Author Topic: NSMB - lol Nintendo  (Read 3193 times)

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SantaC

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NSMB - lol Nintendo
« on: November 25, 2012, 04:03:01 PM »
So I recently started NSMB2 (why is it called two again, it is the third NSMB game) which has been sitting on my shelf for a couple on months for 3DS, and wtf Nintendo. Those who rehashed this game sure is fucking lazy. It doesnt seem to be any new assets at all. The world map looks the same, the powerups are basically the same for the 100th time (the collect coin gimmick is useless) and you still collect three star coins per stage.  The music is still WHAAA WHAAAA. They're so incredibly lazy now that they even reuse the same soundtrack.

Remember when Nintendo didnt want to release Super Mario Bros 2 Japan in the west because it looked exactly like the first Super Mario? Remember when the first 5 or 6 Mario games were absolutely unique in style and presentation? Well forget those days because Nintendo has managed to run 2D Mario to the ground. I haven't played NSMBU yet (dont plan to get a Wii U anytime soon) but from what I seen it recycles the same shitty style again. What's so NEW about it?

Sooner or later these 2D mario games wont sell anyone when even the worst nintendo fanboys has given up on the milking.

I hope NSMBU bombs.

Sho Nuff

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Re: NSMB - lol Nintendo
« Reply #1 on: November 25, 2012, 04:04:00 PM »
WAHH WAHH

SantaC

  • Senior Member
Re: NSMB - lol Nintendo
« Reply #2 on: November 25, 2012, 04:05:25 PM »
WAHH WAHH

with dancing koopas, why the fuck are they dancing to this shitty music

Sho Nuff

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Re: NSMB - lol Nintendo
« Reply #3 on: November 25, 2012, 04:07:35 PM »
The #1 Koopa Jam is Yamaha MIDI voice samples


Tasty

  • Senior Member
Re: NSMB - lol Nintendo
« Reply #4 on: November 25, 2012, 08:17:18 PM »
Remember when Nintendo didnt want to release Super Mario Bros 2 Japan in the west because it looked exactly like the first Super Mario?

Lol, that wasn't the reason.

Remember when the first 5 or 6 Mario games were absolutely unique in style and presentation?

More because of advances in technology than anything. Yeah, SMB and SMW were on the same consoles respectively as SMB3 and YI, but the former were launch games. All the rest can be attributed to upgrades in technology, which isn't really the case from NSMB Wii -> NSMB2.

Well forget those days because Nintendo has managed to run 2D Mario to the ground. I haven't played NSMBU yet (dont plan to get a Wii U anytime soon) but from what I seen it recycles the same shitty style again. What's so NEW about it?

Pretty good level design and amount of challenge. Also a world map and baby Yoshis.

Sooner or later these 2D mario games wont sell anyone when even the worst nintendo fanboys has given up on the milking.

They'll always do decent numbers. I doubt they'll get 30 mil or whatever now.

I hope NSMBU bombs.

NSMB2 is the one that really deserves to bomb if anything. But no game really deserves to bomb unless it's a completely ass entry in a major franchise (Sonic 2006 hey oh.)
« Last Edit: November 25, 2012, 08:20:45 PM by Andrex »

MrAngryFace

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Re: NSMB - lol Nintendo
« Reply #5 on: November 25, 2012, 08:55:29 PM »
NSMB2 does deserve to bomb- I havent seen a more cynical entry into a nintendo franchise in a while. NSMBU is just lame cause deep in my heart I want a new Galaxy. 3D mario shit is the best- 3D land, Galaxy 1 and 2- yeahhhh
o_0

tiesto

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Re: NSMB - lol Nintendo
« Reply #6 on: November 25, 2012, 10:56:21 PM »
I much prefer 2D Mario to 3D Mario, but NSMB2 on 3DS was pretty uninspired. Chalk it up to having interns make it.
^_^

Olivia Wilde Homo

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Re: NSMB - lol Nintendo
« Reply #7 on: November 26, 2012, 07:33:03 AM »
NSMB will be around for a while.  They're cheap to make (they don't hide the fact that they're recycling assets from entries on previous entries) and they sell shitloads of units.  I think they're going to keep pumping out NSMB titles until people get sick and tired of them, which is probably about 2-3 installments away from hitting fatigue.

NSMB is the type of game Nintendo wants to make now that they made it very clear that they just don't give a fuck.
🍆🍆

Fifstar

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Re: NSMB - lol Nintendo
« Reply #8 on: November 26, 2012, 09:09:19 AM »


Remember when the first 5 or 6 Mario games were absolutely unique in style and presentation?

More because of advances in technology than anything. Yeah, SMB and SMW were on the same consoles respectively as SMB3 and YI, but the former were launch games. All the rest can be attributed to upgrades in technology, which isn't really the case from NSMB Wii -> NSMB2.

You can slice it any way you want, but the amount of new ideas between SMB and SMB3, SMB3 and SMW or SMW and YI is probably bigger than between any of the NSMB games. And there are obviously just as big jumpes in technology between DS, WII/3DS and WiiU as there is between NES and SNES. Not even going into the controller possibilities of Dual Screen handheld, Motion Control or the tablet, I bet the Nintendo of the SNES era would have done some crazy shit with those (or maybe not and the lack of those added to proper ideas in the old Mario games)
« Last Edit: November 26, 2012, 09:11:55 AM by Fifstar »
Gulp

ToxicAdam

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Re: NSMB - lol Nintendo
« Reply #9 on: November 26, 2012, 09:21:46 AM »
An expanded NSMB could have been incredible on the WiiU if they actually let you use 4 Upads with one unit. Ultimate party game.


hampster

  • Senior Member
Re: NSMB - lol Nintendo
« Reply #10 on: November 26, 2012, 09:40:28 AM »
The #1 Koopa Jam is Yamaha MIDI voice samples



Oh wow, this is fantastic :lol
Zzz

Sho Nuff

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Re: NSMB - lol Nintendo
« Reply #11 on: November 26, 2012, 12:00:35 PM »
Seriously tho, the music in this game is disgusting -- sounds like the demo for a Casio keyboard. Whoever is responsible for this should be ashamed

Great Rumbler

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Re: NSMB - lol Nintendo
« Reply #12 on: November 26, 2012, 12:14:56 PM »
Shiho Fujii and Mahito Yokota, the former worked on NSMB Wii and the latter really ought to know better [since he worked on Mario Galaxy].
dog

Joe Molotov

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Re: NSMB - lol Nintendo
« Reply #13 on: November 26, 2012, 12:50:12 PM »
©@©™

SantaC

  • Senior Member
Re: NSMB - lol Nintendo
« Reply #14 on: November 26, 2012, 04:06:39 PM »
Remember when Nintendo didnt want to release Super Mario Bros 2 Japan in the west because it looked exactly like the first Super Mario?

Lol, that wasn't the reason.

Remember when the first 5 or 6 Mario games were absolutely unique in style and presentation?

More because of advances in technology than anything. Yeah, SMB and SMW were on the same consoles respectively as SMB3 and YI, but the former were launch games. All the rest can be attributed to upgrades in technology, which isn't really the case from NSMB Wii -> NSMB2.

Well forget those days because Nintendo has managed to run 2D Mario to the ground. I haven't played NSMBU yet (dont plan to get a Wii U anytime soon) but from what I seen it recycles the same shitty style again. What's so NEW about it?

Pretty good level design and amount of challenge. Also a world map and baby Yoshis.

Sooner or later these 2D mario games wont sell anyone when even the worst nintendo fanboys has given up on the milking.

They'll always do decent numbers. I doubt they'll get 30 mil or whatever now.

I hope NSMBU bombs.

NSMB2 is the one that really deserves to bomb if anything. But no game really deserves to bomb unless it's a completely ass entry in a major franchise (Sonic 2006 hey oh.)

bunch of fanboy ramblings. I dont know how any can defend the miking of the NSMB games. I cant believe that they're already up to four entries.


Tasty

  • Senior Member
Re: NSMB - lol Nintendo
« Reply #15 on: November 26, 2012, 04:12:40 PM »
If NSMB2 had never come out (like it never should have) then there really wouldn't be much milking. A new game every three years, yeah, milkage central. ::)

NSMB2 is damning though. That one's definitely dripping in the white stuff.

TakingBackSunday

  • Banana Grabber
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Re: NSMB - lol Nintendo
« Reply #16 on: November 26, 2012, 04:51:43 PM »
I liked it  :(
püp

Tasty

  • Senior Member
Re: NSMB - lol Nintendo
« Reply #17 on: November 26, 2012, 04:55:59 PM »
I liked the night time auto-run levels, but there's only like two in the entire game.

Otherwise, Mega Mushroom is useless.

Mini Mushroom is in its useless pre-NSMBU state.

Raccoon tail already got wrung for nostalgia juice (much better) in SM3DL.

The level design is intern-tier. Really good interns, but clearly not experts at the top of their game.

Limited 2-player co-op, regression from NSMBW.

No Yoshi, regression from NSMBW.

No World Map.

Coins gimmick went nowhere.

Same worlds, same music, same assets like all NSMB games.

Put it all together and you have something better than the DS game, but not by a massive amount.
« Last Edit: November 26, 2012, 04:59:43 PM by Andrex »

AdmiralViscen

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Re: NSMB - lol Nintendo
« Reply #18 on: November 26, 2012, 04:59:20 PM »
I really hate the mini mushroom if only because you had to have it for some levels to access secret areas, but many times it was unavailable within that level. it is really annoying to have to remember which level needed it, then go to a mushroom house, then load the level, and if you die you have to do it all again. You can't always save before an attempt, and even if you have beaten the game and have that option, you have to reset the game in order to try again. Fucking stupid. I hate the mini mushroom.

Tasty

  • Senior Member
Re: NSMB - lol Nintendo
« Reply #19 on: November 26, 2012, 05:03:30 PM »
Mini mushroom was the absolute worst powerup in the entire Mario franchise until U somewhat redeemed it. Walking up walls is really fun, I had it for a fortress and without even thinking about it accidentally skipped like 2/3 of the level by running up the wall, lol.

Still not a good powerup though cause:

- Still 1 hit = dead. It's called a "power up" dudes, trying not to die because of the super floaty physics as mini Mario should be enough challenge, duders.
- Needed for secret parts, although there's only one secret exit in U that needs it, and only two star coins IIRC, and they give it to you in those levels. Much better than the obnoxiousness they pulled in OG NSMB.
- Should let you run on ceilings too. Sonic this beyotch up.

AdmiralViscen

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Re: NSMB - lol Nintendo
« Reply #20 on: November 26, 2012, 05:55:01 PM »
They pulled that shit in NSMB2 also. Oh I'm missing a star coin in this level. Oh oops its impossible to get as equipped.

You could run on walls in SMW without that horse shit

Don Flamenco

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Re: NSMB - lol Nintendo
« Reply #21 on: November 26, 2012, 08:08:46 PM »
They pulled that shit in NSMB2 also. Oh I'm missing a star coin in this level. Oh oops its impossible to get as equipped.

You could run on walls in SMW without that horse shit

that would require creating secrets that require manual dexterity, forethought, and a feel for the physics of the game.   The blue ocean market sucks at things like that. 

Oblivion

  • Senior Member
Re: NSMB - lol Nintendo
« Reply #22 on: November 26, 2012, 08:27:36 PM »
Shiho Fujii and Mahito Yokota, the former worked on NSMB Wii and the latter really ought to know better [since he worked on Mario Galaxy].

Haven't heard of the former, sounds like a lame-o, but did Yokota actually work on this? Are you sure?

Great Rumbler

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Re: NSMB - lol Nintendo
« Reply #23 on: November 26, 2012, 09:26:07 PM »
Everything I can find says that he did.
dog

Tasty

  • Senior Member
Re: NSMB - lol Nintendo
« Reply #24 on: November 26, 2012, 09:28:58 PM »
I read on GAF that they like to make the New series music "familiar" aka copypasting for some nonexistent nostalgia. Can't scare off the casuals with them fancy new musics!

 :yuck

Yokota will always be a bro, though. Nothing will ever take away his work on the Galaxies.

They pulled that shit in NSMB2 also. Oh I'm missing a star coin in this level. Oh oops its impossible to get as equipped.

You could run on walls in SMW without that horse shit

Not on any wall, just the ones that had the 45-degree half-blocks. Mini Mushroom let's you do it on any wall connected to the ground.

Oblivion

  • Senior Member
Re: NSMB - lol Nintendo
« Reply #25 on: November 26, 2012, 09:30:48 PM »
Everything I can find says that he did.

Ewwwwwwwwwwwwww.

Great Rumbler

  • Dab on the sinners
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Re: NSMB - lol Nintendo
« Reply #26 on: November 26, 2012, 09:38:37 PM »
Apparently, Yokota originally wanted lots of Latin sounds in the Galaxy games, but Kondo was like "lol nope." Too bad Kondo doesn't have much to do with the NSMB series anymore.
dog

AdmiralViscen

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Re: NSMB - lol Nintendo
« Reply #27 on: November 26, 2012, 09:39:55 PM »
I read on GAF that they like to make the New series music "familiar" aka copypasting for some nonexistent nostalgia. Can't scare off the casuals with them fancy new musics!

 :yuck

Yokota will always be a bro, though. Nothing will ever take away his work on the Galaxies.

They pulled that shit in NSMB2 also. Oh I'm missing a star coin in this level. Oh oops its impossible to get as equipped.

You could run on walls in SMW without that horse shit

Not on any wall, just the ones that had the 45-degree half-blocks. Mini Mushroom let's you do it on any wall connected to the ground.

Yes, which is a lazier design

Tasty

  • Senior Member
Re: NSMB - lol Nintendo
« Reply #28 on: November 26, 2012, 09:51:04 PM »
I wouldn't call it lazy, the levels weren't meant to have 45 degree blocks and were planned around their absence. Same amount of work. Mini mushroom's ability is more a fun bonus than anything.

According to an interview, when they make a 2D Mario they design the levels and then throw the powerups into it, for the most part.

cool breeze

  • Senior Member
Re: NSMB - lol Nintendo
« Reply #29 on: November 26, 2012, 10:03:10 PM »
If NSMB2 had never come out (like it never should have) then there really wouldn't be much milking. A new game every three years, yeah, milkage central. ::)

NSMB2 is damning though. That one's definitely dripping in the white stuff.

It's not just the timing.  It's that they aren't adding or changing anything.  NSMB1 was novel; first new 2D Mario in years.  NSMB Wii added multiplayer.  Both had a purpose. 

NSMB2 and NSMBU are more of NSMB1 and NSMB Wii, respectively.  Cashing in on a known success, milking the franchise, w/e.  Not that there's anything wrong with that.  But it is what it is.

It's not like they're bad games or anything.

AdmiralViscen

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Re: NSMB - lol Nintendo
« Reply #30 on: November 28, 2012, 08:11:42 AM »
So there is free DLC for this. YOu can't download it unless you have the shop. To get the shop you have to enable spotpass, which is not streetpass. Then you have to load up coin mode, and put your console in standby, and wait an unknown amount of time for Nintendo to push the patch to you that allows the shop to appear that allows you to buy the DLC. I think. I left it on all night and the shop icon is not there.

Nothing Nintendo does anymore is worth the fucking trouble. What happened to being intuitive

tiesto

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Re: NSMB - lol Nintendo
« Reply #31 on: November 28, 2012, 09:34:28 AM »
I've owned my 3DS for 3 months and I still have no clue wtf either Streetpass or Spotpass are.
^_^

Sho Nuff

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Re: NSMB - lol Nintendo
« Reply #32 on: November 28, 2012, 12:07:23 PM »
WTF is Nintendo Zone? Does that require me to actually -go- somewhere to get exclusive content?

Joe Molotov

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Re: NSMB - lol Nintendo
« Reply #33 on: November 28, 2012, 12:42:56 PM »
WTF is Nintendo Zone? Does that require me to actually -go- somewhere to get exclusive content?

Yes. Go to Gamestop to download that exclusive demo, breh!
©@©™

cool breeze

  • Senior Member
Re: NSMB - lol Nintendo
« Reply #34 on: November 28, 2012, 12:54:50 PM »
I've owned my 3DS for 3 months and I still have no clue wtf either Streetpass or Spotpass are.

Streetpass is when your 3DS communicates with another 3DS (you pass another owner in the street) and you get his Mii for mini-games.  Or is that Spotpass?

I still don't know how to do background downloads.  I click 'download later' and follow the steps.  The downloads never start, so I end up downloading them manually as I'm doing something else.

WTF is Nintendo Zone? Does that require me to actually -go- somewhere to get exclusive content?

I think it's that kiosk you see in Best Buy.

Dumb that those kiosks (3DS and Wii U) have demos for a bunch of games but Nintendo doesn't let you download them at home.  Nintendo limits how many times you can play a demo too.  no comprendo.

Tasty

  • Senior Member
Re: NSMB - lol Nintendo
« Reply #35 on: November 28, 2012, 01:04:05 PM »
3DS doesn't do background downloads. It does "delayed downloads" where putting your system in sleep mode with the home menu displayed (or not, I'm unsure) will then download it when it feels like.

AdmiralViscen

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Re: NSMB - lol Nintendo
« Reply #36 on: November 28, 2012, 01:14:46 PM »
So how the fuck do I get Mario DLC on this blue ocean grandma machine

demi

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Re: NSMB - lol Nintendo
« Reply #37 on: November 28, 2012, 01:24:58 PM »
So how the fuck do I get Mario DLC on this blue ocean grandma machine

Turn on your fucking game, grandma
fat

AdmiralViscen

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Re: NSMB - lol Nintendo
« Reply #38 on: November 28, 2012, 01:27:53 PM »
So how the fuck do I get Mario DLC on this blue ocean grandma machine

Turn on your fucking game, grandma

The Mario shop button is not on the screen. Spotpass is enabled and the 3DS has been on for almost 24 hours waiting for it to be added.

SantaC

  • Senior Member
Re: NSMB - lol Nintendo
« Reply #39 on: November 28, 2012, 02:31:38 PM »
Remember when Nintendo didnt want to release Super Mario Bros 2 Japan in the west because it looked exactly like the first Super Mario?

Lol, that wasn't the reason.

it sure was the reason.

Quote
Due to Lost Levels high difficulty and similarity to its predecessor, Nintendo of America chose instead to hire the Japanese developers to finish off and release this original designed "Mario 2" prototype, which has resulted in some confusion amongst fans as to which was "the real Mario 2", some siding with the former and others with the latter

http://en.wikipedia.org/wiki/Super_Mario_Bros.:_The_Lost_Levels

Sho Nuff

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Re: NSMB - lol Nintendo
« Reply #40 on: November 28, 2012, 02:40:31 PM »
WTF is Nintendo Zone? Does that require me to actually -go- somewhere to get exclusive content?

Yes. Go to Gamestop to download that exclusive demo, breh!

I thought the Internet existed so I didn't have to go to kiosks to get things

Tasty

  • Senior Member
Re: NSMB - lol Nintendo
« Reply #41 on: November 28, 2012, 03:20:02 PM »
Remember when Nintendo didnt want to release Super Mario Bros 2 Japan in the west because it looked exactly like the first Super Mario?

Lol, that wasn't the reason.

it sure was the reason.

Quote
Due to Lost Levels high difficulty and similarity to its predecessor, Nintendo of America chose instead to hire the Japanese developers to finish off and release this original designed "Mario 2" prototype, which has resulted in some confusion amongst fans as to which was "the real Mario 2", some siding with the former and others with the latter

http://en.wikipedia.org/wiki/Super_Mario_Bros.:_The_Lost_Levels

::)

1. That's the second thing listed
2. Lol Wiki
3. Lol you

SantaC

  • Senior Member
Re: NSMB - lol Nintendo
« Reply #42 on: November 28, 2012, 03:35:01 PM »
Remember when Nintendo didnt want to release Super Mario Bros 2 Japan in the west because it looked exactly like the first Super Mario?

Lol, that wasn't the reason.

it sure was the reason.

Quote
Due to Lost Levels high difficulty and similarity to its predecessor, Nintendo of America chose instead to hire the Japanese developers to finish off and release this original designed "Mario 2" prototype, which has resulted in some confusion amongst fans as to which was "the real Mario 2", some siding with the former and others with the latter

http://en.wikipedia.org/wiki/Super_Mario_Bros.:_The_Lost_Levels

::)

1. That's the second thing listed
2. Lol Wiki
3. Lol you

well the wiki had sources listed you know. So second thing listed = invalid argument?

lol you rabid fanboy

Tasty

  • Senior Member
Re: NSMB - lol Nintendo
« Reply #43 on: November 28, 2012, 03:58:17 PM »
I said that wasn't THE reason. And it wasn't. It was barely a secondary consideration.

The whole argument is dumb anyways, who cares what NoA thought back then? SMB2J was good enough for NCL and Miyamoto even if it looked "samey."

As for "new ideas," that's an entirely separate argument than "new graphical style." And the console NSMB games are full of new ideas. They use samey enemies, and world themes, and music, but almost every level introduces something new and or builds on something old.

Don Flamenco

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Re: NSMB - lol Nintendo
« Reply #44 on: November 28, 2012, 04:04:36 PM »
whatever happened to "fuck this company" 

everybody knows the reason why they didn't release SMB2 here was because it looked the same.

SantaC

  • Senior Member
Re: NSMB - lol Nintendo
« Reply #45 on: November 28, 2012, 04:06:13 PM »
I said that wasn't THE reason. And it wasn't. It was barely a secondary consideration.

The whole argument is dumb anyways, who cares what NoA thought back then? SMB2J was good enough for NCL and Miyamoto even if it looked "samey."

As for "new ideas," that's an entirely separate argument than "new graphical style." And the console NSMB games are full of new ideas. They use samey enemies, and world themes, and music, but almost every level introduces something new and or builds on something old.

great new ideas indeed  :lol

Re: NSMB - lol Nintendo
« Reply #46 on: November 28, 2012, 04:10:04 PM »
whatever happened to "fuck this company" 

everybody knows the reason why they didn't release SMB2 here was because it looked the same.

Without caring to verify it, I've thought since the days before the internet when I got my news from magazines that the reason we didn't get Super Mario 2 Japan was because they thought us American gamers were pansies who couldn't take the heat of the ramped up challenge, so they gave us Doki Doki Panic.

Tasty

  • Senior Member
Re: NSMB - lol Nintendo
« Reply #47 on: November 28, 2012, 04:10:44 PM »
"Fuck this company" applies to the consoles, not the games. And Nintendo does still make great Mario games, shocking I know.

I said that wasn't THE reason. And it wasn't. It was barely a secondary consideration.

The whole argument is dumb anyways, who cares what NoA thought back then? SMB2J was good enough for NCL and Miyamoto even if it looked "samey."

As for "new ideas," that's an entirely separate argument than "new graphical style." And the console NSMB games are full of new ideas. They use samey enemies, and world themes, and music, but almost every level introduces something new and or builds on something old.

great new ideas indeed  :lol

They also introduce new enemies, but music and world themes falls under aesthetics, which SantaC established was entirely separate. And the console NSMBs have great level design and level mechanics.

whatever happened to "fuck this company" 

everybody knows the reason why they didn't release SMB2 here was because it looked the same.

Without caring to verify it, I've thought since the days before the internet when I got my news from magazines that the reason we didn't get Super Mario 2 Japan was because they thought us American gamers were pansies who couldn't take the heat of the ramped up challenge, so they gave us Doki Doki Panic.

That was the primary and deciding reason, yes. When they decided to pass on it, reskinning Doki Doki also gave a bonus of looking like an aesthetic step up over the first SMB, but that wasn't on their minds when making the decision.

There's a reason all rereleases of SMB2j have had the "For Super Players" subtitle, starting with the American All Stars release.
« Last Edit: November 28, 2012, 04:13:13 PM by Andrex »

AdmiralViscen

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Re: NSMB - lol Nintendo
« Reply #48 on: November 28, 2012, 04:23:52 PM »
I said that wasn't THE reason. And it wasn't. It was barely a secondary consideration.

The whole argument is dumb anyways, who cares what NoA thought back then? SMB2J was good enough for NCL and Miyamoto even if it looked "samey."

As for "new ideas," that's an entirely separate argument than "new graphical style." And the console NSMB games are full of new ideas. They use samey enemies, and world themes, and music, but almost every level introduces something new and or builds on something old.

Would love to hear your opinion on Madden and Call of Duty

Tasty

  • Senior Member
Re: NSMB - lol Nintendo
« Reply #49 on: November 28, 2012, 04:29:18 PM »
It isn't hard to please me when it comes to platformers, but NSMB Wii and U are at least quite a bit above what I consider "good."

I don't appreciate milking and I've already took a dump on NSMB2 here, but Wii and U are pretty good. If you really think they're all the same I don't know what else to tell you, except that you're wrong.

AdmiralViscen

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Re: NSMB - lol Nintendo
« Reply #50 on: November 28, 2012, 04:46:40 PM »
I take it that your view is that every Call of Duty is all the same as the last?

Tasty

  • Senior Member
Re: NSMB - lol Nintendo
« Reply #51 on: November 28, 2012, 05:40:48 PM »
Never played it, FPS's aren't as enjoyable to me as other games I could be playing.

Never say never of course, I started playing the original HL recently. Maybe it'll be the one.

Trent Dole

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Re: NSMB - lol Nintendo
« Reply #52 on: November 28, 2012, 10:41:49 PM »
Remember when Nintendo didnt want to release Super Mario Bros 2 Japan in the west because it looked exactly like the first Super Mario?

Lol, that wasn't the reason.

it sure was the reason.

Quote
Due to Lost Levels high difficulty and similarity to its predecessor, Nintendo of America chose instead to hire the Japanese developers to finish off and release this original designed "Mario 2" prototype, which has resulted in some confusion amongst fans as to which was "the real Mario 2", some siding with the former and others with the latter

http://en.wikipedia.org/wiki/Super_Mario_Bros.:_The_Lost_Levels

1. That's the second thing listed
2. Lol Wiki
3. Lol you
Dude this shit is common knowledge, how the hell do you not know this? Worst fanboy ever, seriously. Go away until you learn some goddamn history.
Hi

Tasty

  • Senior Member
Re: NSMB - lol Nintendo
« Reply #53 on: November 28, 2012, 11:14:32 PM »
lrn2read the thread

Also:

Quote from: IGN
Interestingly, Takashi Tezuka is the missing piece of the Super Mario Bros. 2 puzzle. Following the success of Super Mario Bros. Tezuka and Miyamoto created a different game called Super Mario Bros. 2, which now known as Super Mario Bros.: The Lost Levels. This Super Mario Bros. 2 was similar graphically to the original game, but it much more difficult. So difficult that Nintendo of America was unconvinced it would do well in the US -- and that's when the idea to repurpose Doki Doki Panic came about.

Graphics barely had anything to do with it. This is the real reason, learn your own history before you spout off some nonsense.

Momo

  • Nebuchadnezzar
  • Senior Member
Re: NSMB - lol Nintendo
« Reply #54 on: November 29, 2012, 02:53:59 AM »
LAAAAATE EDIT: Found a better use for this post so here have some lyrics.


spoiler (click to show/hide)
VERSE 1

 Off the ceiling and onto the dance floor
 Flashing colors are shimmering bright
 As she watches him move, to her delight

 Like a tiger she waits in advance for
 Her attack when the moment is right
 In the jungle of laser beams, tonight

 CHORUS

 Follow me / Follow me!
 Your love is callin' me! Callin' me!
 Take hold of me,
 Like a sorceror controllin' me
 Couldn't be any clearer
 Upon my magic mirror, I can see
 Your true nature callin' me.


 VERSE 2

 In a matter of moments she'll seize him
 Like a lioness out of a dream
 Gettin' ready to pounce with all her might

 Like a kitten with yarn, she will tease him
 Have him comin' apart at the seams
 As they dance in the laser beams tonight

 REPEAT CHORUS
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« Last Edit: December 03, 2012, 12:04:10 AM by Momo »