Author Topic: The Amazing Spider-Man Video Game  (Read 1222 times)

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Stoney Mason

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The Amazing Spider-Man Video Game
« on: October 15, 2011, 06:20:17 PM »
[youtube=560,345][/youtube]

cool breeze

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Re: The Amazing Spider-Man Video Game
« Reply #1 on: October 15, 2011, 06:26:04 PM »
also this little blurb

Quote
Amazing Spider-Man video game coming 2012, is open world

You may have seen the teaser posters around New York Comic Con. Activision and developer Beenox is working on a new game based on the upcoming Amazing Spider-Man movie. During a Marvel panel at the show, Activision officially announced the game and showed off the first trailer for the game.

Doug Heder, producer at Activision, admitted that Beenox's track record has been mixed. Their last release, Edge of Time, currently has a Metacritic of 60. However, he promised that Amazing would find a different fate, thanks to its lengthy development time.

Gerard Lehiany, creative director of Beenox, says that the game has been in development for over a year so far. Beenox has two teams, with the Amazing team having worked separately from the Edge of Time and Shattered Dimensions team.

The trailer definitely earned high praise from fans, who were enthusiastic about Spider-Man's return to New York City and open-world gameplay. In the real-time trailer, we saw glimpses of Peter Parker jumping off buildings, swinging through the city. The "realistic" look is a stark departure from Beenox's previous two Spider-Man games.

According to Heder, the game serves as a continuation of the movie's story. The game is pegged for a "Summer 2012" release, likely near the movie's July 3, 2012 date. When Activision publicly releases the trailer, you'll see it here on Shacknews. (nope lol)

 

cool breeze

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Re: The Amazing Spider-Man Video Game
« Reply #2 on: October 16, 2011, 05:18:53 AM »
It would be nice if they can find a balance between the two

open world spider-man games have such spastic indoor sections because his abilities aren't tuned for closed spaces.  otoh, linear spider-man games move too slow to cover an open world.  if they made a smaller city, maybe just as a hub or something, it could work. 

Bebpo

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Re: The Amazing Spider-Man Video Game
« Reply #3 on: October 16, 2011, 02:21:36 PM »
It would be nice if they can find a balance between the two

open world spider-man games have such spastic indoor sections because his abilities aren't tuned for closed spaces.  otoh, linear spider-man games move too slow to cover an open world.  if they made a smaller city, maybe just as a hub or something, it could work. 

So basically Batman AA with Spiderman :P

cool breeze

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Re: The Amazing Spider-Man Video Game
« Reply #4 on: October 16, 2011, 04:06:45 PM »
More like Mirror's Edge plus Bionic Commando 09 swinging mechanics in a denser, layered city hub.  And an open world hub like Halo ODST, Wolfenstein or Rage.  Batman AA had an open hub connecting open buildings.  Spider-Man should have an open world connected to linear levels with no reason to revisit them later on.

I liked that in the movie trailer (during the first person stuff) you see Spider-Man moving in and around obstacles, compared to the games where you just jump or swing past everything.  Spider-Man 2 required skill to swing well, but it didn't work in smaller areas.  Every spider-man game since then removed complexity and added ways to make traversal simpler, like the double jump.  I'd just like for them to return to swinging that feels like swinging.  Bionic Commando 09 is the most recent 3D game that did a good job.
« Last Edit: October 16, 2011, 04:08:55 PM by Linkzg »

Stoney Mason

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Re: The Amazing Spider-Man Video Game
« Reply #5 on: June 04, 2012, 11:32:59 AM »

cool breeze

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Re: The Amazing Spider-Man Video Game
« Reply #6 on: June 04, 2012, 12:05:11 PM »
It would be nice if they can find a balance between the two

open world spider-man games have such spastic indoor sections because his abilities aren't tuned for closed spaces.  otoh, linear spider-man games move too slow to cover an open world.  if they made a smaller city, maybe just as a hub or something, it could work.

Apparently this is what they're doing.  The wii/3ds versions remove the open world and jump from level to level.  The open world seems like more of a hub than the main stage for all the action.

Something I noticed from the trailer is how uninteresting the movie-universe villains look.  Looks like generic hybrids of creature and human or robots.  Shattered Dimensions and the PS1 game were great in that regard.  This Amazing Spider-man game doesn't have any character.
« Last Edit: June 04, 2012, 12:08:48 PM by Linkzg »