Author Topic: Game  (Read 2146 times)

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Borys

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Game
« on: December 12, 2012, 06:53:13 AM »
`
« Last Edit: February 28, 2020, 05:30:22 AM by Borys »

BobFromPikeCreek

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Re: Zelda: Spirit Tracks or Phantom Hourglass?
« Reply #1 on: December 12, 2012, 08:16:06 AM »
They're both ass.
zzzzz

Oblivion

  • Senior Member
Re: Zelda: Spirit Tracks or Phantom Hourglass?
« Reply #2 on: December 12, 2012, 08:33:55 AM »
They're both ass.

This. The correct answer is: LttP or MC, if you need a handheld Zelda.

ToxicAdam

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Re: Zelda: Spirit Tracks or Phantom Hourglass?
« Reply #3 on: December 12, 2012, 08:51:00 AM »
Both are flawed.

I liked the setting/characters of Spirit Tracks better, but having to keep doing the Tower is a drag.

Joe Molotov

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Re: Zelda: Spirit Tracks or Phantom Hourglass?
« Reply #4 on: December 12, 2012, 09:12:46 AM »
Oracle of Ages/Seasons
©@©™

AdmiralViscen

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Re: Zelda: Spirit Tracks or Phantom Hourglass?
« Reply #5 on: December 12, 2012, 09:33:46 AM »
Both are shit, but ST is complete shit.

tiesto

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Re: Zelda: Spirit Tracks or Phantom Hourglass?
« Reply #6 on: December 12, 2012, 09:54:44 AM »
Yeah both Phantom Hourglass and Spirit Tracks are bad, but Spirit Tracks is simply horrible. Skyward Sword has its moments but has ridiculous levels of padding. Majora's Mask and Twilight Princess are still the best 3D Zeldas.
^_^

cool breeze

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Re: Zelda: Spirit Tracks or Phantom Hourglass?
« Reply #7 on: December 12, 2012, 02:15:09 PM »
Spirit Tracks has better dungeons than Phantom Hourglass, but worse everything else.  Neither is good or worth playing.  Phantom Hourglass is an evenly mediocre feeling throughout.  Spirit Tracks is fucking awful outside of the dungeons.

Only good Zelda game on the DS is that remake of Four Swords GBA Nintendo released for free.

D3RANG3D

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Re: Zelda: Spirit Tracks or Phantom Hourglass?
« Reply #8 on: December 12, 2012, 02:16:30 PM »
Minish Cap

Van Cruncheon

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Re: Zelda: Spirit Tracks or Phantom Hourglass?
« Reply #9 on: December 12, 2012, 02:27:36 PM »
none of the above
duc

bork

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Re: Zelda: Spirit Tracks or Phantom Hourglass?
« Reply #10 on: December 12, 2012, 03:00:07 PM »
Link's Awakening.
ど助平

TakingBackSunday

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Re: Zelda: Spirit Tracks or Phantom Hourglass?
« Reply #11 on: December 12, 2012, 03:12:47 PM »
both kinda suck to play for long periods of time

I liked spirit tracks better because even though the overworld is so fucking awful, the dungeons were pretty good
püp

SantaC

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Re: Zelda: Spirit Tracks or Phantom Hourglass?
« Reply #12 on: December 12, 2012, 04:15:42 PM »
Neither.

Phantom Hourglass and Spirit Tracks are the worst zeldas in the series and not worth playing. Playing these games after experiencing Majoras Mask is like finding out that your hot date is a cheeseburger.
« Last Edit: December 12, 2012, 04:20:11 PM by SantaC »

EmCeeGrammar

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Re: Zelda: Spirit Tracks or Phantom Hourglass?
« Reply #13 on: December 12, 2012, 06:20:20 PM »
I'd say if you wanted to like Wind Waker but felt it was too barren and undercooked to really deliver, Phantom Hourglass is the better Wind Waker. 
sad

TakingBackSunday

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Re: Zelda: Spirit Tracks or Phantom Hourglass?
« Reply #14 on: December 12, 2012, 06:46:37 PM »
oh god so wrong
püp

D3RANG3D

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Re: Zelda: Spirit Tracks or Phantom Hourglass?
« Reply #15 on: December 12, 2012, 07:40:04 PM »
I'd say if you wanted to like Wind Waker but felt it was too barren and undercooked to really deliver, Phantom Hourglass is the better Wind Waker.

Mods help!

ToxicAdam

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Re: Zelda: Spirit Tracks or Phantom Hourglass?
« Reply #16 on: December 12, 2012, 07:48:12 PM »
I'd say if you wanted to like Wind Waker bu felt it was too barren and undercooked to really deliver, Phantom Hourglass is the better Wind Waker. 

Flagged

Steve Contra

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Re: Zelda: Spirit Tracks or Phantom Hourglass?
« Reply #17 on: December 12, 2012, 08:35:19 PM »
Neither.  What is wrong with you?
vin

AdmiralViscen

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Re: Zelda: Spirit Tracks or Phantom Hourglass?
« Reply #18 on: December 12, 2012, 08:58:02 PM »
Doesn't PH only have like 5-6 dungeons? I don't remember it having any more than WW.

I wouldn't replay either of them.

AdmiralViscen

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Re: Zelda: Spirit Tracks or Phantom Hourglass?
« Reply #19 on: December 12, 2012, 09:15:43 PM »
Sometimes I am genuinely bummed at how shitty Zelda is now. I wasn't in love with WW/MC, and PH/ST/SS are straight shit. I did like TP a lot though.

D3RANG3D

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Re: Zelda: Spirit Tracks or Phantom Hourglass?
« Reply #20 on: December 12, 2012, 09:16:33 PM »
TP is alright, the 4 hour tutorial kills it for me fuck that game :yuck

AdmiralViscen

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Re: Zelda: Spirit Tracks or Phantom Hourglass?
« Reply #21 on: December 12, 2012, 09:18:05 PM »
SS's is like 10 hours and I couldn't even get to the end of it the first time

D3RANG3D

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Re: Zelda: Spirit Tracks or Phantom Hourglass?
« Reply #22 on: December 12, 2012, 09:18:53 PM »
SS's is like 10 hours and I couldn't even get to the end of it the first time

SS :yuck

MyNameIsMethodis

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Re: Zelda: Spirit Tracks or Phantom Hourglass?
« Reply #23 on: December 12, 2012, 10:12:00 PM »
okamiden
USA

Trent Dole

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Re: Zelda: Spirit Tracks or Phantom Hourglass?
« Reply #24 on: December 12, 2012, 11:21:55 PM »
I... think I agree with Meth here. :o
Hi

Human Snorenado

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Re: Zelda: Spirit Tracks or Phantom Hourglass?
« Reply #25 on: December 13, 2012, 03:17:21 AM »
I like Phantom Hourglass better than Windwaker, too.

Windwaker is kind of bad aside from looking really nice.  It's the most clearly unfinished Zelda game ever.  Unless you have Asperger's, the world map is too huge and too dull and there aren't enough dungeons by half.  I mean, it handles its story better than other Zelda games, but if you're really in these for the story, erm.

Phantom Hourglass at least keeps traversal short and lively, the dungeons are pretty good and there are enough of them, the only drawback is that stupid temple you have to keep going back to again and again.

I wouldn't rank either of them very highly, but I'd rather play Phantom Hourglass, all things considered.

Except, you know, that emcee ACTUALLY HAS ASPERGER'S AND JUST SAID HE PREFERRED PHANTOM HOURGLASS.

spoiler (click to show/hide)
All of your criticisms of WW are spot on, though I can't really compare it to PH because I haven't played it.
[close]
yar

AdmiralViscen

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Re: Zelda: Spirit Tracks or Phantom Hourglass?
« Reply #26 on: December 13, 2012, 08:09:15 AM »
Sometimes I am genuinely bummed at how shitty Zelda is now. I wasn't in love with WW/MC, and PH/ST/SS are straight shit. I did like TP a lot though.

Can you explain why Skyward Sword is shit? Like too long tutorial, hand holding all the game through, shitty overworld etc.? I know nothing about SS by the way.

TP is alright, the 4 hour tutorial kills it for me fuck that game :yuck

Majora's is ex aequo with TP when it comes to shitty, way too long beginnings.

The intro is even worse than TPs.

Then I got up to the Fire Temple and still felt like I was in junior mode.

YOu have to point the wiimote at the screen to find stupid collectables which is even worse than the moon tears from TP.

There is no overworld.

The whole game is three areas.

The Wiimote sucks


D3RANG3D

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Re: Zelda: Spirit Tracks or Phantom Hourglass?
« Reply #27 on: December 13, 2012, 09:04:20 AM »
Sometimes I am genuinely bummed at how shitty Zelda is now. I wasn't in love with WW/MC, and PH/ST/SS are straight shit. I did like TP a lot though.

Can you explain why Skyward Sword is shit? Like too long tutorial, hand holding all the game through, shitty overworld etc.? I know nothing about SS by the way.

TP is alright, the 4 hour tutorial kills it for me fuck that game :yuck

Majora's is ex aequo with TP when it comes to shitty, way too long beginnings.

I don't know man, maybe I am just sick of Zelda games and we need to see other people, because I just blew through the whole game (TP) and it felt like a chore and with the older ones I took my sweet time with them.
« Last Edit: December 13, 2012, 09:07:44 AM by D3RANG3D »

D3RANG3D

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Re: Zelda: Spirit Tracks or Phantom Hourglass?
« Reply #28 on: December 13, 2012, 09:19:07 AM »
When speedrunners sequence breaking the game cannot leave the starting area in less than 30 minutes then you know Majora has exactly the same shitty tutorial like the rest of Zeldas.

Single run one segment speedrun of Majora is 2:03:00. 25% of that spend in the tutorial area (without leaving Clock Town)!!!

That is just bad design... or a typical Zelda game.

I think I just hate tutorials in general I won't replay most game because of them not just Zeldas.

ToxicAdam

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Re: Zelda: Spirit Tracks or Phantom Hourglass?
« Reply #29 on: December 13, 2012, 09:19:21 AM »
Skyward Sword is still worth playing, don't let the naysayers get you down. It's just about 10-15 hours too long and the Wiimote can be annoying at times. There are still some great dungeons and a couple of the best boss fights ever in the Zelda series.


cool breeze

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Re: Zelda: Spirit Tracks or Phantom Hourglass?
« Reply #30 on: December 13, 2012, 01:23:22 PM »
I really like Skyward Sword.  You just have to put up with heaps of annoying shit to get through it.  When I finished the game I thought "I want to replay this...but I can't."  I think some people hate it to its core.  I think it's salvageable, or more like Nintendo sabotaged its own game by not including an options menu or more difficulty levels.  Other than that, the repeated content is what was most annoying about it (fighting bosses 3 to 7 or 9 times).

Twilight Princess actually has a longer initial tutorial section but Skyward Sword feels like you never leave the tutorial.  It holds the players hand and never respects them enough to take control of the game.

AdmiralViscen

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Re: Zelda: Spirit Tracks or Phantom Hourglass?
« Reply #31 on: December 13, 2012, 01:57:39 PM »
For all I know the back half of SS is the best game of all time. I could never get there because the game is fucking comatose for the first 7 hours and that's as long as I'll waste my time on something without having fun with it. If it was another series I would not even have gotten that far.

TakingBackSunday

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Re: Zelda: Spirit Tracks or Phantom Hourglass?
« Reply #32 on: December 13, 2012, 02:18:09 PM »
I really liked Skyward Sword  :(
püp

Fifstar

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Re: Zelda: Spirit Tracks or Phantom Hourglass?
« Reply #33 on: December 13, 2012, 06:52:43 PM »
Even though Zelda is among my favorite game series, I think I never fully replayed any of them, not even the shortler less hand holding older ones.
Gulp

recursivelyenumerable

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Re: Zelda: Spirit Tracks or Phantom Hourglass?
« Reply #34 on: December 13, 2012, 09:40:02 PM »
Phantom Hourglass at least keeps traversal short and lively, the dungeons are pretty good and there are enough of them, the only drawback is that stupid temple you have to keep going back to again and again.

The temple is by far the best part of the game.
QED

BobFromPikeCreek

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Re: Zelda: Spirit Tracks or Phantom Hourglass?
« Reply #35 on: December 13, 2012, 10:34:39 PM »
I think the DS games' biggest offense - - bigger than boring over world's and repeating a central dungeon - - is the dungeons themselves suck. They're all super linear and dull. The better zeldas make the whole dungeon into one interconnected puzzle where doing things in one part effects another, all leading to the boss room. The DS games were just "solve this isolated puzzle to move on to the next room."
zzzzz

BobFromPikeCreek

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Re: Zelda: Spirit Tracks or Phantom Hourglass?
« Reply #36 on: December 13, 2012, 10:38:55 PM »
PH did have some pretty cool bosses though as I recall.
zzzzz

recursivelyenumerable

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Re: Zelda: Spirit Tracks or Phantom Hourglass?
« Reply #37 on: December 13, 2012, 10:41:54 PM »
I only got halfway through PH, tbh. I remember the dungeons started out lame but seemed like they were starting to pick up, did this turn out not to continue? But the central temple was just a way more interesting design than any of the other dungeons, which for me easily made up for the repetitiveness etc
QED

BobFromPikeCreek

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Re: Zelda: Spirit Tracks or Phantom Hourglass?
« Reply #38 on: December 13, 2012, 10:44:26 PM »
Been a long time, but I remember being dissatisfied all the way to the end. Can't believe I beat that game.
zzzzz

SantaC

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Re: Zelda: Spirit Tracks or Phantom Hourglass?
« Reply #39 on: December 16, 2012, 04:44:28 PM »
Been a long time, but I remember being dissatisfied all the way to the end. Can't believe I beat that game.

Even Capcom made better Zelda games.

TakingBackSunday

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Re: Zelda: Spirit Tracks or Phantom Hourglass?
« Reply #40 on: December 16, 2012, 05:48:46 PM »
capcom arguably made the best zelda games, doofus
püp

chronovore

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Re: Zelda: Spirit Tracks or Phantom Hourglass?
« Reply #41 on: December 17, 2012, 01:24:16 AM »
capcom arguably made the best zelda games, doofus

Clue me in; which game would that be?

SantaC

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Re: Zelda: Spirit Tracks or Phantom Hourglass?
« Reply #42 on: December 17, 2012, 02:39:16 PM »
Capcom made the Oracle games, Four Swords, and the Minish Cap.  That same team left Capcom and made Phantom Hourglass, Spirit Tracks, and Skyward Sword.

Yeah I dunno what happened either.

I thought EAD made PH and ST?

TakingBackSunday

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Re: Zelda: Spirit Tracks or Phantom Hourglass?
« Reply #43 on: December 17, 2012, 03:06:20 PM »
The DS games combined many of the developers from the Capcom team with EAD developers as well.  Same with Skyward Sword.
püp

SantaC

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Re: Zelda: Spirit Tracks or Phantom Hourglass?
« Reply #44 on: December 17, 2012, 04:04:04 PM »
The DS games combined many of the developers from the Capcom team with EAD developers as well.  Same with Skyward Sword.

well are you sure?

Quote
GameSpot is reporting that Capcom’s developer subsidiary, Flagship, will lose its distinctive name and that Flagship employees will continue to work at Capcom as they always did.

well maybe later on they went and worked for Nintendo, I dunno.

SantaC

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Re: Zelda: Spirit Tracks or Phantom Hourglass?
« Reply #45 on: December 18, 2012, 02:37:41 PM »
Unless it's their identically named evil twins in the credits, most of the key members moved from Capcom to Nintendo.

that's a disappointment, because I thought OoS, OoA and Minish cap were awesome. What happened  ???