Author Topic: Nintendo 360 console thread(GI rumor:possible final name...Nintendo)  (Read 44104 times)

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maxy

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Re: Nintendo 360 console thread
« Reply #480 on: April 25, 2011, 03:23:35 AM »
« Last Edit: April 25, 2011, 03:30:10 AM by maxy »
cat

maxy

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #481 on: April 25, 2011, 03:41:07 AM »
Time to find another cash cow

http://www.reuters.com/article/2011/04/25/us-nintendo-idUSTRE73O0RY20110425

Quote
Nintendo annual profit drops 52 percent as Wii sales slow


(Reuters) - Japan's Nintendo Co Ltd posted its second straight fall in annual profit on Monday, as sales of its aging Wii games console slowed and the March 11 earthquake weighed on Japanese consumer spending.

Operating profit fell 52 percent to 171.1 billion yen ($2.09 billion) in the year ended in March from 356.8 billion yen the previous year, below a Thomson Reuters SmartEstimate of 200.8 billion yen. SmartEstimates put more weight on recent forecasts by highly rated analysts.

The maker of the DS handheld games device expects operating profit of 175 billion yen for the year to March 2012, compared with a consensus of 215.8 billion yen, based on eight analysts polled by Thomson Reuters I/B/E/S after the March 11 disaster.

Nintendo, which competes with Sony Corp and Microsoft, also faces a growing challenge from smartphones and tablets. In a bid to fight back, it launched a glasses-free 3D-capable handheld games device, the 3DS, in late February in Japan and a month later in the United States and Europe.

The company also announced that it will release a successor to the Wii in 2012.

Nintendo shares closed up 0.9 percent ahead of the earnings report, while the broader market fell 0.1 percent. ($1 = 81.845 Japanese Yen)


And for the lazy

cat

BlueTsunami

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #482 on: April 25, 2011, 03:44:42 AM »
I wonder when exactly in 2012? I think I may buy this system, it wasn't hard avoiding the Wii. This system should actually look great on my HDTV.
:9

maxy

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #483 on: April 25, 2011, 03:47:59 AM »
I wonder when exactly in 2012? I think I may buy this system, it wasn't hard avoiding the Wii. This system should actually look great on my HDTV.

Rumors say June,Japan of course

Who knows,this things can change quickly
cat

Sho Nuff

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #484 on: April 25, 2011, 04:15:04 AM »
I am so confused by this
With the DS at least it's a touch screen...why would I want a smaller inferior screen when I can bask in the beauty of my 52-inch Samsung
Even split-screen viewports on the average HDTV are bigger

Maybe they're trying to make a Monster Hunter box or something

Purple Filth

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #485 on: April 25, 2011, 04:26:10 AM »
Thats like the blandest way to announce a console, and I am not surprised that nintendo did it that way at all.

Looks like they aiming at their investors with that so...

 
« Last Edit: April 25, 2011, 04:30:44 AM by Purple Filth »

maxy

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #486 on: April 25, 2011, 04:55:01 AM »
I am so confused by this
With the DS at least it's a touch screen...why would I want a smaller inferior screen when I can bask in the beauty of my 52-inch Samsung
Even split-screen viewports on the average HDTV are bigger

Maybe they're trying to make a Monster Hunter box or something
That could be Nintendo strategy

Monster Hunter box target=Japan
People come to you,you give them controllers and they can have fun without sitting in front of some huge TV.

Western target=people that play handhelds at home,probably majority of hardcore population
6 inch screen + good controls(not gimped for sake of portability)+tons of (non gimped)transistors behind it

Nothing to hate here

Three options

1.Playing only on TV,controller screen is off...just like "normal" consoles
2.Dual screens,like controller displaying menus,map...think DS
3.Same as number one,but controller is the screen
cat

Corporal

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Re: Nintendo 360 console thread
« Reply #487 on: April 25, 2011, 06:26:40 AM »
Man, what a boring and outright anti-hype unveiling. This is even more Nintendo-y than usual.  :-\

No, it's 'Cafe' 'Advance Support', like, support in advance for the Cafe.
You, kind sir, are hurting my feeble grasp of the English language.  :o My language glands are melting!
!list

Oblivion

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #488 on: April 25, 2011, 06:38:53 AM »
If the systems is launching 2012, then that means Nintendo probably will pull a TP with Skyward Sword.  :'(

If they do, hopefully it'll be a worthy upgrade this time.

maxy

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #489 on: April 25, 2011, 06:48:40 AM »
Quote
a controller with a 800x500 rumoured screen is going to cost a fair bit and i'd assume you get two in a pack in.

Only one controller is a high possibility,this is Nintendo

As for MH,I guess it wouldn't hurt to try something like that on home console...maybe Capcom gives them HD MH


Quote
we already have handhelds  ??? I'm confused - isn't "handhelds with too much power = bad" the corner stone of why ninthings hate NGP? And now the cornerstone of next gen Nintendo is "Wooo - streamed power to your hands!!! *                     * please don't go outside"

I do feel for Nintendo fans, it's like they are just trolling their own fanbase over and over.

"WHO wants to play console games on a handheld? lol... oh wait... us.... "

Well,they have been oppressed with shitty hardware for a long time,anything remotely modern is like a miracle for them.

At least they will stop with "I don't want console experience on a handheld,PONG for life"
cat

naff

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Re: Nintendo 360 console thread
« Reply #490 on: April 25, 2011, 07:02:28 AM »
the closest and final mockup to the real thing, according to the superior french site

(Image removed from quote.)

Don't buy it. They just randomly got rid of a button (the 'y' button) :lol Try again
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Diunx

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #491 on: April 25, 2011, 07:40:25 AM »
I am so confused by this
With the DS at least it's a touch screen...why would I want a smaller inferior screen when I can bask in the beauty of my 52-inch Samsung
Even split-screen viewports on the average HDTV are bigger

Maybe they're trying to make a Monster Hunter box or something

But dude you can play them on your bed!!!!!!1!!!
Drunk

demi

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #492 on: April 25, 2011, 08:03:08 AM »
If the systems is launching 2012, then that means Nintendo probably will pull a TP with Skyward Sword.  :'(

If they do, hopefully it'll be a worthy upgrade this time.

Buy Wii version of Skyward Sword, it will be come RAER and MONEY like Cube version
fat

Diunx

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #493 on: April 25, 2011, 08:38:46 AM »
If the systems is launching 2012, then that means Nintendo probably will pull a TP with Skyward Sword.  :'(

If they do, hopefully it'll be a worthy upgrade this time.

:rofl
Drunk

Himu

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #494 on: April 25, 2011, 08:48:36 AM »
Fantastic. My dream system is upon us. Now if I want to I can play my console games in my fucking bed.
IYKYK

Himu

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #495 on: April 25, 2011, 08:54:03 AM »
I am so confused by this
With the DS at least it's a touch screen...why would I want a smaller inferior screen when I can bask in the beauty of my 52-inch Samsung
Even split-screen viewports on the average HDTV are bigger

Maybe they're trying to make a Monster Hunter box or something

But dude you can play them on your bed!!!!!!1!!!

It's a big deal for Japan, though, because Japan is very family oriented. Having an HDTV is usually a family investment unlike in the west. One of the reasons for handhelds popularity is because you can play games while not hogging the tv. Remember, Japanese houses are small.

Once again gamers have lack of any cultural awareness and are very ME ME ME. If Nintendo plays their cards right, they could gain a healthy amount of Japanese support from companies who have been relegating themselves to portables for this very fucking reason.

In other words, this could save consoles for Japan. If Nintendo made it so that you can play it outside of your house? Game over.
« Last Edit: April 25, 2011, 08:55:51 AM by Stringer Bell »
IYKYK

Diunx

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #496 on: April 25, 2011, 08:59:05 AM »
Too bad I'm not Japanese and live in a regular size home, and I'm pretty sure the reason that those companies have been relegating themselves to portables is because of the cost of developing for current gen hardware not because japanases can only fit one tv in their house.
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Himu

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #497 on: April 25, 2011, 09:01:06 AM »
I said it's one of the reasons. It's merely an end result of Japan going mobile. Which is why consoles, too, must go mobile for Japan to recuperate from this generation.

If Nintendo made it so that you could play your games outside your house, I'm pretty sure it'd be pretty big even amongst "hardcore" gamers. Hey, I can play Call of Duty Poop and Cock outside of my house?! And when I get back I can continue my game?! I think it's pretty fucking cool.

But cherish your stupid 52 inch tvs.
« Last Edit: April 25, 2011, 09:03:40 AM by Stringer Bell »
IYKYK

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #498 on: April 25, 2011, 10:45:58 AM »
I don't think you know how streaming works.

Three options

1.Playing only on TV,controller screen is off...just like "normal" consoles
2.Dual screens,like controller displaying menus,map...think DS
3.Same as number one,but controller is the screen

no no those three options contradict each other

Playing on TV or playing only on controller screen - ok
Dual screens - ok
Both - what

"Controller is the screen" means games can't be designed around dual screens.  likewise, if you have a game that uses touch when playing on the controller, how do you have that if you play on TV.  They'd need two or three different interfaces for each game for it to make sense.  But that'd then you can't design a game to take advantage of dual screens or touch screen.
« Last Edit: April 25, 2011, 10:50:26 AM by Linkzg »

Stoney Mason

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #499 on: April 25, 2011, 10:51:01 AM »
Three options

1.Playing only on TV,controller screen is off...just like "normal" consoles
2.Dual screens,like controller displaying menus,map...think DS
3.Same as number one,but controller is the screen

no no those three options contradict each other

Playing on TV or playing only on controller screen - ok
Dual screens - ok
Both - what

"Controller is the screen" means games can't be designed around dual screens.  likewise, if you have a game that uses touch when playing on the controller, how do you have that if you play on TV.  They'd need two or three different interfaces for each game for it to make sense.  But that'd then you can't design a game to take advantage of dual screens or touch screen.

Without additional info you are correct it does seem to be a contradiction. Perhaps some games won't allow you to stream (unlikely but maybe) or some games will be designed in mind with both dual screen use and single screen use although that seems odd also but Nintendo has done odd things before.

demi

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #500 on: April 25, 2011, 10:53:47 AM »
Fantastic. My dream system is upon us. Now if I want to I can play my console games in my fucking bed.

I thought you loved PSP.
fat

cool breeze

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #501 on: April 25, 2011, 11:07:37 AM »
Without additional info you are correct it does seem to be a contradiction. Perhaps some games won't allow you to stream (unlikely but maybe) or some games will be designed in mind with both dual screen use and single screen use although that seems odd also but Nintendo has done odd things before.

I know.  There isn't substantial info to say anything but I'm fine playing devil's advocate to counteract all the doe-eyed fans. 

Beezy

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #502 on: April 25, 2011, 11:22:34 AM »
But cherish your stupid 52 inch tvs.
gladly :)

magus

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #503 on: April 25, 2011, 11:32:41 AM »
TRUTH: the only reason we are talking about this monitor on controller thingamajig is because you already own a HD console that plays lame HD ubisoft games and motion control games :smug
« Last Edit: April 25, 2011, 11:34:43 AM by magus »
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maxy

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #504 on: April 25, 2011, 12:34:14 PM »
I don't think you know how streaming works.

Three options

1.Playing only on TV,controller screen is off...just like "normal" consoles
2.Dual screens,like controller displaying menus,map...think DS
3.Same as number one,but controller is the screen

no no those three options contradict each other

Playing on TV or playing only on controller screen - ok
Dual screens - ok
Both - what

"Controller is the screen" means games can't be designed around dual screens.  likewise, if you have a game that uses touch when playing on the controller, how do you have that if you play on TV.  They'd need two or three different interfaces for each game for it to make sense.  But that'd then you can't design a game to take advantage of dual screens or touch screen.

They don't have to be,that's the beauty of this.Although Nintendo will surely try to that...DS copy-paste

Lets take some hardcore game designed around dual analogs

Option A...controller is the screen,no touch controls no nothing,controller screen is like hooking another TV and playing on it
Option B...controller is used as something else(weapons select,map,etc),touch controls,dev intervention($$$) needed

Third party will prefer option A


The only problem is that it has to be streamlined,working with every game,handled by the OS,minimum user and dev ($$$)input needed.

System can be one big DS if some dev wants that...this is not 3D
cat

EmCeeGrammar

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #505 on: April 25, 2011, 01:03:54 PM »
What about the waggle?  Its still a popular input method (see Just Dance, Kinect numbers).  I myself like it and don't want it nixed or marginalised.
sad

magus

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #506 on: April 25, 2011, 01:07:03 PM »
some page ago it was said that it still going to have waggle on par with move (no mention if it features camera or not) we aren't probably going to heard any rumor about waggle as it portrays nintendo as a casual whore and not the mighty hardcore crusader that's returning to the land
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Stoney Mason

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #507 on: April 25, 2011, 01:08:40 PM »
What about the waggle?  Its still a popular input method (see Just Dance, Kinect numbers).  I myself like it and don't want it nixed or marginalised.

They already milked those suckers. Time to move on to the next gimmick.


spoiler (click to show/hide)
I'm sure waggle will be there somehow.
[close]

EmCeeGrammar

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #508 on: April 25, 2011, 01:13:26 PM »
See, I'm not interested in 'hardcore' attributes. Its a word that gets uttered over and over to establish some solidarity among all the different stripes of nerds whose main binding characteristic is obsessing over ... vidyagames.  I think the only games I wanted to play that the wii didn't get last year was Hot Pursuit and AssCreeBro.  However, if this new console welcomes an influx of XBLA and PSN stuff I'll be pretty happy.  That's usually the more interesting stuff like Meat Boy, Pac Man ce, etc.

I guess my main fear is that whatever gains motion controls have gained this gen might be ignored when developers have the option of copying and pasting their control schemes to this new dual analog thing.  I want a pointer. I want smart use of motion further refined. 
sad

Great Rumbler

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #509 on: April 25, 2011, 01:14:52 PM »
What about the waggle?  Its still a popular input method (see Just Dance, Kinect numbers).  I myself like it and don't want it nixed or marginalised.

They already milked those suckers. Time to move on to the next gimmick.


dog

maxy

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #510 on: April 25, 2011, 01:15:35 PM »
It could be that waggle is old news now(everybody has it),hardcore ftw.This rumored controller screen combo seems unsuitable for Wii like waggle.

Next gen waggle perhaps?


Console will still be compatible with Wii controller.
cat

Stoney Mason

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #511 on: April 25, 2011, 01:19:14 PM »
Who knows. I have a feeling there will still me some sort of upgraded motion control device somewhere with these announcements. It does seem like Nintendo is trying to at least get a system out that is capable of receiving third party ports. I still doubt whether these ports will sell on a Nintendo system but we'll see I guess. Nintendo's greatest strength is its greatest weakness which is the demographics of the typical Nintendo user.
« Last Edit: April 25, 2011, 01:22:41 PM by Stoney Mason »

Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #512 on: April 25, 2011, 01:57:28 PM »
This still sounds like a "me too" HD stopgap system.
野球

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #513 on: April 25, 2011, 02:58:16 PM »
I don't think you know how streaming works.

Three options

1.Playing only on TV,controller screen is off...just like "normal" consoles
2.Dual screens,like controller displaying menus,map...think DS
3.Same as number one,but controller is the screen

no no those three options contradict each other

Playing on TV or playing only on controller screen - ok
Dual screens - ok
Both - what

"Controller is the screen" means games can't be designed around dual screens.  likewise, if you have a game that uses touch when playing on the controller, how do you have that if you play on TV.  They'd need two or three different interfaces for each game for it to make sense.  But that'd then you can't design a game to take advantage of dual screens or touch screen.

They don't have to be,that's the beauty of this.Although Nintendo will surely try to that...DS copy-paste

Lets take some hardcore game designed around dual analogs

Option A...controller is the screen,no touch controls no nothing,controller screen is like hooking another TV and playing on it
Option B...controller is used as something else(weapons select,map,etc),touch controls,dev intervention($$$) needed

Third party will prefer option A


The only problem is that it has to be streamlined,working with every game,handled by the OS,minimum user and dev ($$$)input needed.

System can be one big DS if some dev wants that...this is not 3D

The games cannot be designed around two screens.  Option B would mean you can't play the game only on the controller.  and games can't be designed around using the touch screen (imagine Kirby Canvas Curse sequel or something) as the main input.

It's nice to want things and all, but you're acting like Nintendo will just say "ok lol make games that don't use our new gimmick."  Pretty much every Wii game had to support waggle, even Monster Hunter 3 that had a classic controller bundle as a conceit that waggle sucks.  They're not gonna market this Wii2 as a certain type of device, then have most of the games not support that feature.  Based on rumors (may not be true, who knows) this is sounding like a hotchpotch of gimmicks.

I'm slightly miffed because the second screen for unique mechanics is what was interesting about this.  Now more rumors support a lame streaming thing.

MCD

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #514 on: April 25, 2011, 03:02:32 PM »
E3 sure is gonna be boring this year.

maxy

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #515 on: April 25, 2011, 03:16:49 PM »
Quote
It's nice to want things and all, but you're acting like Nintendo will just say "ok lol make games that don't use our new gimmick."

They will have no choice when it comes to big third party games re-capturing hardcore,etc.I'm sure that Nintendo will try,but those games will be made with current hd consoles in mind.

Option A is the best bet for third party games and it uses new "gimmick"...win-win for both
cat

TakingBackSunday

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #516 on: April 25, 2011, 04:25:49 PM »
ya'll are nerds who bitch too much about shit.  in other news, here's more buzz about GTAV on Café

http://twitter.com/#!/jimreilly/status/62611228845019136

Reilly has gotten pretty much everything right so far
püp

BlueTsunami

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #517 on: April 25, 2011, 04:27:27 PM »
How funny would it be if the best looking of the GTAVs is on a Nintendo console :teehee . The end of the world indeed.
:9

MCD

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #518 on: April 25, 2011, 04:39:40 PM »
Are you implying there is a better GPU than Xenos?

Reported.

Please contact your Evilbore Moderators for more information regarding Xenos.

Trent Dole

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #519 on: April 25, 2011, 06:09:03 PM »
E3 sure is gonna be boring this year.
[youtube=560,345]agF27qfVELI[/youtube]
Hi

magus

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #520 on: April 25, 2011, 06:16:08 PM »
E3 sure is gonna be boring this year.

the drama that will happen when they announce versus on 360 will make it up for it
<----

etiolate

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #521 on: April 25, 2011, 07:31:18 PM »
I don't buy that latest french mockup due to a lack of a major button. The Wii and GC were both designed around the fact that most games primarily use one or two buttons and having the controller reflect the emphasis on that one button.

And still, advance motion controls, and stop caring that the dev community dropped the ball, because you didn't really do much to push the scheme after launch yourselves.

Aaaand, to anyone with a decent gaming PC rig, a HD console becomes redundant. Western rise in sales success has caused PC design to influence console design and the Wii at least offered something determinedly console in its software offerings.

TakingBackSunday

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #522 on: April 25, 2011, 09:38:03 PM »
nevermind, apparently the mockup I posted was something they said WASN'T close to the final controller.
püp

cool breeze

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #523 on: April 25, 2011, 09:42:03 PM »
2012 is confirmed now? I was kinda hoping Skyward Sword would be on this thing (assuming Skyward Sword is 2011).


I do feel for Nintendo fans, it's like they are just trolling their own fanbase over and over.


christ which hardware company *isn't* trolling their fanbase these days

i thought microsoft was safe until this kincest bullshit started

apple is more likely to take away buttons than add them!

I'm reading through the gaf thread and to be honest, despite ninfags crying saying that the controller won't look like an ngp since its a handheld and for consoles its different, I would actually welcome the an ngp like controller for a console, hell that's what I thought of when this info first leaked.

as much as I like the PSP and am looking forward to the PSP2, a regular controller is much more comfortable to hold and use.  There are a lot of conceits to make those devices more pocket friendly that shouldn't be acceptable on home consoles.  Analog nubs, no grips, small buttons, no triggers, etc.

actually a shame that the mock up is supposed to be off because none of the other mock ups have grips
« Last Edit: April 25, 2011, 09:44:37 PM by Linkzg »

Phoenix Dark

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #524 on: April 25, 2011, 10:10:12 PM »
I knew if I waited long enough Nintendo would deliver. Feels good to be back on the winning team
010

Mrbob

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #525 on: April 25, 2011, 10:46:40 PM »
I still think there is a piece to the puzzle we are missing out on right now.  Streaming isn't the type of innovation that will help push a console.  If you are going to do streaming you might as well buy a PSP2 instead.

Stoney Mason

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #526 on: April 25, 2011, 10:49:18 PM »
nevermind, apparently the mockup I posted was something they said WASN'T close to the final controller.

The real nintendo mock-up needs to look more like a multi-colored jumbled piece of crap aimed at a 7 year old. That's pretty much what I think of Nintendo's design aesthetics which is what made me a bit skeptical of it.

BlueTsunami

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #527 on: April 25, 2011, 10:50:37 PM »
nevermind, apparently the mockup I posted was something they said WASN'T close to the final controller.

The real nintendo mock-up needs to look more like a multi-colored jumbled piece of crap aimed at a 7 year old. That's pretty much what I think of Nintendo's design aesthetics which is what made me a bit skeptical of it.

Ouch, ether
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TakingBackSunday

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #528 on: April 25, 2011, 11:04:10 PM »
nevermind, apparently the mockup I posted was something they said WASN'T close to the final controller.

The real nintendo mock-up needs to look more like a multi-colored jumbled piece of crap aimed at a 7 year old. That's pretty much what I think of Nintendo's design aesthetics which is what made me a bit skeptical of it.

really dude?






come on, mutli-colored piece of crap?  that's reaching.
püp

Stoney Mason

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #529 on: April 25, 2011, 11:08:11 PM »
To be fair I did forget the poor apple knock-offs they've been doing since the Wii.

Eel O'Brian

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #530 on: April 25, 2011, 11:09:33 PM »
:lol
sup

pilonv1

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #531 on: April 25, 2011, 11:15:08 PM »
ya'll are nerds who bitch too much about shit.  in other news, here's more buzz about GTAV on Café

http://twitter.com/#!/jimreilly/status/62611228845019136

Reilly has gotten pretty much everything right so far

We had this conversation 5 pages ago, even if it's on Cafe (god what a stupid name, I bet the controllers have names like Latte and Mocha or something distinguished mentally-challenged), it's still not selling as well as the current HD platforms.
itm

pilonv1

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #532 on: April 25, 2011, 11:44:06 PM »
I know but this one is really stupid, much worse than Dolphin
itm

naff

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #533 on: April 25, 2011, 11:48:39 PM »
Why? Seems pretty fitting with it's emphasis on local multiplayer
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TakingBackSunday

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #534 on: April 25, 2011, 11:56:55 PM »
I know but this one is really stupid, much worse than Dolphin

Really?  :lol

It's a fucking codename.  Who gives a shit.
püp

maxy

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #535 on: April 26, 2011, 01:11:46 AM »

Quote
Nintendo company declined to provide further details of the new Wii.

"As for the details of exactly what it will be, we have decided that it is best to let people experience it for themselves at E3," Nintendo CEO Satoru Iwata, told a news conference.

"So I won't talk about specific details today, but it will offer a new way of playing games within the home," said Iwata, a former game designer.

cat

T-Short

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #536 on: April 26, 2011, 07:58:56 AM »
Quote
The console's real name is likely to be the Dhawng or something like that.

they have to call it Puu

Wii and Puu

and call the handheld component the Barsu.



I think the "WiiStream" was not a bad suggestion
地平線

maxy

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #537 on: April 26, 2011, 08:44:44 AM »
Details from some Nintendo investor conference,nothing new about Super Wii though

Quote
- No Kid Icarus: Uprising until after summer
- Nintendo interesting is adding more platforms to the eShop in addition to Game Boy/Game Boy Color
- Excitebike (3D Classic) apparently will be offered in Japan for free
- Nintendo still working on Wii Vitality Sensor
- Challenge with the sensor is that its easy to make it work for 80% of people, but difficult to make to make it work for 99%
- Nintendo needs other companies to succeed on the 3DS
- Nintendo still planning their own titles around third-party games
- Made decision on Wii successor announcement because of logistics for getting people to E3
- Nintendo still wants a surprise at E3 with their new console
- Iwata admitted that Nintendo has relied to much on its own, won’t do everything on their own from here on out
- Expect to see something about the above at E3
- Iwata: 3DS not meeting expectations following second week of sales
- Iwata believes the earthquake in Japan had an impact on sales, but isn’t the only factor
- European/US sales lower than expected
- Nintendo “need to make efforts” to improve sales
- Pokemon Black/White has sold more than previous versions globally in the same time frame
- More talk of Nintendo saying that Project Cafe is a new concept/structure for a console
- Nintendo will still be pushing the Wii
- Nintendo releasing one Wii title every month to push the console’s performance

- Nintendo realizes they must provide incentive for people to use StreetPass/system updates
- Because of this, free content such as classic games will be offered
- Nintendo feels that gaming is better with buttons, so you won’t see a machine without them
- Nintendo will accommodate social networking services in games, but won’t see Nintendo games on non-Nintendo hardware

http://nintendoeverything.com/63968/

push me push me
cat

Herr Mafflard

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #538 on: April 26, 2011, 08:54:28 AM »
wait, how can they go from releasing one decent first-party title a year to releasing one every month?

unless Nintendo's resigned to releasing motion control shovelware every month ala Wii Play: Motion.

software-wise, Ninty sure knows how to make consoles that go out with a whimper
« Last Edit: April 26, 2011, 09:11:27 AM by Herr Mafflard »

ferrarimanf355

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #539 on: April 26, 2011, 10:31:24 AM »
They can't name it something penis-related this time?
500