Author Topic: Vita Thread  (Read 801878 times)

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Cormacaroni

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Re: Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #960 on: February 22, 2012, 12:52:48 AM »
Sigma is up, less than 35 yankee dolla

vjj

MrAngryFace

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Re: Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #961 on: February 22, 2012, 12:56:53 AM »
Getting my Vita tomorrow- scraped together enough trade ins etc
o_0

cool breeze

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Re: Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #962 on: February 22, 2012, 01:06:39 AM »
yeah, discounts are weird.  some publishers are doing a whole $5 off (Katamari is $25, Shinobido 2 and Ninja Gaiden are $35) instead of 10% or nothing.  I guess it's whatever sony hasn't figured it out do what you want.

also the Vita stuff now has a storefront on the PS3 that it didn't have last week for some reason

Cormacaroni

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Re: Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #963 on: February 22, 2012, 01:13:49 AM »
Sigma may be the most lackluster port ever but at that price, even non-EB weaksauce bitches should be biting hard
vjj

cool breeze

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Re: Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #964 on: February 22, 2012, 01:24:31 AM »
marginally related, since I'm not entirely sure if it works on the Vita:  Crush is on sale for $5


Bebpo

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Re: Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #965 on: February 22, 2012, 01:46:04 AM »
Tried Katamari.  It's pretty sweet though I have to admit I am easily pleased with Katamari.  I've played through all of them except the X360 one (which I heard was DLC hell) and the iphone one.  It's really nice having a real twin stick Katamari on a portable.  Controls like a dream and thankfully 180 turn has been mapped to L and jump to R so no L3/R3 is fine.  The stretch gimmick is actually NOT THAT DUMB because it affects the gameplay a lot.  Having a super wide katamari to pick up tons of ground stuff and then pinch it into a giant tall & narrow cartwheel of doom to pick up flying objects is pretty sweet!  Music is rad as always and Vita, like PSP, has excellent sound; graphics look on par with PS3 Katamari Forever so far.  Runs great, looks smooth.  Story is usual Katamari wtf; lolz dialogue and cutscenes. 

Seems good!  After I finished up Uncharted I'll probably play this next since I <3 me some Katamari.

Though I wonder if this will be another DLC hell Katamari.  I see the game area screen already says there are downloadable missions, which is weird because they aren't on the PSN store.  I'm on my JP account so I gotta wait until I switch accounts before I can check out what the deal with the DLC is.


Lumines is just lumines.  The online stuff is neat with friends leaderboards making it more competitive, but yeah it's lumines. 


Both games have an extreme lack of trophies though, which makes me sad.  They have like 10 each, like PSN games, rather than the full fleshed out 50 trophy list like Uncharted/Blazblue/Tales have. 

Cormacaroni

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Re: Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #966 on: February 22, 2012, 03:00:34 AM »
Sigma actually looks pretty sexy on dat OLED. Mission Mode is pretty much a dream portable game for me.
vjj

Shaka Khan

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Re: Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #967 on: February 22, 2012, 03:05:31 AM »
I feel like I've spammed this question everywhere, but for the umpteenth time: Is Sigma 30 or 60 fps?
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Cormacaroni

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Re: Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #968 on: February 22, 2012, 03:38:02 AM »
60, foo'
vjj

Shaka Khan

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Re: Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #969 on: February 22, 2012, 03:44:38 AM »
Oh, I'm following this on twitter. To compensate your instant cooperation, you get one free BJ coupon.
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Joe Molotov

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Re: Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #970 on: February 22, 2012, 09:18:39 AM »
I need a Vita, government check where are you??  :'( :'(
©@©™

Cormacaroni

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Re: Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #971 on: February 22, 2012, 09:29:41 AM »
For an 8yr old game, Ninja Gaiden is still the bomb-diggity
vjj

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Re: Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #972 on: February 22, 2012, 10:35:52 AM »
THE FUTURE OF GAMING IS IN MY HANDS. OH GOD THE COLORS ARE SO BEAUTIFUL
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maxy

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Re: Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #973 on: February 22, 2012, 12:00:01 PM »

cat

bork

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Re: Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #974 on: February 22, 2012, 12:59:16 PM »
Sigma may be the most lackluster port ever but at that price, even non-EB weaksauce bitches should be biting hard

$35-$40 is pretty high for the same game that you can get for like $10-$20 on PS3. 

...Still ordered it, however!  Getting that and Dynasty Warriors Next today, bringing my Vita game count up to nine.

Crush does work on the Vita and it's one of the best puzzle games ever made -period-

I have it on UMD and was waiting for the 3DS version, but $5 is a damn good price.  May double dip.
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Re: Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #975 on: February 22, 2012, 01:59:24 PM »
Arby  :rapetime :mrt
got a tracking number this morning :pimp
うぐう

Shaka Khan

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Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #976 on: February 22, 2012, 02:09:35 PM »
Yeah, people who ordered 3-4 days before the launch have started receiving their tracking numbers. Why does my life have to suck this much?
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cool breeze

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Re: Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #977 on: February 22, 2012, 02:38:05 PM »
this thing is amazi...

oh wait update

cool breeze

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Re: Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #978 on: February 22, 2012, 03:00:34 PM »
why is this deleting the file on my PS3 when I transfer it to the Vita?

transfer speed is incredibly slow too.  probably quicker to download these games directly to the vita.  this feels like usb 1.

spoiler (click to show/hide)
bitch bitch bitch bitch bitch

hardware is amazing.  kinda confused by all the software and content management.
[close]

bork

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Re: Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #979 on: February 22, 2012, 03:21:30 PM »
Shinobido 2 impressions after four+ hours of play time:



I never played the original Shinobido, although I did spend some time with Shinobido Takumi on PS2 and Shinobido Homura on PSP, both of which were more straight-forward, linear titles.  Like the original game, Shinobido 2 is a stealth-action game from Acquire, developers of Tenchu 1, 2, 4, and Way Of The Samurai among other titles.

What sets Shinobido apart from other games in its genre is that the game has the main character, Zen, and his companions working both for and against three feuding lords.  You can undertake a variety of missions, including assassination (kill a specific target), obliteration (kill everyone), kidnapping, stealing items, delivering items, escort, and more.  On the downside, however, there are only 13 maps in the game, and I spent the majority of the first few hours replaying the same two maps over and over again.



Completing missions will earn you points to use towards increasing abilities and money.  In-between missions, you will also earn new skills and can then practice them in the game's various training missions.  You also receive letters offering advice, status updates, and also praise or disdain from the three lords, depending on you are currently favoring.  If you keep supporting a particular lord, you will also receive gifts from him/her.  An item shop is available to purchase weapons, items, and ingredients for use in the alchemy lab ( which allows you to create your own items).  You can also find lying around in all of the game's levels.



Shinobido's game play is the standard Tenchu-style fare, although the game play feels more responsive and plays more smoothly in comparison.  You can sneak, sprint, run on walls, use you grappling hook, and glide using a cape, in addition to using an assortment of weapons such as shuriken, caltrops, poisoned food, mines, smoke bombs, and more.  When sneaking around, you also have a meter available to perform a potential multiple-enemy stealth kill.  Doing this gives you the option to appear in the spot the enemy died, or return instantly to your original position.  Combat is the standard Tenchu-style one-button combo, but you will also receive a parry skill later on and can attempt to grab enemies' weapons.




Shinobido 2 isn't going to be winning any awards for its visuals, but they get the job done.  The game's draw distance allows you to see far into the background and the framerate is generally very stable.  The music and sound effects are nothing memorable, but fit the aesthetic perfectly.  The voice acting, on the other hand, which is English dubbed-only, is mediocre at best.  A Japanese language option should have been made available.




Completing the game will unlock New Game+, allowing you to keep your status.  There's also 47 different skins/costumes to unlock upon clearing the game, including ones for Goh and Kinu from the original Shinobido.

Although there are a small number of maps available, I have been thoroughly enjoying this game and would recommend it to fans of the stealth-action genre.
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TEEEPO

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Re: Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #980 on: February 22, 2012, 03:47:48 PM »
i know it's the first thing everyone notices when holding a vita but i was seriously taken back by how shockingly lightweight it is. that along with its disgusting UI didn't make for a good first impression--it felt like i was playing with a toy.

i didn't really start to appreciate all the tiny things about the UI's design until tinkering with it abit. alot of the neat little touches are genius and the most impressive thing thus far is being able to download updates for the game you're actively playing in the background and even updating the title without having to exit so you can resume exactly where you left off! well it worked like that when updating wipeout atleast. i hope this is a glimpse into the future of the functionality of playstation 4's os much like how the psp was to the playstation 3.

add me.
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Re: Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #981 on: February 22, 2012, 03:50:39 PM »
i was amazed by the screen.

if you want your mind blown play Virtua tennis holy shit this game looks fucking amazing. I literallydon't think theres been a sports game that looks this great. the character models are AMAZING. you can also do dirty things like having wozniack go in a doggy style pose in AR or have Sharapova walk over to your bed:

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Shaka Khan

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Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #982 on: February 22, 2012, 04:24:48 PM »
I received earlier today all my games (Mingol, Wipeout, Lumines). Thanks Amazon B2G1.

Secondly, I just received my Lockerz' Vita tracking number. Thanks Arby.

Thirdly, my Travel Pouch was delivered. And I love it. Thanks Linkzg.
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cool breeze

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Re: Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #983 on: February 22, 2012, 04:53:03 PM »
Platinum trophy for the tutorial app.  now I know how to use a touch screen  8)

the back touch being pressure sensitive is cool.  couldn't make it do what I want, but I'll blame the app.

cool breeze

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Re: Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #984 on: February 22, 2012, 05:08:17 PM »
rayman looks ridiculous.  makes the ps3 version I was playing look worse  :-\

and yeah, the analogs might be too closer to the buttons.  my thumb kinda rubs up against the right stick when using  the x button.

liking the analogs more now.  d-pad is still great.
« Last Edit: February 22, 2012, 05:10:45 PM by Linkzg »

bork

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Re: Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #985 on: February 22, 2012, 05:48:37 PM »
There's a bunch of demos up now, including one for Unit 13.

UMvC3 DLC is also up...but only the outfit packs, and for whatever reason Shuma and Jill are not showing up on the list.  I am able to download DLC I bought on PS3 for free, as promised...although it says this is for a limited time.   :lol ::)

Since the content doesn't work on my J-version and the game is only a 1.5GB download, I bought it again off PSN.

Also got Ninja Gaiden and Dynasty Warriors.  NG feels...off somehow.  It's going at 30FPS and just feels kind of stiff to me.
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pilonv1

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Re: Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #986 on: February 22, 2012, 06:00:16 PM »
I feel so empty today without one :(
itm

Bebpo

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Re: Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #987 on: February 22, 2012, 06:05:57 PM »
There's a bunch of demos up now, including one for Unit 13.

UMvC3 DLC is also up...but only the outfit packs, and for whatever reason Shuma and Jill are not showing up on the list.  I am able to download DLC I bought on PS3 for free, as promised...although it says this is for a limited time.   :lol ::)

Since the content doesn't work on my J-version and the game is only a 1.5GB download, I bought it again off PSN.

Also got Ninja Gaiden and Dynasty Warriors.  NG feels...off somehow.  It's going at 30FPS and just feels kind of stiff to me.

I can't imagine NG at 30fps.  It would definitely feel "off".  Going to pass on it because of that.  Shame they could've have dumbed down the visuals a bit to keep 60fps.  If Itagaki was still at Tecmo it would've been 60fps.

Platinum trophy for the tutorial app.  now I know how to use a touch screen  8)

the back touch being pressure sensitive is cool.  couldn't make it do what I want, but I'll blame the app.

I still haven't tried the tutorial app or Little Deviants  :lol

Every game I've tried that tries to use the back touch screen...it never works.  I still don't understand how to use it.  Like when rotating objects in Uncharted it just doesn't make sense to me and I can't figure out how to rotate things.  I just hold one spot down and let it rotate slowly.
« Last Edit: February 22, 2012, 06:07:38 PM by Bebpo »

Verdigris Murder

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Re: Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #988 on: February 22, 2012, 06:19:10 PM »
Personally I was more impressed with the new iPhone. The UI is second rate, and it's less than portable, unless you wear those jeans with molesters pockets.

That said, I spunked around £200 on games I will never properly play, just because I could lie in bed and do so, and Wipeout online looks to be a lot of fun. And I will most likely grab Shinobido too, cause I loved it on the PS2, and if it's like that I will be satisfied. All I really really want is the latest Disgaea though, when that apparates, my life will be almost complete, until the sequel to Jeanne D'Arc appears, which it will do on the Vita, in some shape or form.
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Don Flamenco

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Re: Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #989 on: February 22, 2012, 06:49:10 PM »
Ninja Gaiden is really weird at first because it's 30fps.  I'm used to it now and play it just like before, except a little slower. 

but wtf at it being 30fps. 

cool breeze

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Re: Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #990 on: February 22, 2012, 06:49:22 PM »
I still haven't tried the tutorial app or Little Deviants  :lol

Every game I've tried that tries to use the back touch screen...it never works.  I still don't understand how to use it.  Like when rotating objects in Uncharted it just doesn't make sense to me and I can't figure out how to rotate things.  I just hold one spot down and let it rotate slowly.

I tried the little deviant demo.  The back touch rolling thing controlled terribly.  The shooter mode was face raiders from the 3DS.

The tutorial app is kinda neat for the tap section.  It's like Ouendan for babies with multitouch and it makes me want ouendan for a multitouch device with a large enough screen.  Best would be the ipad or something.

Uncharted aiming was fine with the motion stuff.  Image quality is still bad, as is the frame rate, but it seems alright.  Will get it eventually.

The only AR game worth a damn is fireworks.  The soccer one needs all 6 cards and doesn't even work.

Unit 13 crashed my vita.  When it worked a second time, I liked it.  Aiming is way tighter than Uncharted, without accounting for the COD style lock on.  I like that it is going for short missions like in The Club with stealth options.   Looks rough and has a choppy frame rate, though. 

Bebpo

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Re: Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #991 on: February 22, 2012, 06:52:46 PM »
I'm not sure what part Uncharted demo shows, but it's worth noting the game gives off a bad impression at the start.  The opening area looks like crap and has lots of shoot shoot combat before you've really gotten the controls down and learned the ins and outs.  That's Chapter 0.  Chapter 1 is short and ok-ish, Chapter 2 is full of horrible touch mini-game tutorials and sucks.

Around chapter 3/4 the game really starts to pick up, both graphically and game design-wise.  I'm at chapter 15 now, and I think I'm still under halfway through the game.  It's pretty lengthy and the chapters are 10-20 mins short (which is a good thing because it doesn't seem to save at checkpoints, only chapters).


My main problem with the Uncharted GA visuals is that the framerate is almost never 30fps.  There's some nice looking areas and cool shadow/fire effects at parts; if it was 30fps it'd be a great looking title even if it's sub-HD.  But with the framerate it basically feels like a PSP game.

Shaka Khan

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Re: Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #992 on: February 22, 2012, 06:55:45 PM »
The only good thing about Unit 13 is that it's the first shooter after Uncharted, and it proved that the aiming issues is specific to that game and not an inherent problem with the sticks. I was really scared of a redux of the PSP D-pad situation.
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Bebpo

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Re: Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #993 on: February 22, 2012, 06:58:07 PM »
That's actually my problem with a lot of Vita and 3DS games so far in this early period.  None of the developers give a shit about the framerates.  Everyone is just following the same rule they used with the DS and the 3DS when it comes to 3d gaming: 15-25fps is fine, it's handheld so who cares.

To me 15-25fps gaming has basically been ingrained as a "handheld" feel to me because so many handheld games have run at that rate.  Now that the handhelds are catching up to the console experience, it's time to get console framerates and at least have all games be 30fps locked.  I'll take lower resolution for locked 30fps if it comes to that. 

What's sad is I used to fight for 60fps and at the end of the day I'd be just "willing" to take a locked 30fps because devs wanted pretty graphics at the expense of framerate.  Now they're going for even lower fps to justify the visuals and at sub-30fps nothing is worth it imo.


I should note that some games on Vita run at good framerates:

Katamari is 30fps locked
ToI-R is 30fps in town, 60fps in battle
Good People Die is 30fps locked (duh)
Shinobido 2 is 30fps locked

But
Uncharted is 20-25fps
Wipeout drops below 30fps at the start of races with multiple ships
Hot Shots...dunno, but it is probably dropping below 30
« Last Edit: February 22, 2012, 07:00:07 PM by Bebpo »

Akala

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Re: Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #994 on: February 22, 2012, 06:59:28 PM »
fuckin ARG shipment of system prob delayed until tomorrow. SUCKS.

five games and a 32 gigashock and no damn system...won't be able to really play with it much until the weekend. /whitewhine

cool breeze

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Re: Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #995 on: February 22, 2012, 06:59:39 PM »
I think there's more good than that.  The problem is that it feels really rough at times.  If final is better, i might get it. 

aiming feels good.  not PS3/360 quality, but better than Uncharted and the 3DS games I played with the CCP (resident evil and the mgs3 demo).

I'm not sure what part Uncharted demo shows, but it's worth noting the game gives off a bad impression at the start.  The opening area looks like crap and has lots of shoot shoot combat before you've really gotten the controls down and learned the ins and outs.  That's Chapter 0.  Chapter 1 is short and ok-ish, Chapter 2 is full of horrible touch mini-game tutorials and sucks.

Around chapter 3/4 the game really starts to pick up, both graphically and game design-wise.  I'm at chapter 15 now, and I think I'm still under halfway through the game.  It's pretty lengthy and the chapters are 10-20 mins short (which is a good thing because it doesn't seem to save at checkpoints, only chapters).


My main problem with the Uncharted GA visuals is that the framerate is almost never 30fps.  There's some nice looking areas and cool shadow/fire effects at parts; if it was 30fps it'd be a great looking title even if it's sub-HD.  But with the framerate it basically feels like a PSP game.

It's Chapter 3 (or 4) where you're escaping a burning building, and 10 (or 11) where you're sniping.

Cormacaroni

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Re: Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #996 on: February 22, 2012, 07:01:19 PM »
On NG pricing - I pre-ordered it when it was first listed on amazon at over 6,000 yen - $75, so getting it for 2,815 yen/$35 feels like a bargain! 
vjj

Bebpo

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Re: Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #997 on: February 22, 2012, 07:02:33 PM »
Hmm, I liked that chapter (chapter 4), but it might work better in the context of the full game.  Was a nice break after some action pieces.  Also had some colors with the fort everywhere. 

I'm surprised they didn't include any green jungle/cliff exploring parts in the demo in that case.  IIRC chapter 11 sniper part is just sitting outside a base and shooting gallery.

cool breeze

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Re: Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #998 on: February 22, 2012, 07:41:32 PM »
so, I switched to my Japanese account and can still play the North American demos.  I guess it only restricts with purchases?

and sometimes Sony's stupidity is baffling.  There is one port that is for data and charging, right? for some reason it can only do data -or- charging, ok? I plug it into my PS3 to transfer files and it says "battery is getting low.  maybe you should charge it before performing this operation."  ffs

 

Van Cruncheon

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Re: Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #999 on: February 22, 2012, 07:51:00 PM »
That's actually my problem with a lot of Vita and 3DS games so far in this early period.  None of the developers give a shit about the framerates.  Everyone is just following the same rule they used with the DS and the 3DS when it comes to 3d gaming: 15-25fps is fine, it's handheld so who cares.

To me 15-25fps gaming has basically been ingrained as a "handheld" feel to me because so many handheld games have run at that rate.  Now that the handhelds are catching up to the console experience, it's time to get console framerates and at least have all games be 30fps locked.  I'll take lower resolution for locked 30fps if it comes to that. 

What's sad is I used to fight for 60fps and at the end of the day I'd be just "willing" to take a locked 30fps because devs wanted pretty graphics at the expense of framerate.  Now they're going for even lower fps to justify the visuals and at sub-30fps nothing is worth it imo.


I should note that some games on Vita run at good framerates:

Katamari is 30fps locked
ToI-R is 30fps in town, 60fps in battle
Good People Die is 30fps locked (duh)
Shinobido 2 is 30fps locked

But
Uncharted is 20-25fps
Wipeout drops below 30fps at the start of races with multiple ships
Hot Shots...dunno, but it is probably dropping below 30

dw next, rayman origins, umvc3, and blazblue are all 60 fps :bow2
duc

MyNameIsMethodis

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Re: Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #1000 on: February 22, 2012, 07:54:05 PM »
I think Virtua Tennis is also in gameplay, but it drops below 30 in cutscenes (becuase it looks so fucking good)

it literally looks amazing. wow. Looks better than the last tennis game I played, Top Spin 2 which came out on 360
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Re: Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #1001 on: February 22, 2012, 07:55:20 PM »


looks like PSV's capture has some compression but still :bow
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Verdigris Murder

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Re: Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #1002 on: February 22, 2012, 07:59:46 PM »
How's the online for vt?

Also Thomas, if you're up for some online fun, add me orooth.
« Last Edit: February 22, 2012, 08:01:20 PM by Martin Raperman »
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Re: Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #1003 on: February 22, 2012, 08:04:12 PM »
i havent tried online VT because online FIFA was horse shit. the FPS in it drops to like 10 and then theres no way to disable back touch so its a goal bonanza.

ill add u tho im down to play
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Bebpo

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Re: Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #1004 on: February 22, 2012, 08:07:49 PM »
That's actually my problem with a lot of Vita and 3DS games so far in this early period.  None of the developers give a shit about the framerates.  Everyone is just following the same rule they used with the DS and the 3DS when it comes to 3d gaming: 15-25fps is fine, it's handheld so who cares.

To me 15-25fps gaming has basically been ingrained as a "handheld" feel to me because so many handheld games have run at that rate.  Now that the handhelds are catching up to the console experience, it's time to get console framerates and at least have all games be 30fps locked.  I'll take lower resolution for locked 30fps if it comes to that. 

What's sad is I used to fight for 60fps and at the end of the day I'd be just "willing" to take a locked 30fps because devs wanted pretty graphics at the expense of framerate.  Now they're going for even lower fps to justify the visuals and at sub-30fps nothing is worth it imo.


I should note that some games on Vita run at good framerates:

Katamari is 30fps locked
ToI-R is 30fps in town, 60fps in battle
Good People Die is 30fps locked (duh)
Shinobido 2 is 30fps locked

But
Uncharted is 20-25fps
Wipeout drops below 30fps at the start of races with multiple ships
Hot Shots...dunno, but it is probably dropping below 30

dw next, rayman origins, umvc3, and blazblue are all 60 fps :bow2

I kind of doubt DW Next stays at 60fps :P  Console DW7 can't even stay at 60fps!   :lol

Playing the DW Next demo a few days back I thought the framerate was pretty high, but it felt like console DW7 meaning it was unstable.


But yeah, Rayman being 60fps is really nice.

Tasty

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Re: Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #1005 on: February 22, 2012, 08:12:06 PM »
That's actually my problem with a lot of Vita and 3DS games so far in this early period.  None of the developers give a shit about the framerates.  Everyone is just following the same rule they used with the DS and the 3DS when it comes to 3d gaming: 15-25fps is fine, it's handheld so who cares.

To me 15-25fps gaming has basically been ingrained as a "handheld" feel to me because so many handheld games have run at that rate.  Now that the handhelds are catching up to the console experience, it's time to get console framerates and at least have all games be 30fps locked.  I'll take lower resolution for locked 30fps if it comes to that. 

What's sad is I used to fight for 60fps and at the end of the day I'd be just "willing" to take a locked 30fps because devs wanted pretty graphics at the expense of framerate.  Now they're going for even lower fps to justify the visuals and at sub-30fps nothing is worth it imo.

I was under an impression there quite a few notable 3DS games that have 60fps. But there ratio of racers and fighters seems to be high so that may be why. Tekken, SF4 (in 2D mode?), MK obviously, MH3G.
« Last Edit: February 22, 2012, 08:13:53 PM by Andrex »

tiesto

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Re: Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #1006 on: February 22, 2012, 08:13:40 PM »
i was amazed by the screen.

if you want your mind blown play Virtua tennis holy shit this game looks fucking amazing. I literallydon't think theres been a sports game that looks this great. the character models are AMAZING. you can also do dirty things like having wozniack go in a doggy style pose in AR or have Sharapova walk over to your bed:

(Image removed from quote.)

As if Lumines soundtrack (greatest licensed soundtrack in videogame history) wasn't enough to sell me on the damn thing...

Finally got a chance to play a Vita, like teepo I was pretty surprised at its lightness, and its overall size. Played a bit of Gravity Daze (cool concept but didn't make it very far) and a race in Wipeout. Load times in Wipeout suck but damn it just looks so amazing. It's such a shame this handheld is virtually doomed to failure, because there's so much I like here and the first crop of games is right up my alley. Really wish Japan took to this like the original PSP, thus ensuring lots of beautiful-looking games in my genres of choice.
^_^

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Re: Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #1007 on: February 22, 2012, 08:14:14 PM »

I was under an impression there quite a few notable 3DS games that have 60fps. But there ratio of racers and fighters seems to be high so that may be why.

theres not a single 3ds game that runs at 60 fps with the 3d slider on
USA

Tasty

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Re: Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #1008 on: February 22, 2012, 08:43:48 PM »

I was under an impression there quite a few notable 3DS games that have 60fps. But there ratio of racers and fighters seems to be high so that may be why.

theres not a single 3ds game that runs at 60 fps with the 3d slider on

Is that so?

MyNameIsMethodis

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Re: Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #1009 on: February 22, 2012, 08:45:51 PM »

I was under an impression there quite a few notable 3DS games that have 60fps. But there ratio of racers and fighters seems to be high so that may be why.

theres not a single 3ds game that runs at 60 fps with the 3d slider on

Is that so?

yep
USA

Verdigris Murder

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Re: Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #1010 on: February 22, 2012, 08:59:15 PM »
i havent tried online VT because online FIFA was horse shit. the FPS in it drops to like 10 and then theres no way to disable back touch so its a goal bonanza.

ill add u tho im down to play
I will punish you for your top spinsolence.
:{]

Van Cruncheon

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Re: Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #1011 on: February 22, 2012, 09:03:40 PM »
i believe the parallax barrier display is 60 hz and does not use a combined frame buffer, so therefore 60 fps + 3d is impossible? battle scenes in tales of the abyss -- the best 3ds game, by the by -- drop from a rock solid 60 to 30 when the slider is engaged
duc

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Re: Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #1012 on: February 22, 2012, 09:05:37 PM »
i havent tried online VT because online FIFA was horse shit. the FPS in it drops to like 10 and then theres no way to disable back touch so its a goal bonanza.

ill add u tho im down to play
I will punish you for your top spinsolence.

bring it ON
USA

cool breeze

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Re: Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #1013 on: February 22, 2012, 09:07:13 PM »
I thought Tekken on 3DS was 60 fps in 3D? some fighting game is

Cormacaroni

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Re: Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #1014 on: February 22, 2012, 09:14:07 PM »
That would necessitate a 120mhz display, wouldn't it? Seems like a very un-Nintendo-like extravagance...
vjj

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Re: Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #1015 on: February 22, 2012, 09:22:45 PM »
there is NO such thing as a 30 fps 3D game on 3DS ... no fuckin' way
乱学者

Bebpo

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Re: Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #1016 on: February 22, 2012, 09:31:50 PM »
i believe the parallax barrier display is 60 hz and does not use a combined frame buffer, so therefore 60 fps + 3d is impossible? battle scenes in tales of the abyss -- the best 3ds game, by the by -- drop from a rock solid 60 to 30 when the slider is engaged

I hate to break it to you, but the DS version of Abyss is 30fps battles whether the slider is on or off. 

It's the only advantage the PS2 version has over it, 60fps battles.  3DS wins by far in load times and image quality/graphics seem about equal.  Content is identical.  If I ever replayed Abyss I'd suck it up and play it on the 3DS for the shorter loads.

Bebpo

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Re: Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #1017 on: February 22, 2012, 09:33:04 PM »
there is NO such thing as a 30 fps 3D game on 3DS ... no fuckin' way

Errrrrrr....

I'm pretty sure there are a few.  3DS has enough horsepower to pull off two images at 30fps for some stuff.  Mario 3DS feels pretty smooth in 3D, could be 30fps; hard to tell.

cool breeze

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Re: Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #1018 on: February 22, 2012, 10:25:43 PM »
PSP games look like butt on the vita.  They control better and the screen is large and pretty, but yeah, I was hoping for better BC.

PSP Go uber alles

Bebpo

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Re: Vita / PSP2 thread (US/Euro release: Feb 22)
« Reply #1019 on: February 22, 2012, 10:26:46 PM »
What games are you playing?

The couple I tried were wacky jappy games so very colorful and cell-shaded or 2D games and they looked much better.


The IQ is pixelated and jaggy though.  Needs real AA option.