You guys mentioned enjoying the game for the first few hours, then it becomes unbearable. I played for several hours, and was about to recant my previous criticisms, and compare the game to the beloved original
Mercenaries.
I was hiding in the terrain, avoiding suspicion. I was proceeding tactically, taking out a General's personal guard through distraction, and creeping up on the general to unleash a stealth kill. I disguised myself in his own trench coat afterward, and used that to stealth kill even more Nazis. I was running across rooftops, a scene of which I can never tire.
Bliss.
And then I was given a mission by the ex-Legionnaire, "Le Crochet," which is French for
"Time Consuming Knotting Hobby with Tacky Results." This should have been a clue for what was to come.
The mission is to infiltrate the Palais Royale and destroy an airship and several support zeppelin, fuel and ammo dumps. I've spent about 3 hours on it. Two hours on Saturday night, an hour or more on Sunday... all because the game didn't think the support zeppelin, you know, large bags of hydrogen, should be subject to damage from an anti-aircraft gun emplacement. The first time I died during the mission, it kept my damage progress, which I thought was weird; why not re-do the whole mission? Then when I couldn't pop an oversized balloon
with guns specifically placed in the game to destroy oversized balloons, I realized the game must be buggy. Without restarting the game, I tried several options, none of which seemed to work.

I restarted the game and progressed to the AA guns without dying, so there would be no glitch. Still, they were unaffected by AA fire.

Finally, I looked online and found that they're susceptible to shotgun and machinegun fire, but not sniper shots. My load-out of silenced pistol and sniper rifle were ineffective. I restarted the mission a final time, unloaded a carbine into them, they exploded just fine. What's WEIRD is, the first time I did the mission, I took two of them out by AA gun, but the remaining two were not. The targeting reticle even stayed neutral over them, as opposed to red or green for enemy or ally. Nothing.
So, yeah, I can probably clear the mission in fifteen minutes or less now, with all attempts I made over the course of the weekend.
Oh, and that hot minx, Skylar, invited me all the way out to West Bumfuck for a date, except that the map's navigation says to go through checkpoints which aren't even open yet. So I try anyway and the Nazis check my papers, find out the game doesn't want me there yet, open fire and nearly kill me. I end up taking all the back roads, which is incidentally what I plan to do to Skylar when I get there.
There is some cross country driving as well. While off-road, I encounter what appears to be an invisible wall my car can't cross. I keep backing up and trying to hit it at different angles. No luck.
Maybe I'm not supposed to be here yet. Maybe the mission notice was a bug? Are there trains? There are train stations... I get out of the car, walk normally across where the car is stopped. Walk to a nearby road. Call my Ray-sees-tahns support to deliver a new car. It comes. I leave the old car behind the mysterious wall, and carry on my merry way.
BROKEN. GAME.
Incidentally, Skylar drugged my drink, introduced me to her Special Branch handler, THEN LEFT ME IN WEST BUMFUCK. Jesus. And I hear that there's no automatic travel ability in the game, so this probably won't be the last time I encounter this "You can't get there from here" gameplay bug.