Author Topic: Unzipped  (Read 964 times)

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Eel O'Brian

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Unzipped
« on: March 30, 2012, 06:31:09 PM »
sup

Huff

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Re: Unzipped
« Reply #1 on: March 30, 2012, 07:14:44 PM »
Never don't make the jokes you want to make
dur

brob

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Re: Unzipped
« Reply #2 on: March 30, 2012, 07:58:57 PM »
for a thread on the bore is titled unzipped, this is horrible. :maf

Flannel Boy

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Re: Unzipped
« Reply #3 on: March 30, 2012, 08:02:55 PM »
Brob, what if he changes the title to "Sony unzips pants and buggers entire staff Navy seal style"?

brob

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Re: Unzipped
« Reply #4 on: March 30, 2012, 08:10:48 PM »
an improvement, but at this point I would rather go the other way. Maybe some topical MAG fan-fiction added to the OP?

Joe Molotov

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Re: Unzipped
« Reply #5 on: March 30, 2012, 10:20:11 PM »
Brob, what if he changes the title to "Sony unzips pants and buggers entire staff Navy seal style"?

Sony unzips just after releasing their unit onto the Vita.
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thisismyusername

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Re: Unzipped
« Reply #6 on: March 31, 2012, 12:10:30 AM »
Brob, what if he changes the title to "Sony unzips pants and buggers entire staff Navy seal style"?

Sony unzips just after releasing their unit onto the Vita.

 :lol Okay, that wins.

Also I never got the love for MAG. It was severely clunky, more so than stuff like S.T.A.L.K.E.R. that the internet creams themselves over. Like, I liked the idea behind 256-player rounds, but the beta turned me right off with the sub-par gunplay. Maybe I've played too many shooters this generation that all "feel the same" to where a "different" shooter feel turns me off, but I dunno, I didn't care for it and it turned me off the game.

Socom had the right idea with 4, but I didn't like the community (got burned with previous Socoms in the past) to where I kinda passed on it. I guess I'm part of the problem with Zipper closing now, but eh... :/

HyperZoneWasAwesome

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Re: Unzipped
« Reply #7 on: March 31, 2012, 01:58:04 AM »
this is kinda a big deal, isn't it?  I mean, I know studios are closing all the time these days, but one that was essentially a Sony 1st party developer can't bode well for the future of Sony's support of their own systems, and certainly not for the PS4.

cool breeze

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Re: Unzipped
« Reply #8 on: March 31, 2012, 05:03:16 PM »
:lol Okay, that wins.

Also I never got the love for MAG. It was severely clunky, more so than stuff like S.T.A.L.K.E.R. that the internet creams themselves over. Like, I liked the idea behind 256-player rounds, but the beta turned me right off with the sub-par gunplay. Maybe I've played too many shooters this generation that all "feel the same" to where a "different" shooter feel turns me off, but I dunno, I didn't care for it and it turned me off the game.

Socom had the right idea with 4, but I didn't like the community (got burned with previous Socoms in the past) to where I kinda passed on it. I guess I'm part of the problem with Zipper closing now, but eh... :/

I felt the opposite.  SOCOM felt like a game for nobody for catering to old SOCOM fans and a new audience.  The campaign should have been a squad based tactical shooter like the old Ghost Recon and SOCOM games.  Those games are pretty rare these days so it would've been something different at least.  The PS3's line in 2011 was just a bunch of shooters that it didn't even stand out as an exclusive.

MAG actually had some nice ideas in it, at least judging from the beta; stuff that the Battlefield series should outright steal.  There were systems that made sticking with your squad and following chain of command important.  Back in BF2 you had some of that on good servers with regular players but mostly people went rambo.  The random matches I went into in MAG had people really playing how it was meant to be played.  The way it separated objective and had each impact the overall battle was great too. 

Problem was that the the huge player count was mostly pointless.  You could barely tell there were 32 people at any given time.  It's not like Battlefield where you could fly or drive around and see everyone going at it.  The levels felt like multiple small levels stitched together and maybe people were fighting in the other zones, but you could never tell apart from some statistics that came on screen.  It's a novel idea that didn't pan out.  Dust 514 seems like it's doing the gimmicks of MAG better.