You were making a point about the importance of understanding the market, how it helps people to come to terms with the shortcomings of the only platform they own, and stops them from expressing disappointment or asking for certain games, which I find very sad.
I'm fairly certain Kosma doesn't own a wii? Look man, this is all based on basic psychological principles. I used to be a severely depressed duder. I read some help books and realised a lot of what made me upset were factors outside of my control and, ultimately, made perfect sense when you thought about the world from a cause and effect perspective. So in effect I'm not the kind of guy who is going to be mad the restaurant is out of whatever cheese I wanted, or that someone maybe forgot to check their blind spot in traffic, or some sequel to a movie I liked never got made, or someone said something I didn't like, or some game franchise gets canned. There is literally a valid reason for why everything does or doesn't happen. Yet forum dwellers seem to possess a bloated sense of entitlement and think it makes sense for companies to cater to their needs exclusively.
And uh, there are many other games on the Wii, it's not like I play Wii Sports Resort every day.
By what idiotic metric is Bayonetta a bomb? It exceeded SEGA's expectations by quite a bit.
And seriously - SEGA released more good games in 2010 than Nintendo did. You really shouldn't be talking smack about them given your favourite company's pathetic slide into quality irrelevance, emcee.
I disagree about quality irrelevance, good sir. But I don't feel like going into list wars.
edit: I don't remember the specifics, but I remember the npd in question revealed that Bayonetta sold no where close to its shipment numbers. I had to argue with folks that shipping a huge number of copies to retailers (was it a million between europe and USA? genuine question) and not selling through them is not good for Sega. Expectations can mean many things, and its often a smokescreen thrown out by pr folk.