Author Topic: Do you want to talk to Ron Gilbert and Doublefine?  (Read 3842 times)

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demi

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Do you want to talk to Ron Gilbert and Doublefine?
« on: November 29, 2012, 05:47:58 PM »
Tony blessed us with this little nugget in the oft-ignored Random Gaming Talk Thread Thing.

Quote
Hey there!

Just wanted to give you a heads up that Double Fine has agreed to partner with Amazon on a question and answer session with Ron Gilbert regarding the upcoming title "The Cave".

If any of you want to ask questions about the game post them in the comments and I'll get them over to the Double Fine team ASAP.

We need to have all questions in by early tomorrow morning PST.

Also, what are the thoughts around me posting this in the Neogaf complaining thread? I'm just trying to get a bunch of questions :)

Cheers,
Tony
fat

Gazunta

  • Junior Member
Re: Do you want to talk to Ron Gilbert and Doublefine?
« Reply #1 on: November 29, 2012, 06:05:37 PM »
How much pressure do you have to make this what people expect a 'classic' Ron Gilbert game to be, versus what you want to make now?
C64

Himu

  • Senior Member
Re: Do you want to talk to Ron Gilbert and Doublefine?
« Reply #2 on: November 29, 2012, 06:14:41 PM »
Does The Cave, in any way build upon Maniac Mansion's multiple character dynamic? As you know, Maniac Mansion hosts a large cast of characters capable of solving specific puzzles unique to their own storylines or character archetypes. The nerd can use tools to fix the phones, for instance. This gave Maniac Mansion an open-ended feel in the puzzle solving of sorts, which is contrast to how traditional adventure game puzzle solving developed, which is typically use a. to solve b. to achieve c in a linear series of brain teasers. This gave Maniac Mansion a level of care that few adventure games have met since, but also greatly enhanced the replay value. Playing through MM with different combinations of characters gave the game a constant storm of new puzzles to conquer, solve, and explore, which is something that very few adventure games can claim; once you've one, you already know the puzzles, which gives less inclination to ever replay it. MM solved this problem single-handedly and yet few, if any, adventure games have followed in its foot steps. Does The Cave in any way offer or expand upon the open-ended puzzle solving and replay value that Maniac Mansion offered?
IYKYK

demi

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Re: Do you want to talk to Ron Gilbert and Doublefine?
« Reply #3 on: November 29, 2012, 06:37:43 PM »
Is that even a question
fat

Amazon Tony

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Re: Do you want to talk to Ron Gilbert and Doublefine?
« Reply #4 on: November 29, 2012, 06:39:33 PM »
Is that even a question

I'm sure Ron will distill it down into several :).

Cheers,
Tony

Eel O'Brian

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Re: Do you want to talk to Ron Gilbert and Doublefine?
« Reply #5 on: November 29, 2012, 06:39:51 PM »
it's more of a soliloquy
sup

Himu

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Re: Do you want to talk to Ron Gilbert and Doublefine?
« Reply #6 on: November 29, 2012, 06:41:42 PM »
The Cave's use of multiple characters with their own abilities reminds me of Maniac Mansion! I have to ask!
IYKYK

Howard Alan Treesong

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Re: Do you want to talk to Ron Gilbert and Doublefine?
« Reply #7 on: November 29, 2012, 06:49:21 PM »
Then why not ask it in the form of a question? Ron Gilbert is a busy man who doesn't have time for your college fucking dissertation
乱学者

fistfulofmetal

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Re: Do you want to talk to Ron Gilbert and Doublefine?
« Reply #8 on: November 29, 2012, 06:51:53 PM »
what is "the cave"?
nat

Amazon Tony

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Re: Do you want to talk to Ron Gilbert and Doublefine?
« Reply #9 on: November 29, 2012, 06:53:03 PM »
Then why not ask it in the form of a question? Ron Gilbert is a busy man who doesn't have time for your college fucking dissertation

If you were a famous game designer who has been making games people love for a LONG TIME what kind of question would you prefer:

1. Posts like Himuro's
2. "Ron, is making games hard?"

I know what I'd prefer :).

Cheers,
Tony

Amazon Tony

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demi

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Re: Do you want to talk to Ron Gilbert and Doublefine?
« Reply #11 on: November 29, 2012, 06:54:24 PM »
Ron Gilbert came from a time of cut-throat sarcasm and LOOM jokes, I think he would appreciate #2
fat

Himu

  • Senior Member
Re: Do you want to talk to Ron Gilbert and Doublefine?
« Reply #12 on: November 29, 2012, 06:55:19 PM »
Ron Gilbert is one of my favorite designers.

SORRY FOR CARING
IYKYK

fistfulofmetal

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nat

fistfulofmetal

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Re: Do you want to talk to Ron Gilbert and Doublefine?
« Reply #14 on: November 29, 2012, 06:56:16 PM »
who is "ron gilbert"?
nat

demi

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Re: Do you want to talk to Ron Gilbert and Doublefine?
« Reply #15 on: November 29, 2012, 06:56:25 PM »
I didn't meet Ron Gilbert, but he was in the same seedy basement of a bar at E3. It was the Telltale party. It was off the chain.

So I did meet Ron Gilbert. I just didn't say hi. True story.
fat

Himu

  • Senior Member
Re: Do you want to talk to Ron Gilbert and Doublefine?
« Reply #16 on: November 29, 2012, 06:57:07 PM »
I didn't meet Ron Gilbert, but he was in the same seedy basement of a bar at E3. It was the Telltale party. It was off the chain.

So I did meet Ron Gilbert. I just didn't say hi. True story.

You should have drank a beer with em.
IYKYK

Howard Alan Treesong

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Re: Do you want to talk to Ron Gilbert and Doublefine?
« Reply #17 on: November 29, 2012, 06:57:28 PM »
Then why not ask it in the form of a question? Ron Gilbert is a busy man who doesn't have time for your college fucking dissertation

If you were a famous game designer who has been making games people love for a LONG TIME what kind of question would you prefer:

1. Posts like Himuro's
2. "Ron, is making games hard?"

I know what I'd prefer :).

Cheers,
Tony

I'd prefer Himuro's but with linebreaks!
乱学者

Himu

  • Senior Member
Re: Do you want to talk to Ron Gilbert and Doublefine?
« Reply #18 on: November 29, 2012, 07:00:02 PM »
Then why not ask it in the form of a question? Ron Gilbert is a busy man who doesn't have time for your college fucking dissertation

If you were a famous game designer who has been making games people love for a LONG TIME what kind of question would you prefer:

1. Posts like Himuro's
2. "Ron, is making games hard?"

I know what I'd prefer :).

Cheers,
Tony

I'd prefer Himuro's but with linebreaks!

Is this better, Howard-san?

Does The Cave, in any way build upon Maniac Mansion's multiple character dynamic? As you know, Maniac Mansion hosts a large cast of characters capable of solving specific puzzles unique to their own storylines or character archetypes. The nerd can use tools to fix the phones, for instance. This gave Maniac Mansion an open-ended feel in the puzzle solving of sorts, which is contrast to how traditional adventure game puzzle solving developed, which is typically use a. to solve b. to achieve c in a linear series of brain teasers.

This gave Maniac Mansion a level of care that few adventure games have met since, but also greatly enhanced the replay value. Playing through MM with different combinations of characters gave the game a constant storm of new puzzles to conquer, solve, and explore, which is something that very few adventure games can claim; once you've one, you already know the puzzles, which gives less inclination to ever replay it. MM solved this problem single-handedly and yet few, if any, adventure games have followed in its foot steps.

Does The Cave in any way offer or expand upon the open-ended puzzle solving and replay value that Maniac Mansion offered?
IYKYK

Howard Alan Treesong

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Re: Do you want to talk to Ron Gilbert and Doublefine?
« Reply #19 on: November 29, 2012, 07:05:22 PM »
Then why not ask it in the form of a question? Ron Gilbert is a busy man who doesn't have time for your college fucking dissertation

If you were a famous game designer who has been making games people love for a LONG TIME what kind of question would you prefer:

1. Posts like Himuro's
2. "Ron, is making games hard?"

I know what I'd prefer :).

Cheers,
Tony

I'd prefer Himuro's but with linebreaks!

Is this better, Howard-san?

Does The Cave, in any way build upon Maniac Mansion's multiple character dynamic? As you know, Maniac Mansion hosts a large cast of characters capable of solving specific puzzles unique to their own storylines or character archetypes. The nerd can use tools to fix the phones, for instance. This gave Maniac Mansion an open-ended feel in the puzzle solving of sorts, which is contrast to how traditional adventure game puzzle solving developed, which is typically use a. to solve b. to achieve c in a linear series of brain teasers.

This gave Maniac Mansion a level of care that few adventure games have met since, but also greatly enhanced the replay value. Playing through MM with different combinations of characters gave the game a constant storm of new puzzles to conquer, solve, and explore, which is something that very few adventure games can claim; once you've one, you already know the puzzles, which gives less inclination to ever replay it. MM solved this problem single-handedly and yet few, if any, adventure games have followed in its foot steps.

Does The Cave in any way offer or expand upon the open-ended puzzle solving and replay value that Maniac Mansion offered?

Ron Gilbert made Maniac Mansion, you don't have to remind him how it works or how awesome it is (or maybe you do - it was the 80s).

- Does The Cave build upon Maniac Mansion's multiple character dynamic? Maniac Mansion's puzzles had multiple, open-ended solutions, adding replay value to a sometimes moribund genre.

See? Easy peasy.

乱学者

Himu

  • Senior Member
Re: Do you want to talk to Ron Gilbert and Doublefine?
« Reply #20 on: November 29, 2012, 07:06:48 PM »
That helps.
IYKYK

Amazon Tony

  • Amazon Digital Video Games
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Re: Do you want to talk to Ron Gilbert and Doublefine?
« Reply #21 on: November 29, 2012, 07:16:23 PM »
That helps.

I'm sending the whole question dude, who doesn't like to hear from people that love their work? NOT THIS GUY!

Also, check this out guys, you will probably find it at least mildly amusing:

http://forums.somethingawful.com/showthread.php?threadid=3520019&pagenumber=1#lastpost

Cheers,
Tony

demi

  • cooler than willco
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Re: Do you want to talk to Ron Gilbert and Doublefine?
« Reply #22 on: November 29, 2012, 07:20:49 PM »
I think you're one of the guys, now. I'll miss you while you're on top, Tony.
fat

demi

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Re: Do you want to talk to Ron Gilbert and Doublefine?
« Reply #23 on: November 29, 2012, 07:49:17 PM »
You know who you need to hire? The KMartGamer that was on CAG. Dude was chill and pretty hot too. 10/10 would bang.

After the KMart fallout, I felt really bad since his dad died or something and he probably got laid off or something.

I wasnt sure to post this here or your thread, but whatever.
fat

Amazon Tony

  • Amazon Digital Video Games
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Re: Do you want to talk to Ron Gilbert and Doublefine?
« Reply #24 on: November 29, 2012, 07:50:38 PM »
You know who you need to hire? The KMartGamer that was on CAG. Dude was chill and pretty hot too. 10/10 would bang.

After the KMart fallout, I felt really bad since his dad died or something and he probably got laid off or something.

I wasnt sure to post this here or your thread, but whatever.

Dude I totally tried to get a hold of that guy after everything shook out, but I couldn't ever find good contact info :(.

Cheers,
Tony

Amazon Tony

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Re: Do you want to talk to Ron Gilbert and Doublefine?
« Reply #25 on: November 29, 2012, 07:52:04 PM »
I think you're one of the guys, now. I'll miss you while you're on top, Tony.

Is it weird that this post got me more excited than the last time I got a raise?

Cheers,
Tony

demi

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Re: Do you want to talk to Ron Gilbert and Doublefine?
« Reply #26 on: November 29, 2012, 07:53:09 PM »
You know who you need to hire? The KMartGamer that was on CAG. Dude was chill and pretty hot too. 10/10 would bang.

After the KMart fallout, I felt really bad since his dad died or something and he probably got laid off or something.

I wasnt sure to post this here or your thread, but whatever.

Dude I totally tried to get a hold of that guy after everything shook out, but I couldn't ever find good contact info :(.

Cheers,
Tony

My man,

http://www.linkedin.com/pub/joshua-deane/19/2b2/858

Hire this dude. He was a bro.
fat

Amazon Tony

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Re: Do you want to talk to Ron Gilbert and Doublefine?
« Reply #27 on: November 29, 2012, 07:57:22 PM »
You know who you need to hire? The KMartGamer that was on CAG. Dude was chill and pretty hot too. 10/10 would bang.

After the KMart fallout, I felt really bad since his dad died or something and he probably got laid off or something.

I wasnt sure to post this here or your thread, but whatever.

Dude I totally tried to get a hold of that guy after everything shook out, but I couldn't ever find good contact info :(.

Cheers,
Tony

My man,

http://www.linkedin.com/pub/joshua-deane/19/2b2/858

Hire this dude. He was a bro.

Thanks! Just linked with him.

Cheers,
Tony

Phoenix Dark

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Re: Do you want to talk to Ron Gilbert and Doublefine?
« Reply #28 on: November 29, 2012, 09:39:18 PM »
What do you think about the WiiU, and will its relatively low dev costs impact business decisions on whether to support it over the PS4/X720?
010

demi

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Re: Do you want to talk to Ron Gilbert and Doublefine?
« Reply #29 on: November 29, 2012, 09:41:34 PM »
I'm not even sure you know what a Ron Gilbert, Doublefine, or The Cave is.
fat

The Sceneman

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Re: Do you want to talk to Ron Gilbert and Doublefine?
« Reply #30 on: November 29, 2012, 09:43:41 PM »
What do you think about the WiiU, and will its relatively low dev costs impact business decisions on whether to support it over the PS4/X720?

you dumb shit
#1

Barry Egan

  • The neurotic is nailed to the cross of his fiction.
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Re: Do you want to talk to Ron Gilbert and Doublefine?
« Reply #31 on: November 29, 2012, 10:27:07 PM »
What do you think about the WiiU, and will its relatively low dev costs impact business decisions on whether to support it over the PS4/X720?

:lol

Van Cruncheon

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Re: Do you want to talk to Ron Gilbert and Doublefine?
« Reply #32 on: November 29, 2012, 11:26:24 PM »
Do you do anal?
duc

Van Cruncheon

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Re: Do you want to talk to Ron Gilbert and Doublefine?
« Reply #33 on: November 29, 2012, 11:26:56 PM »
What do you think about the WiiU, and will its relatively low dev costs impact business decisions on whether to support it over the PS4/X720?

you dumb shit

:lol
duc

Diunx

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Re: Do you want to talk to Ron Gilbert and Doublefine?
« Reply #34 on: November 30, 2012, 12:15:46 AM »
Do you think the impact of the latino vote in the recent elections will lead to more latino influenced games?

Do you like cilantro?

Puffy cheetos vs crunchy cheetos.
Drunk

tiesto

  • ルカルカ★ナイトフィーバー
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Re: Do you want to talk to Ron Gilbert and Doublefine?
« Reply #35 on: November 30, 2012, 12:17:17 AM »
How do you like pussy? Shaved or au naturel?
spoiler (click to show/hide)
Real question... will we ever get a new game in the Maniac Mansion series?
[close]
^_^

recursivelyenumerable

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Re: Do you want to talk to Ron Gilbert and Doublefine?
« Reply #36 on: December 02, 2012, 01:13:12 AM »
Then why not ask it in the form of a question? Ron Gilbert is a busy man who doesn't have time for your college fucking dissertation

If you were a famous game designer who has been making games people love for a LONG TIME what kind of question would you prefer:

1. Posts like Himuro's
2. "Ron, is making games hard?"

I know what I'd prefer :).

Cheers,
Tony

I'd prefer Himuro's but with linebreaks!

Is this better, Howard-san?

Does The Cave, in any way build upon Maniac Mansion's multiple character dynamic? As you know, Maniac Mansion hosts a large cast of characters capable of solving specific puzzles unique to their own storylines or character archetypes. The nerd can use tools to fix the phones, for instance. This gave Maniac Mansion an open-ended feel in the puzzle solving of sorts, which is contrast to how traditional adventure game puzzle solving developed, which is typically use a. to solve b. to achieve c in a linear series of brain teasers.

This gave Maniac Mansion a level of care that few adventure games have met since, but also greatly enhanced the replay value. Playing through MM with different combinations of characters gave the game a constant storm of new puzzles to conquer, solve, and explore, which is something that very few adventure games can claim; once you've one, you already know the puzzles, which gives less inclination to ever replay it. MM solved this problem single-handedly and yet few, if any, adventure games have followed in its foot steps.

Does The Cave in any way offer or expand upon the open-ended puzzle solving and replay value that Maniac Mansion offered?

Ron Gilbert made Maniac Mansion, you don't have to remind him how it works or how awesome it is (or maybe you do - it was the 80s).

- Does The Cave build upon Maniac Mansion's multiple character dynamic? Maniac Mansion's puzzles had multiple, open-ended solutions, adding replay value to a sometimes moribund genre.

See? Easy peasy.

As you know, Howard, the words we type on our keyboards are encoded into sequences of electronic pulses, transmitted over transcontinental cables, and stored in vast data banks. The computing machines attached to those data banks collate the messages they receive into a logical organization to project the illusion of a virtual "conversation" - yet, armed with nothing but the "Universal Resource Locator", a kind of post office box address, for a conversation, even non-participants can and often do request a record of it from the data bank. Thus while participants feel obliged to maintain the appearance of addressing their fellow conversationalists, many often strive to subtly aid the general reader in his understanding as well.
« Last Edit: December 02, 2012, 02:59:19 AM by recursivelyenumerable »
QED

Himu

  • Senior Member
Re: Do you want to talk to Ron Gilbert and Doublefine?
« Reply #37 on: December 02, 2012, 02:41:41 AM »
:wtf
IYKYK

recursivelyenumerable

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QED

chronovore

  • relapsed dev
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Re: Do you want to talk to Ron Gilbert and Doublefine?
« Reply #39 on: December 03, 2012, 09:27:42 AM »
Is working at Double Fine a dream within a dream, or just a dream?