Author Topic: Vita Thread  (Read 803318 times)

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Purple Filth

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Re: Vita thread
« Reply #4920 on: September 12, 2013, 09:54:52 PM »
What didn't you like about it demi?

your save data.  don't delete it.

if you have PS Plus, you can upload to the cloud.  if you have a PS3 or PC, you can backup save data there.  otherwise, you need to keep the bubble.

it's dumb, yes.

Note on the PS3 and PC it saves the entire application (game and save) so ensure you have space :P

The cloud upload is the only place currently that can get the save itself
« Last Edit: September 12, 2013, 09:59:15 PM by Purple Filth »

demi

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Re: Vita thread
« Reply #4921 on: September 12, 2013, 10:26:08 PM »
Not much "Unchartin" -- you only spend 2 levels in the actual tomb.

The silly tacked on Vita stuff (understandable, but still stupid)

The slide QTEs, especially when climbing.

The insane amount of collectables (really?)

Just a poopy Uncharted.
fat

bork

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Re: Vita thread
« Reply #4922 on: September 12, 2013, 10:34:04 PM »
I hate that you pretty much have to use the gyro controls for aiming.  Somehow they fucked up the analog-only controls. 

Never finished it because of that.  Maybe one day.
ど助平

MCD

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Re: Vita thread
« Reply #4923 on: September 12, 2013, 10:43:40 PM »
As for Vita TV's availability in other regions, the device will launch November 14 in Japan and then creep across to the Asian continent, with releases planned for China and South Korea. House says it's not planned for the US or European markets at this point.

http://www.joystiq.com/2013/09/12/vita-tv-not-planned-for-us-eu-market-as-yet-can-technically/

yosp: first in Japan.
« Last Edit: September 12, 2013, 10:45:13 PM by MCD »

demi

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Re: Vita thread
« Reply #4924 on: September 13, 2013, 12:03:11 AM »
Is Little King Story hard to find in Europe, and is it pricey?
fat


bork

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Re: Vita thread
« Reply #4926 on: September 13, 2013, 12:23:48 AM »
Completed the first mission in KZ Mercenary and found that the items you purchase in the campaign mode carry over to the multiplayer.  Now it makes sense why so many people had more equipment in multi on day one.   :lol  You can veer off the path in campaign and find extra areas to "explore" with enemies/items/people to rescue.  The first stage felt pretty solid, albeit a bit easy on normal.  I think I'm going to try replaying it on veteran.  Multiplayer has been great so far. 

Leveling up is not like CoD, where it nets you better weapons and attachments, but rather gives you access to more loadouts.  Everything appears to be available right from the start, but you have to earn money through campaign/multi to unlock it all.  Besides the usual array of guns and grenades, there's different types of body armor available for purchase, plus the van-guard system, which deploys different types of mechs to assist you and other types of CoD killstreak-like bonuses.

My biggest complaint about the game is the touch screen elements.  It's great that you can turn off a lot of it, but it's still forced when doing melee and when turning valves/arming remote bombs.   It felt pretty awkward planting bombs on a tank during one battle, stopping to use both hands to rotate the image on the screen, while enemies were running and shooting at me.  Ditto for attempting to use stealth and sneaking past an entire area, up to the door, only to find that it need to be hacked -via a touch screen mini game- and the time it took caused me to get noticed and shot up. 

This is pretty much the first Killzone game that I've really sat down and played (I tried KZ2 at launch and hated the controls) and I'm really, really impressed with the former SCE Cambridge Studio's efforts.  They've done such an amazing job in creating a console-like FPS experience on the go. 
« Last Edit: September 13, 2013, 12:27:28 AM by bork laser »
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Purple Filth

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Re: Vita thread
« Reply #4927 on: September 13, 2013, 12:39:59 AM »
Not much "Unchartin" -- you only spend 2 levels in the actual tomb.

The silly tacked on Vita stuff (understandable, but still stupid)

The slide QTEs, especially when climbing.

The insane amount of collectables (really?)

Just a poopy Uncharted.

ok

Didn't mind the collectables and the tomb thing but the touch stuff went from mildly annoying to WTF IS THIS SHIT

especially the
spoiler (click to show/hide)
boss fights that use the swipe control fighting bullshit and if you fuck up at a certain point you will have to do the whole thing again
[close]
   :maf :maf :maf

Also Uncharted 2 came out and made this game even worse imo

I hate that you pretty much have to use the gyro controls for aiming.  Somehow they fucked up the analog-only controls. 

Never finished it because of that.  Maybe one day.

Yea was not a fan of this shit and had to COD style sticky aim through the game
« Last Edit: September 13, 2013, 12:42:28 AM by Purple Filth »

thisismyusername

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Re: Vita thread
« Reply #4928 on: September 13, 2013, 12:56:47 AM »
It's not that bad. I agree the touch-stuff needed to go and the aim acceleration needed to be fixed. But the boss fights once you knew the arrows was basically rote memorization and you only had to make sure the touch-screen registered the input to complete it.

Purple Filth

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Re: Vita thread
« Reply #4929 on: September 13, 2013, 01:46:23 AM »
It's not that bad. I agree the touch-stuff needed to go and the aim acceleration needed to be fixed. But the boss fights once you knew the arrows was basically rote memorization and you only had to make sure the touch-screen registered the input to complete it.

was still annoying as shit, especially in those "special" sections I mentioned

demi

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Re: Vita thread
« Reply #4930 on: September 13, 2013, 02:02:32 AM »
Playing MotorStorm RC -- when it was free before I even owned a Vita, I downloaded it.

Game is aight.
fat

Bebpo

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Re: Vita thread
« Reply #4931 on: September 13, 2013, 02:46:09 AM »
Not much "Unchartin" -- you only spend 2 levels in the actual tomb.

The silly tacked on Vita stuff (understandable, but still stupid)

The slide QTEs, especially when climbing.

The insane amount of collectables (really?)

Just a poopy Uncharted.

Eh, I liked it better than 3.  The first act sucks, but once you got out of the intro jungle thought it had a good story and good balance of combat/platforming.  The QTEs were pretty easy when you got the hang of them.

demi

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Re: Vita thread
« Reply #4932 on: September 13, 2013, 02:51:10 AM »
Naw, theres no way its better than 3. The set pieces alone jettison it above this Vita tech demo. Game is smudgy/blurry as all heck too. Just ick.
fat

DCharlieJP

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Re: Vita thread
« Reply #4933 on: September 13, 2013, 03:38:10 AM »
yeah, i enjoyed Uncharted Vita a lot more than 3. 3 just went on.... and on.... and on.... JUST END. :/
O=X

SmokyDave

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Re: Vita thread
« Reply #4934 on: September 13, 2013, 06:52:02 AM »
I really enjoyed Uncharted on Vita, but only on the second playthrough. You can skip nearly all the touch shit the second time around and it makes a big difference.

demi

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Re: Vita thread
« Reply #4935 on: September 13, 2013, 08:02:30 AM »
yeah, i enjoyed Uncharted Vita a lot more than 3. 3 just went on.... and on.... and on.... JUST END. :/

What? That's what Uncharted Vita is! THIRTY FOUR CHAPTERS

Some "chapters" dedicated entirely to cutscenes!
fat

thisismyusername

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Re: Vita thread
« Reply #4936 on: September 13, 2013, 09:17:07 AM »
It's not that bad. I agree the touch-stuff needed to go and the aim acceleration needed to be fixed. But the boss fights once you knew the arrows was basically rote memorization and you only had to make sure the touch-screen registered the input to complete it.

was still annoying as shit, especially in those "special" sections I mentioned

I dunno, outside of two boss fights, I didn't really have too much trouble with it. Up->Down->Z->diagonal up->diagonal down->end. After dying at a few points because of screwing up the arrows, it was simple. :yeshrug

DCharlieJP

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Re: Vita thread
« Reply #4937 on: September 13, 2013, 09:45:54 AM »
Quote
What? That's what Uncharted Vita is! THIRTY FOUR CHAPTERS

Some "chapters" dedicated entirely to cutscenes!

but gameplay wise it was more SHOOT PEOPLE rather than HERE CLIMB ROUND THE OUTSIDE OF THIS THANG - plus U3 basically repeats itself.

Anyways, i enjoyed Vita more than U3 , though U2 remains king.
O=X

bork

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Re: Vita thread
« Reply #4938 on: September 13, 2013, 09:54:29 AM »
Quote
What? That's what Uncharted Vita is! THIRTY FOUR CHAPTERS

Some "chapters" dedicated entirely to cutscenes!

but gameplay wise it was more SHOOT PEOPLE rather than HERE CLIMB ROUND THE OUTSIDE OF THIS THANG - plus U3 basically repeats itself.

Anyways, i enjoyed Vita more than U3 , though U2 remains king.

But that is like saying "I enjoyed this puddle of vomit more than this pile of shit."     :-\  (OK, maybe that's being too harsh!)

Uncharted 3 at least plays well.  Gyro/touch stuff sucks.
ど助平

DCharlieJP

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Re: Vita thread
« Reply #4939 on: September 13, 2013, 10:03:06 AM »
Can only repeat myself - with U3 i just wanted it to be finished. Looked amazing, but it just lacked the U2 magic.
O=X

cool breeze

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Re: Vita thread
« Reply #4940 on: September 13, 2013, 12:18:34 PM »
Neither is particularly good.  If you took out all the gimmicky Vita stuff from Golden Abyss, maybe? I never want to play either of them again.  Uncharted GA is more disappointing as a Bend game than an Uncharted one.

And gyro aiming is great when it's paired with solid controls.  You can hit a nice balance of speed and accuracy.  Uncharted GA has sluggish bad aiming and you rely entirely on the gyro.

bork

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Re: Vita thread
« Reply #4941 on: September 13, 2013, 12:22:01 PM »
And gyro aiming is great when it's paired with solid controls.  You can hit a nice balance of speed and accuracy.  Uncharted GA has sluggish bad aiming and you rely entirely on the gyro.

Yeah, definitely.  I'm not fond of gyro aiming but if it's an option, that's fine.  It's having to essentially be FORCED to use that for proper aiming that sucks.  I thought the Vita had fucked up analog sticks when I first got it because of this game. 
ど助平

demi

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Re: Vita thread
« Reply #4942 on: September 14, 2013, 12:23:07 PM »
I am going to tell you the biggest BLESSING regarding the new Vita.

THE BIGGER START BUTTON

Who's japanese ASS idea was it to make these tiny ass FLAT chicklets on the current model.

I fucking rage when I go to press it and I have to use my fucking nail to press the thing.
fat

demi

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thisismyusername

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Re: Vita thread
« Reply #4944 on: September 14, 2013, 06:29:25 PM »
:obama Does that include the DLC characters? Because for that price it's worth it.

spoiler (click to show/hide)
*crickets at the online though?*
[close]

bork

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Re: Vita thread
« Reply #4945 on: September 14, 2013, 09:39:28 PM »
:obama Does that include the DLC characters? Because for that price it's worth it.

It does- The Vita version has everyone available, plus extra features and modes.  It's the best version of the game, IMO.

Quote
spoiler (click to show/hide)
*crickets at the online though?*
[close]

Nope...the game still has a decent amount of people playing, since it's cross-play with PS3.  I don't expect this game, in general, to die off at least until Ultra SF4 next year.
« Last Edit: September 14, 2013, 09:46:46 PM by bork laser »
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thisismyusername

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Re: Vita thread
« Reply #4946 on: September 14, 2013, 10:28:40 PM »
I guess I should redownload it and play. But the slow speed didn't really grab me, and 2013 didn't really speed up the combat either. It's not a bad game, but I'm not sure it's for me.

At least it's online is populated, more than you can say for Marvel.

fistfulofmetal

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Re: Vita thread
« Reply #4947 on: September 15, 2013, 07:28:01 PM »
My Vita has been losing it's internet connection every 10 minutes. I either have to reboot it or turn the wifi on and off to get it working again :\
nat

bork

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Re: Vita thread
« Reply #4948 on: September 18, 2013, 03:23:04 PM »
ASW announced Damascus Gear.  Looks kinda like Front Mission.

#t=83
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tiesto

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Re: Vita thread
« Reply #4949 on: September 18, 2013, 07:20:28 PM »
That looks fucking awesome... :bow Front Mission :bow2
^_^

Bebpo

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Re: Vita thread
« Reply #4950 on: September 19, 2013, 03:29:04 AM »
What's up with ASW becoming an rpg studio suddenly?  Did the fighting game market die and they had to find new genre to keep the company afloat or something?

bork

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Re: Vita thread
« Reply #4951 on: September 19, 2013, 09:40:01 AM »
What's up with ASW becoming an rpg studio suddenly?  Did the fighting game market die and they had to find new genre to keep the company afloat or something?

They are bringing the current arcade BlazBlue to PS3 soon, with added content, and announced Guilty Gear Xrd for PS3/PS4/Arcade, which is going the 2.5D route a la Street Fighter IV.  So... ???
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bork

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Re: Vita thread
« Reply #4952 on: September 19, 2013, 09:40:24 AM »


ど助平

Purple Filth

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mjemirzian

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Re: Vita thread
« Reply #4954 on: September 19, 2013, 01:32:22 PM »
ASW announced Damascus Gear.  Looks kinda like Front Mission.
Yeah it definitely has that FM style. Looks cooler than FM Evolved. I saw multiple units moving at once, so I'd guess it's realtime.

cool breeze

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Re: Vita thread
« Reply #4955 on: September 19, 2013, 01:43:09 PM »
seems like Kat has a new low gravity jump power

is gravity daze 2 vita only? I just want it to be native res this time

fistfulofmetal

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Re: Vita thread
« Reply #4956 on: September 19, 2013, 05:53:58 PM »
Gravity Daze is a sequel to Gravity Rush?
nat

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Re: Vita thread
« Reply #4957 on: September 19, 2013, 05:57:31 PM »
Gravity Daze is a sequel to Gravity Rush?

Gravity Daze was the Japanese name, they changed it to Gravity Rush in the US.
©@©™

cool breeze

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Re: Vita thread
« Reply #4958 on: September 19, 2013, 06:35:30 PM »
people are saying the PS4 remote play has no perceptible lag.  in this video you can tell the vita is very slightly behind what's on the TV.  if the range is good, I can see using remote play quite a bit.


bork

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Re: Vita thread
« Reply #4959 on: September 25, 2013, 09:02:13 AM »
http://gematsu.com/2013/09/germany-rates-injustice-gods-among-us-for-ps-vita

IIRC this was already revealed by one of the European Amazon listings for the GOTY versions in November.  Hope it has cross-play...
« Last Edit: September 25, 2013, 09:18:27 AM by bork laser »
ど助平

Takao

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Re: Vita thread
« Reply #4960 on: September 28, 2013, 04:21:57 PM »
So yeah, famousmortimer said on GAF that an inFamous and Ratchet game are on the way. I don't really care about inFamous, but as long as the Ratchet game (which is probably a port of Into the Nexus) runs well I'm game.

archnemesis

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Re: Vita thread
« Reply #4961 on: September 28, 2013, 04:26:49 PM »
I'd be interested in inFamous if they did something creative with it. If it's just more of the same I'll stick to the PS4 game.

Takao

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Re: Vita thread
« Reply #4962 on: September 29, 2013, 02:16:58 PM »
The portable Dragon's Dogma experience everyone's all be waiting for is almost here!*



Capcom
 :usavich

*it's already here if you have a Japanese iOS device

Shaka Khan

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Re: Vita thread
« Reply #4963 on: September 29, 2013, 02:24:00 PM »
I'd check it out if it doesn't...
 
*it's already here if you have a Japanese iOS device

... Have IAP out the wazoo.  :snoop
Unzip

archnemesis

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Re: Vita thread
« Reply #4964 on: September 29, 2013, 02:50:39 PM »
That reminds me of Culdcept. I hope it makes it over here.

Takao

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Re: Vita thread
« Reply #4965 on: September 29, 2013, 03:12:30 PM »
Probably the iOS version:

Quote
A spokesperson for Capcom has told Polygon that the company is considering bringing Dragon's Dogma Quest to the U.S, Europe and other non-Japanese markets. The statement reads, "At present Dragon's Dogma Quest is only confirmed for release in Japan and we are currently evaluating if the title will be released in pan-western markets."

http://www.polygon.com/2013/6/5/4398042/next-dragons-dogma-to-be-vita-only-and-free-to-play

bork

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Re: Vita thread
« Reply #4966 on: September 29, 2013, 11:05:31 PM »


I posted some brief impressions and screenshots of Musou Orochi 2 Ultimate (Warriors Orochi 3) in the musou thread.

So yeah, famousmortimer said on GAF that an inFamous and Ratchet game are on the way. I don't really care about inFamous, but as long as the Ratchet game (which is probably a port of Into the Nexus) runs well I'm game.

Who is famousmortimer?   ???

I'd be interested in an Infamous game if it's done well.  I have yet to play Infamous 1 and 2 so I wouldn't be bothered by a port, either.
ど助平

hampster

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Re: Vita thread
« Reply #4967 on: September 29, 2013, 11:50:38 PM »
So yeah, famousmortimer said on GAF that an inFamous and Ratchet game are on the way. I don't really care about inFamous, but as long as the Ratchet game (which is probably a port of Into the Nexus) runs well I'm game.

Who is famousmortimer?   ???

I'd be interested in an Infamous game if it's done well.  I have yet to play Infamous 1 and 2 so I wouldn't be bothered by a port, either.

Used to run a vita fan site and started the whole #PS4noDRM thing on GAF, plus I think he's been right about all (or almost all) his leaks. Is he still spreading that stuff around, I thought he was on a break from GAF. He was complaining on his podcast about getting bullshit PMs like "dude sorry your sister in law died... any new PS4 games?" Maybe its something he hinted at awhile ago

Anyway Ratchet and infamous aren't too surprising. The PSP got a bunch of console hand-me-downs. I don't think any are remembered that fondly. You don't see people still talking about Secret Agent Clank after all. Of course its its just a port of whatever is on the PS3 I'm sure it will be alright
« Last Edit: September 29, 2013, 11:55:18 PM by hampster »
Zzz

Purple Filth

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Re: Vita thread
« Reply #4968 on: September 30, 2013, 03:27:02 AM »


I posted some brief impressions and screenshots of Musou Orochi 2 Ultimate (Warriors Orochi 3) in the musou thread.

So yeah, famousmortimer said on GAF that an inFamous and Ratchet game are on the way. I don't really care about inFamous, but as long as the Ratchet game (which is probably a port of Into the Nexus) runs well I'm game.

Who is famousmortimer?   ???

I'd be interested in an Infamous game if it's done well.  I have yet to play Infamous 1 and 2 so I wouldn't be bothered by a port, either.

one of the GAF insiders but his record has been really good.

got in a meltdown about leaving GAF for a while but is back already  :lol :lol :lol

Takao

  • Senior Member
Re: Vita thread
« Reply #4969 on: September 30, 2013, 06:04:25 AM »
People are generally quite happy with the way Ratchet & Clank: Size Matters, Daxter, and the two God of War PSP games turned out. It just depends on who Sony gets to develop those games.

Takao

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Re: Vita thread
« Reply #4970 on: September 30, 2013, 03:34:18 PM »
A few retailers have listed Ratchet & Clank: Into the Nexus for Vita, so it's probably just that. Insomniac said they'd handle any future Vita ports internally, so hopefully it won't be a disaster like Full Frontal Assault Vita.

I'm not sure Bend would do an inFamous game. The last time they developed something that wasn't a shooter was like ... Bubsy 3D?
« Last Edit: September 30, 2013, 03:40:12 PM by Takao »

Cerveza mas fina

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Re: Vita thread
« Reply #4971 on: September 30, 2013, 04:48:17 PM »
How is vita still getting games oscar?

archnemesis

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Re: Vita thread
« Reply #4972 on: September 30, 2013, 05:00:02 PM »
Niche Japanese games are selling well on the system and the ports do well enough to justify their existence. It's not like the system is getting a ton of support in Japan. During the pre-TGS conference they mostly announced Monster Hunter clones.

In the west it's mostly indie games and first-party titles from B teams.

thisismyusername

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Re: Vita thread
« Reply #4973 on: September 30, 2013, 06:10:57 PM »
Guess I won't be getting that Disgaea 1 sequel on the go like I wanted. :'( Screw Disgaea 4.  :'(

MyNameIsMethodis

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Re: Vita thread
« Reply #4974 on: September 30, 2013, 07:57:05 PM »
had no idea injustice was getting a port, awesome.
USA

Purple Filth

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Re: Vita thread
« Reply #4975 on: September 30, 2013, 09:53:01 PM »
A few retailers have listed Ratchet & Clank: Into the Nexus for Vita, so it's probably just that. Insomniac said they'd handle any future Vita ports internally, so hopefully it won't be a disaster like Full Frontal Assault Vita.

I'm not sure Bend would do an inFamous game. The last time they developed something that wasn't a shooter was like ... Bubsy 3D?

They have a template to work from, they'll be fine.  Besides, when you get down to it, at least with Cole, inFamous isn't that far off of a shooter.

Yep (even the new guy in Second on has this a bit as well)

Sho Nuff

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Re: Vita thread
« Reply #4976 on: September 30, 2013, 11:45:16 PM »
I want a fucking portable VF5

DCharlieJP

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Re: Vita thread
« Reply #4977 on: October 01, 2013, 12:16:11 AM »
I can see the Sega reveal now....

"ITS WHAT YOU HAVE ALL BEEN WAITING FOR...

??? oh yeah?

.... THE NEWEST RELEASE IN THE GREATEST FIGHTING SERIES OF ALL TIME ....

:o Oh YEAH?!

.... YOU WANT THE FIGHT OF YOUR LIFE ....

 :o YEAH!

... IN THE PALM OF YOUR HANDS?

:o YES OH GOD YES!

... BECAUSE YOU CAN'T SPELL VIRTUA WITH OUT VITA

:o OH MY

... THEN GET READY...

:o OH GOD

... FOR...

:o ITS HAPPENING

***VIRTUA***

:o OH MY GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOD GOD

***QUEST***

:maf  .... what_?!

*TWO!* "

:maf ... nooooooo

Featuring Hatsune Miku and your favourite Sonic characters Big The Cat and Tails!

:maf ....

Unlockable costume DLC available in Spring!

:maf ....

(For Sonic characters only)

:maf  :-X
« Last Edit: October 01, 2013, 12:18:35 AM by DCharlieJP »
O=X

DCharlieJP

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Re: Vita thread
« Reply #4978 on: October 01, 2013, 01:55:47 AM »
pretty much :/
O=X

bork

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Re: Vita thread
« Reply #4979 on: October 01, 2013, 08:59:37 AM »
DOA5+ is good, so that's fine with me.

Unfortunately, DOA5+'s network play is not good- not the match quality, but rather having to wait 10-15 minutes to find a fucking match.  The PS3 and 360 versions' ranked match system was the same.

Fortunately DOA5 Ultimate fixed all these problems.

Unfortunately, that means DOA5+ is now deader than dead.
« Last Edit: October 01, 2013, 09:18:41 AM by bork laser »
ど助平