Played about an hour of Downpour. Game seems surprisingly rad so far? It really nails the Silent Hill feel. A lot of running around early on, exploring the environment/areas. Good fog and general creepsville. The otherworld section I did was fairly solid. Chase sequences seem better than the Wii chases and more just about building intense RUN RUN RUN feel.
Game seems like a tribute to Silent Hill games. Same nostalgia sound effects, same creepy happy posters and notes on the history of Silent Hill. Music was what I was most interested in, since it's the first non-Yamaoka SH and I wanted to see how it would sound....and it sounds like every other silent hill

The Dexter composer guy seems to just be doing his best to copy Yamaoka note for note. Same instruments and style of sound. Also the devs know how to use music, so it's used very prominently like the old SH games. Very music/sound driven experience.
I like the Camera in the game. It's very angled and fish-eye at times in a way that works for a trippy Silent Hill experience.
Can't comment on the combat, but I don't think weapons breaking is a problem at all since there are things to use as weapons EVERYWHERE. You can pick up rocks and bash stuff, pots and pans, chairs, etc...
The graphics (art) look pretty nice but the game looks subHD, has screen tearing and the framerate is unstable ^^; I can't decide whether the jankiness of the visuals actually goes with the general wtfness of Silent Hill atmosphere, or if it's straight out bad and detracting. Looks better than the Wii game.
Only thing I'm not big on is the auto-saving every room or two. Kind of takes away some of the dread of "OMG I'M GOING TO DIE WHERE IS THE NEXT SAVE POINT?!!?". Would have rather they used the old school blood samael symbols.
But yeah, really enjoying it so far. Can't wait to dig in more tomorrow night!