Author Topic: New Super Mario Bros. again  (Read 21095 times)

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Oblivion

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Re: New Super Mario Bros. again
« Reply #120 on: August 26, 2012, 08:59:42 AM »
The music's always been godawful aside from the main castle theme in the first DS game.

Both NSMB: DS and the Wii version sold over 20 million units so I guess Nintendo probably doesn't want to do anything that would take away from the identity of the series, and thus retaining those terrible "bah bah" tunes.

Bebpo

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Re: New Super Mario Bros. again
« Reply #121 on: August 30, 2012, 07:15:45 PM »
I started playing this last night because I like Mario platformers, so sue me and 3D Land was surprisingly legit and awesome.


Unfortunately this one is not.  Reminds me of how I totally hated NSMB DS and despite everyone loving NSMB Wii, I thought even the Wii one was just "ok".  I hate the physics in the "N"SMB series.  It always feels so slow and off.  Also hate how you have to play on the 3DS's shitty d-pad because on the analog you keep ducking all the time when you just want to run to the right.

bork

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Re: New Super Mario Bros. again
« Reply #122 on: September 01, 2012, 11:48:57 PM »
I'm enjoying this game a lot more after finding that some of the large coins are pretty well-hidden in a lot of the levels.

What I don't like is that some stuff seems like you would need a walkthrough for (there's one level where a pipe contains a single brick you can destroy, but to access a hidden passage, you must have a raccoon tail that previous levels don't offer, to destroy the brick and access the passage to right of it).  Besides some things being almost too well-hidden, there's also one hidden rainbow stage per world.  The way to access them is another thing that I don't think anyone would get without knowing how to clear levels a specific way beforehand.

But despite this I've fun with the game.  Glad to see there's three hidden worlds to access, too.
ど助平

Tasty

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Re: New Super Mario Bros. again
« Reply #123 on: September 02, 2012, 12:17:39 AM »
I was expecting Rehash City on the levels of NSMB DS but even early on there are signs of creative level design. Nothing crazy and I still don't see the point of all the coins but I am liking it more than I thought I would.

Diunx

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Re: New Super Mario Bros. again
« Reply #124 on: September 02, 2012, 02:32:00 AM »
Drunk

Bebpo

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Re: New Super Mario Bros. again
« Reply #125 on: September 02, 2012, 02:35:17 AM »
Well, tbf Mario 64 is kind of terrible these days.  Probably the only Mario game that doesn't hold up anymore.  Every other Mario game is still really fun to play today, but 64 is just slow and boring. 

Uh, Sunshine might not hold up either though.  I haven't tried replaying it since it came out.  So at worst 64 & Sunshine are the worst current Mario games along with NSMB DS.

Tasty

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Re: New Super Mario Bros. again
« Reply #126 on: September 02, 2012, 02:45:10 AM »
That's being far too kind to NSMB DS.

Such a hollow game.

Bebpo

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Re: New Super Mario Bros. again
« Reply #127 on: September 02, 2012, 02:47:14 AM »
Sure, I agree.  I guess it's better to pretend DS doesn't even exist at all when ranking Mario games.

Re: New Super Mario Bros. again
« Reply #128 on: September 02, 2012, 02:50:28 AM »
Well, tbf Mario 64 is kind of terrible these days.  Probably the only Mario game that doesn't hold up anymore.  Every other Mario game is still really fun to play today, but 64 is just slow and boring. 

This is just total bullshit.  64 is a lot faster than the Galaxies/3D land.
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Van Cruncheon

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Re: New Super Mario Bros. again
« Reply #129 on: September 02, 2012, 11:05:28 AM »
64 was always a repetitive chore
duc

Barry Egan

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Re: New Super Mario Bros. again
« Reply #130 on: September 02, 2012, 11:10:05 AM »
64 is a lot faster than the Galaxies/3D land.

what the fuck?  :lol

Olivia Wilde Homo

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Re: New Super Mario Bros. again
« Reply #131 on: September 02, 2012, 12:38:38 PM »
I love 64 but 64 is anything but fast.  The game was designed for exploration in mind so the game kind of slogged along as slow as possible so you can take all of the environments in while getting stars, coins n' shit.
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TakingBackSunday

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Re: New Super Mario Bros. again
« Reply #132 on: September 02, 2012, 01:34:46 PM »
64 is a game that hasn't aged well unlike other Nintendo games from SNES/N64.  It's still fun for the most part, but when I play it now I always think to myself "I should just put Galaxy 2 in"

püp

Re: New Super Mario Bros. again
« Reply #133 on: September 02, 2012, 02:26:17 PM »
Watch a 64 speed run versus a Galaxy speed run.  It's not even close.  Galaxy is more linear and broken up into small, varied chunks which gives the illusion of speed, whereas 64 has really wide open areas, but Mario 64 is built for acrobatics and shortcuts and between his quick run and long jumps, 64 Mario is fast as fuck.
Here:

versus
http://speeddemosarchive.com/MarioGalaxy.html
It's not just that 64 has been speedrunned into the ground - you fundamentally just have more options and techniques for getting around and Galaxy is just very stop-start in general with all the chit-chat and mini-cutscenes.
« Last Edit: September 02, 2012, 02:28:00 PM by Owl-faced Wizard »
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bork

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Re: New Super Mario Bros. again
« Reply #134 on: September 02, 2012, 03:07:14 PM »
Who cares?  Mario 64 sucks.  Galaxy is way better.
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SantaC

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Re: New Super Mario Bros. again
« Reply #135 on: September 02, 2012, 03:56:50 PM »
they all suck. Super Mario World >>>

EmCeeGrammar

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Re: New Super Mario Bros. again
« Reply #136 on: September 02, 2012, 04:18:52 PM »
Mario can chain different actions together stupidly fast in super mario 64 and has more gradient speed options than later games.   In some ways its still a high water mark for snappy responsive analog control.  Its kind of a shame that (I guess) console developers have to regard for wasd pc ports because a lot of games these days still have like only 3 differrent walking speeds andor a run button.
sad

Tasty

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Re: New Super Mario Bros. again
« Reply #137 on: September 02, 2012, 04:29:56 PM »
they all suck. Super Mario World >>>

Galaxy > Galaxy 2 = World > the rest

Not including Yoshi's Island but I don't know where the heck I'd put that. Maybe in the SMG2-tier.

Positive Touch

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Re: New Super Mario Bros. again
« Reply #138 on: September 02, 2012, 05:41:53 PM »
YI is god-tier right next to galaxy

show some respect young'un
pcp

Tasty

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Re: New Super Mario Bros. again
« Reply #139 on: September 02, 2012, 06:07:39 PM »
It is definitely really good, but it's probably been about a decade since I've played it. Still raging it ain't on the VC yet.

AdmiralViscen

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Re: New Super Mario Bros. again
« Reply #140 on: September 02, 2012, 07:00:57 PM »
smb3 > w

Tasty

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Re: New Super Mario Bros. again
« Reply #141 on: September 02, 2012, 07:02:19 PM »
F it, this game is fun. It's not top tier Mario but it's much better than NSMB DS.

smb3 > w

Not even close.

bork

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Re: New Super Mario Bros. again
« Reply #142 on: September 02, 2012, 11:19:20 PM »
they all suck. Super Mario World >>>

Oh, I'd put the 2D Marios ahead of the 3D games too, but I thought this was just about the 3D entries.
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Oblivion

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Re: New Super Mario Bros. again
« Reply #143 on: September 03, 2012, 01:37:00 AM »
Galaxy overall is significantly better than Mario 64, but 64 had physics that were way more fun to dick around with.

Tasty

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Re: New Super Mario Bros. again
« Reply #144 on: September 03, 2012, 03:16:30 AM »
Oh wow, these cannon levels.

spoiler (click to show/hide)
World 1-Mushroom? What? Should I play through the rest of the game and come back to this or just play this world?
[close]

bork

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Re: New Super Mario Bros. again
« Reply #145 on: September 03, 2012, 08:20:03 AM »
Oh wow, these cannon levels.

spoiler (click to show/hide)
World 1-Mushroom? What? Should I play through the rest of the game and come back to this or just play this world?
[close]

LOL, spoilers.

Yeah, I'm gonna play the extra worlds after I clear the numbered ones.
ど助平

tiesto

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Re: New Super Mario Bros. again
« Reply #146 on: September 03, 2012, 11:26:59 AM »
Never liked Mario 64, just thought it was really boring. Sunshine was probably the worst Mario game though, terrible camera and tons of repetition. The special stages were cool though. Galaxy 1 was pretty good, 2 was alright but just more of the same... I'll take the 2D Marios over the 3D ones any day of the week.
^_^

Tasty

  • Senior Member
Re: New Super Mario Bros. again
« Reply #147 on: September 05, 2012, 12:21:36 AM »
Arrr trying to get the hidden exit on the second-last level of World 5 is driving me crazy. :maf

Where's the awesome SMW cape when you need it. :fbm

Speaking of, I hope they bring that back soon considering they've wringed pretty much all the leftover nostalgia from the racoon tail.

Tasty

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Re: New Super Mario Bros. again
« Reply #148 on: September 07, 2012, 01:18:41 AM »
Beat Dry Bowser. :rock (Rockin' animation on him btw.)

Got all the coins along the way except for some levels in secret paths I have to go back to.

This game ain't half bad. For me it's smack in the middle of NSMB DS and NSMB Wii, which is probably a good thing, considering I expected it to be on the level of the former. It's a shame co-op isn't download play compatible.

Don't know if I wanna even bother with coin rush mode or whatever. Seems pointless.

Purple Filth

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Re: New Super Mario Bros. again
« Reply #149 on: September 07, 2012, 02:15:34 PM »
Beat Dry Bowser. :rock (Rockin' animation on him btw.)

Got all the coins along the way except for some levels in secret paths I have to go back to.

This game ain't half bad. For me it's smack in the middle of NSMB DS and NSMB Wii, which is probably a good thing, considering I expected it to be on the level of the former. It's a shame co-op isn't download play compatible.

Don't know if I wanna even bother with coin rush mode or whatever. Seems pointless.


Gotta get that million coins son

Tasty

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Re: New Super Mario Bros. again
« Reply #150 on: September 07, 2012, 03:28:19 PM »
Beat Dry Bowser. :rock (Rockin' animation on him btw.)

Got all the coins along the way except for some levels in secret paths I have to go back to.

This game ain't half bad. For me it's smack in the middle of NSMB DS and NSMB Wii, which is probably a good thing, considering I expected it to be on the level of the former. It's a shame co-op isn't download play compatible.

Don't know if I wanna even bother with coin rush mode or whatever. Seems pointless.


Gotta get that million coins son

All it gets you is a goldified menu screen and a congrats from Charles Martinet's Mario voice. Not sure if worth it.

Maybe if I had someone to play against.

Oblivion

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Re: New Super Mario Bros. again
« Reply #151 on: September 08, 2012, 01:32:25 AM »
New info from GI via gaf:

- dozens of levels across one world map, like Super Mario World
- map can be panned around and explored at any time
- game features an auto-scrolling, Boost Rush mode for more of a challenge
- multiple branching paths that let you pick which way to go
- this is much more than the tradition level choosing, which usually gives you only two paths to choose from
- mid-world fortresses guarded by Boom-Boom
- end-level castles guarded by Koopalings

Y'all need to return NSMB2 back for whatever little money is left and use it to buy a GOOD Mario game.

Tasty

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Re: New Super Mario Bros. again
« Reply #152 on: September 08, 2012, 01:49:11 AM »
Posted in the other thread duder.

Also can't return it, I got it from the eShop. :o I also think it's not that bad. Probably worth $30, not $40, but eh. I'm satisfied.

Got double the Club Nintendo coins though. :drool

Purple Filth

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Re: New Super Mario Bros. again
« Reply #153 on: September 08, 2012, 01:55:26 AM »
Beat Dry Bowser. :rock (Rockin' animation on him btw.)

Got all the coins along the way except for some levels in secret paths I have to go back to.

This game ain't half bad. For me it's smack in the middle of NSMB DS and NSMB Wii, which is probably a good thing, considering I expected it to be on the level of the former. It's a shame co-op isn't download play compatible.

Don't know if I wanna even bother with coin rush mode or whatever. Seems pointless.


Gotta get that million coins son

All it gets you is a goldified menu screen and a congrats from Charles Martinet's Mario voice. Not sure if worth it.

Maybe if I had someone to play against.


Yea i heard about it on the Bombcast and wow.

They couldn't even give a Mii hat or something

Tasty

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Re: New Super Mario Bros. again
« Reply #154 on: September 08, 2012, 02:46:57 AM »
Lol you don't even need it to get five stars on your file, for the fifth one all you need is 1010 lives or something.

recursivelyenumerable

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Re: New Super Mario Bros. again
« Reply #155 on: September 08, 2012, 04:31:25 AM »
Galaxy overall is significantly better than Mario 64, but 64 had physics that were way more fun to dick around with.

I think early 3D games are often more fun to dick around with ... the developers are having fun themselves dicking around with 3D and not really knowing what they're doing, and that comes through in the game, vs. being more uh "regimented"
QED

Olivia Wilde Homo

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Re: New Super Mario Bros. again
« Reply #156 on: September 08, 2012, 05:30:03 PM »
I'm at the end of the second world and I have 143 lives :lol
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Himu

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Re: New Super Mario Bros. again
« Reply #157 on: September 08, 2012, 05:31:10 PM »
Sounds like the original NSMB then.
IYKYK

Bebpo

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Re: New Super Mario Bros. again
« Reply #158 on: September 22, 2012, 02:39:28 PM »
When you 100% a world (all coins + secret exits) are you supposed to get something on the world map next to the world that shows you've fully completed it?  Normally you get a star or something, but I'm not seeing anything.

EmCeeGrammar

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Re: New Super Mario Bros. again
« Reply #159 on: September 22, 2012, 04:15:39 PM »
I was wondering if they were going to do anything about the coin surplus essentially making lives meaningless, but it looks like that didn't happen. I'm of the opinion that lives can be used as a good punishment mechanic (you lose your checkpoint i.e. the megaman series).  I kinda wish they would adopt the 3d mario approach of resetting your life count to a small number everytime you boot up the game.  NSMB Wii at least had the chaotic nature of multiplayer to make the life accumulation more necessary.
sad

Olivia Wilde Homo

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Re: New Super Mario Bros. again
« Reply #160 on: December 07, 2012, 10:29:48 PM »
I'm going to bump this thread to talk about NSMBU since it is New Super Mario Bros. again.

I've put about three hours into it; I stopped when I beat the water stages.

+ This is the best NSMB game made to date.  Take that for what you will.
+ Some good level designs.  Even into NSMB Wii I was getting pretty bored but this keeps things as fresh as an NSMB game has.
+ This might be the first NSMB game that isn't totally babby easy.  I still have about 80 lives but compared to NSMB2, at this point I'd have over 300 lives.
+ Game works really well streaming through the Gamepad.  This is pretty much how I play my Wii U games if possible.
+ No fucking waggle required!  You can still shake the gamepad but the game offers you a button alternative (you can either shake the pad or press Y + ZR)

- bah bah
- The Yoshi implementation sucks ass.  Reminds me of Sunshine in terms of how poorly Yoshi was utilized.
- They reused a lot of music here.  This is unacceptable but hey this is NSMB we're talking here.
- I thought this game was supposed to be a lot more like SMW.  It isn't that at all.  SMW is my favorite Mario title so I'm kind of disappointed there.  That's what I get for listening to Nintards.
- bah bah
- I imagine it is going to be the usual NSMB fare where the main game is short but there's a whole other half waiting at the back end.
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Tasty

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Re: New Super Mario Bros. again
« Reply #161 on: December 08, 2012, 02:46:24 AM »
Yeah, I'd say it's probably the best one. Difficulty ramps up earlier and there's more inventive level designs much earlier on than NSMBW, which didn't hit its stride until the back half of worlds.

As for length, it's decently long if you're trying to get all the Star Coins. I wouldn't say there's a ton of stuff post-game, there's about as much as the Wii one plus one more level, but there's some non-main mode you should check out like Challenge Mode and Boost Rush Mode. Challenge Mode alone will probably end up doubling the total time I've played.

Also Yoshi is my biggest disappointment with this game. The fricking baby Yoshis can be taken between stages but not regular? WTF? That was like my biggest complaint with NSMBW and not only did they not fix it, they stick a middle finger at those who wanted it with the baby Yoshis. I've heard it's because they want to keep things balanced, but the problem with that is pink Yoshi breaks the game much more than normal Yoshi, and baby Yoshis in eat up enemies so much fricking faster. Bleah.
« Last Edit: December 08, 2012, 02:49:01 AM by Andrex »

DCharlieJP

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Re: New Super Mario Bros. again
« Reply #162 on: December 08, 2012, 02:50:06 AM »
Quote
Still raging it ain't on the VC yet.

YI doesn't emulate well due to the custom chips in the cart - so it's probably too much of a pain in the arse. Then again - Super Metroid made it (?) and that was a -nightmare- for emulators apparently.
O=X

Tasty

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Re: New Super Mario Bros. again
« Reply #163 on: December 08, 2012, 03:02:43 AM »
I doubt it's impossible, but I'm hoping it'll be the last hurrah VC game, like it was one of the last SNES games.

Olivia Wilde Homo

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Re: New Super Mario Bros. again
« Reply #164 on: December 08, 2012, 03:56:46 PM »
Halfway through Meringue Clouds.  My daily log shows I've put in about six hours so far.  The difficulty has definitely ramped up here.  I still maintain about 90 lives but I am dying a decent amount here.
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AdmiralViscen

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Re: New Super Mario Bros. again
« Reply #165 on: December 08, 2012, 08:00:46 PM »
They emulated Yoshis island for 3ds ambassadors

Tasty

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Re: New Super Mario Bros. again
« Reply #166 on: December 08, 2012, 08:51:52 PM »
They emulated Yoshis island for 3ds ambassadors

It's the lamer GBA version though.

Olivia Wilde Homo

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Re: New Super Mario Bros. again
« Reply #167 on: December 09, 2012, 10:09:21 AM »
Finished the main game.  According to the daily log, I've clocked in seven hours and one minute.  Not sure how good that is compared to others but whatever.  Finished up with 94 lives.

I'm going to continue the Star Road type world and continue to unlock secret exits, get all of the star coins and the like.  On a lot of these stages, I already have three Star coins so I can't imagine taking too much more time to get all of them.  I'm sure there are a handful that are a bitch to get but most of them seem obtainable if you have the right suit on generally.

I do have to take one thing back: I thought that no motion controls were needed but I was wrong.  You will need to tilt the gamepad at some point.  Kind of annoying but it isn't too much of a problem.

I still think this is the best NSMB game out there and I've played them all (except I didn't get far into NSMB2 but I'll return to that game soon enough).  I think this game is great.  Not great enough to get a Wii U for yet but still, a pretty good game.  This series really needs to be revamped as at this point, they thoroughly sucked the SMB3 well dry.
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EmCeeGrammar

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Re: New Super Mario Bros. again
« Reply #168 on: December 09, 2012, 04:15:14 PM »
If anyone ever did an objective take on Super Mario World without the nostalgia tard goggles they would realise how much the yoshi mechanic broke the difficulty  (in addition to the cape and item reserve).  You should never be dying unless you fall in a pit.... unless you just jump off the yoshi in that case.  This is what I appreciated about NsmbWii is that yoshi is contained to levels that capitalize on the mechanics he brings to the table.  In U, the baby yoshies are kinda easy mode too, but as I understand it if you lose it for whatever reason it won't respawn on the world map for awhile.
sad

Tasty

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Re: New Super Mario Bros. again
« Reply #169 on: December 09, 2012, 06:33:04 PM »
Oh please, they hand out fricking P-Acorns like candy and let the gamebreaking Pink Yoshi be taken between stages, and you're telling me it's only over the line if I can ride adult Yoshi in the levels I want? Their handling of adult Yoshi continues to be the dumbest gameplay decision of the New series.

AdmiralViscen

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Re: New Super Mario Bros. again
« Reply #170 on: December 09, 2012, 08:02:51 PM »
Just let you use Yoshi in every level after beating the game


Or after touching the top of every flag pole as mario and luigi and getting every coin or some shit, more likely

Tasty

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Re: New Super Mario Bros. again
« Reply #171 on: December 09, 2012, 08:07:52 PM »
Just let you use Yoshi in every level after beating the game


Or after touching the top of every flag pole as mario and luigi and getting every coin or some shit, more likely

That'd be nice but it'd still be an inferior setup. I mean, this game has a powerup that is literally more easy to use and more broken than SMW's cape, and you're telling me Yoshi would be too much of a problem? Pfft.

Anyways I'm curious what the DLC will be like for this game, the challenges have shown me they'll probably go crazy.

Tasty

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Re: New Super Mario Bros. again
« Reply #172 on: December 11, 2012, 01:47:40 AM »


This level was a beeeeyoootch.

On the other hand these challenges are easily doubling my playtime of the game, lol.

Himu

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Re: New Super Mario Bros. again
« Reply #173 on: December 11, 2012, 01:50:07 AM »
ahaha holy shit

what happens if you hit the coins? game over?
IYKYK

Tasty

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Re: New Super Mario Bros. again
« Reply #174 on: December 11, 2012, 01:53:23 AM »
You don't get gold. 1-2 coins is silver, 3-5 is bronze. 6 and you die.

cool breeze

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Re: New Super Mario Bros. again
« Reply #175 on: December 11, 2012, 01:59:05 AM »
In general the game feels longer than the Wii one, if the logs are to be believed.

I finished the first 6 worlds completely + ~20 minutes of challenge mode + ~1 hour of multiplayer in a little over 10 hours.  Wii version was primarily single player and I finished everything in less time.

Sounds like the actual difficult part of the game is in the challenge mode.  Main game is pretty darn easy.

Tasty

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Re: New Super Mario Bros. again
« Reply #176 on: December 11, 2012, 02:09:06 AM »
In general the game feels longer than the Wii one, if the logs are to be believed.

I finished the first 6 worlds completely + ~20 minutes of challenge mode + ~1 hour of multiplayer in a little over 10 hours.  Wii version was primarily single player and I finished everything in less time.

Sounds like the actual difficult part of the game is in the challenge mode.  Main game is pretty darn easy.

Going by level count, NSMBU is indeed slightly heftier.

Wii: 78 levels
U: 94 exits - 13 secret exits = 81 unique levels

However I feel like U's levels are much, much longer too (aping World in that area, whereas Wii was aping SMB3 mostly.) The "hurry up!" music played quite a bit early on in the game, which surprised me considering I wasn't crawling through the levels (but not blasting through them either; was looking everywhere for secrets.)

I wouldn't call the main game easy, it's probably as difficult or slightly more than SMB3, and your definition of easy will depend on how you remember that game. But SMB3 wasn't babby difficulty at all. Much easier than SMB1 and LL but that was kind of the idea. I was never in danger of running out of lives, but I didn't max the counter in this game either. Not to mention how many lives I burned on Superstar Road, probably over 40 across all the levels.
« Last Edit: December 11, 2012, 02:11:04 AM by Andrex »

cool breeze

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Re: New Super Mario Bros. again
« Reply #177 on: December 11, 2012, 02:36:06 AM »
I'm comparing difficulty to World since I'm still working my way through the virtual console version.  World kicks my ass in 2012.  I'm not even talking about getting all the secrets...that game is no joke.

Sometimes it's the small things in NSMBU, like a fireflower outside every boss room.  Bosses were never difficult, but it got tense when you were small Mario and knew one hit could kill you.  It just has a bunch of safety nets like that.

Maybe it's the differences in the way we play that I hit 99 on world 2 or 3.  Most of the time I collect all three star coins in my first run, and if I don't, I'll go back until I finish that level, then more on.  I know other people just find the quickest way to the end boss.

Tasty

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Re: New Super Mario Bros. again
« Reply #178 on: December 11, 2012, 02:39:20 AM »
Nah that's how I play too, but I also run through things very fast and recklessly usually... well I started to once those 100 second jingles started playing lol. So I'd lose lives here and there but I'd usually still be net positive per level, which adds up obviously.

I don't think World gets hard until some of the Forest of Illusion levels, and then all of Choco Island and Valley of Bowser. But they're not even that hard usually.

Olivia Wilde Homo

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Re: New Super Mario Bros. again
« Reply #179 on: January 01, 2013, 05:35:28 PM »
I got all of the star coins up until the Flower world in NSMB2 and I can't understand why people were dogging this game.  I'm having a lot of fun with this game.  I guess the downside here is that getting all of the star coins is easier than NSMBW or NSMBU.
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