Author Topic: Himuro Plinko COMING SOON  (Read 12960 times)

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GilloD

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Himuro Plinko COMING SOON
« on: August 03, 2011, 08:04:26 AM »

Fixin' some physics and adding some endings. And error shit so you thugs don't break the game by being dumb
wha

Joe Molotov

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Re: Himuro Plinko COMING SOON
« Reply #1 on: August 03, 2011, 08:09:43 AM »
Years in the making, the Evilbore's Duke Nukem Forever. :bow2
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demi

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Re: Himuro Plinko COMING SOON
« Reply #2 on: August 03, 2011, 08:47:50 AM »
Awesome. PM me if you want some people to try and break it for you.
fat

Tasty

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Re: Himuro Plinko COMING SOON
« Reply #3 on: August 03, 2011, 08:53:51 AM »
HTML5 or bust.

demi

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Re: Himuro Plinko COMING SOON
« Reply #4 on: August 03, 2011, 08:58:08 AM »
html5 is wack.
fat

Tasty

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Re: Himuro Plinko COMING SOON
« Reply #5 on: August 03, 2011, 09:00:51 AM »
html5 is wack.

More like crack.

So good.

Himu

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Re: Himuro Plinko COMING SOON
« Reply #6 on: August 03, 2011, 09:21:00 AM »
THIS IS FUCKING GAY
IYKYK

Cerveza mas fina

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Re: Himuro Plinko COMING SOON
« Reply #7 on: August 03, 2011, 09:25:06 AM »
You love it and you know it.

BlueTsunami

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Re: Himuro Plinko COMING SOON
« Reply #8 on: August 03, 2011, 09:25:30 AM »
THIS IS FUCKING GAY

Now someone needs to add "Homophobic" as one of the wells!
:9

Diunx

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Re: Himuro Plinko COMING SOON
« Reply #9 on: August 03, 2011, 10:45:41 AM »
html5 is wack.

.

Shit worked like crap on my old pc.

:bow Guillod :bow2
Drunk

GilloD

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Re: Himuro Plinko COMING SOON
« Reply #10 on: August 03, 2011, 10:55:00 AM »
HTML5 or bust.

stfu.

Just kidding. HTML5 is great except for the fact that it's mercilessly under supported, under documented and under utilized. I;m not gonna spend 400 hours doing it in H5 when I could spend like 2 hours doing it in AS
wha

Himu

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Re: Himuro Plinko COMING SOON
« Reply #11 on: August 03, 2011, 11:00:04 AM »
SUCK MY COCK
IYKYK

Enl

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Re: Himuro Plinko COMING SOON
« Reply #12 on: August 03, 2011, 02:40:25 PM »
mmm

Himu

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Re: Himuro Plinko COMING SOON
« Reply #13 on: August 03, 2011, 03:11:30 PM »
FUCK PLANES, GILLOD

FUCK PLANES!!!!!!!!!!!

FUCK YOU
IYKYK

demi

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Re: Himuro Plinko COMING SOON
« Reply #14 on: August 03, 2011, 03:19:58 PM »
BTW can you add the price is right fail song? :lol
fat

MyNameIsMethodis

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Re: Himuro Plinko COMING SOON
« Reply #15 on: August 03, 2011, 05:19:29 PM »
Does black gospel music play when you lose?
USA

lennedsay

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Re: Himuro Plinko COMING SOON
« Reply #16 on: August 03, 2011, 06:26:00 PM »
 :lol

 Fat Drew Carey for demi, please.
(|)

Tasty

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Re: Himuro Plinko COMING SOON
« Reply #17 on: August 03, 2011, 09:38:50 PM »
HTML5 or bust.

stfu.

Just kidding. HTML5 is great except for the fact that it's mercilessly under supported, under documented and under utilized. I;m not gonna spend 400 hours doing it in H5 when I could spend like 2 hours doing it in AS

If you know JS it would probably only take 3  hours... Well doesn't matter now. :P

demi

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Re: Himuro Plinko COMING SOON
« Reply #18 on: August 05, 2011, 03:25:55 PM »
in honor of this occasion i have changed the front page
fat

Joe Molotov

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Re: Himuro Plinko COMING SOON
« Reply #19 on: August 05, 2011, 03:29:26 PM »
:lol
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Shaka Khan

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Re: Himuro Plinko COMING SOON
« Reply #20 on: August 05, 2011, 03:41:59 PM »
Dumpster > Plinko
Unzip

Brehvolution

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Re: Himuro Plinko COMING SOON
« Reply #21 on: August 05, 2011, 04:37:33 PM »
:bow
©ZH

Shaka Khan

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Re: Himuro Plinko COMING SOON
« Reply #22 on: August 05, 2011, 04:40:49 PM »
I wonder what the source of the human figure was. Looks oddly familiar :ninja
Unzip

Dickie Dee

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Re: Himuro Plinko COMING SOON
« Reply #23 on: August 05, 2011, 07:15:47 PM »
Just want to chime in,

Rape dumpster is awesome.
___

Akala

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Re: Himuro Plinko COMING SOON
« Reply #24 on: August 05, 2011, 08:11:14 PM »
Yup

Trent Dole

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Re: Himuro Plinko COMING SOON
« Reply #25 on: August 05, 2011, 10:58:15 PM »
Best front page ever. :lol
Hi

Shaka Khan

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Re: Himuro Plinko COMING SOON
« Reply #26 on: August 05, 2011, 11:33:17 PM »
No seriously. Great front page. Slick and minimal.
Unzip

GilloD

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Re: Himuro Plinko COMING SOON
« Reply #27 on: August 07, 2011, 09:11:39 PM »
Gonna try and finish this up today. I don't really have much left to do, just being lazy. I'll probably put out the first version in the nezt day or two and then re-write the physics engine for a better release next week. There's a weird bug where the puck can get stuck going in the same direction for 5 or 6 hits. I re-wrote my collision class so I can better reporting on where it hit to create more realistic physics, but that;s a pain and I'll implement it next week or sometthhhhinnnggggg
wha

GilloD

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Re: Himuro Plinko COMING SOON
« Reply #28 on: August 08, 2011, 01:50:47 AM »
Yearrrgh. Gonna have to wait until tomorrow- CS5 started acting crazy on my work machine. It'll save like 75% of my work, but the other 25% it'll revert to whatever was in the last save. Not good.
wha

GilloD

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Re: Himuro Plinko COMING SOON
« Reply #29 on: August 08, 2011, 02:05:38 AM »
Arrrrrghghghhhghg. I'll literally open an object, swap it's base class, click okay and then CS5 will just swap the class back to whatever it was before. What the fuck?
wha

Fresh Prince

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Re: Himuro Plinko COMING SOON
« Reply #30 on: August 08, 2011, 02:11:17 AM »
Good luck GilloD, I have googled plinko since I don't know what the hell it was.
888

Tasty

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Re: Himuro Plinko COMING SOON
« Reply #31 on: August 08, 2011, 04:49:28 AM »
In HTML5, you just use basic text editors.  8)

The Sceneman

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Re: Himuro Plinko COMING SOON
« Reply #32 on: August 08, 2011, 05:05:25 AM »
In HTML5, you just use basic text editors.  8)

lets see YOU make a game using HTML5, hotshot
#1

T234

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Re: Himuro Plinko COMING SOON
« Reply #33 on: August 08, 2011, 05:28:21 AM »
In HTML5, you just use basic text editors.  8)

lets see YOU make a game using HTML5, hotshot

Yeah, if you're gonna rag on my boy GilloD, you better be packing more than hot air and an animu avatar, Andrex.
UK

Tasty

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Re: Himuro Plinko COMING SOON
« Reply #34 on: August 08, 2011, 07:32:43 AM »
In HTML5, you just use basic text editors.  8)

lets see YOU make a game using HTML5, hotshot

http://4kg.co

Should be done this month.  :-\

demi

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Re: Himuro Plinko COMING SOON
« Reply #35 on: August 08, 2011, 07:47:25 AM »
Looks like you're using someone else's library. Meh... GilloD's is from scratch.
fat

Tasty

  • Senior Member
Re: Himuro Plinko COMING SOON
« Reply #36 on: August 08, 2011, 08:03:01 AM »
Looks like you're using someone else's library. Meh... GilloD's is from scratch.

Well I don't think anybody's made a library for Plinko...

Besides that using Flash is almost like using a library in itself. Sometimes it's powerful and sometimes it's a pain in the ass.  :lol

Tasty

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Re: Himuro Plinko COMING SOON
« Reply #37 on: August 08, 2011, 10:45:56 AM »
I'd actually volunteer to make a HTML5 version but I have no idea how you play Plinko. :lol

Maybe Himuro pinball or something, heh.

Reb

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Re: Himuro Plinko COMING SOON
« Reply #38 on: August 08, 2011, 11:16:59 AM »
Plinko: you drop a coin in a slot, it bounces of pins on the way down, it lands in one of the slots.

See: Peggle without the shooting and power ups.
brb

demi

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Re: Himuro Plinko COMING SOON
« Reply #39 on: August 08, 2011, 11:18:57 AM »
I'd actually volunteer to make a HTML5 version but I have no idea how you play Plinko. :lol

Maybe Himuro pinball or something, heh.

Make Himuro's Park Adventure, a side-scrolling HTML5 game by Andrex
fat

Tasty

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Re: Himuro Plinko COMING SOON
« Reply #40 on: August 08, 2011, 12:46:31 PM »
Plinko: you drop a coin in a slot, it bounces of pins on the way down, it lands in one of the slots.

See: Peggle without the shooting and power ups.

So... there's no user interaction whatsoever? It's just random?

I'd actually volunteer to make a HTML5 version but I have no idea how you play Plinko. :lol

Maybe Himuro pinball or something, heh.

Make Himuro's Park Adventure, a side-scrolling HTML5 game by Andrex

I'd rather make Demi's Bore-ing World, where you play as demi trying to free The Bore from Willco.

Robo

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Re: Himuro Plinko COMING SOON
« Reply #41 on: August 08, 2011, 01:45:15 PM »
So... there's no user interaction whatsoever? It's just random?

That's the joke.
obo

Reb

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Re: Himuro Plinko COMING SOON
« Reply #42 on: August 08, 2011, 01:54:54 PM »
Yeah, it's an oldschool thing, used to be made out of wood and nails.
brb

GilloD

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Re: Himuro Plinko COMING SOON
« Reply #43 on: August 08, 2011, 10:19:38 PM »
I'd actually volunteer to make a HTML5 version but I have no idea how you play Plinko. :lol

Maybe Himuro pinball or something, heh.

HTML5 is nice, but it's woefully undersupported and full of weird wiggles. I understand your evangelism for the product, but give it a few years. Plinko is ridiculously easy to program, I got the core stuff done in like an hour and then I've just been a lazy fuck.
wha

Tasty

  • Senior Member
Re: Himuro Plinko COMING SOON
« Reply #44 on: August 08, 2011, 11:44:34 PM »
I'd actually volunteer to make a HTML5 version but I have no idea how you play Plinko. :lol

Maybe Himuro pinball or something, heh.

HTML5 is nice, but it's woefully undersupported and full of weird wiggles. I understand your evangelism for the product, but give it a few years. Plinko is ridiculously easy to program, I got the core stuff done in like an hour and then I've just been a lazy fuck.

Ah yeah, cool. Can't wait to "play" it. :P

GilloD

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Re: Himuro Plinko COMING SOON
« Reply #45 on: August 09, 2011, 12:58:59 AM »
I don't know how old you are, but I get it: You're totally excited to be a programmer and really, really excited to be working in an up and coming language. That's awesome! It's a killer skill you have and you're on the cutting edge. But you really need to be less antagonistic about the way you evangelize your excitement.

I love love love the idea of H5, but I work in Flash because the install base is enormous, it's ridiculously easy to prototype and a portal like Kongregate.com can get a (popular) game upwards of a million hits. In contrast, my buddies who work at an app studio were over the moon that they moved 400k units.

We all understand why H5 is a "better" platform- It's open, it's accessible, it's native to the browser. And in 10 years it might well be THE dev language. I hope so! In the meantime, try and understand why Flash is still a serious going concern and why someone might use it. When you start chattering about H5, try and provide some examples other than ITS BETTER DUH.

As for "play", you're right. There's not a lot to "do" in Plinko. But there's also not a lot to "do" in Slots and they rake in billions of dollars a year- We, as a species, are wired for an attraction to random elements. We get an especially wonderful dopamine boost from unexpected rewards. Something like a slot machine or a Pachinko game make us feel good because we get to 'quest' for a pattern (Of which there is none) and we get a healthy boost of feel good chemicals when we 'win'. Point being: Even if there is less to "do" in a random game of chance, on aggregate you're likely to have a better time.

It's also a lot of work to get the physics right. When I release mine, take a peek: My physics are a wacky mess. There's a particularly hilarious bug where the puck gets stuck oscillating between moving left and right at 24 frames a second. Which is to say that there's a lot more to it than "if (puck hits peg) REBOUND".

Back to the point: I'm sure you're super smart and I'm glad you're a brave dude leading the way with H5, just learn to be a little less. Agressive?
wha

GilloD

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Re: Himuro Plinko COMING SOON
« Reply #46 on: August 09, 2011, 03:03:08 AM »
So, whenever I use CS5 at work it starts getting all fucking goofy. And I found it that it was basically undoing weird little things here and there, reverting objects and changing classes on me. Such a mess. I had to start a new project at home and port eveything over. Should be another day or so. Good news: It runs better!
wha

GilloD

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Re: Himuro Plinko COMING SOON
« Reply #47 on: August 09, 2011, 05:14:26 AM »
Is this game ready yet? Stop fucking around GilloD.

It was almost done before CS5 fucked it up! And I'm moving back to the US on Monday, so I'm getting durnk every night. teehee
wha

Tasty

  • Senior Member
Re: Himuro Plinko COMING SOON
« Reply #48 on: August 09, 2011, 07:13:45 AM »
I don't know how old you are, but I get it: You're totally excited to be a programmer and really, really excited to be working in an up and coming language. That's awesome! It's a killer skill you have and you're on the cutting edge. But you really need to be less antagonistic about the way you evangelize your excitement.

I love love love the idea of H5, but I work in Flash because the install base is enormous, it's ridiculously easy to prototype and a portal like Kongregate.com can get a (popular) game upwards of a million hits. In contrast, my buddies who work at an app studio were over the moon that they moved 400k units.

We all understand why H5 is a "better" platform- It's open, it's accessible, it's native to the browser. And in 10 years it might well be THE dev language. I hope so! In the meantime, try and understand why Flash is still a serious going concern and why someone might use it. When you start chattering about H5, try and provide some examples other than ITS BETTER DUH.

As for "play", you're right. There's not a lot to "do" in Plinko. But there's also not a lot to "do" in Slots and they rake in billions of dollars a year- We, as a species, are wired for an attraction to random elements. We get an especially wonderful dopamine boost from unexpected rewards. Something like a slot machine or a Pachinko game make us feel good because we get to 'quest' for a pattern (Of which there is none) and we get a healthy boost of feel good chemicals when we 'win'. Point being: Even if there is less to "do" in a random game of chance, on aggregate you're likely to have a better time.

It's also a lot of work to get the physics right. When I release mine, take a peek: My physics are a wacky mess. There's a particularly hilarious bug where the puck gets stuck oscillating between moving left and right at 24 frames a second. Which is to say that there's a lot more to it than "if (puck hits peg) REBOUND".

Back to the point: I'm sure you're super smart and I'm glad you're a brave dude leading the way with H5, just learn to be a little less. Agressive?


Dude I wasn't being antagonistic. o_0 What set you off on this tirade?

Reb

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Re: Himuro Plinko COMING SOON
« Reply #49 on: August 09, 2011, 08:21:01 AM »
You being a cunt probably.
brb

Tasty

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Re: Himuro Plinko COMING SOON
« Reply #50 on: August 09, 2011, 09:17:54 AM »
Just joking around really.

brob

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Re: Himuro Plinko COMING SOON
« Reply #51 on: August 09, 2011, 09:21:57 AM »
they aren't mutually exclusive

The Sceneman

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Re: Himuro Plinko COMING SOON
« Reply #52 on: August 10, 2011, 12:59:39 AM »
Andrex destroyed.

Flash isn't going anywhere soon bro... it aint cool to bust a BoreBro's balls for no reason other than using flash.

I'm currently learning Flash coding myself, I have a game design project coming up, so you guys can look forward to my game too!
#1

Fresh Prince

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Re: Himuro Plinko COMING SOON
« Reply #53 on: August 10, 2011, 01:12:00 AM »
888

Tasty

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Re: Himuro Plinko COMING SOON
« Reply #54 on: August 10, 2011, 01:38:57 AM »
Andrex destroyed.

Flash isn't going anywhere soon bro... it aint cool to bust a BoreBro's balls for no reason other than using flash.

I'm currently learning Flash coding myself, I have a game design project coming up, so you guys can look forward to my game too!

I really don't hate Flash, I actually love it for animating stuff. But the concept of programming games in Flash has always perplexed me I guess. But in the end it doesn't matter what you use to make a game, what matters is the game itself.

GilloD

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Re: Himuro Plinko COMING SOON
« Reply #55 on: August 10, 2011, 05:12:00 AM »
Andrex destroyed.

Flash isn't going anywhere soon bro... it aint cool to bust a BoreBro's balls for no reason other than using flash.

I'm currently learning Flash coding myself, I have a game design project coming up, so you guys can look forward to my game too!

I really don't hate Flash, I actually love it for animating stuff. But the concept of programming games in Flash has always perplexed me I guess. But in the end it doesn't matter what you use to make a game, what matters is the game itself.

AS3 really goes a long way towards uniting the animation and gaming ends of the Flash spectrum. Games in Flash were kind of a weird abberation of the tech in AS1 and they were tolerates in AS2, but AS3 almost favors the gaming end of the spectrum.

Anyway, when I'm done here I;ll post the source and we can discuss. I didn't work on it today because I had to go to the Pension Office. 5 days left! I just made 20 grand off the pension, tax refunds and severance pay. MAD BANK
wha

Tasty

  • Senior Member
Re: Himuro Plinko COMING SOON
« Reply #56 on: August 10, 2011, 05:34:14 AM »
Andrex destroyed.

Flash isn't going anywhere soon bro... it aint cool to bust a BoreBro's balls for no reason other than using flash.

I'm currently learning Flash coding myself, I have a game design project coming up, so you guys can look forward to my game too!

I really don't hate Flash, I actually love it for animating stuff. But the concept of programming games in Flash has always perplexed me I guess. But in the end it doesn't matter what you use to make a game, what matters is the game itself.

AS3 really goes a long way towards uniting the animation and gaming ends of the Flash spectrum. Games in Flash were kind of a weird abberation of the tech in AS1 and they were tolerates in AS2, but AS3 almost favors the gaming end of the spectrum.

Anyway, when I'm done here I;ll post the source and we can discuss. I didn't work on it today because I had to go to the Pension Office. 5 days left! I just made 20 grand off the pension, tax refunds and severance pay. MAD BANK

Go booze it up man. A programmer with money and a life, living the dream.  :lol

Can't wait to see the code, curious how you solved some things.

Don Flamenco

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Re: Himuro Plinko COMING SOON
« Reply #57 on: August 10, 2011, 02:01:27 PM »
I don't know how old you are, but I get it: You're totally excited to be a programmer and really, really excited to be working in an up and coming language. That's awesome! It's a killer skill you have and you're on the cutting edge. But you really need to be less antagonistic about the way you evangelize your excitement.

I love love love the idea of H5, but I work in Flash because the install base is enormous, it's ridiculously easy to prototype and a portal like Kongregate.com can get a (popular) game upwards of a million hits. In contrast, my buddies who work at an app studio were over the moon that they moved 400k units.

We all understand why H5 is a "better" platform- It's open, it's accessible, it's native to the browser. And in 10 years it might well be THE dev language. I hope so! In the meantime, try and understand why Flash is still a serious going concern and why someone might use it. When you start chattering about H5, try and provide some examples other than ITS BETTER DUH.

As for "play", you're right. There's not a lot to "do" in Plinko. But there's also not a lot to "do" in Slots and they rake in billions of dollars a year- We, as a species, are wired for an attraction to random elements. We get an especially wonderful dopamine boost from unexpected rewards. Something like a slot machine or a Pachinko game make us feel good because we get to 'quest' for a pattern (Of which there is none) and we get a healthy boost of feel good chemicals when we 'win'. Point being: Even if there is less to "do" in a random game of chance, on aggregate you're likely to have a better time.

It's also a lot of work to get the physics right. When I release mine, take a peek: My physics are a wacky mess. There's a particularly hilarious bug where the puck gets stuck oscillating between moving left and right at 24 frames a second. Which is to say that there's a lot more to it than "if (puck hits peg) REBOUND".

Back to the point: I'm sure you're super smart and I'm glad you're a brave dude leading the way with H5, just learn to be a little less. Agressive?


Dude I wasn't being antagonistic. o_0 What set you off on this tirade?


this is the problem with kids.  nothing even remotely aggressive or tirade-like in gilloD's post and he's never had the experience of getting sick and staying home from 3rd grade to watch the Price is Right.  Although it's not too late for that :teehee

GilloD

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Re: Himuro Plinko COMING SOON
« Reply #58 on: August 11, 2011, 02:27:38 AM »
Should be done tomorrow- I wanted to get it done today, but then CS5 started doing that thing where it undoes work I just did. Argh. Anyway, fixed a few major issues. It needs a lot of little tweaks, but those can come later
wha

Groogrux

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Re: Himuro Plinko COMING SOON
« Reply #59 on: August 14, 2011, 12:55:49 PM »
Update!
WTF