Author Topic: Free-to-Play: What's good?  (Read 21375 times)

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chronovore

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Free-to-Play: What's good?
« on: January 17, 2013, 02:04:18 AM »
I've been caught up in a few F2P games for the past couple weeks. I'm writing this up mainly for myself, but since I haven't seen a dedicated F2P thread here, I thought to share.

I hope other Boritos will post their impressions of F2P games here as well, so we can all know what to play, and what to avoid.

Also, I need to admit that I’ve been avoiding F2P for ages because I would rather play console games, which have seemed more robust and engaging... but the truth is I’ve been pretty hooked on them now that I’ve tried a few.

Last caveat: I try to play these games on zero money for as long as I can stand it, and then I purchase IAP currency to see what kind of change it effects in the experience.

OK, on with it:

Way back when, I tried Tiny Tower and Smurf Village. These games were just maniacal little time wasters. I never spent any money on either one, and was surprised to find myself resenting the time spent just doing upkeep on the villages. I was checking in during train commutes to- and from-work (this was a couple years ago, when I worked in Japan), and again during lunch hour. I realized that I would rather be reading a book or watching a TV show or movie on the tiny iPod screen than wondering if any of my shelves were empty. Deleting these was tremendously liberating.

Battle Nations has grabbed me pretty hard, and it became the first F2P I've paid any money for. The art style is fun, and it's a little calm and hypnotic to do base management, and the combat is super light, but fun. Being able to sink time into this on my iPhone, iPad, and even on Mac has meant that it gets a lot of attention from me.

There are a few different resources in Battle Nations, with most of them being stuff you can mine, like steel and wood. Some of them are teeth or skulls you get from fallen opponents'. Some are ribbons you get from helping NPCs' bases, or your Friends' bases. (You can create your own network of friends by both parties agreeing to anonymously connect after any PvP fight.) There are prerequisites for almost all of them, such as being Level 1 or 3, or 20; or having soldiers' stripes.

One of the resources is Achievement score from all games from this publisher, Z2Live. As a consequence, I've also downloaded Trade Nations.

Trade Nations is not, by any stretch, a good game. It was the first game the company put out, it also has OS X and iOS clients, so I can take my actions there in about 30 seconds, and am slowly building up my score, so I can get better stuff in Battle Nations. But I feel a little like a clod. There is no mechanic for expanding your Friends Network, unlike Battle Nations, which allows any player encountered in PvP to be added. The only method for expansion is a separate Invite screen, for email and Facebook spamming of friends. No thanks.

Which is to say I am impressed at the integration of network expansion in Battle Nations. Also, it’s better paced; I was able to get about 2 hours of solid play into Battle Nations, experiencing a sense of progress and having fun, before I hit my first speedbump.

For the Z2 points, I also downloaded and played MetalStorm, Z2Live’s arcade jet fighter game. As far as I can tell, I’ve put more effort into this than most people on my GameCenter list. It is a wildly unbalanced arcade flyer, with what feels like a lift of Area88’s manga plotline. Unfortunately, I’m crap at it, and its in-game Coins can be used to respawn, much like old coin-op quarter-munchers encouraged players to keep going a little further. I’m not fond of this game at all right now. I feel like I was suckered into continuing, as the plane is restored, but Premium Weapons and Ammo are not; so if you think you can finish the mission with limited ammo, or the underpowered generic ammo, wheee.

What else... ?

I've been enjoying Clash of Clans; it's a pretty and fun "defense" game, where you are trying to invade other people's clan grounds, get their mana and money, preferably with a minimal level of expense of your own troops. The troops you can place have different AI goals, such as "any old thing" or "resources" or "defenses" when choosing their targets.

There's the whole opposite side of the game, where you set up your base to prevent it being invaded, by creating walls, buying and upgrading defenses, and reworking them after reviewing Replays of times other players have attacked you... Because the enemy attacks are all run without defender interaction; you set up your plan, the invader gets a half-minute or so to look at your layout before they have to choose to commit troops or move on to a different player's clan grounds (each search for a potential target costs a little gold).

The nice thing is that the IAP currency, Gems, are basically for speeding things up. The in-game currency of Mana and Gold seems intelligently balanced, and then you can purchase gems to speed up construction of the base or army. Gems also come in small amounts from in-game milestones, which is encouraging.

Which brings me to my one complaint here, and with other games I've been seeing: It shouldn't be called "Free to Play," it should be called "Free to Wait," because most of these games seem to ask for payment before the player can get on with their purchases.

Even Zombiewood, a cute little twin-stick shooter, allows for basic play and upgrades, but even when you've got a little cash to upgrade, the game forces a short wait (I've seen 8 minutes, 12, 18...). It is possible to play Zombiewood indefinitely, and progress well, without buying anything -- however, I’d almost qualify this as a “pay to score” game, as the Premium Weapons directly multiply players’ final scores, if they’re using the specified one for any given challenge. But you can upgrade basic weapons pretty easily, and the wait isn’t on the days or even hours scale for improvement.

Lastly, at least for now, I’ve been playing Happy Street. Everyone who sees it thinks it is some kind of Animal Crossing game, but it’s more akin to Tiny Tower, in that most of the “action” involves keeping stock on the shelves, and meeting the needs of the inhabitants: food, lodging, entertainment. The major advantage which this has over Tiny Tower is the ability to visit other friends’ Streets, so you can see the progress they’ve made, and help them along a little with their restocks, and get the IAP currency in small amounts for doing so.

So, what else is good? And what crap should be avoided?

And for anyone who has played any of the above, are there any major points I've missed, or misunderstood?

The Sceneman

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Re: Free-to-Play: What's good?
« Reply #1 on: January 17, 2013, 02:16:50 AM »
keen to check out Happy Street as I enjoyed Tiny Tower for awhile then I was like WHAT THE FUCK AM I DOING THIS GAME IS SO SO BAD

I really enjoy weird little sim games like Animal Crossing but in the end Tiny Tower was way too banal and insidious.
#1

Great Rumbler

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Re: Free-to-Play: What's good?
« Reply #2 on: January 17, 2013, 02:17:37 AM »
I played a bunch of F2P games a while back and came to a conclusion: I hate F2P games.
dog

Stoney Mason

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Re: Free-to-Play: What's good?
« Reply #3 on: January 17, 2013, 02:41:56 AM »
I introduced my nephew to League of Legends recently. I don't play those kind of games (RTS style games) but based on the games he likes and knowing what lol is, I had a feeling he would like it. Seems to be completely addicted to it for the time being which I find interesting. That game really has an ability to draw people in and I think that free to play model they've adopted is the reason why.

I'm playing the free to play version of the Old Republic right now. I bought that game when it originally came out. Subscribed to it for six months. And probably played like 2 hours in all that time. I'm actually legit playing through it now though with the free to play option and enjoying myself. But I'm a very specific case. Someone who doesn't like mmo's but who likes star wars and rpgs in general. It's not as good as something specifically single player like kotor but its not awful or anything. I'm curious to see how the story plays out. I like making moral choices even though this is like an extremely simplistic version of that concept. It's like playing a single player RPG which just happens to have other human players running around in it doing the same thing I am. If I had ever played World of Warcraft I'm sure I would find this whole thing to be a re-hash but I haven't so just playing it in the very limited fashion that I am is alright for me.

etiolate

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Re: Free-to-Play: What's good?
« Reply #4 on: January 17, 2013, 02:52:20 AM »
TF2.

I like Panda Poet. I think Vindictus is F2P.

Cerveza mas fina

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Re: Free-to-Play: What's good?
« Reply #5 on: January 17, 2013, 02:55:58 AM »
Dota 2.

Stoney Mason

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Re: Free-to-Play: What's good?
« Reply #6 on: January 17, 2013, 02:57:34 AM »
I also started playing Battle Nations recently too. I think chronovore posted about it in the ios thread and I downloaded it.

It has a fun almost single player like campaign that is sort of time based because every action you do takes many hours to complete. I know people seem to hate stuff like that but I actually think it works very well for ios type time waster experiences. It's something I can do every couple of hours for a few minutes. Like chronovore mentioned it has an extremely simple but fun little combat side to it and the social aspect where you can help out other people's nations. I guess its like Farmville a little but less obnoxious. I never played Farmville so I wouldn't honestly know.

Momo

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Re: Free-to-Play: What's good?
« Reply #7 on: January 17, 2013, 02:58:14 AM »
Phantasy Star Online II

BobFromPikeCreek

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Re: Free-to-Play: What's good?
« Reply #8 on: January 17, 2013, 03:00:40 AM »
Tribes: Ascend is God tier. Like, one of the best games of last year.
zzzzz

Stoney Mason

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Re: Free-to-Play: What's good?
« Reply #9 on: January 17, 2013, 03:05:08 AM »
Dust 514 enters open beta next week. I didn't like what I played but that was at least 4 or 5 months ago.

http://www.ign.com/articles/2013/01/14/dust-514-enters-open-beta-next-week



Path of Exile also enters open beta next week. Never played this although I'm curious to try.


Phoenix Dark

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Re: Free-to-Play: What's good?
« Reply #10 on: January 17, 2013, 03:11:26 AM »
super bummed PoE apparently hasn't fixed the unresponsive, slow controls. I haven't played since the early beta but folks I trust (Triumph) say it didn't get better. Sucks because literally everything else about the game is very good
010

Momo

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Re: Free-to-Play: What's good?
« Reply #11 on: January 17, 2013, 03:11:28 AM »
Dust 514 enters open beta next week. I didn't like what I played but that was at least 4 or 5 months ago.
It's orders of magnitude better now

cool breeze

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Re: Free-to-Play: What's good?
« Reply #12 on: January 17, 2013, 03:24:09 AM »
Warframe is my favorite on the basis that I prefer single player or co-op over competitive multiplayer.

Planetside 2 and Tribes Ascend are both great for competitive games.  Team Fortress 2, I guess, but I haven't played that since it went F2P.

Since I've been watching Star Trek I've wanted to check out Star Trek Online.  I remember hearing positive murmurings way back when.

chronovore

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Re: Free-to-Play: What's good?
« Reply #13 on: January 17, 2013, 04:08:25 AM »
DOTA and TF2 are interesting birds; the closest I've come to playing something like that was one I forgot: Happy Wars. These are similar, in that they are multiplayer experiences which NEED other players to be present in abundance, so it makes sense for them to be playable without paying, but have a better experience if they player pays. I've only played Orange Box TF2, and the DOTA community reputation is so bad that I don't want to touch it with a ten-foot-pole held by someone else, held on the end of my own ten-foot-pole.

Happy Wars is curious, as it feels very much like a Japanese title. (Peeks at interwebs) It is a Japanese company. That explains the incomprehensible, ugly, poorly designed and unresponsive front-end menus... My initial assumption was that it was a Korean PC game ported to x360, but this explains so much...

It's competitive, but hard to take too seriously, and all the setbacks are tremendously temporary, game length is short, so it's easy to play, get a quick jolt, and not be crazily invested in who cacked me.

I also started playing Battle Nations recently too. I think chronovore posted about it in the ios thread and I downloaded it.

It has a fun almost single player like campaign that is sort of time based because every action you do takes many hours to complete. I know people seem to hate stuff like that but I actually think it works very well for ios type time waster experiences. It's something I can do every couple of hours for a few minutes. Like chronovore mentioned it has an extremely simple but fun little combat side to it and the social aspect where you can help out other people's nations. I guess its like Farmville a little but less obnoxious. I never played Farmville so I wouldn't honestly know.

Yeah, my impression is that the combat between players is never viciously competitive, though I've had a few fights where I felt severely outclassed.

I'm "chronovore" on Z2Live and GameCenter, too, btw.

chronovore

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Re: Free-to-Play: What's good?
« Reply #14 on: January 17, 2013, 04:15:01 AM »
Also forgot, I'm playing Age of Empires Online. Apparently Gas Powered Games made this, and I like their stuff. I was a huge, huge fan of Total Annihilation back in the day, and if I'd known they made this, I'd have tried it much sooner. Then again, I'd have had to know about it, and I'm surprised that I had no awareness of this game's existence. Did it get any press coverage? I'm really stunned!

I played a bunch of F2P games a while back and came to a conclusion: I hate F2P games.
Did you make a thread for it? I'd like to read your impressions if you had any.

benjipwns

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Re: Free-to-Play: What's good?
« Reply #15 on: January 17, 2013, 04:40:51 AM »
I kinda like Dwarfs!?

BobFromPikeCreek

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Re: Free-to-Play: What's good?
« Reply #16 on: January 17, 2013, 05:13:08 AM »
Warframe is my favorite on the basis that I prefer single player or co-op over competitive multiplayer.

Kinda hated this game. Great engine, but the game is just completely grindy and repetitive.
zzzzz

Great Rumbler

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Re: Free-to-Play: What's good?
« Reply #17 on: January 17, 2013, 10:30:58 AM »
I played a bunch of F2P games a while back and came to a conclusion: I hate F2P games.
Did you make a thread for it? I'd like to read your impressions if you had any.

I did, actually!

http://www.thebore.com/forum/index.php?topic=35215.msg1204447#msg1204447

I know it sounds like I enjoyed some of them, and I probably did, but I never played any of them for more than a few hours before getting bored.
dog

cool breeze

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Re: Free-to-Play: What's good?
« Reply #18 on: January 17, 2013, 10:55:41 AM »
Warframe is my favorite on the basis that I prefer single player or co-op over competitive multiplayer.

Kinda hated this game. Great engine, but the game is just completely grindy and repetitive.

Going through the same environments can get trying but I found the core combat enough fun to play it longer than I should have.  Though, watching the giantbomb quicklook yesterday showed me that if you play it like a regular shooter, it just looks dull.

Re: Free-to-Play: What's good?
« Reply #19 on: January 17, 2013, 11:16:24 AM »
One of my best friends is the creator of Battle Nations. If you've purchased nano pods, he thanks you.

He's actually playing through the game without paying for anything, it's totally doable but takes a lot of time.
野球

ToxicAdam

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Re: Free-to-Play: What's good?
« Reply #20 on: January 17, 2013, 11:51:32 AM »
Puzzles and Dragons is consuming all my play time nowadays.

It's a little more convoluted than your typical match 3/RPG hybrid as the playfield allows you to drag a gem through the playfield, so you can set up 5, 6 10 combos or you can strategically stash gems to unleash an attack later.

There is also a pokemon aspect to it as you can collect pets and train them up and evolve them. There are rare ones etc. Nice artwork in the game itself.


Human Snorenado

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Re: Free-to-Play: What's good?
« Reply #21 on: January 17, 2013, 12:56:37 PM »
super bummed PoE apparently hasn't fixed the unresponsive, slow controls. I haven't played since the early beta but folks I trust (Triumph) say it didn't get better. Sucks because literally everything else about the game is very good

It *kind of* gets better... after about 15 hours or so you'll have enough skill points to have increased your passive move speed and attack speed to where it feels better.  Combat is still clunky as fuck because hit detection is still shitty, though.  If you really just don't want to spend the money on D3, I guess this is a better alternative.  I'm actually going to talk about PoE on the next Cruncheons because it's about to go into open beta.  It's a really frustrating game, imo.
yar

Trent Dole

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Re: Free-to-Play: What's good?
« Reply #22 on: January 17, 2013, 03:14:12 PM »
Phantasy Star Online II
I ain't seen you on lately  ??? Tera's going full on free next month I think :teehee
Hi

Howard Alan Treesong

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Re: Free-to-Play: What's good?
« Reply #23 on: January 17, 2013, 03:31:00 PM »
Puzzle and Dragons is INSANELY good. I would put the fundamental puzzle mechanics up against any and all puzzle games including Panel de Pon. Bejeweled this ain't. The meta game of raising creatures, understanding combat mechanics, and fielding teams against any number of unique scenarios is just icing on the cake. I've put 100 hours (and, uh, $20...  :-\) into it and am not nearly done. IT IS GOOD. Not "good for a phone game," good period.
乱学者

Huff

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Free-to-Play: What's good?
« Reply #24 on: January 17, 2013, 03:49:14 PM »
Kinda surprised no one has talked about puzzles and dragons before this thread. Just getting into it, great game
dur

chronovore

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Re: Free-to-Play: What's good?
« Reply #25 on: January 17, 2013, 06:49:13 PM »
I played a bunch of F2P games a while back and came to a conclusion: I hate F2P games.
Did you make a thread for it? I'd like to read your impressions if you had any.

I did, actually!

http://www.thebore.com/forum/index.php?topic=35215.msg1204447#msg1204447

I know it sounds like I enjoyed some of them, and I probably did, but I never played any of them for more than a few hours before getting bored.
Oh, hey! There WAS a thread covering F2P. Thanks for the link. More stuff to read!

It does read like you were having quite a bit of fun, so it's sad to hear you didn't stay with any of them, and that it was ultimately from boredom or being uninspired to continue. I'm also wondering what an "endgame" could be for this, or any other game. I mean, I know subscription and F2P games count on people hanging in there, but that doesn't completely compute for my singleplayer-focused brain, which is why I'm researching these.

Much of the stuff in that thread was PC-specific and, while I'm sure there are plenty of PC titles still available, it seems like things have shifted to smartphone games. I guess this mainly means "iOS," because Android is the number one phone OS, but 'droid users are always complaining about the barren wasteland of games on their phone, and looking with envious eyes at the iPhones.

Should we merge the threads?

One of my best friends is the creator of Battle Nations. If you've purchased nano pods, he thanks you.

He's actually playing through the game without paying for anything, it's totally doable but takes a lot of time.
Your friend can thank me, but he's a big fibber if he says the game can be completed without purchases. Nanopods are needed for even the marginally tasty units, and the game is very, very stingy with handing them out without IAP. (The truth is, I believe it, but I think you'd have to have intimate understanding of how the game mechanics work, which enemies are susceptible to which damage types, etc. in order to have a chance.) I am getting my ass kicked now, at Level 20, by the wildlife and bandits.

Great Rumbler

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Re: Free-to-Play: What's good?
« Reply #26 on: January 17, 2013, 08:34:22 PM »
I played a bunch of F2P games a while back and came to a conclusion: I hate F2P games.
Did you make a thread for it? I'd like to read your impressions if you had any.

I did, actually!

http://www.thebore.com/forum/index.php?topic=35215.msg1204447#msg1204447

I know it sounds like I enjoyed some of them, and I probably did, but I never played any of them for more than a few hours before getting bored.
Oh, hey! There WAS a thread covering F2P. Thanks for the link. More stuff to read!

It does read like you were having quite a bit of fun, so it's sad to hear you didn't stay with any of them, and that it was ultimately from boredom or being uninspired to continue.

Well, it's like, some of these games can be fun for a while, but I just really don't like the whole model these games work off of. I get that you're basically playing a very large demo and that you have to pay to access the "full-version" content, but I'd much rather just pay a one-time fee upfront and get access to all the content right from the start, rather than either paying for them a piece at a time or grinding for a really long time to get anything worthwhile.

Doesn't help that a lot of these games are just generic WoW ripoffs with a F2P model slapped on. I'm not a fan of MMORPGs either, F2P or otherwise.
« Last Edit: January 17, 2013, 08:35:56 PM by Great Rumbler »
dog

Re: Free-to-Play: What's good?
« Reply #27 on: January 17, 2013, 11:47:04 PM »
I played a bunch of F2P games a while back and came to a conclusion: I hate F2P games.
Did you make a thread for it? I'd like to read your impressions if you had any.

I did, actually!

http://www.thebore.com/forum/index.php?topic=35215.msg1204447#msg1204447

I know it sounds like I enjoyed some of them, and I probably did, but I never played any of them for more than a few hours before getting bored.
Oh, hey! There WAS a thread covering F2P. Thanks for the link. More stuff to read!

It does read like you were having quite a bit of fun, so it's sad to hear you didn't stay with any of them, and that it was ultimately from boredom or being uninspired to continue. I'm also wondering what an "endgame" could be for this, or any other game. I mean, I know subscription and F2P games count on people hanging in there, but that doesn't completely compute for my singleplayer-focused brain, which is why I'm researching these.

Much of the stuff in that thread was PC-specific and, while I'm sure there are plenty of PC titles still available, it seems like things have shifted to smartphone games. I guess this mainly means "iOS," because Android is the number one phone OS, but 'droid users are always complaining about the barren wasteland of games on their phone, and looking with envious eyes at the iPhones.

Should we merge the threads?

One of my best friends is the creator of Battle Nations. If you've purchased nano pods, he thanks you.

He's actually playing through the game without paying for anything, it's totally doable but takes a lot of time.
Your friend can thank me, but he's a big fibber if he says the game can be completed without purchases. Nanopods are needed for even the marginally tasty units, and the game is very, very stingy with handing them out without IAP. (The truth is, I believe it, but I think you'd have to have intimate understanding of how the game mechanics work, which enemies are susceptible to which damage types, etc. in order to have a chance.) I am getting my ass kicked now, at Level 20, by the wildlife and bandits.

He didn't say it was easy, but you can do it.

It's very strange to go through the game and realize that all of the characters are based on people in my group of friends.
野球

chronovore

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Re: Free-to-Play: What's good?
« Reply #28 on: January 20, 2013, 06:56:31 PM »
He didn't say it was easy, but you can do it.

It's very strange to go through the game and realize that all of the characters are based on people in my group of friends.

I dunno, can he confirm that the missions which require Nanopod-purchased units do not block additional story missions from appearing? Or is he just saying that the game can progress and be played on its own, such as PvP?

That's pretty funny about the characters being in your group of friends. Is it just personality, or is it all the way down to appearance?

MrAngryFace

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Re: Free-to-Play: What's good?
« Reply #29 on: January 20, 2013, 06:59:11 PM »
I actually think the three Skylanders iOS games do a pretty great job balancing gameplay and IAPs- as always though it depends on the patience of the player. Games are quality though.
o_0

chronovore

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Re: Free-to-Play: What's good?
« Reply #30 on: January 20, 2013, 07:00:27 PM »
I actually think the three Skylanders iOS games do a pretty great job balancing gameplay and IAPs- as always though it depends on the patience of the player. Games are quality though.

Are they tied to the console game at all, in a "the first hit is always free" way? Or are they entirely their own IAP-driven revenue stream?

MrAngryFace

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Re: Free-to-Play: What's good?
« Reply #31 on: January 20, 2013, 07:12:52 PM »
You can use the figures you've purchased with the games yeah- there's some Bluetooth portal functionality- I dunno how it works since ill never go down that rabbit hole- plus I don't think you can redeem digital instances of skylanders for physical, mostly cause its not hard to get skylanders for free in this game. The one thing that's a shame is that all three games aren't connected somehow but that probably would have made things too easy to game.
o_0

Smooth Groove

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Re: Free-to-Play: What's good?
« Reply #32 on: January 20, 2013, 08:02:47 PM »
Is Hawken worth downloading?  I'm just interested because Nvidia keeps hyping it as a showcase for NV tech

Van Cruncheon

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Re: Free-to-Play: What's good?
« Reply #33 on: January 20, 2013, 10:38:36 PM »
PAZUDORA (puzzle & dragons)
duc

Re: Free-to-Play: What's good?
« Reply #34 on: January 21, 2013, 12:20:29 AM »
He didn't say it was easy, but you can do it.

It's very strange to go through the game and realize that all of the characters are based on people in my group of friends.

I dunno, can he confirm that the missions which require Nanopod-purchased units do not block additional story missions from appearing? Or is he just saying that the game can progress and be played on its own, such as PvP?

That's pretty funny about the characters being in your group of friends. Is it just personality, or is it all the way down to appearance?

You can play through the entire storyline without purchasing a single nano pod.

Personality, but parts of appearance. Perkins is supposed to be me, the Emperor is my buddy the creator, but blonde.
野球

chronovore

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Re: Free-to-Play: What's good?
« Reply #35 on: January 21, 2013, 12:42:22 AM »
WHY DOES HE TORTURE YOU SO?!

Stoney Mason

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Re: Free-to-Play: What's good?
« Reply #36 on: January 21, 2013, 07:01:24 PM »
Played just a little bit of that path of exile. I liked it. I liked how simple it was but with enough ways to customize yourself. I'll play it when it hits open beta later this week.

chronovore

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Re: Free-to-Play: What's good?
« Reply #37 on: January 21, 2013, 08:44:28 PM »
PAZUDORA (puzzle & dragons)

My kids and their cousins are destroying this game.

etiolate

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Re: Free-to-Play: What's good?
« Reply #38 on: January 21, 2013, 09:31:23 PM »
Just started playing Puzzle & Dragons. Pretty good so far, though as a pokemon-noob, I am still lost on the monster system and why can I fuse certain monsters. I really like the puzzle battle system so far and how it tells you how many moves you have until the enemy attacks. Allows you to assemble your board to setup a major combo instead of just worrying about quick moves or the nearest chain.

chronovore

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Re: Free-to-Play: What's good?
« Reply #39 on: January 22, 2013, 12:56:43 AM »
In Clash of Clans, there is a certain glee in opening the app to find out my base construction has foiled three consecutive raids.

Base construction is fun and intuitive, but too cramped on the iPhone. I like doing it on the iPad, and everything is stored server-side so, WOOT, consistent parity.

Re: Free-to-Play: What's good?
« Reply #40 on: January 22, 2013, 01:24:52 PM »
WHY DOES HE TORTURE YOU SO?!

So I had never played the game and heard my buddies go on about how I'm Perkins, but I didn't think anything of it...

And then I played the game. FUUUUUU.
野球

chronovore

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Re: Free-to-Play: What's good?
« Reply #41 on: January 22, 2013, 08:46:57 PM »
Free-to-play Happy Wars just got a big Title Update:
http://playxbla.com/happy-wars-title-update-heres-a-complete-list-of-fixes/
Quote
Gameplay
Team Skills will work properly for everyone now! It’s a Happy Miracle!
Players were once able to attack the castle gate while their back was turned towards it. This has been fixed!
Sometimes a bug occurred that prevented any other player from riding the ballista, cannon, or bird cannon if the player that had been riding it exited the game. We fixed this, so blow your enemy to smithereens!
Some players noticed that a weapon’s Enchant effect remained suspended in mid-air when a player fell to death in dead state at the same time as being knocked away. This has been fixed!
Fxed the bug causing display of an unnecessary image at the center of the map when displaying the player info screen from the map list or death screen.
The opponent that killed your character didn’t always display on the Spawn Stronger screen, but we’ve fixed it! It’s always nice to keep your enemies closer…
Your game should no longer crash when accepting an invite to a game!
At random times, the Wind Trap remains suspended in mid-air after destroying a suspension bridge on which the Wind Trap skill had been positioned. This has been fixed!
Multiplayer
Raised the maximum number of members in a party to 8 for multiplayer situations outside of player matches.
Increased the amount of time you have between Quick Matches to either exit the game or stay for the next match. Think fast!
We made it impossible for a game to start with a larger number of players on one team and less on the other.
Special Challenge
Occasionally a bug prevented the correct display of the arrow shown above the heads of the special bot characters serving as bosses or bonus characters.
Fixed the bug permitting friends to be invited.
We also adjusted a bug concerning the amount of time during which the main menu can be manipulated when joining from a lobby to an ongoing game
Happy Cards
The number of lamps being lighted is now maintained even if the Happy Cards screen is exited.
Fixed to prevent the lamp description message from being displayed when all the lamps are being displayed at the same time.
Items
Replaced the graphic for some super premium weapon to a new unique one.
Fixed the bug permitting multiple Happy Dance buffs to be applied to a single item in item modification.
Messages, Etc.
Fixed the bug preventing progress in the game when disconnected from Xbox LIVE during a download from the Happy Wars service at the title screen.
Fixed the bug permitting the same item from being picked up multiple times on the treasure map.
An error message is now displayed when auto-save fails for the treasure map.
Now presenting a correct error message when a low-bandwidth player is cut out from multiplayer mode.
Fixed the help message for the stage settings.
A few other various bugs that caused improper messages or data to appear on the inappropriate screen

WHY DOES HE TORTURE YOU SO?!

So I had never played the game and heard my buddies go on about how I'm Perkins, but I didn't think anything of it...

And then I played the game. FUUUUUU.

Yeah, you really take it in the shorts.

Akala

  • Easy Victor
  • Senior Member
Re: Free-to-Play: What's good?
« Reply #42 on: January 22, 2013, 10:28:15 PM »
I like the puzzle dragons. thanks thread.

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Free-to-Play: What's good?
« Reply #43 on: January 22, 2013, 11:40:54 PM »
Dust 514 is available now on PS3. The consensus seems to be that it is still awful. I'll try to motivate myself to play some in the next couple of days to give some updated impressions.





Graphically an extremely ugly game.
« Last Edit: January 23, 2013, 12:03:44 AM by Stoney Mason »

chronovore

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Re: Free-to-Play: What's good?
« Reply #44 on: February 18, 2013, 04:12:33 AM »
Thanks for the tip on PandaPoet. I like it, but I am discouraged by people who are using word-game cheat sites for available letter combinations. Or I was playing Rain Man, who could just see "cyanimides," my pendulous, dry ball sac.

Also finding Letterpress is more involved than I originally thought. I am losing pretty consistently.

BobFromPikeCreek

  • Senior Member
Re: Free-to-Play: What's good?
« Reply #45 on: February 18, 2013, 07:01:50 AM »
Tribes just recently kinda bailed out on F2P. You can pay like 30 bucks to get everything forever. Pretty cool. Hope it makes people reconsider the game. It's still rad as shit, but server population is waning.
zzzzz

Phoenix Dark

  • I got no game it's just some bitches understand my story
  • Senior Member
Re: Free-to-Play: What's good?
« Reply #46 on: February 18, 2013, 11:18:05 AM »
I had fun with Tribes for a couple weeks before losing interest. I love class based team objective FPS but I couldn't truly get into the maps or weapons; and my skating sucked in combat.

If you want a great team objective based f2p FPS, get Wolfenstein ET. It's one of my favorite games of all time and there are still a decent amount of healthy (non bot) servers. Graphically it's outdated due to its age but the gameplay is very good.

I'm still playing Path of Exile as well. The open beta has been such an improvement over the closed beta, and it's clear the final game will be truly great. It's the best ARPG on the market, there I said it. I beat normal mode a couple days ago and just started the next difficulty. Normal was quite challenging at times, and if you play stupid you will die.
010

BobFromPikeCreek

  • Senior Member
Re: Free-to-Play: What's good?
« Reply #47 on: February 18, 2013, 11:33:26 AM »
If you want a great team objective based f2p FPS, get Wolfenstein ET. It's one of my favorite games of all time and there are still a decent amount of healthy (non bot) servers. Graphically it's outdated due to its age but the gameplay is very good.

Dude, people still play ET? It still exists? That's fantastic. That was my game back in the day. I'd just assumed it'd be too good to assume that it was still going.
zzzzz

Great Rumbler

  • Dab on the sinners
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Re: Free-to-Play: What's good?
« Reply #48 on: February 18, 2013, 12:12:54 PM »
TERA went F2P, so I figure I'll mess around with that for a while.
dog

chronovore

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Re: Free-to-Play: What's good?
« Reply #49 on: February 18, 2013, 08:03:39 PM »
That game sure is pretty, but it has way too much :uguu

Phoenix Dark

  • I got no game it's just some bitches understand my story
  • Senior Member
Re: Free-to-Play: What's good?
« Reply #50 on: February 18, 2013, 09:55:00 PM »
That game sure is pretty, but it has way too much :uguu

same. I can't play that  :-\
010

chronovore

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Re: Free-to-Play: What's good?
« Reply #51 on: March 11, 2013, 08:26:27 PM »
I am nearing the end of my "infatuation stage" with Battle Nations. I'm no longer compulsively checking in when my jobs are done, trying to maximize XP growth efficiency.

In contrast, I'm in "resentment and rage stage" with Trade Nations, an utter shitpile of bad UI decisions which should have been discontinued when Battle Nations succeeded it. Instead of canceling TN and calling BN a sequel, Z2 Live pushes playing all their games to collect Z2 points, which can be used to purchase premium items in any of their games. The problem is, Trade Nations has never been updated with some of the UI tuning and smoothing from which Battle Nations benefits. It is a chore to play this game, and they're never going to see a penny from me, so long as they can't be bothered to unify the UI across two such incredibly similar games.

Battle Nations offers very few Z2 points, and Metalstorm doesn't even talk to the other two games, despite showing up in the browser. Their premiere action game, and they forgot to put a login for their Z2 Live Accounts in it, so any of the precious progress they're encouraging takes place in a vacuum.

All of this, and I still haven't played my iOS copy of FFT:WotL which was an actual purchase, and is a game with no waiting, no IAP, and is a game of longstanding, known excellence. WHAT IS WRONG WITH ME?

Re: Free-to-Play: What's good?
« Reply #52 on: March 11, 2013, 08:32:43 PM »
Z2 Live has three new titles coming out soon


You know you want them.
野球

chronovore

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Re: Free-to-Play: What's good?
« Reply #53 on: March 11, 2013, 09:51:47 PM »
Maybe. So far, seriously, they're 1-for-3.

Re: Free-to-Play: What's good?
« Reply #54 on: March 11, 2013, 10:37:51 PM »
I'm glad my friend is doing well at Z2 Live (they're doing incredibly well), but their output and F2P games in general really don't appeal to me.

It's too bad the MMO model isn't feasible outside WoW, since that's what he really likes to do.
野球

etiolate

  • Senior Member
Re: Free-to-Play: What's good?
« Reply #55 on: March 11, 2013, 10:56:22 PM »
MMO companies are hiring

Re: Free-to-Play: What's good?
« Reply #56 on: March 11, 2013, 10:57:45 PM »
MMO companies are hiring

He's a lead designer and doesn't want to leave Seattle. Plus he has a great gig that he actually likes.
野球

etiolate

  • Senior Member
Re: Free-to-Play: What's good?
« Reply #57 on: March 11, 2013, 11:01:28 PM »
This is where I say ArenaNet is hiring. NOT SCHILLING.

But if he's happy that's good. Bay area is drowning in F2P companies and F2P MMO companies.

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Free-to-Play: What's good?
« Reply #58 on: April 04, 2013, 09:36:38 AM »
My nephew has gotten really addicted to MOBA's. He was very much into League of Legends. I got him a DOTA 2 beta but he didn't seem to like that so much. He now seems to be really into one called Smite.

ManaByte

  • I must hurry back to my comic book store, where I dispense the insults rather than absorb them.
  • Senior Member
Re: Free-to-Play: What's good?
« Reply #59 on: April 04, 2013, 10:24:43 AM »
Neverwinter. Starts April 30th:
http://nw.perfectworld.com/news/?p=849741

CBG