Q
Charge characters feel odd to me in this game.
Don't think of them as charge characters; they're not, really. The game isn't designed with classic charge characters in mind, so you're not generally looking for charge opportunities; it's rushdown oriented, turtling doesn't work, the parry system ruins charge, and most charge attacks on their own are pretty bad, too, unlike SF2/4. Q's dash punches, for instance, shouldn't be used much outside of combos because they're so telegraphed and easy to parry. They're only practical in command grab combos or for punishing something and canceling into SA1. Urien's and Alex's tackles are similar.
Of everyone, Urien is probably the closest to a classic charge character, and he's also one of the more difficult characters to use effectively.