I'm back to Wasteland after taking a little hiatus.
It's such a weird experience.
This game has a shitload of heart and soul in it. This is no half-assed kickstarter project. This is an ambitious old school project on a small budget. I really appreciate that.
On the other hand it's also very frustrating. Because their scenario design can't quite match their overall design and ambition. Like I'm doing
spoiler (click to show/hide)
the Nuke guys versus the Diamondback Militia
questline at the moment. And half the time I'm confused because its hard to tell what they've actually designed the quest to be in some cases, in other cases the design is too old school in that I feel like you need to make lots of saves at various points to make sure you don't screw yourself, and in some cases I wish they had designed the quest to account for the very unique/messed up way that I did it, but they really haven't. It just works barely enough so that the game doesn't crash.
It's hard to explain if you haven't played it. It's like how Fallout 3 or New Vegas are big budget games so they can account for the different ways you do the quest because they have the manpower to cover all the edge cases. Or they limit you in very obvious ways. Wasteland 2 doesn't do that. There are lots of ways to do things. But because of that, its like they don't really account for it or acknowledge it in some cases. So it ends up feeling weird. And all you can really do is hope that everything sorts itself out by the finish of the quest and it doesn't crash.
I really respect the effort put into the game. I hope it sells well enough to give them enough of a budget to sort of smooth the edges for the next one.
Also Scotchmo is awesome. He steals the snake squeezins if you have him in your party.

Whoever wrote his dialogue is a good man.