Author Topic: GDC stuff  (Read 8396 times)

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The Sceneman

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Re: GDC stuff
« Reply #240 on: March 03, 2011, 08:15:56 PM »
why the FUCK would you play Game Gear Columns when you could play Meteos or something else much better on 3DS.

They could have at least put up some decent GG shit like Mickey Mouse Castle of Illusion or something. Our Nintendo eh. I wonder how much these piles of shit will run for? $7?
#1

Damian79

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Re: GDC stuff
« Reply #241 on: March 03, 2011, 08:26:00 PM »
Knowing Nintendo they will probably go for $10.  :/

Shaka Khan

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Re: GDC stuff
« Reply #242 on: March 03, 2011, 08:45:10 PM »
I'd be surprised if they charge more than $5. Well not surprised, but that's how I high I'm willing to pay.
Unzip

Shaka Khan

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Re: GDC stuff
« Reply #243 on: March 03, 2011, 08:50:39 PM »
I'm gonna post this here since we've been name dropping Infinity Blade a few times:

Quote
Epic Games has been ‘hugely successful’ with the iOS title Infinity Blade. Epic vice president Mark Rein says that Infinity Blade has greatly surpassed Shadow Complex in terms of sales figures.

While Rein did not specifically state sales figures or number of downloads for Infinity Blade, the figures help give a perspective. Infinity Blade is offered at $5.99 while Shadow Complex goes for $15. If Infinity Blade has surpassed Shadow Complex, then at the very least the title has surpassed the 545K units displayed on Shadow Complex’s leaderboards.

Doesn't specify whether it's revenues or units but dayum, son.
Unzip

Sho Nuff

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Re: GDC stuff
« Reply #244 on: March 03, 2011, 08:52:54 PM »
The SWERY panel was magnificent. Watch for the fallout soon

demi

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Re: GDC stuff
« Reply #245 on: March 03, 2011, 09:00:19 PM »
Where are the Shining Force games? 

There was only one Shining Force released in the States on Game Gear... not worth the effort
fat

iconoclast

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Re: GDC stuff
« Reply #246 on: March 03, 2011, 09:29:17 PM »
Quote
Epic vice president Mark Rein says that Infinity Blade has greatly surpassed Shadow Complex in terms of sales figures.

But did it make more money than Shadow Complex? I sure hope it didn't.
BiSH

EmCeeGrammar

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Re: GDC stuff
« Reply #247 on: March 03, 2011, 11:00:31 PM »
3ds vc needs nes,genesis,snes,turbographx16, wonderswan, neogeo, neogeopocketcolor, gba and virtual boy stuff. Basically anything that could run. 
sad

iconoclast

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Re: GDC stuff
« Reply #248 on: March 03, 2011, 11:24:16 PM »
wonderswan

And they could have its entire library of good games just by getting Judgment Silversword up
BiSH

AdmiralViscen

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Re: GDC stuff
« Reply #249 on: March 03, 2011, 11:29:19 PM »
Tails Adventure

Sho Nuff

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Re: GDC stuff
« Reply #250 on: March 04, 2011, 01:45:44 AM »
MK2

No Baraka

demi

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Re: GDC stuff
« Reply #251 on: March 04, 2011, 01:07:21 PM »
Sho Nuff I saw the pic with you and SWERY... so jealous. SWERY is such a happy guy it seems, I love his tweets of him meeting all the various devs.
fat

Raban

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Re: GDC stuff
« Reply #252 on: March 04, 2011, 01:08:08 PM »
did you see the SWERY interview on GiantBomb?
SRY

demi

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Re: GDC stuff
« Reply #253 on: March 04, 2011, 01:08:43 PM »
Did I see Ryan Davis sitting all fat and slovenly for 10 minutes? Yes, yes I did.
fat

Raban

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Re: GDC stuff
« Reply #254 on: March 04, 2011, 01:12:40 PM »
:lol
SRY

Sho Nuff

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Re: GDC stuff
« Reply #255 on: March 04, 2011, 01:20:19 PM »
SWERY was giving out individually numbered business cards.

HELL YES.


Raban

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Re: GDC stuff
« Reply #256 on: March 04, 2011, 01:22:46 PM »
:bow
SRY

Sho Nuff

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Re: GDC stuff
« Reply #257 on: March 04, 2011, 01:24:54 PM »


Fucking awesome presentation. I uploaded his slides here:

http://www.flickr.com/photos/mcwild/sets/72157626070179461/

Great Rumbler

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Re: GDC stuff
« Reply #258 on: March 04, 2011, 01:29:00 PM »
That's...actually really amazing.
dog

Philip Cardgage

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Re: GDC stuff
« Reply #259 on: March 04, 2011, 01:31:19 PM »
Wow, Hybrid looks awful.

Raban

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Re: GDC stuff
« Reply #260 on: March 04, 2011, 01:37:02 PM »

:bow
SRY

Raban

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Re: GDC stuff
« Reply #261 on: March 04, 2011, 04:10:47 PM »
Is there any video of the developer micro-talks or any of the conferences in GDC?
SRY

Diunx

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Re: GDC stuff
« Reply #262 on: March 04, 2011, 04:52:22 PM »
Who are you guys talking about? Has he made any cool games?
Drunk

Raban

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Re: GDC stuff
« Reply #263 on: March 04, 2011, 04:53:35 PM »
Who are you guys talking about? Has he made any cool games?

Director of Deadly Premonition.
SRY

Eel O'Brian

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Re: GDC stuff
« Reply #264 on: March 04, 2011, 05:42:05 PM »
the coolest game
sup

Trent Dole

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Re: GDC stuff
« Reply #265 on: March 04, 2011, 05:47:12 PM »
Wow, Swery's a goddamn genius. :bow
Hi

Raban

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Re: GDC stuff
« Reply #266 on: March 04, 2011, 05:56:47 PM »
Seriously. Now I'm dying to play some DP.
SRY

iconoclast

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Re: GDC stuff
« Reply #267 on: March 04, 2011, 05:57:59 PM »
I hate it when games don't motivate me to continue playing after I clear a chapter. That's like the most basic shit ever and yet so many developers fail at doing it.

:bow SWERY

I gotta start my 2nd Deadly Premonition run soon.
BiSH

Raban

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Re: GDC stuff
« Reply #268 on: March 04, 2011, 05:59:30 PM »
I hate it when games don't motivate me to continue playing after I clear a chapter. That's like the most basic shit ever and yet so many developers fail at doing it.

This makes going back and playing DMC games really, REALLY hard. Also, what does Swery think of MGS4's 30 minute installation intermissions? :rofl
SRY

Howard Alan Treesong

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Re: GDC stuff
« Reply #269 on: March 04, 2011, 06:08:01 PM »
thanks for the NEW AVATAR
乱学者

Sho Nuff

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Re: GDC stuff
« Reply #270 on: March 04, 2011, 06:48:59 PM »
I hate it when games don't motivate me to continue playing after I clear a chapter. That's like the most basic shit ever and yet so many developers fail at doing it.

This makes going back and playing DMC games really, REALLY hard. Also, what does Swery think of MGS4's 30 minute installation intermissions? :rofl

Dude, at the Q&A someone asked him about what he thinks of Metal Gear. He replied "I liked MGS 2!"

Damian79

  • Senior Member
Re: GDC stuff
« Reply #271 on: March 04, 2011, 07:54:25 PM »
Retro says they would like to revive doki doki panic(AKA SMB2).  Retro does what Nintendont.


http://au.wii.ign.com/articles/115/1153582p1.html


Quote
Metroid Prime and Donkey Kong Country Returns developer Retro Studios held a panel discussion at GDC 2011 called "Donkey Kong: Swinging Across Oceans" in which Michael Kelbaugh, Bryan Walker, Kensuke Tanabe, Aaron Walker, Will Bate, Ryan Powell and Chris Volman -- all sporting red Donkey Kong ties -- discussed the development of some of Nintendo's biggest franchises. Here are some highlights from the panel:

•One unlikely game Retro Studios studied while planning Donkey Kong Country Returns was Wario Land for the Virtual Boy -- specifically the separated platforming planes which allowed Wario to switch between background and foreground.
•After working on dark sci-fi environments for nearly a decade, the design team would occasionally create something that looked too Metroid, but Donkey Kong Country had to be "fun and whimsical," a mantra much repeated during development, so many initial designs were tossed out.
•With production finished on Metroid Prime 2: Echoes, Retro first brought up the idea of working on a Donkey Kong game but were told to make Metroid Prime 3 instead. Kensuke Tanabe said, "We wanted to depend on Retro to make games we couldn't [in Japan]."
•The wave level, in which tidal waves rise from the background to smash into the screen, took a long time to program. Estimates from the panel of Retro developers ranged from "months" to (hopefully jokingly) "years."
•Shigeru Miyamoto the creator of Donkey Kong, who Retro refers to fondly as "Master Yoda," told the US developers, "Donkey Kong is my baby and you better get it right!"
•The Super Guide feature which helps lackluster players complete levels was also used to test and record bugs.
•Many bugs came from players running back to the left instead of constantly running to the right; Michael Kelbaugh joked, "We were going to make an addition to the manual that said 'Don't go left.'"
•Satoru Iwata, president and CEO of Nintendo, told the Retro team "I am looking forward to playing this product with my family and having fun." They checked in with him after the game's release and he confirmed that his wish came true.
•After simply running back and forth for ten minutes and watching the animations of Donkey Kong turning around, Shigeru Miyamoto told Retro that it seemed like Donkey Kong was "blowing" when he created dust clouds. The "blow" mechanic used in Donkey Kong Country Returns was born from this off-handed remark.
•After showing a few levels at E3 in the summer of 2010, the team still had to make about 70 more before the game's release in November.
 

Bonus Factoid!

•Retro (facetiously) claimed that a classic Nintendo game they would like to revive next would be Doki Doki Panic (which was Kensuke Tanabe's first game, and eventually became Super Mario Bros. 2). Members of the panel also joked that they would like to make "Pokemon Prime" and/or work with (infamous Legend of Zelda character) Tingle.

Damian79

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Re: GDC stuff
« Reply #272 on: March 04, 2011, 08:55:54 PM »
True but i wish that they are making it.  :/

Raban

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Re: GDC stuff
« Reply #273 on: March 04, 2011, 11:11:14 PM »
I hate it when games don't motivate me to continue playing after I clear a chapter. That's like the most basic shit ever and yet so many developers fail at doing it.

This makes going back and playing DMC games really, REALLY hard. Also, what does Swery think of MGS4's 30 minute installation intermissions? :rofl

Dude, at the Q&A someone asked him about what he thinks of Metal Gear. He replied "I liked MGS 2!"

:bow
SRY