Author Topic: Vita Thread  (Read 805362 times)

0 Members and 2 Guests are viewing this topic.

Shaka Khan

  • Leather Jihadist
  • Senior Member
Vita / PSP2 thread
« Reply #2100 on: April 28, 2012, 11:50:08 PM »
People should get used to this, tbh. The Vita *can* do lots of shit, but what it *can't* do is apparently sell HW and SW at a level where it would be feasible to put the extra money and effort.

So unless it starts selling *really* well all of a sudden, I foresee lots of downgraded visuals and PSP/3DS-like efforts, except for that yearly Sony game or two.

(I know it's too early to tell, but come on, you know it's gonna be true)
« Last Edit: April 28, 2012, 11:51:41 PM by Shaka Khan »
Unzip

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Vita / PSP2 thread
« Reply #2101 on: April 29, 2012, 12:28:25 AM »
Played some MK online with a friend who also got it early- Runs pretty well online, and when there's lag it switches to 30fps.  Still feels smooth this way and is preferable to things getting choppy or freezing for a second or two.

Interestingly enough, we were able to chat with each other during our session via the Vita's built-in mic.  I don't know if this is way default online is set up or if mics are only enabled for private matches.  (You can disable the mic by holding the PS button down and switching it off)

The new challenge tower has a bunch of touch screen/gyro-related mini games.  "Test your slice" is a Fruit Ninja rip-off and there's even a game that reminded me of Missile Command, only you use the missiles to juggle Scorpion a number of times.  Other levels have things happening to affect your fight, like the screen rotating or going upside down (tilt or shake the Vita to correct it) blood splatters covering the screen that you wipe off, and another where Raiden's head is blowing up like a balloon.  You have to tap on his head to get it back to normal.  If you don't it explodes, and if you tap too much, it also blows up.   :lol  There's also some levels where you play as Shao Khan.

The character models in MK are pretty embarrassingly low-poly for what the Vita can do, though.  I mean, game looks fine in motion and all, but considering what the Vita *can* do, the game shouldn't need to be using PS2-level models.  I'm guessing it's just UE3 growing pains, though.

Is it lower polys or that it's lacking normal mapping?

People should get used to this, tbh. The Vita *can* do lots of shit, but what it *can't* do is apparently sell HW and SW at a level where it would be feasible to put the extra money and effort.

So unless it starts selling *really* well all of a sudden, I foresee lots of downgraded visuals and PSP/3DS-like efforts, except for that yearly Sony game or two.

(I know it's too early to tell, but come on, you know it's gonna be true)

In this game's case I think the visual downgrade is for performance-related reasons.
« Last Edit: April 29, 2012, 12:32:48 AM by lyte edge »
ど助平

Tasty

  • Senior Member
Re: Vita / PSP2 thread
« Reply #2102 on: April 29, 2012, 01:25:27 AM »
Didn't they ditch UE3 after MK vs. DC? I remember the lead programmer doing this huge presentation on how much of a pain in the ass it was to get it to 60fps.

Tasty

  • Senior Member
Re: Vita / PSP2 thread
« Reply #2103 on: April 29, 2012, 01:56:09 AM »
If that's the case then I'm definitely not surprised by how MK Vita looks. UE3 just isn't meant for 60fps without massive corner cutting.

Bebpo

  • Senior Member
Re: Vita / PSP2 thread
« Reply #2104 on: April 29, 2012, 02:35:31 AM »
It's also not meant for running on less than Xbox360 power parts.  I mean UE3.0 games still run bad and have problems on PS3 and PS3 is at least a couple magnitudes more powerful than the Vita.  I don't think handhelds are ready for UE3.0 yet.  The power just isn't there.

Bebpo

  • Senior Member
Re: Vita / PSP2 thread
« Reply #2105 on: April 29, 2012, 02:36:18 AM »
And yes, I know there is a version of it on iOS, but iOS game development is so different than handhelds/consoles it's just sort of an outlier.

Sho Nuff

  • o/~ TOUCH ME AND I'LL BREAK YOUR FACE o/~
  • Senior Member
Re: Vita / PSP2 thread
« Reply #2106 on: April 29, 2012, 03:16:05 AM »
And yes, I know there is a version of it on iOS, but iOS game development is so different than handhelds/consoles it's just sort of an outlier.

Yeah, UE on mobile is a totally different thing. It's so cut down you have to rethink everything.

I wonder which version MK Vita is using, who did the port?

MyNameIsMethodis

  • QUIT
  • Ebola Carrier
Re: Vita / PSP2 thread
« Reply #2107 on: April 30, 2012, 12:40:38 PM »
netherealms did the port.

has anyone figured out a way to use multiple accounts easily yet?
USA

archnemesis

  • Senior Member
Re: Vita / PSP2 thread
« Reply #2108 on: April 30, 2012, 12:57:34 PM »
You can switch accounts without formating the memory card, but you still need to sit through the intro movie.

MyNameIsMethodis

  • QUIT
  • Ebola Carrier
Re: Vita / PSP2 thread
« Reply #2109 on: April 30, 2012, 01:22:38 PM »
is there a guide or something and can you play everythign?
USA

archnemesis

  • Senior Member
Re: Vita / PSP2 thread
« Reply #2110 on: April 30, 2012, 02:30:30 PM »
You can only play games that have been purchased with the account you're currently using. Some demos aren't tied to accounts. There is a guide on NeoGAF, lets see if I can find it.

Edit: Here it is: http://www.neogaf.com/forum/showpost.php?p=35455903&postcount=209

tiesto

  • ルカルカ★ナイトフィーバー
  • Senior Member
Re: Vita / PSP2 thread
« Reply #2111 on: April 30, 2012, 03:40:54 PM »
ostensibly, what most japanese game dev houses perform COULD be called "coding" in that they produce code

what happens to it after that is madness

i received a makefile from one of our japanese partners, and MY GOD IT'S FULL OF STARS

also i'm not sure what the japanese term for "source enlistment" is, but i'm sure it means "public file share on the admin's aging Dell"; likewise, the corresponding phrase for "code integration process" is "show up to work at 2am with a usb drive, drink a LOT of asahi and pray"

that they produce modern* game software at all is a MIRACLE



*ha ha, idea factory

I'm actually really surprised that the state of Japanese coding practices is so bad... especially considering that systems/industrial engineering-wise, Japanese companies were pioneers (Quality Function Deployment).
^_^

MyNameIsMethodis

  • QUIT
  • Ebola Carrier
Re: Vita / PSP2 thread
« Reply #2112 on: April 30, 2012, 03:55:50 PM »
You can only play games that have been purchased with the account you're currently using. Some demos aren't tied to accounts. There is a guide on NeoGAF, lets see if I can find it.

Edit: Here it is: http://www.neogaf.com/forum/showpost.php?p=35455903&postcount=209

ty so much
USA

Takao

  • Senior Member
Re: Vita / PSP2 thread
« Reply #2113 on: May 01, 2012, 01:12:57 PM »
I'm going to a Sony event next week. I'll see if I can play Retro City Rampage and tell you guys how it controls.

MrAngryFace

  • I have the most sensible car on The Bore
  • Senior Member
Re: Vita / PSP2 thread
« Reply #2114 on: May 01, 2012, 10:40:08 PM »
I know MK Vita vs console versions is ugly, but god damn does it play well
o_0

Bebpo

  • Senior Member
Re: Vita / PSP2 thread
« Reply #2115 on: May 02, 2012, 12:19:38 AM »
Got as far as I could with Hot Shots Golf SP and moved on to Wipeout 2048 now.  The track design in 2048 is really stellar.  Loving the game so far.

MrAngryFace

  • I have the most sensible car on The Bore
  • Senior Member
Re: Vita / PSP2 thread
« Reply #2116 on: May 02, 2012, 12:22:56 AM »
MK Vita isnt even ugly to be honest- that subway stage awww shit, all those animation is there 60 fps awww shit
o_0

MrAngryFace

  • I have the most sensible car on The Bore
  • Senior Member
Re: Vita / PSP2 thread
« Reply #2117 on: May 02, 2012, 12:41:36 AM »
I was one of those weird wipeout fusion fans- that game really nailed track design/combat imo
o_0

MyNameIsMethodis

  • QUIT
  • Ebola Carrier
Re: Vita / PSP2 thread
« Reply #2118 on: May 02, 2012, 05:34:06 PM »
wsow mortal kombat got 5/5 aT GIANTbomb. im gunna trade in all my shite to get it i tink
USA

Eel O'Brian

  • Southern Permasexual
  • Senior Member
Re: Vita / PSP2 thread
« Reply #2119 on: May 02, 2012, 05:58:41 PM »
temper your expectations, jeff gerstmann is an unabashed mortal kombat fanboy
sup

MyNameIsMethodis

  • QUIT
  • Ebola Carrier
Re: Vita / PSP2 thread
« Reply #2120 on: May 02, 2012, 06:02:00 PM »
i have a weird fetish for fighting games on handhelds tho
USA

Bebpo

  • Senior Member
Re: Vita / PSP2 thread
« Reply #2121 on: May 02, 2012, 06:08:15 PM »
Ok, getting a bit further in Wipeout.  Cleared the 2048 since all elites, working on all elites in the 2049 season atm.  Finished the first prototype event.

This game is quite good and it really shakes up the Wipeout formula a bit.  The last few games all just sort of felt the same.  Awesome same, but same old same.  Especially HD & Fury if you had played the PSP games to death since HD & Fury didn't have new tracks.

Things that stick out as unique in this one:

-Dividing the weapon picks to offensive and defensive.  This sort of works because it makes you choose at any given moment whether you want to potentially gain, health, a boost, or shield, or whether you want to gain a weapon to take out the ships in front of you.  I usually just go for defensive pickups and try to drive perfect lines not fighting anyone and just using turbos and shields.

-Dividing the ships beyond just speed stats.  Having different ships types be able to use different weapons (like SPEED ships not ever getting quake) makes this the first Wipeout game I've ever played where I'm not just picking one ship and using it the whole game.  I'm actually shuffling between ships depending on the race.  Sometimes I'll even go for a slower ship the first time on a new race track in order to learn the track design and make a good racing path.  Using fighter over speed on the thinner more twisty tracks and speed on the wider straight away tracks.

-The new racebox works fine, though miss having more options at the start.  I prefer to do speed lap on a new course before I race on it for instance.

-Speaking of speed lap, dislike that it's not an event anymore.  Also dislike that for time trial, which is an event, there's no ghost ship to help you.

-The interface is really slick, being able to see the leaderboards and your friend's scores on a race is good.  Would like them to go one step further in a shatter kind of way and kind of give you friend goals to reach as you race a map.  Like when you start a race, tell you that the time to beat for the next friend is "______"

-New zone mode and it's retro atari/intellevision style is great. 

-The new tracks are godly and it's incredibly impressive at how many BRAND NEW tracks there are, since there hasn't been a wealth of new Wipeout tracks in some years.  Not only that, but the design is fantastic, with all kinds of splits and challenging turns; the art design and TEXTURE QUALITY & VARIETY is absolutely the best on Vita and looks like a true and true PS3 game.  The lightning is pretty crazy with all the tracks and weapon effects everywhere.  It really is the best looking game on a handheld. 

-The downside is that the tracks are so visually busy that the first few times through them I have trouble seeing where the track is and is going.  But after a few races on any given track it's not a problem and it feels great to get the layouts down in your head.

-I'm not touching the online racing because I'm playing the US version on my JP account and I can't access online vs. play.  I'm not much of an online gamer, so I don't mind.


All in all, I can't put the game down.  It's just that good.  I have to keep replaying every race until I get an Elite Pass on it and between the game modes and the track # + reverse tracks x 4 speed levels, there's a ton of tracks to do it and it seems like a meaty game.  Wipeout, Hot Shots, and Uncharted are all pretty damn top-tier portable game stuff. 


Also, the back of the package talks about racing PS3 owners.  I remember them saying the PS3 version would get these tracks and this version would get the PS3 tracks.  Is this still planned?  I'd love to race these new tracks @60fps on PS3 and it'd be awesome to have even more great tracks to play on the Vita version.

MrAngryFace

  • I have the most sensible car on The Bore
  • Senior Member
Re: Vita / PSP2 thread
« Reply #2122 on: May 02, 2012, 06:18:41 PM »
temper your expectations, jeff gerstmann is an unabashed mortal kombat fanboy

He was pretty even handed in the bomb cast when talking about the games visual failings when it comes to character models. 1up loved MK Vita too, and IGN... aside from people who am mad at it being not visually console perfect, it plays REALLY well which is ultimately why most people are playing the game to begin with. The Vita is not a PS3 or 360, I think thats pretty much whats what
o_0

Bebpo

  • Senior Member
Re: Vita / PSP2 thread
« Reply #2123 on: May 02, 2012, 06:27:07 PM »
I'd totally buy MK Vita, but I already bought it on PS3 and never played further than like 30 mins into the storyline.  Don't see how making it portable would make me want to jump back into it.

It's like how I bought Blazblue Vita with the intention of playing the story modes since I never got more than 5 hours into the first game's storyline on PS3 and never even opened CS on PS3.  But yeah, I played Bazblue Vita for about 2 hours the day I got it and haven't touched it since.


Not interested in rebuying PS3 games I wasn't interested in enough to keep playing on PS3 just because they are now portable.
« Last Edit: May 02, 2012, 06:28:44 PM by Bebpo »

Howard Alan Treesong

  • キング・メタル・ドラゴン
  • Icon
Re: Vita / PSP2 thread
« Reply #2124 on: May 02, 2012, 06:41:07 PM »
Not interested in rebuying PS3 games I wasn't interested in enough to keep playing on PS3 just because they are now portable.

shit there goes Sony's business model
乱学者

MyNameIsMethodis

  • QUIT
  • Ebola Carrier
Re: Vita / PSP2 thread
« Reply #2125 on: May 02, 2012, 06:48:59 PM »
i own mortal kombat on 360 already its fun but the controller is dog shit and im even worse with arcade sticks. thats why i wanna rebuy it. :)
USA

MrAngryFace

  • I have the most sensible car on The Bore
  • Senior Member
Re: Vita / PSP2 thread
« Reply #2126 on: May 02, 2012, 07:26:24 PM »
I traded in my console versions- so I can play these games while walking across busy streets and talking to my friends via skype
o_0

MyNameIsMethodis

  • QUIT
  • Ebola Carrier
Re: Vita / PSP2 thread
« Reply #2127 on: May 02, 2012, 07:29:05 PM »
sounds rite to me
USA

Shaka Khan

  • Leather Jihadist
  • Senior Member
Re: Vita / PSP2 thread
« Reply #2128 on: May 02, 2012, 07:30:03 PM »
Mmmmm, I skipped the console version, so I'm considering Vita's MK. I just wish there was a demo.

How substantial are the extras? because I'm sure I can get the console version for the cheap, and I'm getting into it this summer either way.
Unzip

MyNameIsMethodis

  • QUIT
  • Ebola Carrier
Re: Vita / PSP2 thread
« Reply #2129 on: May 02, 2012, 07:35:59 PM »
well you get all the DLC included and apparently the touch screen gimmicks are well done plus theres supposedbly another hidden character in the game that no ones unlocked yet
USA

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Vita / PSP2 thread
« Reply #2130 on: May 02, 2012, 11:39:12 PM »
temper your expectations, jeff gerstmann is an unabashed mortal kombat fanboy

If you played Mortal Kombat on PS3 or 360, you already know what to expect, minus the detail.  But the game still looks good in motion.  It's getting good scores because it's a good game and it's packed with content.

Mmmmm, I skipped the console version, so I'm considering Vita's MK. I just wish there was a demo.

How substantial are the extras? because I'm sure I can get the console version for the cheap, and I'm getting into it this summer either way.

The biggest difference is that there's a second challenge tower (with 150 missions) that takes advantage of the Vita hardware, making use of the touch screen and gyro features.  It's pretty fun; I never touched challenge mode on the console MK and I'm definitely going to play through the original tower when I clear the new one.

While you can now get MK Komplete Edition on consoles, one thing to keep in mind is that when playing online, if the other player doesn't have the DLC or the compatibility packs installed, you cannot use *any* of the DLC characters/outfits.  The Vita version obviously doesn't have this problem.

My impressions from elsewhere.  One thing I didn't know about until today is that the game has an augmented reality feature- During practice mode, hold L+R when choosing a stage and you get to play on whatever your Vita camera takes a picture of.

Quote
It's a fantastic port overall.

I got it early last weekend; here's my initial impressions:

-No online pass required.

-The character select screen has been altered; Skarlet, Kenshi, Rain, and Freddy are now on the bottom row instead of "hidden" to the left/right of Kratos/Cyber Sub-Zero.

-All of the characters are available from the start.  Most costumes still need to be unlocked; the new costumes can be obtained in the bonus challenge tower.

-Wifi offers ranked, player, and private match types.  No lobby system.

-Wifi private matches offer built-in mic support through the Vita!

-Tag mode is available online.

-Matches I have tried online have mostly been at 60fps.  When I experienced lag, the game dropped to 30fps instead of freezing up or getting choppy.

-Load times are about the same as the console versions.

-This game is most definitely not running at the full Vita resolution.

-Despite the lowered amount of detail, the game still looks good in motion and runs at 60fps* during fights.  No question that UMvC3 looks more impressive, however.

(*X-Ray attacks and fatalities go at 30FPS.  The game immediately shifts back to 60fps once the X-Ray attack animation cycle completes)

-Background animations have been reduced, but there are still a lot of things going on.  It doesn't feel lifeless.

-All of the modes and options from the console versions are intact, including:

Arcade Ladder
Tag Team Ladder
Test Your Skills (balance, slice, luck, might, sight, strike)
Story Mode
Challenge Tower
Bonus Challenge Tower (new)
Tutorial
Fatality Tutorial
Practice
Tag Team Practice
Wi-Fi Versus
Adhoc 1v1
Adhoc Tag
Krypt
Nekropolis
Kredits
Options

I spent a good amount of time with both the 360 and PS3 versions of MK last year.  All of the game play is intact and the game runs great.  Would definitely recommend to fans of the console versions and anyone looking for a good portable fighting game; compared to BlazBlue and UMvC3, MK is a more more "grounded" fighting game and is easier to get into than those titles.  It also offers a lot more in the way of single player content, which is great for a portable game.
« Last Edit: May 02, 2012, 11:44:16 PM by lyte edge »
ど助平

Verdigris Murder

  • #metoo
  • Senior Member
Re: Vita / PSP2 thread
« Reply #2131 on: May 03, 2012, 06:51:35 AM »
Ta for the impressions. Will pick this up on friday.

I swear, for parents of little ones, the Vita and Ipad are absolute god-sends. Lying in bed and reading comics, interspersed with Chess, switching in between the two with a simple button press......its just so damn good.
:{]

MrAngryFace

  • I have the most sensible car on The Bore
  • Senior Member
o_0

Shaka Khan

  • Leather Jihadist
  • Senior Member
Re: Vita / PSP2 thread
« Reply #2133 on: May 03, 2012, 12:54:33 PM »
I have to say, I wasn't expecting such a positive reaction to Vita's MK. Then again, from what I played, I thought the material they had to work with was excellent to begin with. If I stumble on a really cheap PS3 MK, I might even consider double dipping.
Unzip

MrAngryFace

  • I have the most sensible car on The Bore
  • Senior Member
Re: Vita / PSP2 thread
« Reply #2134 on: May 03, 2012, 01:09:27 PM »
Its a great game
o_0

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Vita / PSP2 thread
« Reply #2135 on: May 03, 2012, 03:04:50 PM »
I have to say, I wasn't expecting such a positive reaction to Vita's MK. Then again, from what I played, I thought the material they had to work with was excellent to begin with. If I stumble on a really cheap PS3 MK, I might even consider double dipping.

It's worth some laffs to see the number of people trashing it based on screenshots who then did a 180 when all the reviews turned out positive.
ど助平

MrAngryFace

  • I have the most sensible car on The Bore
  • Senior Member
Re: Vita / PSP2 thread
« Reply #2136 on: May 03, 2012, 03:09:14 PM »
game FEELS incredibly good- something you cant really get from screenshots
o_0

Eel O'Brian

  • Southern Permasexual
  • Senior Member
Re: Vita / PSP2 thread
« Reply #2137 on: May 03, 2012, 06:22:11 PM »
for the record, by "temper your expectations" i meant that if you are just buying it to have another game on your vita, recognize that it is a mortal kombat fighting game and your enjoyment will be + or - based upon how much you are into fighting games
sup

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Vita / PSP2 thread
« Reply #2138 on: May 03, 2012, 11:33:02 PM »
for the record, by "temper your expectations" i meant that if you are just buying it to have another game on your vita, recognize that it is a mortal kombat fighting game and your enjoyment will be + or - based upon how much you are into fighting games

Pretty much a given, no?   :)
ど助平

magus

  • LIKES FF7
  • Senior Member
Re: Vita / PSP2 thread
« Reply #2139 on: May 05, 2012, 10:22:04 AM »
Quote
Nintendo's Shigeru Miyamoto recently made a comment about PS Vita, stating it is not a strong product due to the lack of compelling software. "It's obviously a very high-spec machine and you can do lots of things with it, but I don't really see the combination of software and hardware that really makes a very strong product. I'm not looking at Vita as happy that it's not selling well, or scared that it would sell well -- I'm not looking at Vita in that way." Miyamoto also admitted that 3DS wasn't doing too hot at the beginning until Mario Kart 7 and Super Mario 3D Land were out.

psvitahasnogame.gif
<----

Olivia Wilde Homo

  • Proud Kinkshamer
  • Senior Member
Re: Vita / PSP2 thread
« Reply #2140 on: May 05, 2012, 10:31:20 AM »
To make matters worse, Sony has no Mario Land 3D or Mario Kart 7 to pull the Vita out of the shit.  At one time, you could maybe say Gran Turismo but that series has been on a decline for a while and given how it takes Polyphony 5-6 years to put out a half baked game these days, it would be too late for them to do anything anyway.  Maybe Resistance will be some surprise breakout hit.

Realistically Sony is going to have to depend on third party support that seems increasingly less likely as the days go on.  An emergency price drop of at least $50 plus a memory card should be in order.  If that doesn't work, kill the Vita off sometime around the launch of the PS4.
🍆🍆

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Vita / PSP2 thread
« Reply #2141 on: May 05, 2012, 03:16:20 PM »
To make matters worse, Sony has no Mario Land 3D or Mario Kart 7 to pull the Vita out of the shit.  At one time, you could maybe say Gran Turismo but that series has been on a decline for a while and given how it takes Polyphony 5-6 years to put out a half baked game these days, it would be too late for them to do anything anyway.  Maybe Resistance will be some surprise breakout hit.

Realistically Sony is going to have to depend on third party support that seems increasingly less likely as the days go on.  An emergency price drop of at least $50 plus a memory card should be in order.  If that doesn't work, kill the Vita off sometime around the launch of the PS4.

Nah.  They need something else and quite frankly I don't think that anything Sony themselves has would work.  They need some crazy-huge third-party game that will get people buying Vitas.  Maybe Call Of Duty?
ど助平

Verdigris Murder

  • #metoo
  • Senior Member
Re: Vita / PSP2 thread
« Reply #2142 on: May 05, 2012, 04:21:35 PM »
I just really don't understand their rationale when it comes to release dates. Fucking Gravity Daze, and why the hell is Sound Shapes still tba.

The Vita had a really strong opening, but Sony guys. I need more shit to buy, and play for a couple of hours for £35, then just look at the icon on my Vita.
:{]

MyNameIsMethodis

  • QUIT
  • Ebola Carrier
Re: Vita / PSP2 thread
« Reply #2143 on: May 05, 2012, 05:38:25 PM »
GTA: Vice City Nights or w/e will be announced at E3 and the Vitaw ill outsell everything
USA

Verdigris Murder

  • #metoo
  • Senior Member
Re: Vita / PSP2 thread
« Reply #2144 on: May 05, 2012, 05:48:47 PM »
Nice. Thomas, I feel bad not playing and beating you in VT on Vita. We should make a play date.

Also I have not literally just transposed my weed seedlings into bigger pots. So hyped. In 6 mths I will have decent clean dope again.
:{]

MyNameIsMethodis

  • QUIT
  • Ebola Carrier
Re: Vita / PSP2 thread
« Reply #2145 on: May 05, 2012, 05:59:28 PM »
im down to play but i work so much im usually too bummed / exhauseted to play vidjas but if i have a time ill play
USA

MyNameIsMethodis

  • QUIT
  • Ebola Carrier
Re: Vita / PSP2 thread
« Reply #2146 on: May 05, 2012, 07:14:38 PM »
the graphics in MK Vita are so fucking bad but the game is so fun and it flows and plays real nicely. I'm conlflicted :(
USA

Bebpo

  • Senior Member
Re: Vita / PSP2 thread
« Reply #2147 on: May 05, 2012, 07:29:27 PM »
Got to the 2050 season in Wipeout.  Game seems a bit short (only 3 seasons with a handful of events?), which is odd since it has more tracks than either PSP entry.  But it'll take some time to work on getting all the elite passes.  In 2050 with the A-speed events, there's some tricky ones in there for sure.  Like the combat one where it's your speed ship vs. their fighter ships and the only weapons you can use are rocket, plasma, cannon, mines.

But man, the second I started racing on Sol in those beautiful skies with borderless tracks...so good.  After I finish the 2048 campaign I'm going to need to get back to HD Fury since I never finished it up.

archnemesis

  • Senior Member
Re: Vita / PSP2 thread
« Reply #2148 on: May 06, 2012, 01:46:15 AM »
Apparently, we're getting both the WipEout HD and Fury DLC for free if you own the PS3 versions. I hope it's the complete campaigns and not only a few tracks.

Takao

  • Senior Member
Re: Vita / PSP2 thread
« Reply #2149 on: May 06, 2012, 05:31:58 PM »


thank you scion for the free motorstorm rc copy

Bebpo

  • Senior Member
Re: Vita / PSP2 thread
« Reply #2150 on: May 08, 2012, 12:54:16 AM »
Vita is getting a new Hatsune Miku game + white color Vita to launch with it in August.

On its own this doesn't mean much.  Maybe a 30-50k bump in hardware for a week.


But if Vita starts getting more titles like this in August/September/Oct, this is exactly what it needs to revive in Japan.  If other companies announce August titles, we might be looking at a "let's sweep the Vita under the rug and run a re-launch campaign" situation. 

Takao

  • Senior Member
Re: Vita / PSP2 thread
« Reply #2151 on: May 08, 2012, 01:03:33 AM »
Really though, SCEJ should be focusing for next month. They have MGS HD, Gundam, and Persona 4 all within a week or so between. July is looking completely barren though, and for August we have Miku and the Trails port.

Bebpo

  • Senior Member
Re: Vita / PSP2 thread
« Reply #2152 on: May 08, 2012, 02:40:24 AM »
Miku + Trails Port will outsell MGS+Gundam+P4P combined though.  June isn't going to do anything for Vita unfortunately.  MGS isn't doing jack shit.  Will be devastatingly sad numbers in the <30k range.  Gundam is a no-tier Gundam game based on a portion of Gundam that was popular in 2005.  If it sells more than 40k it would be a miracle. 

P4P will do decent.  It won't do as well as Miku since it's not a new game and just a port of a game everyone has already played.  But it'll probably do 60k-80k.  Breaking 100k sales will be hard imo.  Miku could do that though. 

Damian79

  • Senior Member
Re: Vita / PSP2 thread
« Reply #2153 on: May 08, 2012, 05:04:43 AM »
Vita is getting a new Hatsune Miku game + white color Vita to launch with it in August.

On its own this doesn't mean much.  Maybe a 30-50k bump in hardware for a week.


But if Vita starts getting more titles like this in August/September/Oct, this is exactly what it needs to revive in Japan.  If other companies announce August titles, we might be looking at a "let's sweep the Vita under the rug and run a re-launch campaign" situation.

Oh vita will revive once it has a price drop.  I dunno why Sony is hesitating.

maxy

  • Sales Loser
  • Senior Member
Re: Vita / PSP2 thread
« Reply #2154 on: May 08, 2012, 05:16:05 AM »
cat

Re: Vita / PSP2 thread
« Reply #2155 on: May 09, 2012, 12:13:51 AM »
I like that skull bird crown thing.  Looks like a shameless DS clone but there are worse things you could rip off.
ǚ

Bebpo

  • Senior Member
Re: Vita / PSP2 thread
« Reply #2156 on: May 09, 2012, 12:17:26 AM »
I like the team that's doing it (Shadow Hearts/Lost Odyssey/that game we shall not name on X360), but that Sony put out a 6 page spread and built hyped for a month away conference and even is having a conference for a Marvelous AQI game is...telling  :\

Too bad I hate Monster Hunter so I won't play it.  Would rather they made a dark turn-based rpg.

Bebpo

  • Senior Member
Re: Vita / PSP2 thread
« Reply #2157 on: May 09, 2012, 01:53:27 AM »
But this is monster hunter :P 4p co-op action against scary monsters.  Falls in line with Monster Hunter, God Eater, Lord of Apocalypse so far.

Who knows, maybe the conference will surprise me and everyone else.  Bring it on.

Bebpo

  • Senior Member
Re: Vita / PSP2 thread
« Reply #2158 on: May 09, 2012, 02:31:14 AM »
Actually, as more light is being shed on this game (hardcore violent Z rated co-op [online?] action game) I'm even more worried about Vita's future.


If Sony decision maker's thoughts 6 months pre-Vita launch were "Yo yo yo, since we got Japan in the bag due to the PSP being so popular and since 3/4ths the sales of games in the world come from the west, let's focus almost entirely on making the Vita appeal to gamers outside of Japan by having a western-game focused launch and making western-style Japanese games!", then they are seriously fucked and completely misread the market because 1) people outside of Japan will never care about serious handheld gaming and it's a lost cause to go after them and 2) Japan was very much not in the bag.

Basically if their first 12-18 months have little to appeal to the Japanese market because they spent all their effort trying to appeal to the western market...it could kill the Vita.  Hopefully at least 3rd parties won't have made that mistake and we'll start seeing more Japanese-friendly titles like Miku and Trails and Persona in the next 12 months for Vita.  Those are the titles (along with a price drop) that can keep the system viable.

Bebpo

  • Senior Member
Re: Vita / PSP2 thread
« Reply #2159 on: May 09, 2012, 02:36:06 AM »
Nomura had an interesting comment though when asked about the future of Kingdom Hearts and Vita.  He basically said "If we're going to put a ton of effort into making an PS3 quality game for Vita (and c'mon Japanese PS3 quality standards are pretty low for a lot of companies [we're talking about PS2 HD])....why would we release it on Vita and not the PS3?  The PS3 audience is bigger and those kind of games will appeal more to that audience."

It's a good point.  If a Japanese dev is going to make the effort to make a game that has above PS2 visuals, there is no incentive to not release it as a PS3 game.  And if they want to do sub-PS2 visuals they can make a 3DS game.  It does put Vita in a tough spot.

It would be nice if they at least made Vita versions of PS3 games and Vita versions of 3DS games, so that if you do want to play these games on the go (PS3 games) you can, and if you want a superior version to 3DS version (3DS games) you can play those.