Author Topic: Psychonauts 2  (Read 7712 times)

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Stoney Mason

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Psychonauts 2
« on: February 07, 2012, 03:46:18 PM »
Quote
UPDATE: The official line from Double Fine is short, appropriately mysterious, and will no doubt leave many speculating for months.

"Tim and Markus are talking," said the company to me in a statement just now. "Who knows what might happen?"

--

Tim Schafer wants to make a sequel to Psychonauts. That’s not news. Schafer has talked about this many times in the past, and mentioning interest during a Digital Spy interview isn't crazy.

The news was Markus “Notch” Persson, better known as the creator of Minecraft, offered to pony up the cash to help make Psychonauts 2 on Twitter. Persson claims he’s serious about it.

“Let's make Psychonauts 2 happen,” he said.

“I’m serious,” he said in a follow-up.

This all happened hours ago, long before Schafer had even woke up in San Francisco. He awoke to texts asking him to check Twitter.

“Man, so many tweets,” he said. “I assume this is all people asking for codes to Happy Action Theater and Rise of the Martian Bear?”

And then came this one:

“Oh wait,” he said. “Hm. This is interesting.”

This wouldn’t be the first time Double Fine Productions has accepted money from a Twitter backer, with Costume Quest for the PC and Psychonauts for the Mac having been funded by fan and XE.com founder Steven Dengler.

Dengler actually chimed in today, too.

“Let's move this discussion offline,” said Dengler.

So far, Double Fine has not issued an official response, but all eyes will remain on Twitter

http://www.giantbomb.com/news/minecrafts-creator-offers-to-fund-psychonauts-2-updated/3967/

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Re: Psychonauts 2
« Reply #1 on: February 07, 2012, 03:52:38 PM »
:bow Notch :bow2
dog

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Re: Psychonauts 2
« Reply #2 on: February 07, 2012, 03:58:54 PM »
Notch should have asked for Grim Fandango 2 or Full Throttle 2

Great Rumbler

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Re: Psychonauts 2
« Reply #3 on: February 07, 2012, 04:05:50 PM »
Notch should have asked for Grim Fandango 2 or Full Throttle 2

That would almost certainly mean dealing with LucasArts, though they'd probably fork over the licenses for a nickel and a song.
dog

Howard Alan Treesong

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Re: Psychonauts 2
« Reply #4 on: February 07, 2012, 04:33:01 PM »
I approve of anything that gives hope to Shenmue fans
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The Sceneman

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Re: Psychonauts 2
« Reply #5 on: February 07, 2012, 05:59:39 PM »
lol, people keep handing Schafer money to make more bombs. When will anyone learn
#1

Himu

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Re: Psychonauts 2
« Reply #6 on: February 07, 2012, 06:00:12 PM »
My dreams
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Himu

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Re: Psychonauts 2
« Reply #7 on: February 07, 2012, 06:03:17 PM »
This can't end well. It just can't.

That said, I want grown up Raz. No, demand it.
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Barry Egan

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Re: Psychonauts 2
« Reply #8 on: February 07, 2012, 06:17:12 PM »
I approve of anything that gives hope to Shenmue fans
This also works with "Eternal Darkness fans"

@DenisDyack would love to do #EternalDarkness2, but I'd have to convince someone to give me a few million dollars....

@DenisDyack hello? :(

fistfulofmetal

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Re: Psychonauts 2
« Reply #9 on: February 07, 2012, 06:26:27 PM »
should i play psychonauts
nat

Himu

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Re: Psychonauts 2
« Reply #10 on: February 07, 2012, 06:45:59 PM »
Yes
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Hitler Stole My Potato

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Re: Psychonauts 2
« Reply #11 on: February 07, 2012, 07:29:33 PM »
Maybe I should actually pay for my copy of Minecraft then.


Nah.
Tacos

Huff

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Re: Psychonauts 2
« Reply #12 on: February 07, 2012, 07:32:14 PM »
Must be nice to be able to go around funding bombas.

Notch is Sony?
dur

etiolate

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Re: Psychonauts 2
« Reply #13 on: February 09, 2012, 12:30:53 AM »
lol, people keep handing Schafer money to make more bombs. When will anyone learn

I think their download games have done them well so far.

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Re: Psychonauts 2
« Reply #14 on: February 09, 2012, 12:52:49 AM »
Double Fine is also seeking $400k in donations to make a class point-and-click adventure game, as well:

http://www.kickstarter.com/projects/66710809/double-fine-adventure
dog

HyperZoneWasAwesome

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Re: Psychonauts 2
« Reply #15 on: February 09, 2012, 01:09:25 AM »
I always figured Psychonauts 2 would work better as a real point and click game instead of a good enough platformer with great garnish.

Himu

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Re: Psychonauts 2
« Reply #16 on: February 09, 2012, 01:14:16 AM »
I always figured Psychonauts 2 would work better as a real point and click game instead of a good enough platformer with great garnish.

agreed, but levels like black velvet and the battle of waterloo were great and I don't see how they'd work well being point and click.
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Human Snorenado

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Re: Psychonauts 2
« Reply #17 on: February 09, 2012, 01:19:38 AM »
I always figured Psychonauts 2 would work better as a real point and click game instead of a good enough platformer with great garnish.

agreed, but levels like black velvet and the battle of waterloo were great and I don't see how they'd work well being point and click.

MILKMAN CONSPIRACY
yar

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Re: Psychonauts 2
« Reply #18 on: February 09, 2012, 01:24:41 AM »
I always figured Psychonauts 2 would work better as a real point and click game instead of a good enough platformer with great garnish.

agreed, but levels like black velvet and the battle of waterloo were great and I don't see how they'd work well being point and click.

:bow MILKMAN CONSPIRACY :bow2

.
dog

Himu

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Re: Psychonauts 2
« Reply #19 on: February 09, 2012, 01:32:35 AM »
I always figured Psychonauts 2 would work better as a real point and click game instead of a good enough platformer with great garnish.

agreed, but levels like black velvet and the battle of waterloo were great and I don't see how they'd work well being point and click.

MILKMAN CONSPIRACY

Sure, but it's the only pure adventure game level. I think psychonauts is at its best when it mixes adventure gaming with other genres.
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Stoney Mason

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Re: Psychonauts 2
« Reply #20 on: February 09, 2012, 01:32:47 AM »
Loved the original. Don't care if the game sells 5 copies. Hope they make it.

Human Snorenado

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Re: Psychonauts 2
« Reply #21 on: February 09, 2012, 01:34:51 AM »
I always figured Psychonauts 2 would work better as a real point and click game instead of a good enough platformer with great garnish.

agreed, but levels like black velvet and the battle of waterloo were great and I don't see how they'd work well being point and click.

MILKMAN CONSPIRACY

Sure, but it's the only pure adventure game level. I think psychonauts is at its best when it mixes adventure gaming with other genres.

Yes, but you like Shenmue so we can safely not pay serious attention to you
yar

Himu

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Re: Psychonauts 2
« Reply #22 on: February 09, 2012, 01:35:55 AM »
Milkman Conspiracy is my favorite level in the game. But I think making Psychonauts 2 a point and click game would severely limit what type of game styles it could do. The level design was one of the most unique things about Psychonauts.
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Timber

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Re: Psychonauts 2
« Reply #23 on: February 09, 2012, 09:48:21 AM »
http://www.kickstarter.com/projects/66710809/double-fine-adventure

Please give your life savings. You can eat when you're dead.
w/e

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Re: Psychonauts 2
« Reply #24 on: February 09, 2012, 10:02:32 AM »
http://www.kickstarter.com/projects/66710809/double-fine-adventure

Please give your life savings. You can eat when you're dead.

It's already well over it's goal, by the way.
dog

Bebpo

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Re: Psychonauts 2
« Reply #25 on: February 09, 2012, 10:17:05 AM »
Alright, now time to fund Alpha Protocol 2!

tiesto

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Re: Psychonauts 2
« Reply #26 on: February 09, 2012, 11:17:58 AM »
I'd pay to keep Schafer from making Psychonauts 2. First game was an ugly-ass game with all that collectathon bullshit and shitty camera angles that made me hate 3D platformers in the N64 era. Schafer has creative ideas for settings but his games just aren't fun to play at all.
^_^

Timber

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Re: Psychonauts 2
« Reply #27 on: February 09, 2012, 11:21:29 AM »
That's great! Pledge 1000 US dollaz to the Double Fine kickstarter so Schafer can work on something else instead!
w/e

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Re: Psychonauts 2
« Reply #28 on: February 09, 2012, 11:30:26 AM »
I'd pay to keep Schafer from making Psychonauts 2. First game was an ugly-ass game with all that collectathon bullshit and shitty camera angles that made me hate 3D platformers in the N64 era. Schafer has creative ideas for settings but his games just aren't fun to play at all.

no u
dog

Himu

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Re: Psychonauts 2
« Reply #29 on: February 09, 2012, 11:32:12 AM »
I'd pay to keep Schafer from making Psychonauts 2. First game was an ugly-ass game with all that collectathon bullshit and shitty camera angles that made me hate 3D platformers in the N64 era. Schafer has creative ideas for settings but his games just aren't fun to play at all.

brb

getting butcher knife
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Himu

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Re: Psychonauts 2
« Reply #30 on: February 09, 2012, 11:34:36 AM »


"OH. MY EARS. OH MY GOD. AUGHHHHHHHHHHH"

 :lol :lol :lol
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tiesto

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Re: Psychonauts 2
« Reply #31 on: February 09, 2012, 01:34:15 PM »
That's great! Pledge 1000 US dollaz to the Double Fine kickstarter so Schafer can work on something else instead!

I'll wait til Yu Suzuki gets a kickstarter for Shenmue 3 before pledging anything :smug
^_^

Bebpo

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Re: Psychonauts 2
« Reply #32 on: February 09, 2012, 02:47:27 PM »
They've broken every kickstarter record.  Every person in the entire game industry is watching this along with news reporters and people in EVERY INDUSTRY IN THE WORLD.  We, as gamers (and adventure game fans!), are making history. 

For this pivotal point causing this to happen (something that is a long time coming: crowd-funded videogames) to be a CLICK AND POINT ADVENTURE GAME, the genre that is most beloved and personal to me and that the industry has closed their eyes to for so many years, honestly brings me to tears.  This couldn't be happening to better people and like the very first Humble Indie Bundle, it's going to cause waves in the game industry.

:bow Tim Schafer :bow2

:bow gamers around the world :bow2

:piss no-risk shareholder-pleasing anti-developer gaming publishers



PS. someone should probably changed the thread title since this Kickstarter Game is waaaaaaaaaaaaay more important than a Psychonauts 2.
« Last Edit: February 09, 2012, 02:48:58 PM by Bebpo »

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Re: Psychonauts 2
« Reply #33 on: February 09, 2012, 02:53:34 PM »
They were at half their goal last night, they're at double their goal now. 33 days left.
dog

HyperZoneWasAwesome

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Re: Psychonauts 2
« Reply #34 on: February 09, 2012, 02:53:41 PM »
"I love you Goggalor."
"The creature is impervious to all weapons, even love."

Himu

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Re: Psychonauts 2
« Reply #35 on: February 09, 2012, 02:55:01 PM »
I only meant that she was a friend that is a girl, Goggalor.
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Bebpo

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Re: Psychonauts 2
« Reply #36 on: February 09, 2012, 02:57:31 PM »
They were at half their goal last night, they're at double their goal now. 33 days left.

They're going to be well over a million within 24 hours.  Probably 3x what they wanted.  And it'll continue to drip and drip for the next month.  I mean even though they've met their goal, if you want to own the game when it comes out, there's very little downside in at least spending the $15 (price of the game) and let them use your pre-order money to make the game itself better.

I have no idea what range this will end up in.  Sky is the limit they say!

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Re: Psychonauts 2
« Reply #37 on: February 09, 2012, 02:58:57 PM »
I wonder what they'll do with all that extra money? They mentioned more voice acting and better music, but they'll still have a ton of cash left over.
dog

Himu

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Re: Psychonauts 2
« Reply #38 on: February 09, 2012, 02:59:09 PM »
This thread makes me fuzzy.

And happy.

Like a stuff animal. Only with a heart.

And a libido.
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Bebpo

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Re: Psychonauts 2
« Reply #39 on: February 09, 2012, 03:02:54 PM »
I wonder what they'll do with all that extra money? They mentioned more voice acting and better music, but they'll still have a ton of cash left over.

The plan right now posted on the page is:

MAC VERSION
iOS/Android versions
other platforms?  3DS/Vita/PSN/XBLA?

Localize in many languages
-all Euro languages
-Japanese

More voice work, music, music for the documentary


Although considering a lot of hollywood are donating, I wouldn't be surprised if they could get some good voice actors who want to do the voice work for free or cheap in order to help the cause and keep the budget down.  Felicia Day gave $10,000!  :heart 

Himu

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Re: Psychonauts 2
« Reply #40 on: February 09, 2012, 03:03:45 PM »
Double Fine is also seeking $400k in donations to make a class point-and-click adventure game, as well:

http://www.kickstarter.com/projects/66710809/double-fine-adventure

Is this the game they're working on with Ron Gilbert?
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Himu

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Re: Psychonauts 2
« Reply #41 on: February 09, 2012, 03:04:52 PM »
Where's my Day of the Tentacle remake, Lucasarts?
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Re: Psychonauts 2
« Reply #42 on: February 09, 2012, 03:04:57 PM »
Double Fine is also seeking $400k in donations to make a class point-and-click adventure game, as well:

http://www.kickstarter.com/projects/66710809/double-fine-adventure

Is this the game they're working on with Ron Gilbert?

Yes.
dog

Bebpo

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Re: Psychonauts 2
« Reply #43 on: February 09, 2012, 03:05:18 PM »
Everyone thinks that's a separate game.

I think both Tim and Ron will collaborate and do writing for this one though since it's such a big deal for the company now.  But we'll know really soon since the whole process will be documented for the public to see!

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Re: Psychonauts 2
« Reply #44 on: February 09, 2012, 03:07:55 PM »
Everyone thinks that's a separate game.

I think both Tim and Ron will collaborate and do writing for this one though since it's such a big deal for the company now.  But we'll know really soon since the whole process will be documented for the public to see!

Some articles floating around the web are saying that it's Shafer and Gilbert, but it could just be a mix up.
dog

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Re: Psychonauts 2
« Reply #45 on: February 09, 2012, 03:08:46 PM »
Double Fine is an alright developer (who just can't seem to put out a big financial sucess) so I'm okay with this but I can just imagine a bunch of cut and run situations popping up in the future. Every publisher and shitshow developer went into work this morning thinking about how they can get this to work for them.

I'm fine with that, but cut-and-running would be a good way to completely self-destruct though [and probably land in legal trouble].
dog

Stoney Mason

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Re: Psychonauts 2
« Reply #46 on: February 09, 2012, 03:15:45 PM »
Double Fine is an alright developer (who just can't seem to put out a big financial sucess) so I'm okay with this but I can just imagine a bunch of cut and run situations popping up in the future. Every publisher and shitshow developer went into work this morning thinking about how they can get this to work for them.

The difference is I don't think most shit show developers would actually be able to get funding. People are willing to do this because they like the work put out by the company. Hell for $15 dollars I wouldn't mind kicking in on the development of a game for a copy. Especially if the mainstream market isn't covering the niche genre. This is really no different than Minecraft. You are banking on the credibility of the dev. So buyer beware. Credible devs will get support. Non credible ones probably won't. Although I'm sure some credible devs will and disappoint in some cases. My biggest worry would be the timeline being too short. Games are surprising things. Even good devs have slips and unforeseen delays.


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Re: Psychonauts 2
« Reply #47 on: February 09, 2012, 03:20:09 PM »
The timeline can be extended on Kickstarter, it's not set in stone. And most people would probably be okay if it happened to get pushed back a bit, provided that Double Fine is upfront about it.
dog

Bebpo

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Re: Psychonauts 2
« Reply #48 on: February 09, 2012, 03:30:46 PM »
Double Fine is an alright developer (who just can't seem to put out a big financial sucess) so I'm okay with this but I can just imagine a bunch of cut and run situations popping up in the future. Every publisher and shitshow developer went into work this morning thinking about how they can get this to work for them.

The difference is I don't think most shit show developers would actually be able to get funding. People are willing to do this because they like the work put out by the company. Hell for $15 dollars I wouldn't mind kicking in on the development of a game for a copy. Especially if the mainstream market isn't covering the niche genre. This is really no different than Minecraft. You are banking on the credibility of the dev. So buyer beware. Credible devs will get support. Non credible ones probably won't. Although I'm sure some credible devs will and disappoint in some cases. My biggest worry would be the timeline being too short. Games are surprising things. Even good devs have slips and unforeseen delays.

Tim said that the 6-8 months timeline for the game's development is just a goal, if the game needs more time it will get more time until it's a quality product thanks to no publisher forcing it out by November or whatever.

Stoney Mason

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Re: Psychonauts 2
« Reply #49 on: February 09, 2012, 03:32:44 PM »
I'll probably kick in 15 bucks this evening just to support them and the concept. I would prefer an ios version of it though.

Bebpo

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Re: Psychonauts 2
« Reply #50 on: February 09, 2012, 03:34:21 PM »
Also if this were like 2 guys doing their first game making all the art assets and dialogue/programming/writing/directing/QA I'd be worried about a 6-8 month dev cycle.  But these are industry pros who've made a bunch of games and can get stuff done with efficiency.  Plus they have the community to bug test it for them!

Although I'm certainly not going to play the beta and I don't know how much of the documentary stuff I'll watch before the game's release.  What's the fun of playing the finished product if you know everything about it already? 

Will definitely watch the docs afterwards.  Just depends how content-spoiler-ish the ones along the way are.

I'll probably kick in 15 bucks this evening just to support them and the concept. I would prefer an ios version of it though.

I'm sure it'll come thanks to the extra funds and just the fact that porting a click and point game to other platforms shouldn't take a lot of effort/time.

demi

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Re: Psychonauts 2
« Reply #51 on: February 09, 2012, 03:36:35 PM »
This game is going to be shit and you guys are suckers.
fat

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Re: Psychonauts 2
« Reply #52 on: February 09, 2012, 03:38:38 PM »
If only they could get Bill Tiller on board, this would be the perfect game.
dog

Himu

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Re: Psychonauts 2
« Reply #53 on: February 09, 2012, 03:40:45 PM »
I'd prefer Al Lowe.
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Joe Molotov

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Re: Psychonauts 2
« Reply #54 on: February 09, 2012, 04:53:35 PM »
Al Lowe should get in on some of this Kickstarter action.
©@©™

Bebpo

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Re: Psychonauts 2
« Reply #55 on: February 09, 2012, 05:01:18 PM »
This game is going to be shit and you guys are suckers.

So you donatee $1,000?  Cool, we could use your portrait as the new banner.

Human Snorenado

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Re: Psychonauts 2
« Reply #56 on: February 09, 2012, 05:05:10 PM »
This game is going to be shit and you guys are suckers.

They can't all be Advent Rising, amirite?  :smug
yar

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Re: Psychonauts 2
« Reply #57 on: February 09, 2012, 06:12:25 PM »
This is dumb and sad. Why don't people donate to charity and save the world instead of shitty video games
USA

Himu

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Re: Psychonauts 2
« Reply #58 on: February 09, 2012, 06:22:36 PM »
Yeah man. It's not like people don't give to charity AT ALL.
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MyNameIsMethodis

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Re: Psychonauts 2
« Reply #59 on: February 09, 2012, 06:50:12 PM »
It's sad when kids die because they don't have doctors or money to pay for medical bills yet some fucking basement dwelling virgins donate 1 million to some fat ass and his video game company
USA