Author Topic: OMG FF13-2 @ E3 STUFF  (Read 22491 times)

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Re: OMG FF13-2 @ E3 STUFF
« Reply #120 on: June 03, 2011, 12:35:11 PM »
Please please please give us a release date.
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demi

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Re: OMG FF13-2 @ E3 STUFF
« Reply #121 on: June 03, 2011, 12:36:20 PM »
You can see Cocoon in the distance in the beach pic... awesome
fat

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Re: OMG FF13-2 @ E3 STUFF
« Reply #122 on: June 03, 2011, 12:40:21 PM »
The fact it looks so similar to XIII scares me.  I hope when we get deeper into the gameplay it plays completely different.

Also Serah looks like a man.
« Last Edit: June 03, 2011, 12:51:44 PM by Bebpo »

magus

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Re: OMG FF13-2 @ E3 STUFF
« Reply #123 on: June 03, 2011, 12:43:01 PM »
Myrmidon
> reused assets and monsters

Le sigh.

ahahahahahah
told ya!

the moogle looks weird
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recursivelyenumerable

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Re: omg ff13-2 pic
« Reply #124 on: June 03, 2011, 12:53:57 PM »
Point is if you must render a high-quality static environment used for "background" why not render it with free-rotating camera? The GFX power is sufficient for that.

"Painted" 2D backgrounds would make sense, but locked-down renders not.

the FF7/8/9 backgrounds aren't "locked-down renders" in the sense I think you mean - they were mostly created in 2D in Photoshop etc., not from 3D models, so there's no way to just render from a different angle or whatever.
QED

Re: OMG FF13-2 @ E3 STUFF
« Reply #125 on: June 03, 2011, 01:02:09 PM »
magus, demi: can you feel the oh my god SO GOOD coming out from this trailer?

I can't watch the trailer at work, but I can still feel it.
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magus

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Re: OMG FF13-2 @ E3 STUFF
« Reply #126 on: June 03, 2011, 01:30:47 PM »
eeeehhh i feel conflicted,on one hand i like that the white engine is getting more use

and on the other i expect them to re-use the shit out of everything

and serah is a playable character >:(
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Himu

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Re: OMG FF13-2 @ E3 STUFF
« Reply #127 on: June 03, 2011, 01:32:14 PM »

This trailer has more variety in terms of locales and design than all 50 hours of FF13 put together.

I see:

1. TOWNS
2. open-fields
3. NPCS
4. Branches in paths!
5. Puzzles (mini-game?)

I have faith. Bring on FF13-2.
IYKYK

Himu

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Re: OMG FF13-2 @ E3 STUFF
« Reply #128 on: June 03, 2011, 01:44:08 PM »
eeeehhh i feel conflicted,on one hand i like that the white engine is getting more use

and on the other i expect them to re-use the shit out of everything

and serah is a playable character >:(

I don't see why this is such a problem and why people even care. Assets have nothing to do with game design, and seeing games re-use assets in a very creative way in sequels (Majora's Mask being the best example I can think of, 3d SMT's and Final Fantasy X-2 being some of them as well) is always a joy because it makes something familiar feel that much better. It's enjoyable to see improvements.

If you guys expected S-E to make new assets for a game sequel to a game that cost them 70 million you are incredibly naive and short-sighted.

Re-using assets isn't a problem, it's in how the developer uses them.
IYKYK

magus

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Re: OMG FF13-2 @ E3 STUFF
« Reply #129 on: June 03, 2011, 01:55:32 PM »
Quote
If you guys expected S-E to make new assets for a game sequel

i didn't expect S-E to make a sequel to FF13 to begin with!
they have gone soft >:(

Quote
Re-using assets isn't a problem

i want to fight new monsters and see new place,what's the point if they are going to make me fight giant turtles again?

oh and you know that "town" you saw in the trailer? if you remember it's from a 5 minute flashback of FF13,i wouldn't jump on the "YAY TOWN!" ship so soon :smug
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Himu

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Re: OMG FF13-2 @ E3 STUFF
« Reply #130 on: June 03, 2011, 01:56:24 PM »
A lot of those places from what I can tell are pretty new.
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demi

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Re: OMG FF13-2 @ E3 STUFF
« Reply #131 on: June 03, 2011, 01:58:28 PM »
Uh... it's not from a flashback. I just said you can see Cocoon in the background.
fat

magus

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Re: OMG FF13-2 @ E3 STUFF
« Reply #132 on: June 03, 2011, 01:59:15 PM »
yes but you can also see some re-used monster

if they have to show re-used monster in their pretty "EXCLUSIVE TEASER TRAILER" that doesn't leave much hope for the rest of the game

Uh... it's not from a flashback. I just said you can see Cocoon in the background.

i'm not saying "that pic is a flashback" i'm saying "that pic looks like the beach from one of FF13 flashbacks"
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Himu

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Re: OMG FF13-2 @ E3 STUFF
« Reply #133 on: June 03, 2011, 02:01:29 PM »
Why is re-used monsters a bad thing and why does it matter?
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magus

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Re: OMG FF13-2 @ E3 STUFF
« Reply #134 on: June 03, 2011, 02:06:47 PM »
i want to fight new monsters! think it about like this,if toriyama never sitted out of his ass and created some new monsters for dragon quest 8,jailcat would have never been created

:bow :bow2


« Last Edit: June 03, 2011, 02:09:15 PM by magus »
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recursivelyenumerable

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Re: OMG FF13-2 @ E3 STUFF
« Reply #135 on: June 03, 2011, 04:45:18 PM »
reusing monsters and stuff is fine, hope they don't reuse locations much though.
QED

Olivia Wilde Homo

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Re: OMG FF13-2 @ E3 STUFF
« Reply #136 on: June 03, 2011, 06:42:34 PM »
HOLY SHIT

MOOGLES

Sounds like a certain someone can bust out their Moogle halloween costume without shame!
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naff

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Re: omg ff13-2 pic
« Reply #137 on: June 03, 2011, 07:16:25 PM »
God I love prerendered backgrounds, it's the different camera angles that do it for me. I really wish we'd see an FF with hi-res prerendered backgrounds

This. So much this.
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SantaC

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Re: OMG FF13-2 @ E3 STUFF
« Reply #138 on: June 04, 2011, 04:56:15 AM »
looks more interesting than first game already. So can you actually interact with towns this time?

SantaC

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Re: OMG FF13-2 @ E3 STUFF
« Reply #139 on: June 04, 2011, 06:11:39 AM »
I have a hunch there will be one "town" hub area (like Gran Pulse) and that's it. Look at the trailer you can see corridors deja vu.

yeah that's a good point. One big town to do stuff in is better than nothing.

DarknessTear

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Re: OMG FF13-2 @ E3 STUFF
« Reply #140 on: June 04, 2011, 07:22:23 AM »
I don't know. They claimed they'd fix all the issues that people were complaining about. We'll see.

SantaC

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Re: OMG FF13-2 @ E3 STUFF
« Reply #141 on: June 04, 2011, 08:30:25 AM »
so has anyone heard if the game is playable at E3?

Himu

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Re: OMG FF13-2 @ E3 STUFF
« Reply #142 on: June 06, 2011, 10:04:07 PM »
IT'S NOT ON RAILS :bow
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demi

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Re: OMG FF13-2 @ E3 STUFF
« Reply #143 on: June 06, 2011, 10:09:09 PM »
that vid is so good.... i love it. will watch over and over.
fat

magus

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Re: OMG FF13-2 @ E3 STUFF
« Reply #144 on: June 06, 2011, 10:11:54 PM »
himu for all we might know,that town city is like a 2 minute segments and the rest of the game might be like the dungeon with hallways that you see for 2 seconds in the trailer too

when did people start to judge rpg whenever or not they can see a dumb npc standing around/empty plain lot with boring monster wandering around in the trailer?
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Himu

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Re: OMG FF13-2 @ E3 STUFF
« Reply #145 on: June 06, 2011, 10:28:05 PM »
himu for all we might know,that town city is like a 2 minute segments and the rest of the game might be like the dungeon with hallways that you see for 2 seconds in the trailer too

when did people start to judge rpg whenever or not they can see a dumb npc standing around/empty plain lot with boring monster wandering around in the trailer?


what in the fuck are you talking about? All of those maps are completely different from FF13, have multiple branching paths and aren't one straight line.
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Bebpo

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Re: OMG FF13-2 @ E3 STUFF
« Reply #146 on: June 06, 2011, 10:46:46 PM »
Looks alright, but early 2012?  What happened to their "2 years development, I promise!"?   I thought XIII-2 was going to be this year since Versus is 2012.  Still have no idea which year Agito/Type-0 will end up in at this rate.

IT'S NOT ON RAILS :bow

I didn't see a single thing in the trailer to indicate it wasn't still on rails.

Himu

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Re: OMG FF13-2 @ E3 STUFF
« Reply #147 on: June 06, 2011, 10:49:06 PM »
Then you haven't played FF13.
IYKYK

Bebpo

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Re: OMG FF13-2 @ E3 STUFF
« Reply #148 on: June 06, 2011, 10:50:19 PM »
I have, and there were sections of the mini-map like that.  I'm keeping my expectations in check.

demi

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Re: OMG FF13-2 @ E3 STUFF
« Reply #149 on: June 06, 2011, 10:57:23 PM »


fat

Himu

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Re: OMG FF13-2 @ E3 STUFF
« Reply #150 on: June 06, 2011, 10:59:50 PM »
From my memory, most of FF13's map looked like this:




They rarely if ever had diverges in path.

In comparison:



Not one map in FF13 looked like that. Not one. Maybe in Gran Pulse, but not even the final dungeon had that many divergences in paths.

And that's just that one area.
IYKYK

Himu

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Re: OMG FF13-2 @ E3 STUFF
« Reply #151 on: June 06, 2011, 11:00:49 PM »
IYKYK

tiesto

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Re: OMG FF13-2 @ E3 STUFF
« Reply #152 on: June 06, 2011, 11:01:30 PM »
Hmm, I'm not in full-on hype mode but there's some serious potential here... actual towns and dungeon design!
^_^

Positive Touch

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Re: OMG FF13-2 @ E3 STUFF
« Reply #153 on: June 06, 2011, 11:01:37 PM »
will buy to support qtes
pcp

Himu

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Re: OMG FF13-2 @ E3 STUFF
« Reply #154 on: June 06, 2011, 11:06:51 PM »
:bow ACTUAL DUNGEON DESIGN
:bow EXPLORATION
:bow TOWNS
:bow NPCS
:bow NOT ON RAILS
IYKYK

demi

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Re: OMG FF13-2 @ E3 STUFF
« Reply #155 on: June 06, 2011, 11:16:36 PM »
i think i'm more disappointed at the fact that we will only get to play as Noel and Serah, and have to monster hunt. blah. guess you gotta use those assets somehow.
fat

Himu

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Re: OMG FF13-2 @ E3 STUFF
« Reply #156 on: June 06, 2011, 11:32:47 PM »


IYKYK

magus

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Re: OMG FF13-2 @ E3 STUFF
« Reply #157 on: June 07, 2011, 06:48:52 AM »
Quote
what in the fuck are you talking about? All of those maps are completely different from FF13, have multiple branching paths and aren't one straight line.

i'm saying that they might be showing you the only dungeon with BRANCHING PATHS,then after you buy the game
*BAM* right in the ass! it was a short segment in another uber-linear game and i have to hear you whine about how it's too linear again :(

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magus

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Re: OMG FF13-2 @ E3 STUFF
« Reply #158 on: June 07, 2011, 06:51:44 AM »
not my fault if those shaolong gui refuse to cooperate with their drops >:(

[youtube=560,345]#at=65[/youtube]

[youtube=560,345][/youtube]

[youtube=560,345][/youtube]

[youtube=560,345]#at=45[/youtube]

[youtube=560,345][/youtube]
« Last Edit: June 07, 2011, 07:09:16 AM by magus »
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iconoclast

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Re: OMG FF13-2 @ E3 STUFF
« Reply #159 on: June 07, 2011, 07:07:49 AM »
It looks good, but I don't like how the battle system looks exactly the same. FFXIII had fun battles and all, but at least improve it and expand on it some, god damn.

Also I hope the 360 version is more optimized this time.
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magus

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Re: OMG FF13-2 @ E3 STUFF
« Reply #160 on: June 07, 2011, 07:09:46 AM »
It looks good, but I don't like how the battle system looks exactly the same. FFXIII had fun battles and all, but at least improve it and expand on it some, god damn.

Also I hope the 360 version is more optimized this time.

they added qte now :smug
qt... wait those aren't a good thing!
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magus

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Re: OMG FF13-2 @ E3 STUFF
« Reply #161 on: June 07, 2011, 07:15:40 AM »
oh come on the whole thing is less than 6 minutes,and 1 minutes of that is composed of battles that are identic to FF13 >:(
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ch1nchilla

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Re: OMG FF13-2 @ E3 STUFF
« Reply #162 on: June 07, 2011, 08:47:17 AM »
Is this still 2011 in THE HONZ?

demi

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Re: OMG FF13-2 @ E3 STUFF
« Reply #163 on: June 07, 2011, 09:16:34 AM »
Look at the pic with the bombs. There are 3 monsters listed there in the corner.

So technically you can have 5 party members, just swap out monsters in battle?
fat

demi

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Re: OMG FF13-2 @ E3 STUFF
« Reply #164 on: June 07, 2011, 10:07:54 AM »
Quote
The interesting bit in that podcast was how you can assign different monsters to each paradigm.
fat

magus

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Re: OMG FF13-2 @ E3 STUFF
« Reply #165 on: June 07, 2011, 10:16:04 AM »
i doubt they let you fight alongside a giant turtle :-X
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magus

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Re: OMG FF13-2 @ E3 STUFF
« Reply #166 on: June 07, 2011, 10:25:44 AM »
some impressions on siliconera says the guy was able to recruit a behemoth
it also seems monster have their own exclusive QTE
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SantaC

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Re: OMG FF13-2 @ E3 STUFF
« Reply #167 on: June 07, 2011, 03:51:04 PM »
So FF13-2 goes Tales of Symphonia 2?  :o

Himu

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Re: OMG FF13-2 @ E3 STUFF
« Reply #168 on: June 07, 2011, 04:03:16 PM »
holy fuck this game looks AWESOME
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magus

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Re: OMG FF13-2 @ E3 STUFF
« Reply #169 on: June 07, 2011, 04:50:31 PM »
So FF13-2 goes Tales of Symphonia 2?  :o

sounds about right
i guess lame sequels all follow the same road :smug
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iconoclast

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Re: OMG FF13-2 @ E3 STUFF
« Reply #170 on: June 08, 2011, 09:10:29 PM »
http://www.andriasang.com/e/blog/2011/06/09/ffxiii_2_team_interview/

Some info in there. Multiple endings confirmed.
BiSH

naff

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Re: OMG FF13-2 @ E3 STUFF
« Reply #171 on: June 09, 2011, 03:58:54 AM »
It looks good, but I don't like how the battle system looks exactly the same. FFXIII had fun battles and all, but at least improve it and expand on it some, god damn.

Yup that's what really matters to me, and the core battle system looks exactly the same. To be fair though they have added QTE's  :dur and a monster capture thing, better dungeons and story progression is good too
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Himu

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Re: OMG FF13-2 @ E3 STUFF
« Reply #172 on: June 09, 2011, 04:07:37 AM »
IYKYK

recursivelyenumerable

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Re: OMG FF13-2 @ E3 STUFF
« Reply #173 on: June 09, 2011, 04:34:54 AM »
I dunno, I thought FFXIII, whether you liked it or not, had a very cohesive design. This kinda feels like they just took the FFXIII engine and battles and threw a bunch of arbitrary random crap on top of it.
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magus

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Re: OMG FF13-2 @ E3 STUFF
« Reply #174 on: June 09, 2011, 05:47:44 AM »
remember when i said that i couldn't wait until the mission where you have to find a way to make the turtle mates?

i didn't think my prediction could be that accurate :o

Quote
Some info in there. Multiple endings confirmed.

clearly it's about whetever serah finds lightining again whetever they found the giant turtles to mate or not
« Last Edit: June 09, 2011, 05:54:34 AM by magus »
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naff

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Re: OMG FF13-2 @ E3 STUFF
« Reply #175 on: June 09, 2011, 06:58:48 AM »
I dunno, I thought FFXIII, whether you liked it or not, had a very cohesive design. This kinda feels like they just took the FFXIII engine and battles and threw a bunch of arbitrary random crap on top of it.

What exactly seems random. Just seems like it has more variety to me
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magus

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Re: OMG FF13-2 @ E3 STUFF
« Reply #176 on: June 09, 2011, 06:59:19 AM »
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Re: OMG FF13-2 @ E3 STUFF
« Reply #177 on: June 09, 2011, 07:29:15 AM »
Please don't make it open ended like the field or FF12.

Corridors > FF12.

iconoclast

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Re: OMG FF13-2 @ E3 STUFF
« Reply #178 on: June 09, 2011, 11:19:41 AM »
I like how the guy says FF13 was planned as "one complete game" from the start. So he's implying that FF13-2 will be shipped as an incomplete game for $60, and they will proceed to nickel and dime you for the rest of the package.

Worst generation ever.
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Re: OMG FF13-2 @ E3 STUFF
« Reply #179 on: June 09, 2011, 01:04:06 PM »
dog