new clouds and fog. Draw distance looks great.
Page 34 - There is a picture of the skyrim worldmap which lists the locations listed above. On 2nd look they've used the same map as the one on the UESP wiki, so it may be outdated.
Page 38 - A player appears to be wearing Elven armor and dualwielding a sword and staff. The staff is able to cast light along a corrider. (Was in gameinformer but bigger shot here and addition info)
Page 39 - 2 new screenshots here, we see a hooded stealth character performing a stealth execution (Assassin's Creed style, blade to the chest up close). We see a new dungeon called the 'Hall of Stories' which features a locked door and a puzzle to open it. Stonework looks fantastic with spider webbing across the walls.


I believe some of the screenshots I've mentioned are in the gameinformer, however different quality/size in OXM UK. The page 31 shot I believe in gameinformer was covered in text and colour tinted. In OXM UK it is a clear ingame screenshot.

It does appear all the screenshots we have seen so far have been from the xbox build.

I'll have another look through but I believe I've covered most of the brand new info. Enjoy.
[close]





also higher res versions of the GI screens, in links


npcs and environments look great.


Great Rumbler

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #157 on: February 07, 2011, 05:43:57 PM »
I really love the way those ruins look. It feels like a lot more work was put into it than a lot of the locations in Oblivion.

Quote
120 Dungeons and they claim that 'no two areas will be alike'.
Just to re-confirm this fact straight from Todd Howard. Oblivion had 1 dungeon designer with artists doing the rest. Skyrim has 8 dungeon designers.
Whole world is hand-crafted. Oblivion had some generated landscapes and there is NONE of that anymore used in Skyrim.
The Shivering isles expansion inspired the team that unique, hand-crafted cities, where no two buildings look the same, was the way to go.

:omg
dog

naff

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #158 on: February 07, 2011, 06:01:52 PM »
Quote
http://www.gamereactor.eu/media/59/elderscrolls5_235966b.jpg
http://www.gamereactor.eu/media/59/elderscrolls5_235971b.jpg

:bow2

I was reading about Elder Scrolls portable games, I never knew they actually announced an ES Travels game for PSP back in 2006 which never came to fruition and they had a couple of ES travels games for Java mobiles. Gives me some hope for Skyrim NGP :drool
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MCD

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #159 on: February 07, 2011, 06:03:30 PM »
A good looking Bethesda game?

FAKE!

Great Rumbler

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #160 on: February 07, 2011, 06:05:11 PM »
I still can't believe that Skyrim actually has good-looking female NPCs. It's like...how is that even possible?
dog

naff

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #161 on: February 07, 2011, 06:09:21 PM »
The shot with the dragon flyover is probably the most hype inducing screenshot I've ever seen for a game  :dizzy
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MCD

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #162 on: February 07, 2011, 06:13:49 PM »
I still can't believe that Skyrim actually has good-looking female NPCs. It's like...how is that even possible?
It's a mod.

Great Rumbler

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #163 on: February 07, 2011, 06:18:42 PM »
The shot with the dragon flyover is probably the most hype inducing screenshot I've ever seen for a game  :dizzy

Good thing they're actually dragon and not:

[youtube=560,345]YgMgUehD1Tw[/youtube]
dog

chronovore

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #164 on: February 08, 2011, 07:45:48 PM »
A good looking Bethesda game?

FAKE!
:rofl

Yeah, it's weird. When I see PC screenshots of Fallout 3 or NV, I think "Wow, that's not bad." And then I remember the 360 version I own.
:fbm

Smooth Groove

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #165 on: February 11, 2011, 06:09:54 PM »
A good looking Bethesda game?

FAKE!
:rofl

Yeah, it's weird. When I see PC screenshots of Fallout 3 or NV, I think "Wow, that's not bad." And then I remember the 360 version I own.
:fbm

Original Fallout 3 looks very good on PC, even without mods.  With mods, it's OMG stunning and almost photorealistic.

Of course, I'm just talking about the environments.  Bethesda just can't seem to get character models right. 

Speaking of which, would y'all hit?

« Last Edit: February 11, 2011, 06:29:27 PM by Smooth Groove »

BlueTsunami

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #166 on: February 11, 2011, 06:26:43 PM »
Well we all know BrandNew would
:9

maxy

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Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
« Reply #167 on: February 24, 2011, 08:46:05 AM »
cat

maxy

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Re: Elder Scrolls 5:Skyrim(first in-game look arriving shortly)
« Reply #168 on: February 24, 2011, 09:57:23 AM »
3 minutes left  :omg
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ManaByte

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Re: Elder Scrolls 5:Skyrim(first in-game look arriving shortly)
« Reply #169 on: February 24, 2011, 10:06:16 AM »
Site is KILLED
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ManaByte

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  • Senior Member
Re: Elder Scrolls 5:Skyrim(first in-game look,countdown ended...server dead)
« Reply #170 on: February 24, 2011, 10:15:06 AM »
[youtube=560,345][/youtube]
CBG

Great Rumbler

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Re: Elder Scrolls 5:Skyrim(first in-game look,countdown ended...server dead)
« Reply #171 on: February 24, 2011, 10:21:04 AM »
:hyper
dog

ManaByte

  • I must hurry back to my comic book store, where I dispense the insults rather than absorb them.
  • Senior Member
Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
« Reply #172 on: February 24, 2011, 10:26:12 AM »
:hump
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maxy

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Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
« Reply #173 on: February 24, 2011, 10:36:21 AM »
towns look open
cat

Sho Nuff

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Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
« Reply #174 on: February 24, 2011, 11:50:01 AM »
:bow BOW DOWN BEFORE THE ONE YOU SERVE :bow2
:bow Bethesda :bow2
:bow No CG :bow2
:bow Real gameplay for real gamers :bow2

I peed all over myself once the theme music kicked in

maxy

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Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
« Reply #175 on: February 24, 2011, 11:51:42 AM »
video is 360 capture apparently

xbawks :bow2
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ManaByte

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  • Senior Member
Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
« Reply #176 on: February 24, 2011, 12:14:49 PM »
GAF is ready to jump off a bridge because it wasn't PS3 footage.
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Eel O'Brian

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Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
« Reply #177 on: February 24, 2011, 12:15:47 PM »
shutupandtakemymoney.jpg
sup

Sho Nuff

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Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
« Reply #178 on: February 24, 2011, 12:18:12 PM »
GAF is ready to jump off a bridge because it wasn't PS3 footage.

They need to STFU and bow down before GOTG. If the PS3 version is flat shaded and runs at 10fps they should still be grateful

:bow Bethesda :bow2
:bow Western RPGs :bow2
:bow The fact that there's nothing to do in Rockville MD aside from make genre-defining experiences :bow2
:piss Sho Nuff's free time :piss2

Sho Nuff

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Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
« Reply #179 on: February 24, 2011, 12:19:33 PM »


[youtube=560,345]fV8vB1BB2qc[/youtube]