then it's the first one,the southern guard is the campaign suggested after finishing the tutorial,you get to punch undeads in the face and it's pretty short and nice to learn the ups and down of the game
some general tips and stuff i picked from it
- units are either lawful,chaotic or neutral... lawful unit fight better at day and worse at night while chaotic unit fight better at night and worse at day,since you play the good guy most of the time it is usualy better to strike at day and retreat at night
- keeping unit alive is the key to making the game easier,as unit fight they gain experience and after gaining enough experience they class change,usualy getting more attack per turn or more damage and sometimes extra skills too,and then you can use your upgraded unit in later missions,so keep healer arounds and station your troops in village
- most unit either focus on ranged attack and therefore sucks at melee or are good at melee and therefore sucks at ranged,some unit strike a deal between the two but are usualy focused on one rather than the other,so if you have a ranged unit close to a melee unit or viceversa,it's important to get first strike but otherwise you can usualy hold your position