The issue imo is that you kinda like Zelda but went and bought Dark Souls.
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Quote from: demi on October 17, 2013, 10:06:13 PMVita saved, Sorcery Saga special editionhttp://i.imgur.com/lvQ1jZc.jpgdo you think anyone that buys that will use those items in a non-gag, "I have kids" sense?
Vita saved, Sorcery Saga special editionhttp://i.imgur.com/lvQ1jZc.jpg
Quote from: demi on October 17, 2013, 10:06:13 PMVita saved, Sorcery Saga special editionhttp://i.imgur.com/lvQ1jZc.jpgBut where's the body pillow?
Only a cynical man would call what the Vita has "games," DC.
Last year's Vita gave us around four and a half hours of gaming and Sony has promised at least an extra hour on the new model. In practice, we got up to eight hours of continuous gaming, and that's with brightness at 50 percent, WiFi on and several downloads during testing. This rocketed up to more than 12 hours when we played through less-intensive PSP and PS1 games. That's substantially better run time than we saw on the first Vita, and it beats Sony's own estimates, too; a pretty respectable run, we'd say. While we didn't time it, more casual use lasted around two days, and you can expect video playback to last roughly half a day. Regardless of whether you're thrilled to see LCD replace that OLED screen, we think the battery savings are worth it.
but that screen ..
Quote but that screen ..i keep seeing this and i can absolutely guarantee that anyone seeing the screen in real life will go "wait, this is frigging fine! what's the issue with this?!"people are comparing it to one of the greatest screens ever made - it's still an absolutely great screen. Also - the "washed out colours" issue is solved by dropping the default brightness down and , as noted, the battery life is WAAAAY understated. 1 extra hour my ass.... try 3 to 4.
The short version: we preferred the OLED. Not only are the blacks blacker on the OLED (it's what we always say about OLED and AMOLED, but it's no less true), but also in-game colors appear more washed out and less vivid on the LCD. What's more, when we lay the two devices next to each other, everything on the LCD panel has a slight yellow tinge to it. If you drop the brightness down to the minimum, the LCD loses a lot in viewing angles, while the OLED model fares perfectly fine. At top brightness, it's more difficult to discern any drop-off in viewing angles. Even then, though, the difference between color reproduction on both devices is fairly obvious.Cranked to full, the original Vita shows a bluish overcast on white backgrounds (see above), while the new Vita shows more accurate colors, at least while displaying photos and websites. In the middle of a game, though, we'd prefer everything on the screen to pop, and the OLED display does this best. But will you notice? Perhaps not.
Famousmortimer implied that Vita 2K will launch with a price cut in North America. I'm not sure SCEA will pull $149, but $179 should be guaranteed.
Quote from: Takao on October 19, 2013, 03:23:17 PMFamousmortimer implied that Vita 2K will launch with a price cut in North America. I'm not sure SCEA will pull $149, but $179 should be guaranteed.$179 with a memory card bundled would be good. A twenty dollar price cut by itself is just laughable.
Dishonored Vita port?
Yeah Tearaway gonna be good. Then again I like LBP so Media Molecule can do no wrong to me.
Rick Stalder Sr. UI Artist at Sony Computer Entertainment America Bend, Oregon Computer Games Sr. UI Artist Sony Computer Entertainment America August 2013 – Present (3 months) Unannounced Action/Adventure (PS4 ONLY) Develop the UI style through the development of moodboards.
Whenever Nintendo gets around to adding GBA to virtual console, there better be a virtual e-reader.
I would buy that if it was priced at like $15.
At least early on you need to get every single coin that pops up. I can't play that game for like a month because I cheated the timer by setting Vita's clock ahead to get coffee without waiting, but when I updated the firmware it reset it back to proper time.