Does The Cave, in any way build upon Maniac Mansion's multiple character dynamic? As you know, Maniac Mansion hosts a large cast of characters capable of solving specific puzzles unique to their own storylines or character archetypes. The nerd can use tools to fix the phones, for instance. This gave Maniac Mansion an open-ended feel in the puzzle solving of sorts, which is contrast to how traditional adventure game puzzle solving developed, which is typically use a. to solve b. to achieve c in a linear series of brain teasers. This gave Maniac Mansion a level of care that few adventure games have met since, but also greatly enhanced the replay value. Playing through MM with different combinations of characters gave the game a constant storm of new puzzles to conquer, solve, and explore, which is something that very few adventure games can claim; once you've one, you already know the puzzles, which gives less inclination to ever replay it. MM solved this problem single-handedly and yet few, if any, adventure games have followed in its foot steps. Does The Cave in any way offer or expand upon the open-ended puzzle solving and replay value that Maniac Mansion offered?