Ah I forgot Minish Cap. And I had always wondered how ST did, apparently not too good... probably why they abandoned the WW style for the 3DS's Zelda game.
Also, yeah, the middle couple of dungeons had signs of brilliance. None of them touched TP's greats, but they were good in their own right. Ancient Cistern in particular really, really stands out.
But yeah. The padding was pretty blatant. It didn't kill the game, but it definitely softened its impact too much.
That all said, I liked the direction in general they were refining the gameplay with. Or as I call it, the "MonHun-ization of Zelda." More of that and a more open, active overworld would be a damn fine game.