I just saw the GT walkthrough and came back impressed, then again I liked XIII so it doesn't take much to win me over

My only concerns are how big of a part the monster collecting aspect is gonna play, depending on that answer I wonder how fleshed out it will be (betting on "not", obviously). The encounter system (moogle clock?) looks interesting, but it'll definitely force people into more battles since they have to be out of the zone before the clock runs out in order to flee, otherwise a battle will be triggered. Gaining advantage by initiating the encounter when the clock is green, and thus getting a preemptive hit in + buff seems to be A LOT easier, so that's also concerning.
The game looks promising, but I'm hoping for a more challenging experience (at least from the main campaign), adding more depth and variety to the battle and upgrade systems,
and that it wouldn't end up being one big motherfucking microtransaction trap.