Author Topic: Dark Souls 2  (Read 19096 times)

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mjemirzian

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Re: Dark Souls 2
« Reply #240 on: June 01, 2013, 10:34:10 PM »
I like DS2 so far. Great atmosphere, combat looks slightly improved, will have an excellent PC port out of the gate, etc.

Raban

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Re: Dark Souls 2
« Reply #241 on: June 01, 2013, 10:44:19 PM »
so you're telling me none of you would feel uncomfortable if this was in the next Dark Souls?


Great Rumbler

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Re: Dark Souls 2
« Reply #242 on: June 01, 2013, 11:29:46 PM »
 :phil
dog

fistfulofmetal

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Re: Dark Souls 2
« Reply #243 on: June 02, 2013, 09:15:34 AM »
I would imagine it would be more comparable to armour that form-fits to a mans chest/6-pack. which we see all the time and doesnt cause such a stir.

aka: who da fuck cares.
nat

brob

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Re: Dark Souls 2
« Reply #244 on: June 02, 2013, 09:31:26 AM »
gender restricted armor sucks because what if I'm playing a dude character that would be great with this female-only armor? unisex is best.

And there are tons of stupid armor in Dark Souls. Smough's has horse nipples.

Shaka Khan

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Dark Souls 2
« Reply #245 on: June 02, 2013, 01:47:04 PM »
My issue with gender specific armor is that it doesn't provide any room for changes or any type flexibility in general. What if my character stop identifies as their gender midway through? The games doesn't and won't allow drops to suddenly match their identity. That's another issue with games altogether (i.e. ability of changing genders and features at the beginning of the game only).
Unzip

Shaka Khan

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Dark Souls 2
« Reply #246 on: June 02, 2013, 01:48:46 PM »
Fwiw, codpieces were/are insanely hot. Real talk. I wish the fashion world would modernize then reintroduce it to the world.
Unzip

Don Flamenco

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Re: Dark Souls 2
« Reply #247 on: June 02, 2013, 01:58:07 PM »
consume humanity for sex change


then all the NPCs should awkwardly stumble around pronouns when talking with you for the rest of the game.

Raban

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Re: Dark Souls 2
« Reply #248 on: June 02, 2013, 02:03:46 PM »
:rofl

Himu

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Re: Dark Souls 2
« Reply #249 on: June 02, 2013, 02:18:57 PM »
My issue with gender specific armor is that it doesn't provide any room for changes or any type flexibility in general. What if my character stop identifies as their gender midway through? The games doesn't and won't allow drops to suddenly match their identity. That's another issue with games altogether (i.e. ability of changing genders and features at the beginning of the game only).

Someone hasn't played saints row series  8)
IYKYK

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Re: Dark Souls 2
« Reply #250 on: June 02, 2013, 02:26:23 PM »
dog

Positive Touch

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Re: Dark Souls 2
« Reply #251 on: June 02, 2013, 07:47:58 PM »
# of people who will have issue with Boob Armor = 1

this is how uguu creeps into your games but yall dont even care
pcp

magus

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Re: Dark Souls 2
« Reply #252 on: June 02, 2013, 08:07:01 PM »
# of people who will have issue with Boob Armor = 1

this is how uguu creeps into your games but yall dont even care

<----

Robo

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Re: Dark Souls 2
« Reply #253 on: June 02, 2013, 08:56:36 PM »
Would someone mind deleting this page of the thread so I don't accidentally read it again?

« Last Edit: June 03, 2013, 12:36:45 AM by Robo »
obo

demi

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Re: Dark Souls 2
« Reply #254 on: June 02, 2013, 10:14:08 PM »
# of people who will have issue with Boob Armor = 1

this is how uguu creeps into your games but yall dont even care

If the gameplay's there yo, they could suck down banana creme pies for all I care.
fat

brob

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Re: Dark Souls 2
« Reply #255 on: June 03, 2013, 01:29:49 AM »
Oglaf :bow2

chronovore

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Re: Dark Souls 2
« Reply #256 on: June 03, 2013, 09:08:11 AM »
So, allgamesbeta posted some concept art for this game, as well as an E3 advertisement that seems to imply the game will be releasing in March 2014. The lot can be found here.

Now, I don't want to sound like some crazy radical feminist, but typically if anything features "boob armor", I will avoid it. The sheer concept of such a thing is so idiotic that I'm not going to detail its stupidity in this post. Instead I'll just show you how, according to these concepts, Dark Souls 2 will feature it (despite being refreshingly unisex with nearly all the armor in the first game), and that pretty much guarantees that From has lost my money on this one.
[ /img]http://i.minus.com/iz2zIInfZWC41.jpg[/img]
she even has heels ::)

Mildly  :nsfw
http://oglaf.com/glamazon-way/

Edit: Goddamnit. Beaten.
« Last Edit: June 03, 2013, 10:22:32 AM by chronovore »

demi

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Re: Dark Souls 2
« Reply #257 on: September 18, 2013, 09:56:37 PM »
fat

brob

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Re: Dark Souls 2
« Reply #258 on: September 18, 2013, 10:04:01 PM »
AUTHENTIC CLOTCH GAME MAP

for way too much money

The Sceneman

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Re: Dark Souls 2
« Reply #259 on: September 18, 2013, 10:31:13 PM »
Day onnnneeeeeee
#1

thisismyusername

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Re: Dark Souls 2
« Reply #260 on: September 18, 2013, 10:56:39 PM »
welp
Dark Souls director: 'Dark Souls got a half-assed PC port'
:lol

To be fair: They were saying that since the PC port train left the hype-station. So it's not really anything new.

AUTHENTIC CLOTCH GAME MAP

for way too much money

Yeah. I'm sure the art-book will be on torrent sites eventually.

Raban

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Re: Dark Souls 2
« Reply #261 on: September 18, 2013, 11:02:50 PM »
Quote
March 14, 2014* *On PS3 and Xbox 360, PC release date to be announced.
I know what this means :fbm

Quote
“We’re still working on what options we allow players to have in order for players to customize the spec of the PC version. Our goal is to release the PC version in the same window,” he said.

“For the PC version we’re simply saying March – we’re trying our best for PC and console. The reason we can’t announce the specific date is we’re working on more options on how to make the PC version optimal.”
from vg247
« Last Edit: September 18, 2013, 11:05:17 PM by Raban »

Cerveza mas fina

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Re: Dark Souls 2
« Reply #262 on: September 19, 2013, 08:17:08 AM »
Consoles win as usual

archnemesis

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Re: Dark Souls 2
« Reply #263 on: September 19, 2013, 08:27:27 AM »
Is it Steamworks this time?

Great Rumbler

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Re: Dark Souls 2
« Reply #264 on: September 19, 2013, 08:40:10 AM »
Is it Steamworks this time?

Probably. It definitely won't be GFWL, at least.
dog

archnemesis

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Re: Dark Souls 2
« Reply #265 on: September 19, 2013, 09:02:38 AM »
That's what I figured. I hope they also hire a handful of consultants to help them out with the port. Their last release was embarrassing.

Cerveza mas fina

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Re: Dark Souls 2
« Reply #266 on: September 19, 2013, 09:17:44 AM »
I booted DS on PC up, tried the full res thing, didnt work. Deleted it.

Great Rumbler

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Re: Dark Souls 2
« Reply #267 on: September 19, 2013, 09:21:45 AM »
It takes like two minutes to set up DSFix...
dog

Cerveza mas fina

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Re: Dark Souls 2
« Reply #268 on: September 19, 2013, 11:01:32 AM »
Dumbs Cool guys like you better stick to the PS3 version, then.

Throw that shit PC off your front window to the canal bay where the ferry from to the UK goes.

Cerveza mas fina

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Re: Dark Souls 2
« Reply #269 on: September 19, 2013, 11:02:13 AM »
It takes like two minutes to set up DSFix...

Oh I got it setup, but it displays on a quarter of the screen.

Great Rumbler

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Re: Dark Souls 2
« Reply #270 on: September 19, 2013, 11:13:08 AM »
It takes like two minutes to set up DSFix...

Oh I got it setup, but it displays on a quarter of the screen.

And this took me two seconds to find:

http://www.gamefaqs.com/boards/667257-dark-souls-prepare-to-die-edition/65110261
dog

Cerveza mas fina

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Re: Dark Souls 2
« Reply #271 on: September 19, 2013, 11:20:42 AM »
I did that

spoiler (click to show/hide)
my laptop just doesnt cut it for this, it runs BF3 fine though  ???
[close]

thisismyusername

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Re: Dark Souls 2
« Reply #272 on: September 19, 2013, 12:05:19 PM »
Use this older version

This is what I use:

Code: [Select]
###############################################################################
# Graphics Options
###############################################################################

# internal rendering resolution of the game
# higher values will decrease performance
renderWidth 1920
renderHeight 1080

# The display width/height
# 0 means use the same resolution as renderWidth/Height
# (use for downscaling - if in doubt, leave at 0)
presentWidth 0
presentHeight 0

############# Anti Aliasing

# AA toggle and quality setting
# 0 = off (best performance, worst IQ)
# 1 = low
# 2 = medium
# 3 = high
# 4 = ultra (worst performance, best IQ)
aaQuality 3 (turn this to 1 or 2 for your laptop I guess)

# AA type
# either "SMAA" or "FXAA"
aaType SMAA

############# Ambient Occlusion

# Enable and set the strength of the SSAO effect (all 3 settings have the same performance impact!)
# 0 = off
# 1 = low
# 2 = medium
# 3 = high
ssaoStrength 0

# Set SSAO scale
# 1 = high quality (default)
# 2 = lower quality, lower impact on performance
# 3 = lowest quality, lowest impact on performance
ssaoScale 1

# Determine the type of AO used
# "VSSAO" = Volumetric SSAO (default, suggested)
# "HBAO" = Horizon-Based Ambient Occlusion
# "SCAO" = VSSAO + HBAO
# VSSAO and  HBAO types have a different effect and similar performance
# SCAO combines both, with a higher performance impact
ssaoType VSSAO

############# Depth of field

# Depth of Field resolution override, possible values:
# 0 = no change from default (DoF pyramid starts at 512x360)
# 540 = DoF pyramid starts at 960x540
# 810 = DoF pyramid starts at 1440x810
# 1080 = DoF pyramid starts at 1920x1080
# 2160 = DoF pyramid starts at 3840x2160
# higher values will decrease performance
# do NOT set this to the same value as your vertical rendering resolution!
dofOverrideResolution 540

# Depth of Field scaling override (NOT RECOMMENDED)
# 0 = DoF scaling enabled (default, recommended)
# 1 = DoF scaling disabled (sharper, worse performance, not as originally intended)
disableDofScaling 0

# Depth of field additional blur
# allows you to use high DoF resolutions and still get the originally intended effect
# suggested values:
# o (off) at default DoF resolution
# 0 or 1 at 540 DoF resolution
# 1 or 2 above that
# 3 or 4 at 2160 DoF resolution (if you're running a 680+)
dofBlurAmount 1

############# Framerate

# Enable variable framerate (up to 60)
# NOTE:
# - this requires in-memory modification of game code, and may get you banned from GFWL
# - there may be unintended side-effects in terms of gameplay
# - you need a very powerful system (especially CPU) in order to maintain 60 FPS
# - in some  instances, collision detection may fail. Avoid sliding down ladders
# Use this at your own risk!
# 0 = no changes to game code
# 1 = unlock the frame rate
unlockFPS 0

# FPS limit, only used with unlocked framerate
# do not set this much higher than 60, this will lead to various issues with the engine
FPSlimit 60

# FPS threshold
# DSfix will dynamically disable AA if your framerate drops below this value
#  and re-enable it once it has normalized (with a bit of hysteresis thresholding)
FPSthreshold 28

############# Filtering

# texture filtering override
# 0 = no change
# 1 = enable some bilinear filtering (use only if you need it!)
# 2 = full AF override (may degrade performance)
# if in doubt, leave this at 0
filteringOverride 0

###############################################################################
# HUD options
###############################################################################

# Enable HUD modifications
# 0 = off (default) - none of the options below will do anything!
# 1 = on
enableHudMod 0

# Remove the weapon icons from the HUD
# (you can see which weapons you have equipped from your character model)
enableMinimalHud 1

# Scale down HuD, examples:
# 1.0 = original scale
# 0.75 = 75% of the original size
hudScaleFactor 0.75

# Set opacity for different elements of the HUD
# 1.0 = fully opaque
# 0.0 = fully transparent
# Top left: health bars, stamina bar, humanity counter, status indicators
hudTopLeftOpacity 0.8f
# Bottom left: item indicators & counts
hudBottomLeftOpacity 0.75f
# Bottom right: soul count
hudBottomRightOpacity 0.5f

###############################################################################
# Window & Mouse Cursor Options
###############################################################################

# borderless fullscreen mode
# make sure to select windowed mode in the game settings for this to work!
# 0 = disable
# 1 = enable
borderlessFullscreen 0

# disable cursor at startup
# 0 = no change
# 1 = off at start
disableCursor 0

# capture cursor (do not allow it to leave the window)
# 0 = don't capture
# 1 = capture
# (this also works if the cursor is not visible)
captureCursor 0

###############################################################################
# Save Game Backup Options
###############################################################################

# enables save game backups
# 0 = no backups
# 1 = backups enabled
# backups are stored in the save folder, as "[timestamp]_[original name].bak"
enableBackups 0

# backup interval in seconds (1500 = 25 minutes)
# (minimum setting 600)
backupInterval 1500

# maximum amount of backups, older ones will be deleted
maxBackups 10

###############################################################################
# Texture Override Options
###############################################################################

# enables texture dumping
# you *only* need this if you want to create your own override textures
# textures will be dumped to "dsfix\tex_override\[hash].tga"
enableTextureDumping 0

# enables texture override
# textures in "dsfix\tex_override\[hash].png" will replace the corresponding originals
# will cause a small slowdown during texture loading!
enableTextureOverride 1 (use for PS3 button replacements over the 360's turn to 0 if you aren't using that)

###############################################################################
# Other Options
###############################################################################

# skip the intro logos
# this should now be slightly more stable, but should still be
# the first thing to disable in case you experience any problems
skipIntro 0 (you can turn this on if you want)

# change the screenshot directory
# default: . (current directory)
# example: C:\Users\Peter\Pictures
# directory must exist!
screenshotDir .

# override the in-game language
# none = no override
# en-GB = English, fr = French, it = Italian, de = German, es = Spanish
# ko = Korean, zh-tw = Chinese, pl = Polish, ru = Russian
# this does not work in Windows XP!
overrideLanguage none

# Dinput dll chaining
# if you want to use another dinput8.dll wrapper together
# with DSfix, rename it (e.g. "dinputwrapper.dll") and put the new name here
dinput8dllWrapper none
# dsmfix.dll

# D3D adapter override
# -1 = no override
# N = use adapter N
# this setting is for multiple (non-SLI/crossfire) GPUs
# everyone else should leave it at -1
d3dAdapterOverride -1

# Log level - 0 to 11, higher numbers mean more logging
# only enable for debugging
logLevel 0

###############################################################################
# The settings below are not yet ready to use!!               
###############################################################################

# You can only set either forceFullscreen or forceWindowed (or neither)
# 0 = off, 1 = on
forceWindowed 0
forceFullscreen 0

# turn on/off Vsync
enableVsync 0
# adjust display refresh rate in fullscreen mode - this is NOT linked to FPS!
fullscreenHz 60

mjemirzian

  • Member
Re: Dark Souls 2
« Reply #273 on: September 19, 2013, 01:21:44 PM »
Console ahead of PC seems like the norm for next gen. It tempts would be PC pirates into buying console to play as soon as possible, especially before PS4/X1 are cracked. And some people will double dip on console then PC later.

DS2 looks pretty good, any word on mouse camera controls in the PC version?

D3RANG3D

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Re: Dark Souls 2
« Reply #274 on: September 19, 2013, 06:19:39 PM »
I did that

spoiler (click to show/hide)
my laptop just doesnt cut it for this, it runs BF3 fine though  ???
[close]

To fix the it plays in a small box in the corner problem you have to turn off AA in the actual game settings.
« Last Edit: September 19, 2013, 06:22:25 PM by D3RANG3D »

The Sceneman

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Re: Dark Souls 2
« Reply #275 on: September 19, 2013, 06:22:52 PM »
I did that

spoiler (click to show/hide)
my laptop just doesnt cut it for this, it runs BF3 fine though  ???
[close]

Typical PC using filthperson can't actually use the device they champion, news at 11. Best stick to your Fisher Price See N' Say and Tonka Trucks.
#1

chronovore

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Re: Dark Souls 2
« Reply #276 on: September 25, 2013, 08:40:22 PM »
I did that

spoiler (click to show/hide)
my laptop just doesnt cut it for this, it runs BF3 fine though  ???
[close]

Typical PC using filthperson can't actually use the device they champion, news at 11. Best stick to your Fisher Price See N' Say and Tonka Trucks.

Tonka Trucks are badass. Don't make me come over there.


demi

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Re: Dark Souls 2
« Reply #277 on: September 30, 2013, 09:14:18 AM »
U havent even played the first Dark Souls. Cool your jets, goulash.
fat

thisismyusername

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Re: Dark Souls 2
« Reply #278 on: September 30, 2013, 09:39:34 AM »
I have the game shrinkwrapped. Need to beat Demon's first then it's Dark's :hyper

Get started on that, you should be finished by the end of December depending on how much time you have to invest to it over the three months.

Raban

  • Senior Member
Re: Dark Souls 2
« Reply #279 on: September 30, 2013, 12:10:13 PM »
I had a very powerful orgasm when I saw that new inventory :drool Holy shit. I'm so ready for this game. Can't wait to see what kind of horrible bosses/enemies are waiting in the later parts.
« Last Edit: September 30, 2013, 12:13:17 PM by Raban »

Great Rumbler

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Re: Dark Souls 2
« Reply #280 on: October 02, 2013, 08:57:03 AM »
LOOK AT ALL DEM STATS
dog

Shaka Khan

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Re: Dark Souls 2
« Reply #281 on: October 02, 2013, 09:34:56 PM »
Vitality (new or repurposed?) governing equipment load instead of endurance.

Equipment can be broken.

Trap disabling.

:noah
Unzip

Steve Contra

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Re: Dark Souls 2
« Reply #282 on: October 03, 2013, 05:27:36 PM »
Breaking equipment  :what

Other than that, awesome
vin

brob

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Re: Dark Souls 2
« Reply #283 on: October 03, 2013, 05:30:33 PM »
you could break equipment in the previous games too if I recall correctly. Corrosive spells or summat.

Madrun Badrun

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Re: Dark Souls 2
« Reply #284 on: October 04, 2013, 08:34:48 AM »
You can could break shit in 1.

cool breeze

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Re: Dark Souls 2
« Reply #285 on: October 13, 2013, 01:29:05 PM »
anyone else play the beta last night?