Author Topic: Grim Dawn - An ARPG from [some of] the creators of Titan Quest  (Read 2109 times)

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Great Rumbler

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Grim Dawn is an action role-playing game intended for digital distribution on the PC. It is being developed by veterans of Iron Lore entertainment, the makers of Titan Quest. Grim Dawn is being built with Crate's own improved version of the Iron Lore engine and toolset; the same technology used to create Titan Quest. As a spiritual successor, Grim Dawn will attempt to better perfect the magical formula of exploration, character advancement, and loot collection pioneered by Diablo.

Players will be thrust into the dark, war-torn world of Cairn where a once proud empire has been brought to ruin and the human race driven to the edge of extinction. Cairn has become ground zero of an eternal war between two otherworldly powers, one seeking to use human bodies as a resource, the other intent upon destroying the human race before that can happen. This cataclysmic war has not only decimated human civilization but is warping the very fabric of reality and, in its wake, giving life to new horrors.

For humankind it is the dawn of a grim new age where iron has replaced gold as currency and the importance of salt as a weapon makes it far too valuable to waste on food. Small enclaves of human survivors exist scattered throughout the world, holed up in hidden refuges. These humans have quietly watched the warring invaders destroy one another and have become wise to the strengths and vulnerabilities of their otherworldly foes. A few survivors have begun to exhibit strange new abilities after surviving possession or exposure to the warp. These unnatural powers are feared by some but give many new hope of launching a resistance to fight the "outsiders" and reclaim what's left of their world.

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Grim Dawn will:

  • Be DRM free!
  • Include robust modding tools so you can create your own worlds!
  • Be faster-paced, with much more satisfying enemy hit reactions and deaths.
  • Allow you to fight house-to-house as you lay waste to enemies and the former owner’s furniture in the process.  Break through walls to open up new areas of exploration!
  • Feature a more open-world design with randomized elements that will greatly enhance replay-ability.  Each play-through will be unique with "set-piece" spawners that can turn a patch of wilderness into different types of enemy camps, a traveling merchant caravan, etc, each with their own unique art.
  • We don’t control where you go; you do!  If you don't want to follow the main story, you aren't forced to.  Non-linear progression allows you to unlock new areas by repairing bridges, defeating enemy blockades, etc, as soon as you have the resources and power to do it.  Race ahead into higher-level areas and get pwned, we'll warn you but we're not going to stop you!
  • Let you combine any two of five distinct skill classes, each with multiple skill trees in which to specialize.  Spend money to reclaim skill points if you’re unhappy with your build.
  • Have a refined loot system that drops far less junk-items, produces more uber randomized gear and ensures more consistent rewards from hero and boss monsters.
  • Immerse you in a gritty, dangerous, Victorian era fantasy world where humankind has been pushed to the brink of extinction by warring otherworldly powers.
  • Give players meaningful quest choices and the ability to visually change the starting town as they help to rebuild and secure the future survival of humanity.
  • Let you ally with NPC factions to earn rewards and unlock new quest lines.  Be wary though, aiding one group can make another your enemy!
  • Join up with friends in coop-multiplayer through online match-making or play over LAN and experience the full game together.

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Crate Entertainment is a small indie studio that was founded in 2008 by Arthur Bruno, with the support of friends and colleagues from Iron Lore Entertainment. Arthur was formerly the lead designer at Iron Lore where he designed the core gameplay systems and skill masteries for Titan Quest.

In mid-2009 Crate Entertainment acquired the rights to the Titan Quest engine and began development of a new ARPG called Grim Dawn. Since then, we've been hard at work overhauling the engine and creating a unique fictional world while building on and improving the type of classic ARPG gameplay we created in Titan Quest.

Grim Dawn OST - Cult of Ch'thon

Grim Dawn OST - No Man's Land

Grim Dawn OST - Keep Moving

Grim Dawn OST - Lament

http://www.grimdawn.com

http://www.kickstarter.com/projects/crateentertainment/grim-dawn
dog

cool breeze

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Re: Grim Dawn - An ARPG from [some of] the creators of Titan Quest
« Reply #1 on: May 01, 2012, 02:16:32 PM »
August 2013 :fbm

Great Rumbler

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Re: Grim Dawn - An ARPG from [some of] the creators of Titan Quest
« Reply #2 on: May 01, 2012, 02:18:34 PM »
You can't rush awesome.
dog

Himu

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Re: Grim Dawn - An ARPG from [some of] the creators of Titan Quest
« Reply #3 on: May 01, 2012, 02:19:06 PM »
:bow :bow

IRON LORE :bow

TITAN QUEST :bow
IYKYK

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Re: Grim Dawn - An ARPG from [some of] the creators of Titan Quest
« Reply #4 on: May 01, 2012, 02:34:03 PM »
Hope they make the Kickstarter, Ill prob buy the game when it comes out.

Best thing so far is the AMAZING OST. So good. Wish D3 had this good tracks.

Im not so sure about the stat distribution and skill system, after D3 it will be hard going back...

Great Rumbler

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Re: Grim Dawn - An ARPG from [some of] the creators of Titan Quest
« Reply #5 on: May 01, 2012, 02:49:16 PM »
Hope they make the Kickstarter

They'll make it.
dog

Momo

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Re: Grim Dawn - An ARPG from [some of] the creators of Titan Quest
« Reply #6 on: May 01, 2012, 03:39:02 PM »
I'm going to be loving this

Human Snorenado

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Re: Grim Dawn - An ARPG from [some of] the creators of Titan Quest
« Reply #7 on: May 01, 2012, 04:18:12 PM »
Hope they make the Kickstarter

They'll make it.

Fuck yeah they will, less than 50k away and still 17 days to go.  I'm in for the early access version of the game.
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