Okay, I've sat down and played approximately 6.5 hours of Wasteland 2 since the latest major patch went live earlier in the week. Long story short, it's really good. I know I said that last time, but it's still true. Just about everything in the game is a little bit better: combat is smoother and more detailed, graphics are a little sharped, there aren't as many bugs [though some still linger, nothing game-breaking so far], and there's a lot more content than there was initially.
Early in the game, you get to make a decision about whether to help one location or another. Helping one locks you out of helping the other. The one I went to took me just about five and a half hours to complete. That's one location with about a seven or eight sub maps. So, if there are as many locations as they say there will be in the finished product, I wouldn't be surprised if Wasteland 2 took quite a while to actually beat. Of course, I did search every nook and cranny for loots and other things, but just blowing through the game isn't any fun.
The writing's been good so far, a good amount of detail in every location [lots of items and objects in the world to look at] and lots of people to talk to. It's not Planescape: Torment, though, but it's not trying to be [gotta wait another couple years for that and what it is trying to be [that is, a post-apocalyptic RPG with mutant plants and bandits] it does very well.
The combat still doesn't have the ability to target specific body parts of enemies, that I know of, so I'm hoping that's something that gets implemented soon.