Didn't realize this ran at 1080p. Looks really nice.
That's about the only thing going for it. Tutorial in the demo is all fucked up since it only has the first lesson for all four "segments" unlocked. So it jumps from basics, to like mix-ups, to combos and doesn't fully explain the "basics" like they said it would.
That's just for the demo...everything is available when you buy the game and they DID do a good job explaining the game play. You'll be able to do some big combos by the time you're done with it.
Along with (at least on the PS3) button-checking is fucked up since you can't change the "combo" for tag 1 and 2. How they hell they fucked this up when Marvel vs Capcom would/should've been the floor to build from, I dunno. But you've got Tag 1/2 on L1/L2 and like HP/HK on R1/R2. Can't change it to where Tag1/2 is on L/R2 and HP/HK is on L/R1. 
Seems really screwed up from the "long" development process. I'll be skipping it for Guilty Gear and Virtua Fighter is they come out in the summer like rumored.
I'll have to check that button config issue. Maybe that's demo-only too.
Nothing is "screwed up" about this game other than the glaring lack of an in-game movelist, which is just

in 2012. But they say it will be patched in.
I played a bunch of this game tonight and after getting used to the way the characters moved, jumped right in and was able to pull off some crazy combos. It's a very accessible game that looks jaw-droppingly good, has online play that rivals BlazBlue (lag free!), and has a fantastic soundtrack to go along with it.
They just need to polish a few things and it needs more characters, but DLC is coming.