Author Topic: Eveonline Fanfest [Dust514 Keynote Today]  (Read 1695 times)

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Momo

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Eveonline Fanfest [Dust514 Keynote Today]
« on: March 22, 2012, 12:34:20 PM »
http://fanfest.eveonline.com/en/stream/free

Dust514 Keynote starts in about 25 mins



Momo

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Re: Eveonline Fanfest [Dust514 Keynote Today]
« Reply #1 on: March 22, 2012, 12:58:43 PM »
CCP Games ‏ @dust514

There will be a 30 minute delay on the #dustkeynote. Thank you for your patience. It will be worth it. #dust514


:-\

Momo

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Re: Eveonline Fanfest [Dust514 Keynote Today]
« Reply #2 on: March 22, 2012, 01:37:46 PM »
TECHNICAL DIFFICULTY BULLSHIT START ALREADY


Momo

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Re: Eveonline Fanfest [Dust514 Keynote Today]
« Reply #3 on: March 22, 2012, 01:42:22 PM »
WITCH STOP TALKING


Momo

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Re: Eveonline Fanfest [Dust514 Keynote Today]
« Reply #4 on: March 22, 2012, 02:01:09 PM »
CCP_CmdrWang ‏ @CCP_CmdrWang

We are letting people into the keynote room now, should start in about 10 min after people settle in. #dust514

Maximum trolling

Corporal

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Re: Eveonline Fanfest [Dust514 Keynote Today]
« Reply #5 on: March 22, 2012, 02:04:32 PM »
Meh, too lazy to ditch the iPad and turn on my PC to watch Flash video.

Any liveblogs or other alternatives?
!list

Momo

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Re: Eveonline Fanfest [Dust514 Keynote Today]
« Reply #6 on: March 22, 2012, 02:08:46 PM »
This is all I know of really, I'll post as things happen

Momo

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Re: Eveonline Fanfest [Dust514 Keynote Today]
« Reply #7 on: March 22, 2012, 02:09:39 PM »
IT STARTS

Momo

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Re: Eveonline Fanfest [Dust514 Keynote Today]
« Reply #8 on: March 22, 2012, 02:11:58 PM »

cosplayer dressed as Dust514 infantry hands over gun to CCP CEO

Momo

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Re: Eveonline Fanfest [Dust514 Keynote Today]
« Reply #9 on: March 22, 2012, 02:15:18 PM »
playing a teaser trailer, believe this has been shown before

Momo

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Re: Eveonline Fanfest [Dust514 Keynote Today]
« Reply #10 on: March 22, 2012, 02:18:47 PM »
Live demo

Momo

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Re: Eveonline Fanfest [Dust514 Keynote Today]
« Reply #11 on: March 22, 2012, 02:19:17 PM »
they are on a station, two screens next to each other

Momo

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Re: Eveonline Fanfest [Dust514 Keynote Today]
« Reply #12 on: March 22, 2012, 02:20:03 PM »
looks very csi lol dna spinning in the background /inventory screen

Momo

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Re: Eveonline Fanfest [Dust514 Keynote Today]
« Reply #13 on: March 22, 2012, 02:21:14 PM »
Checking previous jobs, clones left

searching for battles, you can find by starmap (same as in eve) or get invited by a friend

Momo

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Re: Eveonline Fanfest [Dust514 Keynote Today]
« Reply #14 on: March 22, 2012, 02:22:22 PM »
inventory seems to be selectable in some form of wheel setup

Momo

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Re: Eveonline Fanfest [Dust514 Keynote Today]
« Reply #15 on: March 22, 2012, 02:24:29 PM »
You can bring down vehicles anywhere on the field. Soldiers just dropped in dropship

Momo

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Re: Eveonline Fanfest [Dust514 Keynote Today]
« Reply #16 on: March 22, 2012, 02:24:51 PM »
Guns sound really nice

Momo

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Re: Eveonline Fanfest [Dust514 Keynote Today]
« Reply #17 on: March 22, 2012, 02:26:10 PM »
Dropships just dropped some heavy tanks. Showing a real time 3D activity map - sees activity on the map. Showing their mobile command center

Momo

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Re: Eveonline Fanfest [Dust514 Keynote Today]
« Reply #18 on: March 22, 2012, 02:27:39 PM »
vehicles can toggle between first and third person views

each planet will have their own attributes, no two are alike

cool breeze

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Re: Eveonline Fanfest [Dust514 Keynote Today]
« Reply #19 on: March 22, 2012, 02:27:59 PM »
is this still inexplicably a PS3 exclusive?


Momo

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Re: Eveonline Fanfest [Dust514 Keynote Today]
« Reply #20 on: March 22, 2012, 02:29:19 PM »
Armor seems to influence your moving speed

Momo

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Re: Eveonline Fanfest [Dust514 Keynote Today]
« Reply #21 on: March 22, 2012, 02:30:38 PM »
is this still inexplicably a PS3 exclusive?


For now, but CCP hasnt given any solid answers when asking about a PC client. They basically have implied "we'll see how it goes"

Momo

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Re: Eveonline Fanfest [Dust514 Keynote Today]
« Reply #22 on: March 22, 2012, 02:31:32 PM »
ADS is present but doesnt look useful since they seem to be mostly engaging in long range battles

Corporal

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Re: Eveonline Fanfest [Dust514 Keynote Today]
« Reply #23 on: March 22, 2012, 02:32:19 PM »
Thanks for enabling my laziness.
!list

Momo

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Re: Eveonline Fanfest [Dust514 Keynote Today]
« Reply #24 on: March 22, 2012, 02:32:41 PM »
Orbital bombardment Holy shit. They called in a strike from space

Momo

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Re: Eveonline Fanfest [Dust514 Keynote Today]
« Reply #25 on: March 22, 2012, 02:34:13 PM »
Strike was sad and fail loool

Well now they painted a target and BOOOOOM success

Momo

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Re: Eveonline Fanfest [Dust514 Keynote Today]
« Reply #26 on: March 22, 2012, 02:35:18 PM »
the orbital strike looks a lot like the ranger ability heavenly strike in PSO

Momo

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Re: Eveonline Fanfest [Dust514 Keynote Today]
« Reply #27 on: March 22, 2012, 02:37:06 PM »
machinegun sounds a lot like the minigun from unreal

Momo

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Re: Eveonline Fanfest [Dust514 Keynote Today]
« Reply #28 on: March 22, 2012, 02:37:56 PM »
Demo done - power point troll slides again

Momo

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Re: Eveonline Fanfest [Dust514 Keynote Today]
« Reply #29 on: March 22, 2012, 02:42:43 PM »

Corporal

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Re: Eveonline Fanfest [Dust514 Keynote Today]
« Reply #30 on: March 22, 2012, 02:50:00 PM »
Momo, you are a blessing to couch potatoes everywhere.  :heartbeat
!list

Momo

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Re: Eveonline Fanfest [Dust514 Keynote Today]
« Reply #31 on: March 22, 2012, 02:54:28 PM »
lol it's sad that I alone posted here more than GAF in it's entirety. :lol

Momo

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Re: Eveonline Fanfest [Dust514 Keynote Today]
« Reply #32 on: March 22, 2012, 03:03:00 PM »
Quote
DUST 514 Keynote just ended and here is the rundown of it! What we found out new from it and what you can expect later to come:
 
 
 
  • There is Merc Quarter similar to EVE Captain's Cquarters where everything is
  • Character sheet displaying everything about your character just like in EVE
  • Skill system is very similar to EVE - training and passive skilling and active during battles skilling
  • Battle finder is easy way to jump into the game - devs joined the battle that was already set up
  • You can be invited to a battle by a friend as well or by corporation members
  • There is lobby before a match where people that will prepare and talk together before actual battle
  • Dropsuit fitting is available also in lobby, and also you can set your fits there as well for your vehicles
  • Market is available also there where you can instanatly purchase things
  • Spawning is "random drop" on a map at first
  • GAME IS NOT AT ALL PAY TO WIN
  • RDV's are dropping the actual vehicles and vehicles never spawn out of nowhere
  • There is real-time 3D overview map that you can view
  • Goal in this matchup was to destroy MCC and other team is to dock MCC to outpost while other team defends
  • You an switch from first and third person view in a vehicle
  • Objectives are split into parts where you can hack parts of the map - defense relays etc
  • Nanorays are deployable healing spots where you can replenish your health (shield and structure)
  • You can switch your fit on the fly - at a supply post that you hack and use for switch
  • You have to hack enemy vehicles to use them and not just jump in
  • There are launch codes for orbital bombardment that you have to have
  • EVE players can paint the target on the DUST map for orbital bombardment and send it away
  • EVE player has to be on correct side of the planet and aim for it always
  • Players have to destroy anti-MCC cannons before getting in the installation with MCC itself
  • Rewards are given away to players after the match as well
  • Maps are generate on the fly but more about that on "Seeding the universe" panel tomorrow!

http://www.dust514.org/home/item/dust-514-keynote-what-we-learned