I'm sure Sonic 3&K came AFTER CD, and the former is the best package. As much as I like Colors some aspects of it are obnoxiously automated and I can understand where Prole is coming from regarding modern sonic. The number one thing they need to do with this franchise is get rid of the homing attack. It dumbs down the platforming to a qte masher way too often, enemies are a non threat. Between boost shield and slide tackle there's no need for it. The other horribly bad aspect is how long Sonic Team lets you get away with holding down the boost button. There's no conservational strategy required because the copious rings lying about refill the meter.
One thing I liked about Colors in this regard is that you went through that boost juice
a) much quicker
b) it was not replenished by rings, but powerups akin to the running shoes (or acquired from specific enemies). I imagine this was to compensate the smallerish levels so you couldn't chainsmoke everything in quick succession. Its one of those situations where a limitation inspired a more beneficial design.
But still, that braindead homing attack