Day 2 impressions:
- This thing is not half bad... I'm rather pleased with how the games look so far. Maybe it has more to do with finally playing Nintendo titles in HD, which feels odd (I'm rocking a non-dolphin capable rig like a peasant).
- Also, the OS isn't that bad, slowness aside. The home menu and available apps are decent and multitaskable. Miiverse's implementation is decent as well. I must have had really low expectations for all of this to impress me.
- The touchscreen, while resistive, is surprisingly responsive to finger touches. I haven't tested any gestures (such as dragging stuff) but so far it's better than I expected.
- Tried playing from the bathroom and bedroom, and both worked without any noticeable lag, so that's a plus.
Now for the not so positive impressions...
- The gamepad is *not* "holy shit most comfortable thing I held in my hand since my uncle's dick" (It's ergonomically sound, or as sound as it could be with the size of the pad). Neither is it as light as people made it sound, especially when I consider the size of that battery. But "it could have been worse" I guess? (A.K.A. The Ninthing motto)
- The gamepad's screen is also lacking in quality. The colors are, as I predicted, washed out compared to my TV. And the compression/pixilation is noticeable. Basically it's not as good as some claimed. I'm sure it has something to do with costs and latency, but there are a few technologically illiterate ninthings I'd like to slap over this.
- The two screens displaying the same content simultaneously is still not clicking with me (Nintendo Land/NSMB U). I would have appreciated asymmetrical content at all times with a button (virtual or physical) to switch to off-TV whenever it's needed. The current setup is awkward and counterproductive. I hope developers smarten up with time, because as of right now and judging by some implementations, it feels like they're as confused by it as myself.