I had my doubts about this reviewing too high because of all the changes. It's almost being rated almost TOO high.
you have no idea how this pisses me off
"finaly a zelda where i can do the dungeon in any of the order i want!"
really? that was the problem? linearity? not the "bomb goes into cracked wall" bit or the "hit the boss with the latest thing you found in the dungeon so that he show you the glowing spot that you have to hit 3 time?" but weren't the past zelda game linear but still incredibly amazing and perfect too? what i'm supposed to assume other than these guys have their head up in their ass for zelda?
really look at this shit from ign
And surprise it does. The Legend of Zelda: A Link Between Worlds is the best puzzle game that Nintendo has ever released. Each dungeon is a self-contained conundrum, with its own rules and dangers. In one, darkness reveals what light won’t, turning the use of torches into a strategic decision. Another is a fiery deathtrap navigable only with an ice wand to turn its columns of lava into stone. Yet another is a giant prison, full of switches and cells and hollow walls. Some are more familiar than others - there’s a dungeon with levers to change the water level, and a sand dungeon deep in the desert - but even those feel fresh, and come with new approaches. For all Between Worlds’ aesthetic familiarity, the puzzle design is as inventive and novel here as it has ever been.
inventive and novel = freezing lava,pulling switch and most shocking of all changing the water level...
anyway in the midst of "BEST ZELDA EVER" there is a 6 from destructoid,poor guy has signed his own death threat
http://www.destructoid.com/review-the-legend-of-zelda-a-link-between-worlds-265374.phtmland another poor unfortunate soul
http://arstechnica.com/gaming/2013/11/zelda-link-between-worlds-review-the-more-things-change/