Author Topic: Vita Thread  (Read 798895 times)

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Eel O'Brian

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Re: Vita / PSP2 thread
« Reply #2340 on: May 28, 2012, 10:48:19 AM »
beat uncharted last night

waaaaaay too much touching and swiping in the last half hour, but over all it was definitely >>>>>>>>>>>>> uncharted 3
sup

archnemesis

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Re: Vita / PSP2 thread
« Reply #2341 on: May 28, 2012, 10:55:18 AM »
Would you recommend it to someone who considers the first two Uncharted games to be good, but not great?

Eel O'Brian

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Re: Vita / PSP2 thread
« Reply #2342 on: May 28, 2012, 11:03:05 AM »
yes, with the caveat that unless you like collecting things it has no replay value

it's fairly lengthy, maybe a little shorter than the console games

the environments get kind of samey (like uncharted 1), and there aren't any huge set piece levels

it controls well - the touch and swipe shit is kind of useless, but it makes okay use of gyro aiming for precision tweaking when you're using the sniper rifle

i don't know if i'd pay the full $50 (i had a $10 off coupon), but if you can get it in the $30 to $40 range i'd say it's worth it


sup

archnemesis

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Re: Vita / PSP2 thread
« Reply #2343 on: May 28, 2012, 11:10:31 AM »
It sounds interesting enough to me. I've been waiting for it and Virtua Tennis 4 to drop below $30.

Eel O'Brian

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Re: Vita / PSP2 thread
« Reply #2344 on: May 28, 2012, 11:14:48 AM »
that reminds me, a few vita games have had price drops at various US retailers

hot shots golf, wipeout, and little deviants  :yuck are now $20 at walmart

army corps of hell and blazblue are now $30 at gamestop, lego harry potter is now $20
sup

archnemesis

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Re: Vita / PSP2 thread
« Reply #2345 on: May 28, 2012, 11:18:54 AM »
Hot Shots Golf and Wipeout are both great if you haven't already played the series to death.

Eel O'Brian

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Re: Vita / PSP2 thread
« Reply #2346 on: May 28, 2012, 11:30:50 AM »
the :yuck was just for little deviants, i'm interested in hot shots golf but i'm getting resistance tomorrow and won't have the extra cash for it
sup

bork

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Re: Vita / PSP2 thread
« Reply #2347 on: May 28, 2012, 11:42:09 AM »
You're gonna buy Resistance flat-out without waiting?  Apparently a demo goes up tomorrow, but regardless this is one game I am waiting on impressions on for first. 
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Eel O'Brian

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Re: Vita / PSP2 thread
« Reply #2348 on: May 28, 2012, 11:48:16 AM »
the series is a guilty pleasure of mine, even if it is a "6" game by most reviews i will likely get "8" enjoyment out of it

plus gamestop has an extra 30% trade towards it, haha
sup

Takao

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Re: Vita / PSP2 thread
« Reply #2349 on: May 28, 2012, 12:07:32 PM »
Some early reviews are pointing Resistance to be not completely awful. If my friends buy it I'll join in, I guess... But with MGS HD and Gravity Rush I don't think I'll get to it anytime soon.

archnemesis

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Re: Vita / PSP2 thread
« Reply #2350 on: May 28, 2012, 12:11:41 PM »
I'm also interested in Resistance, but I'm going to play through the PSP game first.

Takao

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Re: Vita / PSP2 thread
« Reply #2351 on: May 28, 2012, 12:17:51 PM »
Retribution is an awesome game. But it's Bend, and outside of The Omega Strain they usually make awesome games.

Bend pitched a sequel but SCEA turned them down. I guess they knew that series had no future so there's no point wasting a talented studio on it.

bork

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Re: Vita / PSP2 thread
« Reply #2352 on: May 28, 2012, 01:30:54 PM »
It seems clear that multiplayer is the focus of Resistance, which is why I have some interest in it, but it's only 4-on-4 with with like three match types.

Something's also up when Sony has no problem letting out Gravity Rush reviews weeks ahead of time, but Resistance remains embargoed. 
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maxy

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Re: Vita / PSP2 thread
« Reply #2353 on: May 28, 2012, 02:02:11 PM »
not sure if people have seen this already


goto 08:16
cat

MyNameIsMethodis

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Re: Vita / PSP2 thread
« Reply #2354 on: May 28, 2012, 02:07:03 PM »
looks awesome
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MyNameIsMethodis

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Re: Vita / PSP2 thread
« Reply #2355 on: May 28, 2012, 03:43:41 PM »
resistance got a 2/10 form desturctoid :piss
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Takao

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Re: Vita / PSP2 thread
« Reply #2356 on: May 28, 2012, 03:47:29 PM »
Same site gave Gravity Rush its lowest score too.

MyNameIsMethodis

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Re: Vita / PSP2 thread
« Reply #2357 on: May 28, 2012, 03:48:59 PM »
the fat ass jim sterling gave the reviews ugh.
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Takao

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Re: Vita / PSP2 thread
« Reply #2358 on: May 28, 2012, 03:51:53 PM »
Hint: maybe those games are shit.

Given your Final Fantasy XIII avatar I'm sure you're an expert on shit games, but let me tell you, Gravity Rush ain't one of those. Resistance on the otherhand? Probably, but I've been saying that for a while.

Purple Filth

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Re: Vita / PSP2 thread
« Reply #2359 on: May 28, 2012, 04:42:09 PM »
« Last Edit: May 28, 2012, 06:50:59 PM by Purple Filth »

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Re: Vita / PSP2 thread
« Reply #2360 on: May 28, 2012, 07:25:49 PM »
Holy f, how did they manage to fuck resistance up that much.

Great Rumbler

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Re: Vita / PSP2 thread
« Reply #2361 on: May 28, 2012, 07:40:30 PM »
Holy f, how did they manage to fuck resistance up that much.

By handing it off to a studio that's not very good.
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Huff

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Re: Vita / PSP2 thread
« Reply #2362 on: May 28, 2012, 07:46:38 PM »
game comes out tomorrow and reviews still arn't out. Sony knows this game is going to be bad
dur

Cormacaroni

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Re: Vita / PSP2 thread
« Reply #2363 on: May 28, 2012, 08:06:29 PM »
pre-ordered it months ago from play-asia and forgot - it shipped today apparently :gloomy
vjj

Takao

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Re: Vita / PSP2 thread
« Reply #2364 on: May 28, 2012, 10:39:33 PM »
This isn't really surprising, and quite expected honestly. SCEA has sent two franchises (and one developer) to die on Vita with DGAF quality.

Modnation was obviously a quick and dirty launch game made from the scraps of the PS3 iteration in an attempt to make some more money off of old assets. The game's a fucking mess technically, it's sub-native res, can't even handle 30fps, and has bizarrely unresponsive menus. Not to mention the lol worthy local multiplayer only, or the missing announcers which were two things even the PSP version had... Unsurprisingly that series is dead now due to LBP Karting.

Despite Bend pitching a Resistance sequel, SCEA got Nihilistic to make Resistance on Vita. I've never played any of their games (I don't want to see how bad of a game PS Move Heroes is) but they're definitely no Sony Bend, or Insomniac. The game is sub-native res, supposedly pretty short, lacking in multiplayer modes, and just not a great game. Insomniac has said Resistance 3 is their last game in the franchise, effectively saying this series is dead.

Killzone for Vita is being made by the zombie Studio Cambridge, Guerrilla mix up. I'd expect that to be a good game as I see a future for the series.

Cormacaroni

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Re: Vita / PSP2 thread
« Reply #2365 on: May 28, 2012, 11:24:29 PM »
there's no MP in Resistance? why the fuck did i buy this
vjj

pilonv1

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Re: Vita / PSP2 thread
« Reply #2366 on: May 28, 2012, 11:25:55 PM »
Really? :lol
itm

bork

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Re: Vita / PSP2 thread
« Reply #2367 on: May 28, 2012, 11:26:30 PM »
there's no MP in Resistance? why the fuck did i buy this

Yes there is...but it's lacking in modes and is 4-on-4 four.  According to the Destructoid review, MP is also a complete mess, filled with technical problems.

This is probably meaningless, but fanboys are saying that both the IGN and Destructoid reviewers are typically full of shit and that the Destructoid guy even "trolls," but his review seemed to get right to the point.
ど助平

bork

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Re: Vita / PSP2 thread
« Reply #2368 on: May 28, 2012, 11:31:46 PM »
Another IGN guy's take on the game.  Specifically the multiplayer:

http://www.ign.com/videos/2012/05/28/playstation-conversation-resistance-burning-skies-multiplayer

Seems to like it, but has some concerns about the touch functions.
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Eel O'Brian

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Re: Vita / PSP2 thread
« Reply #2369 on: May 29, 2012, 12:24:57 AM »
i think we've all played any number of 2/10 games in our time, you can look at the gameplay videos and tell it's not THAT bad

2/10 implies that it's fundamentally broken in some way, and even in the review he says that control-wise it's solid

i may eat my words tomorrow, but i doubt it
sup

Takao

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Re: Vita / PSP2 thread
« Reply #2370 on: May 29, 2012, 12:33:38 AM »
Yeah, a 5 or a 6 is probably what Burning Skies will deserve. But I'm getting the feeling Jim Sterling wants Destructoid to always have the lowest score for a game on Metacritic or something.

If this launched earlier in the month it probably would've got "I haven't played with the my Vita since launch" sales, but now actual good games are coming. Sure, none of them are FPS, but who gives a shit.

magus

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Re: Vita / PSP2 thread
« Reply #2371 on: May 29, 2012, 05:15:00 AM »
http://andriasang.com/con16v/nippon_ichi_vita_title/

whelp,bet they aren't even going to bother translating this
<----

bork

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Re: Vita / PSP2 thread
« Reply #2372 on: May 29, 2012, 09:06:09 AM »
i think we've all played any number of 2/10 games in our time, you can look at the gameplay videos and tell it's not THAT bad

2/10 implies that it's fundamentally broken in some way, and even in the review he says that control-wise it's solid

What he says about the MP in particular sounds pretty broken to me.

Quotes from the review:

Quote
As the world's first portable twin-stick FPS, Burning Skies had a golden opportunity to set a benchmark for handheld gaming.

Instead, it settled on being the new worst Vita game to date.

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Touch controls have been forced in wherever possible, but unlike Unit 13's smart use of the screens, Burning Skies doesn't take player comfort into account.


Quote
Things get worse toward the end, where it begins to look like the developers just stopped caring. The closing sections are happy to just keep throwing the player into big rooms without cover and spawning larger numbers of Chimera in a rather embarrassing attempt to manufacture a sense of challenge. The last level in particular straddles the line between exasperating and tiresome, culminating in one of the most insipid and pointless boss encounters I've witnessed in quite some time. Game design doesn't get more basic and uninspiring than Burning Skies.

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The disappointing campaign could be forgiven if the multiplayer was any good, but once again, it feels like a lifeless shadow of its console brethren. The basics are in place -- three game modes (deathmatch, team deathmatch, and infection), with up to three customizable loadouts and a compulsory experience system -- but basics are where the game begins and ends. Once you get into a match, you're forced to fight in confined, visually unstimulating, ill designed maps, where no care was taken into setting sensible spawn points or providing anything other than a series of rooms in which bored people can shoot at each other.

Quote
The online experience is laggy, with a framerate that makes everything feel like it's in slow motion, and scoreboards don't work properly (in one match, the enemy team kept showing up as having zero points, when in fact it was winning). I once died thrice in a row, collapsing dead to the ground as soon as I spawned, with the same player shown as having killed me and no indication as to how. Another time, players were frozen in place, and there have already been problems with people getting booted out of a session.

Quote
As far as presentation goes, in both the campaign and multiplayer, Resistance: Burning Skies feels unfinished. Severely unfinished. Don't believe the screenshots attached to this review -- this is an ugly game, and it doesn't look anywhere near as good as several of the Vita's launch titles (tellingly, this game blocks the Vita's screen capture software).


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Compared to a game like Uncharted: Golden Abyss, the graphics found here are despicable and embarrassing.

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Even worse are those moments where it's just obvious that a feature was left blatantly incomplete. From the mouths of NPCs not moving to environments displaying hideous artifacts along edges and corners, there's a lot missing in Burning Skies that you usually only see left out of obscure budget games. You can sprint, but after a while Riley will stop dead in his tracks. He won't return to a walking pace, he won't slow down before needing a breather, he will literally just stop dead in his tracks and you'll have to take your finger off the stick in order to move him again, since absolutely nothing was added to portray a loss of stamina.

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In multiplayer, there is no animation or sound effect for melee kills. If you're killed by a melee attack, you'll abruptly die in silence, and it actually took me a few deaths to work out why I kept falling over for no reason. When enemies die, their frozen corpses will slowly glide along the floor before suddenly and sharply disappearing. Cutscenes play at the start of every level and cannot be skipped, even if you're replaying a stage or loading from a checkpoint halfway through, and they're compressed to a disgusting degree. In short, the whole thing feels like some sort of pre-alpha build mistakenly released as a real game.

Quote
It is visually atrocious, interactively vapid and incomplete to a degree that a full retail price is an insult. It's tempting to buy this just to have something new on the system, but good things come to those that wait, and it's hard to imagine anything not being good compared to this mess.
« Last Edit: May 29, 2012, 09:09:48 AM by lyte edge »
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MyNameIsMethodis

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Re: Vita / PSP2 thread
« Reply #2373 on: May 29, 2012, 09:57:21 AM »
that fat ass is a troll best to just ignore what he says about games
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Shaka Khan

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Re: Vita / PSP2 thread
« Reply #2374 on: May 29, 2012, 11:23:45 AM »
Neither as both sold decently, lulz.
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Eel O'Brian

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Re: Vita / PSP2 thread
« Reply #2375 on: May 29, 2012, 12:18:07 PM »
okay, picked this up and played a little single player

controls?  well, so far i like the shooting in this much better than in uncharted, seems a lot tighter (although there is no gyro tweaking).  as for the sprint, there's a sprint indicator at the bottom of the screen, it starts flashing when you're about to run out of stamina or whatever - sprint in this game is just dashing from cover to cover so far, so i haven't run out yet. i don't think you're meant to just run everywhere all the time. touch stuff - well, it works okay with grenades and such, tagging enemies with the bullseye is a bit annoying, and i can never get the back touch for sprint to work correctly (but you can just press down on the d-pad for that). i like the cover system, works well enough.

graphics? well, they look okay to me. the first ps3 resistance looked like an upscaled ps2 game in parts, and so does this. doors and stuff look shitty up close, cars look like props with hexagonal wheels, dead bodies look like mannequins and then disappear - just like the first game. defintely not as pretty as uncharted, but uncharted was 95% jungle leaves and rocks.

story? who gives a shit. it's a resistance game, they always cram all the exposition into those comic book cutscenes anyway. there is some incidental dialogue as you work your way through, but really it's just a dude trying to get to his family during an alien invasion, and that's about it.

haven't been able to get into a multiplayer match yet, keeps timing out. when it times out it boots you back to the main menu and rechecks your online pass. that's fucking annoying. i'll be mighty pissed if this continues to be a problem.
sup

MrAngryFace

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Re: Vita / PSP2 thread
« Reply #2376 on: May 29, 2012, 12:23:25 PM »
Resistance 3 is pretty great looking IMO
o_0

Eel O'Brian

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Re: Vita / PSP2 thread
« Reply #2377 on: May 29, 2012, 12:27:11 PM »
the second one looked good, too

the first was kind of "i paid $500 for this?"
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Eel O'Brian

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Re: Vita / PSP2 thread
« Reply #2378 on: May 29, 2012, 12:37:56 PM »
still can't connect to a match, room connection failures every time, seems like a lot of others are having the same problem

typical bullshit line from the ps blog - "we're looking into it!"
sup

Takao

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Re: Vita / PSP2 thread
« Reply #2379 on: May 29, 2012, 12:52:03 PM »
So that's why there's a trophy for joining a multilayer match, they knew it would be a challenge.

Eel O'Brian

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Re: Vita / PSP2 thread
« Reply #2380 on: May 29, 2012, 01:07:29 PM »
finally got in, finished the match with my ass in my hands :lol

only played one map but it was fairly well laid out, no lag, everything worked fine once i finally got in
sup

Eel O'Brian

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Re: Vita / PSP2 thread
« Reply #2381 on: May 29, 2012, 01:10:22 PM »
i really don't understand the whole "game is too short, only six hours" criticism when most console fps games are around that length or under and that rarely bears a mention in a review nowadays
sup

bork

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Re: Vita / PSP2 thread
« Reply #2382 on: May 29, 2012, 04:38:58 PM »
Well, I certainly value Eel's opinion 100 times more than critisized-for-harsh-reviews-to-get-hits-Destructoid guy, and other sites like Gametrailers are giving it an 8.1.

Might get this afterall.
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archnemesis

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Re: Vita / PSP2 thread
« Reply #2383 on: May 29, 2012, 04:55:40 PM »
6 hours is pretty much the perfect length for a FPS campaign, but I'm not paying full price for it.

Eel O'Brian

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Re: Vita / PSP2 thread
« Reply #2384 on: May 29, 2012, 05:11:25 PM »
due to coupons and trades i haven't paid full price for a vita game yet

i might be a bit harsher in criticism when i finally do :lol
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Eel O'Brian

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Re: Vita / PSP2 thread
« Reply #2385 on: May 29, 2012, 05:13:25 PM »
oh, and i played some more disgaea 3 last night

maybe it's because i have never played any of the others and haven't burned myself out on the formula, but i kinda...like it  :-\

i'm a weeabro now :(
sup

archnemesis

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Re: Vita / PSP2 thread
« Reply #2386 on: May 29, 2012, 05:21:35 PM »
I paid full price for Hot Shots Golf, but that's it. Wipeout 2048 was free with the 3G model and I managed to snag four mis-priced Ubisoft games for £6 each (Rayman, Lumines, Asphalt, Dungeon Hunter).

bork

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Re: Vita / PSP2 thread
« Reply #2387 on: May 29, 2012, 05:50:00 PM »
Downloading the demo now.
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Eel O'Brian

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Re: Vita / PSP2 thread
« Reply #2388 on: May 29, 2012, 06:59:04 PM »
- unskippable cut scenes

- I can't get the rear touch sprint working correctly to save my ass. It works less than 10% of the time, you have to hit it JUST right for it to trigger. Much easier and less frustrating to just use down on the D-pad. I know it's not the touch pad, I checked it with other games. Seems like it was a neat idea implemented in a half-assed way.

- still having multiplayer connection problems
sup

Eel O'Brian

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Re: Vita / PSP2 thread
« Reply #2389 on: May 29, 2012, 07:08:05 PM »
gravity rush demo is up, 472 mb

pure chess is out, but i'm not paying $8 for a chess game with $2.50 day one dlc

hustle kings has a free table up
sup

Purple Filth

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Re: Vita / PSP2 thread
« Reply #2390 on: May 29, 2012, 07:28:02 PM »
- unskippable cut scenes

- I can't get the rear touch sprint working correctly to save my ass. It works less than 10% of the time, you have to hit it JUST right for it to trigger. Much easier and less frustrating to just use down on the D-pad. I know it's not the touch pad, I checked it with other games. Seems like it was a neat idea implemented in a half-assed way.

- still having multiplayer connection problems

the dev is checking this out
https://twitter.com/nihilisticinc/status/207545463505829888

Quote
Investigating PSN connection issues that folks are having ‪#burningskies‬ & apologize these were't discovered pre-release. More info to follow

Eel O'Brian

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Re: Vita / PSP2 thread
« Reply #2391 on: May 29, 2012, 07:44:13 PM »
just played the gravity rush demo, it's short but very good, i am really digging the trippy art style
sup

bork

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Re: Vita / PSP2 thread
« Reply #2392 on: May 29, 2012, 08:48:47 PM »
Bought Resistance- no way this is a 2/10 game...that reviewer is clearly trying to get hits on the site or really is just "trolling."

It's nothing spectacular (far from it), but as the only Vita FPS in town, it's solid. It's also 1000 times better than any iOS FPS games because of the controls. :p

ど助平

Takao

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Re: Vita / PSP2 thread
« Reply #2393 on: May 29, 2012, 09:06:56 PM »
I played the demo, and yeah Sterling wanting Destructoid to be the site that lowballs games for hits seems like a likely explanation. Garbage Can Man wondered if this were Vita's Red Steel, or The Conduit. I'd say it's more so The Conduit - painfully unspectacular, and without much vision, but competent. A 2/10 would have to be a broken game like Red Steel, and I'm not seeing that in Burning Skies.

A store here is doing a trade 1 get it free deal so I may jump in if my friends do.

cool breeze

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Re: Vita / PSP2 thread
« Reply #2394 on: May 29, 2012, 11:09:02 PM »
Resistance demo is really long.  I started to worry that I bought the full game by accident  :-\

yeah, Conduit quality.  Competent enough but if released on consoles it'd fall just above Turning Point or something.  It's a bit blurry and the frame rate chugs in the outdoors areas. 

Basic controls work well.  Uncharted felt sluggish and Section 13 was better but still had its quirks.  Resistance feels as natural as console shooters, only it could benefit from different sensitivity sliders for hip and aim fire.  Not a fan of the double tap the back touch to sprint; down on the d-pad works fine.  Touch alt fire stuff was neat at first, but I don't have small hands and it's still a stretch to get past the right third of the screen.

All the marketing is "WHOA REAL FPS ON THE GO" and it's that, yeah.  I mean if anything it's proof that an FPS can work well.  If someone makes an FPS worth playing, I am OK with playing it on the Vita.  Sony Cambridge's history is far better than Nihilistic's so maybe they could make a good Killzone.  Actually, it'd be smart to go back to the Killzone 1 format where each level is playable as a different character and changes to reflect their attributes (stealth, heavy gunner, regular trooper, etc).  Don't copy anything else from Killzone 1, though.  Game's trash.

Gravity Daze (um, Rush) demo is the same one that's been on kiosks for months.  I guess Sony held it until the game's release.  Still really awesome.

Eel O'Brian

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Re: Vita / PSP2 thread
« Reply #2395 on: May 29, 2012, 11:26:02 PM »
got in the LBP beta
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Shaka Khan

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Re: Vita / PSP2 thread
« Reply #2396 on: May 29, 2012, 11:30:43 PM »
Damn, I want in too!

Did you sign up for anything, Eel?
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Eel O'Brian

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Re: Vita / PSP2 thread
« Reply #2397 on: May 29, 2012, 11:32:36 PM »
i filled out that application form a couple of weeks back, that's all

if i get another code i will send it your way
sup

Shaka Khan

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Re: Vita / PSP2 thread
« Reply #2398 on: May 29, 2012, 11:49:36 PM »
Oh, I missed those. But yes, if either you or anyone else land an extra code and share, I'll appreciate it.
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Eel O'Brian

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Re: Vita / PSP2 thread
« Reply #2399 on: May 30, 2012, 12:37:25 AM »
okay, i guess i am not really supposed to talk about it, but even after 30 mins playing i will say this is already >>> lbp 1 & 2
sup