Author Topic: Splinter Cell Blacklist  (Read 3050 times)

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Stoney Mason

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Splinter Cell Blacklist
« on: August 16, 2012, 07:04:06 PM »


Couldn't find a thread for it so here's one.

Eel O'Brian

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Re: Splinter Cell Blacklist
« Reply #1 on: August 16, 2012, 07:16:24 PM »
totally not in any way splinter cell, but still looks pretty badass
sup

Stoney Mason

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Re: Splinter Cell Blacklist
« Reply #2 on: August 28, 2013, 05:16:09 PM »
I think this game is being overlooked. I think its quite good actually. Much better than conviction. It's like a refinement and realization of where they were trying to move the series in that very flawed game. And the multiplayer is very fun too.

This is a good but more importantly fun game.


Himu

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Re: Splinter Cell Blacklist
« Reply #3 on: August 28, 2013, 05:48:29 PM »
Good news. How's the stealth?
IYKYK

Stoney Mason

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Re: Splinter Cell Blacklist
« Reply #4 on: August 28, 2013, 06:07:25 PM »
Good news. How's the stealth?
I'm not the best person to answer that. There are a core group of people who loved what was stealth in the first three games. I am not part of that group. I belong more in the group of people who preferred the approach of conviction but not in a really ho hum game like conviction was. So I can only really speak to my play style.

You'd probably want to read more in the GAF thread to get the opinion of that other type of player.

fistfulofmetal

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Re: Splinter Cell Blacklist
« Reply #5 on: August 28, 2013, 06:42:58 PM »
played the first mission. was really really simple. but it was the first mission. plays like conviction.
nat

Beezy

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Re: Splinter Cell Blacklist
« Reply #6 on: August 28, 2013, 06:58:20 PM »
I should get this. Got cash hanging around since I decided to pass on Killer is Dead after seeing all the bad reviews. Plus I loved Conviction.

Stoney Mason

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Re: Splinter Cell Blacklist
« Reply #7 on: August 28, 2013, 07:08:50 PM »
I should get this. Got cash hanging around since I decided to pass on Killer is Dead after seeing all the bad reviews. Plus I loved Conviction.

I can safely say I think its a lot better than conviction. It feels like that but a lot more sure of itself and well designed.

pilonv1

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Re: Splinter Cell Blacklist
« Reply #8 on: August 28, 2013, 07:19:32 PM »
Was interested in Spies v Mercs but they took out the Spies neutral zone so Mercs can spawn camp them  :beli
itm

Beezy

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Re: Splinter Cell Blacklist
« Reply #9 on: August 28, 2013, 08:39:12 PM »
I should get this. Got cash hanging around since I decided to pass on Killer is Dead after seeing all the bad reviews. Plus I loved Conviction.

I can safely say I think its a lot better than conviction. It feels like that but a lot more sure of itself and well designed.

 :hyper

thisismyusername

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Re: Splinter Cell Blacklist
« Reply #10 on: August 29, 2013, 10:28:10 PM »
Good news. How's the stealth?

It's not as good as 1-3 but at least it's an option and they basically nudge you to do it with the ghost bonuses that the "Panther"/"Assault" styles don't gain. It's not as "open" in letting me climb things and scout and plan alt-routes and stuff but at least it's better than Conviction so they've heard some of the complaining from older fans of the series about the lack of it in Conviction.

As it is, the game is good, but if they further refine it and continue dialing it back to the older-style Stealth of multiple speed and alt-routes and stuff, I'm willing to give them another chance. Blacklist surprised me after the disappointment of Conviction.

fistfulofmetal

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Re: Splinter Cell Blacklist
« Reply #11 on: August 30, 2013, 08:34:15 PM »
the new Fisher is all kinds of boring. *Super serious scowl* is pretty much all the characterization you're getting outta this guy. I'm not saying Fisher was this memorable character in the previous games or anything. Mostly it's just the voice actor who provides no flourish to the character. Ironside brings it just by being there. This guy is just there.

Dogs are the worst thing in this game. Cheap and completely annoying.

Beyond that I'm finding this fairly straightforward. However I'm routinely getting annoyed by situation where I know I SHOULD be able to scale a wall but the game has decided to make it un-scalable.

nat

thisismyusername

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Re: Splinter Cell Blacklist
« Reply #12 on: August 30, 2013, 10:09:28 PM »
Beyond that I'm finding this fairly straightforward. However I'm routinely getting annoyed by situation where I know I SHOULD be able to scale a wall but the game has decided to make it un-scalable.

Same problem I had with Conviction. But really, it'd probably break the game if they allowed you to clamber over things freely.

It's something that I hope they fix the next game because Perfectionist outside of a few bullshit story elements is actually engaging me compared to Conviction and Double Agent in terms of Stealth.

fistfulofmetal

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Re: Splinter Cell Blacklist
« Reply #13 on: August 31, 2013, 05:04:55 PM »
what were they thinking putting a FPS level in here?
nat

thisismyusername

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Re: Splinter Cell Blacklist
« Reply #14 on: August 31, 2013, 06:20:58 PM »
what were they thinking putting a FPS level in here?

 :lol I just ran into that and it's actually pretty easy to "ghost" once you adjust to the different perspective. But yeah... it was a bad design decision to throw that in. Someone at GAF had the theory they threw it in to try to "trojan horse train players for Mercenaries perspective in Spies vs Mercenaries." Which seems pretty bullshit to me.

MCD

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Re: Splinter Cell Blacklist
« Reply #15 on: September 01, 2013, 08:06:10 AM »
I need my stealth fix after beating Mark of the Ninja and The Last of Us recently. Will buy by next weekend.

DCharlieJP

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Re: Splinter Cell Blacklist
« Reply #16 on: September 01, 2013, 09:22:33 AM »
O=X

thisismyusername

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Re: Splinter Cell Blacklist
« Reply #17 on: September 01, 2013, 12:02:43 PM »
Yeah, the game looks good in DX11 with all the wizz-bang effects applied.

Finished, the game is an improvement on Conviction massively. It doesn't reach the classical highs of the first three games but it's good to see Ubisoft has listened to fans that wanted stealth and gave them it. Albit you have to bend the rules at certain sections to get that.

If they refine that to where forced action sequences can be circumvented into a pure stealth role if you want to go that route, add more maneuverability for stealth... I'd be down for a Blacklist sequel.

fistfulofmetal

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Re: Splinter Cell Blacklist
« Reply #18 on: September 01, 2013, 01:59:21 PM »
It's weird because I wasn't expect it but, I kinda like the story being told in this game. It's really by the numbers and hits all the genre tropes but the tone is working for me. It feels really Tom Clancy. Or at least it feels the way you expect a Tom Clancy story to feel.
nat

Stoney Mason

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Re: Splinter Cell Blacklist
« Reply #19 on: September 01, 2013, 08:29:20 PM »
It's weird because I wasn't expect it but, I kinda like the story being told in this game. It's really by the numbers and hits all the genre tropes but the tone is working for me. It feels really Tom Clancy. Or at least it feels the way you expect a Tom Clancy story to feel.

I felt the same.

Tasty

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Re: Splinter Cell Blacklist
« Reply #20 on: September 01, 2013, 09:09:59 PM »
"I will find you. And I will silence you."

::) Someone wants to be Taken.

Game looks cool, might pick it up.

thisismyusername

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Re: Splinter Cell Blacklist
« Reply #21 on: September 02, 2013, 01:48:18 AM »
Sam's character is kinda ruined, same for Grim but the 4Ech team comes into their own the more you play and toward the end of their missions/singleplayer. I actually started to kinda care for Briggs toward the end, which is good because he felt like "Jacob from Mass Effect 2.0" to me at the start.

fistfulofmetal

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Re: Splinter Cell Blacklist
« Reply #22 on: September 02, 2013, 02:39:57 PM »
Finished. Ending was lame and anticlimactic. Decent game overall. Fun stealth and stuff.
nat

MCD

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Re: Splinter Cell Blacklist
« Reply #23 on: September 13, 2013, 07:52:32 PM »
X button can be overpowered sometimes but the game is good. Legit good.

Re: Splinter Cell Blacklist
« Reply #24 on: September 13, 2013, 08:23:21 PM »
X button can be overpowered sometimes but the game is good. Legit good.

I only played multiplayer for the first time this week, and I love it. Probably the most satisfied I've been with a game this year outside of more obvious candidates...

I was a bit gutted to see the NPD thread on GAF actually, it deserves to have done better. I didn't really play the last couple of games, but I gather that some of the changes this game inherits and improves on weren't well received initially.

The story in single player might be a bit crappy, but I kind of like the routine/setup, it reminds me of (and feels a bit like) '24' or something. They talk in the same anti-terrorist crap-speak, its shit-tastically entertaining, and the voice work is really good. Playing in various difficulties, it's actually quite challenging, and the unlocks for both Sam and Paladin aren't completely useless.

I've played multiplayer co-op with some spectacularly distinguished mentally-challenged people, just walking up, alerting and shooting guards on levels where no alerting is allowed etc. I must have replayed the Hawkins Seafort level about ten times with this one guy, in the vain hope that he would realise not to try and kill everything. It became funny after a while

Spies vs Mercs is good shit


Stoney Mason

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Re: Splinter Cell Blacklist
« Reply #25 on: September 13, 2013, 11:06:51 PM »
I was a bit gutted to see the NPD thread on GAF actually, it deserves to have done better. I didn't really play the last couple of games, but I gather that some of the changes this game inherits and improves on weren't well received initially.

I feel the same. I think people were down on this going in (myself included) but its a very competent game.

thisismyusername

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Re: Splinter Cell Blacklist
« Reply #26 on: September 14, 2013, 01:11:06 AM »
Well, to be honest: Conviction was a huge gash on the face of the series. Old-school fans like me didn't care for it. Ubisoft debuting the game with an all-action trailer didn't help.

It's only when they finally started to show stealth off and "hey, we're giving bonuses for you not touching/taking out enemies for all you stealth fans!" that my opinion of the game started to go from "no way in hell am I buying it" to "meh, I'll try it." Throw in getting it free from my graphics card and it became "oh, sure, I'll try it just to say the series is truly dead." But then the game actually surprised me with the stealth. Yeah, it isn't exactly like the older titles, and is more Conviction but it's a hell of a lot better in regards to stealth than Conviction. Double-so on Perfectionist which I feel is truly the only mode to play the game on. Mostly because it turns off Mark and Execute to where you have to plan your moves ahead of time and if you fuck up you fucked up hard,