Author Topic: Free-to-Play: What's good?  (Read 21537 times)

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Stoney Mason

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Re: Free-to-Play: What's good?
« Reply #60 on: April 05, 2013, 01:00:33 AM »
I finally decided to give Planetside 2 a real go this evening and figure out whether I liked it or not. Never played planetside 1. Have tried booting up Planetside 2 a few times and played for a hour at a time but I never knew what the hell I was doing, what I was supposed to be doing, or how anything worked. I said fuck it and dedicated 4 hours to the game this evening. I still don't know mostly what the hell is going on but I know way more than I did before I started this evening and I can say I really enjoy the game. It of course feels like Battlefield but it also feels nothing like Battlefield because of the scope the battles can take on and how after a battle you wander the land like a rampaging army looking for your next battle. Fun stuff.

They are doing themselves a terrible disservice by not having a true tutorial and lots of pop-up tutorial boxes for people new to the game. (There is a VR training area now where you can practice with weapons and vehicles which wasn't there the last time I played) You shouldn't have to endure feeling like a complete lost asshole for hours on top of hours before you start understanding how to play the game to some degree. There are some things you will never know unless you bother other people and constantly ask them certain questions.

Momo

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Re: Free-to-Play: What's good?
« Reply #61 on: April 05, 2013, 01:39:25 AM »
Star Conflict, PlanetSide 2, Dust514, PSO2 are my 'now playing' F2P games

etiolate

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Re: Free-to-Play: What's good?
« Reply #62 on: April 05, 2013, 05:22:33 AM »
I finally decided to give Planetside 2 a real go this evening and figure out whether I liked it or not. Never played planetside 1. Have tried booting up Planetside 2 a few times and played for a hour at a time but I never knew what the hell I was doing, what I was supposed to be doing, or how anything worked. I said fuck it and dedicated 4 hours to the game this evening. I still don't know mostly what the hell is going on but I know way more than I did before I started this evening and I can say I really enjoy the game. It of course feels like Battlefield but it also feels nothing like Battlefield because of the scope the battles can take on and how after a battle you wander the land like a rampaging army looking for your next battle. Fun stuff.

They are doing themselves a terrible disservice by not having a true tutorial and lots of pop-up tutorial boxes for people new to the game. (There is a VR training area now where you can practice with weapons and vehicles which wasn't there the last time I played) You shouldn't have to endure feeling like a complete lost asshole for hours on top of hours before you start understanding how to play the game to some degree. There are some things you will never know unless you bother other people and constantly ask them certain questions.

They are working on the tutorial issue from what I hear. I had a similar experience to yours and figured I would need to watch videos of the game before making another go at it.

Momo

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Re: Free-to-Play: What's good?
« Reply #63 on: April 05, 2013, 05:23:27 AM »
And Path of Exile (soon)

ManaByte

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Re: Free-to-Play: What's good?
« Reply #64 on: April 07, 2013, 11:11:34 PM »
I finally decided to give Planetside 2 a real go this evening and figure out whether I liked it or not. Never played planetside 1. Have tried booting up Planetside 2 a few times and played for a hour at a time but I never knew what the hell I was doing, what I was supposed to be doing, or how anything worked. I said fuck it and dedicated 4 hours to the game this evening. I still don't know mostly what the hell is going on but I know way more than I did before I started this evening and I can say I really enjoy the game. It of course feels like Battlefield but it also feels nothing like Battlefield because of the scope the battles can take on and how after a battle you wander the land like a rampaging army looking for your next battle. Fun stuff.

They are doing themselves a terrible disservice by not having a true tutorial and lots of pop-up tutorial boxes for people new to the game. (There is a VR training area now where you can practice with weapons and vehicles which wasn't there the last time I played) You shouldn't have to endure feeling like a complete lost asshole for hours on top of hours before you start understanding how to play the game to some degree. There are some things you will never know unless you bother other people and constantly ask them certain questions.

Until the tutorial goes in game, these are helpful:

https://www.planetside2.com/game-tutorials

Been playing a lot this weekend. I'm TR on Connery.

I started focusing on Light Assault, but I like having the rocket launcher option on Heavy so I've been playing that today.
CBG

Stoney Mason

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Re: Free-to-Play: What's good?
« Reply #65 on: April 08, 2013, 12:22:32 AM »
Thanks Mana. Yeah I tried watching those first when I tried to play for the first time a few months ago but I felt like it was too much information to process all at once. This was more helpful for a complete noob at least for me.




Then after playing for about 4 hours and just going through some of the growing pains, I went back and watched the rivaL Xfactor ones and with some hands on knowledge I was able to process them a lot better. Just throwing that out there for anybody who might be in the same situation as me.

The game is very interesting in the relatively small amount of time I've played. Sometimes it feels absolutely amazing. And sometimes it feels awful. That can all be dependent on where the fight is taking place and how competent your teammates are around you.

I'm just playing light assault right now. I'm trying to level up and really understand one class and the mechanics before I start bouncing around to the others. I'm playing with the NC.

« Last Edit: April 08, 2013, 12:24:07 AM by Stoney Mason »

ManaByte

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Re: Free-to-Play: What's good?
« Reply #66 on: April 08, 2013, 11:12:03 AM »
I actually went back to Light Assault last night. I just love my TRAC-5 S (even though it can be used on Engineer too). Already medaled it twice, and I just got the soft ammo for it (more damage up close) and a forward grip.

I took down a NC Max last night in a hilarious kill. I wish I was recording it.

I jumped in a Lightning, and wasted a buch of idiots who were camping a ridge. Then their Max saw me and started to shoot the tank.  I got two or three hits on him, but he was still alive and charging the tank. So right when he got close I jumped out. He didn't see me so he jumped on top and started to shoot the tank directly to try to destroy him, when I took him down with the TRAC-5 S. Very nice exp for that kill.
CBG

etiolate

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Re: Free-to-Play: What's good?
« Reply #67 on: April 08, 2013, 09:19:10 PM »
Age of Wushu is launching in a day or two. May give it a glance just to see the setting.

Huff

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Re: Free-to-Play: What's good?
« Reply #68 on: April 08, 2013, 11:00:29 PM »
It's getting a lotta hate on the intrawebs, but I'm really enjoying Nimble Quest (ios) from the tiny tower people
dur

Huff

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Free-to-Play: What's good?
« Reply #69 on: April 09, 2013, 12:01:24 AM »
It's more gamey than any of their other stuff, but you can tell they learned the secret of IAP: make it impossible to finish without throwing in cash
dur

chronovore

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Re: Free-to-Play: What's good?
« Reply #70 on: April 09, 2013, 12:21:20 AM »
I had fun with it for a bit, but it's pretty light on content and there are no cheevos, so I already deleted it.
I'm always curious about Game Center 'cheevos, but indifferent; they don't seem to have any actual indication of difficulty, and games add them after launch, with spotty implementation. Actually, many major games have remarkably buggy Achievements. I feel like if I cared about them, they'd drive me absolutely crazy.

The Sceneman

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Re: Free-to-Play: What's good?
« Reply #71 on: April 09, 2013, 12:31:20 AM »
Interesting, I've also read that every other Windows Phone game has glitched/buggy achievements also. Are they really that difficult to implement?
#1

ManaByte

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Re: Free-to-Play: What's good?
« Reply #72 on: April 09, 2013, 06:06:35 PM »
More MMO devs need to do this:
http://www.planetside2.com/roadmap

Lets the players vote on what updates they want the most.
CBG

Stoney Mason

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Re: Free-to-Play: What's good?
« Reply #73 on: April 10, 2013, 01:34:52 AM »
I'm a little bit addicted to Planetside at the moment. The stories and random moments that occur are just so radically different from any other shooter I've ever played.

The game sort of feels like a metaphor for real war. It's sometimes exhilarating. It's sometimes pointless. It's sometimes confusing. It's sometimes unfair. Very rare where you play a videogame and go through such a wide range of feelings during a single session.


ManaByte

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Re: Free-to-Play: What's good?
« Reply #74 on: April 10, 2013, 10:51:09 AM »
Get a headset and push INSERT to be auto-added to a Squad. The Platoon/Squad gameplay is amazing.
CBG

ManaByte

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Re: Free-to-Play: What's good?
« Reply #75 on: April 11, 2013, 01:56:48 PM »
Sundy pwnage:

CBG

Stoney Mason

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Re: Free-to-Play: What's good?
« Reply #76 on: April 11, 2013, 02:48:16 PM »
Tried that Warframe which is on Steam now. I think somebody mentioned it earlier. It's funny how free to play opens up certain kind of games that wouldn't have worked in the marketplace before. Warframe is an okay little game that is mainly a time waster. There is no way I would pay for something like this but its a fun enough little thing to play when you have some time to kill and don't want to get into anything too taxing. It's essentially the Mass Effect Multiplayer (I prefer the Mass Effect MP to this)  with 4 dudes running around killing everything in sight and then getting loot to upgrade your character. Like I said its okay. It's perfect as a free to play game because it makes sense in that context.

Not my video but a decent video that sort of explains the game.


Stoney Mason

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Re: Free-to-Play: What's good?
« Reply #77 on: April 11, 2013, 03:29:56 PM »

ManaByte

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Re: Free-to-Play: What's good?
« Reply #78 on: April 11, 2013, 06:42:37 PM »


 :superman :superman :superman :superman :superman
CBG

archie4208

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Re: Free-to-Play: What's good?
« Reply #79 on: April 11, 2013, 06:45:16 PM »
I got bored of Warframe after 3 days.  Just way too repetitive.

Stoney Mason

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Re: Free-to-Play: What's good?
« Reply #80 on: April 11, 2013, 08:27:21 PM »
I got bored of Warframe after 3 days.  Just way too repetitive.
 
 
 

I definitely don't think its something you can play for hours on end. But for 30 minutes bursts I think its okay.

Stoney Mason

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Re: Free-to-Play: What's good?
« Reply #81 on: May 15, 2013, 12:05:51 PM »
I have 5 free invites for Firefall. Haven't played it yet myself personally but if somebody wants one let me know.




BobFromPikeCreek

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Re: Free-to-Play: What's good?
« Reply #82 on: May 15, 2013, 12:20:48 PM »
I'm bored. I'll take one if that's cool.
zzzzz

Stoney Mason

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Re: Free-to-Play: What's good?
« Reply #83 on: May 15, 2013, 12:26:02 PM »
I'm bored. I'll take one if that's cool.

pm'ed you a code. You just have to register at their website to put it in and download the client.

http://beta.firefallthegame.com/
« Last Edit: May 15, 2013, 12:28:24 PM by Stoney Mason »

BobFromPikeCreek

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Re: Free-to-Play: What's good?
« Reply #84 on: May 15, 2013, 12:28:18 PM »
Got it. Thanks man.
zzzzz

BobFromPikeCreek

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Re: Free-to-Play: What's good?
« Reply #85 on: May 15, 2013, 11:38:04 PM »
FireFall is weird... It seems super, super, SUPER grindy, and it has a baffling, poorly implemented crafting system... and not much else. I don't know. Spent an hour with it. Might try a bit more.
zzzzz

chronovore

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Re: Free-to-Play: What's good?
« Reply #86 on: May 16, 2013, 08:36:03 AM »
I have 5 free invites for Firefall. Haven't played it yet myself personally but if somebody wants one let me know.




I'm curious about this, so if you've still got codes, yes, please.

Stoney Mason

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Re: Free-to-Play: What's good?
« Reply #87 on: May 16, 2013, 11:12:09 AM »
I'm curious about this, so if you've still got codes, yes, please.

Pm'ed you a key chrono

Positive Touch

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Re: Free-to-Play: What's good?
« Reply #88 on: May 16, 2013, 04:23:08 PM »
so uhhh... anyone play that shitty simpsons f2p? because i would really like your origin id so we could be friends and get points together
pcp

Human Snorenado

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Re: Free-to-Play: What's good?
« Reply #89 on: May 28, 2013, 05:39:10 PM »
...finally got around to playing Puzzle and Dragon

:mouf :mouf :mouf
yar

etiolate

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Re: Free-to-Play: What's good?
« Reply #90 on: May 28, 2013, 05:45:36 PM »
I always recommend PAD to everyone I know IRL but I don't think any of them ever get the game. smh

Human Snorenado

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Re: Free-to-Play: What's good?
« Reply #91 on: May 28, 2013, 06:00:34 PM »
SO GOOD
yar

BobFromPikeCreek

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Re: Free-to-Play: What's good?
« Reply #92 on: May 30, 2013, 07:22:58 PM »
PAD is a grindy little f2p piece of shit, and I'm completely and utterly addicted. Thanks, you knobs.
zzzzz

chronovore

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Re: Free-to-Play: What's good?
« Reply #93 on: May 30, 2013, 08:36:36 PM »
Avoid Paradise Cove. Most annoying town builder to-date, and I've played a few.

BobFromPikeCreek

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Re: Free-to-Play: What's good?
« Reply #94 on: May 31, 2013, 08:35:15 PM »
PAD IS SO GOOD. I almost started to hate it, then I realized that you could move pieces ANYWHERE. Not just up, down, left and right. Game changer. Next level combos all over the god damn place. Also, as long as you don't suck you seem to rank up consistently enough that you always have enough energy to play.
zzzzz

Huff

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Re: Free-to-Play: What's good?
« Reply #95 on: May 31, 2013, 10:22:22 PM »
I put a lot of time (and money) into PAD but it eventually just became too grindy and boring
dur

BobFromPikeCreek

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Re: Free-to-Play: What's good?
« Reply #96 on: June 01, 2013, 03:14:52 AM »
I'm stubborn enough to not give them my money. I'll ride this wave until I get bored.
zzzzz

archnemesis

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Re: Free-to-Play: What's good?
« Reply #97 on: June 01, 2013, 03:31:02 AM »
How fun is it without microtransactions? I still haven't dowloaded it.

Human Snorenado

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Re: Free-to-Play: What's good?
« Reply #98 on: June 01, 2013, 07:27:38 AM »
I've been playing it all week and haven't put any money into it, although you will have to use your magic stones (game's currency, which you can buy with microtransactions) to increase your inventory and shit. 

I too don't mind grinding the shit out of a game, so I doubt they'll get money from me.  I've got a really bad ass light monster and an ok vampire for dark, so my team is working pretty good.  Also, they usually have a dungeon that's half stamina, so you just grind the fuck out of that boss for an hour to farm monsters, gold and xp.  Works ok for me in the early going.
yar

Huff

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Free-to-Play: What's good?
« Reply #99 on: June 01, 2013, 09:32:12 AM »
Eventually your going to get tired of using your shitty team and want some badass monsters. That's when you start throwing money at it. Usually when playing drunk
dur

Great Rumbler

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Re: Free-to-Play: What's good?
« Reply #100 on: June 01, 2013, 11:25:57 AM »
Started playing Neverwinter today, because whatever.
dog

Stoney Mason

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Re: Free-to-Play: What's good?
« Reply #101 on: June 01, 2013, 11:42:15 AM »
I've been on a big Star Trek jag recently so I think I'm going to try that Star Trek online f2p mmo.

Rufus

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Re: Free-to-Play: What's good?
« Reply #102 on: June 01, 2013, 04:38:25 PM »
Re-installed Blacklight. Blops had me jonesing for some more casual shooting and that's the closest I could get without paying anything.

chronovore

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Re: Free-to-Play: What's good?
« Reply #103 on: June 03, 2013, 04:33:32 AM »
Avoid Paradise Cove. Most annoying town builder to-date, and I've played a few.

Finally deleted this from my phone yesterday. Haven't felt such a sense of liberation since deleting Tiny Tower.

Battle Nations has still got me interested, and it's an actual GAME-GAME, which can be played for quite some time without putting money in it. It's enjoyable, and fun... so I'm not sure how I got tripped up inside Trade Nations.

In a way, I finally figured out what the core "gameplay" is supposed to be, and ended up spending more time there. TN is still a really mediocre as a "game," but has a huge player-base, with people making really elaborate lands, and throwing Parties 24/7, which just generates Fame, a second in-game currency to play with. Seriously, this is the GUI edition of Progress Quest, so I am unsure why I am spending any time on it.

I'm level 65 or something in TN, and only 49 or so in BN. Weird.

tehjaybo

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Re: Free-to-Play: What's good?
« Reply #104 on: June 03, 2013, 03:41:51 PM »
I've been on a big Star Trek jag recently so I think I'm going to try that Star Trek online f2p mmo.

STO is a lot of fun.  I started playing a week or two ago, and I'm really enjoying it.  From what I hear, it's improved by leaps and bounds since it started.  Lately they've been working out a lot of bugs, but still tons of fun.  If you give it a try, add me on there.  T'Nik@tehjayb0 or Nikita@tehjayb0  (It'll make sense when you get in)
HURR

Stoney Mason

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Re: Free-to-Play: What's good?
« Reply #105 on: June 03, 2013, 03:59:49 PM »
Yeah I dabbled with it a little this weekend. It's fun with the caveat that's its just like every other MMO on the market. I wouldn't play it or stick with it, if it didn't have the Stark Trek wrapper around it but for now that's enough and I'll play it more.

I'll add you on when I get a chance.
« Last Edit: June 03, 2013, 04:01:56 PM by Stoney Mason »

Stoney Mason

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Re: Free-to-Play: What's good?
« Reply #106 on: June 03, 2013, 04:06:12 PM »
Oh yeah that Marvel f2p MMO that plays like Diablo comes out tomorrow.

https://marvelheroes.com/




Every video I see of this makes it look boring to me but some people are saying its good. I have no idea if that's correct or not. Anyone have any impression from the beta or early access.


edit: Looking at the monetization packs, you'd have to be a moron to buy that stuff.


https://presale.marvelheroes.com/index.php/presale_en_us/the-ultimate-pack.html

$200

 :what
« Last Edit: June 03, 2013, 04:41:50 PM by Stoney Mason »

cool breeze

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Re: Free-to-Play: What's good?
« Reply #107 on: June 05, 2013, 03:15:05 AM »
I tried it for 45 minutes and it was an unremarkable 45 minutes.

It starts with "Pick your favorite (unprofitable) Marvel hero!" and between The Thing and Daredevil, I went with the guy who's closer to Spider-Man.  I looked up how much it costs to play as Spider-Man or Iron Man: $20 each, not including additional costumes.  All the DLC on Steam added up is $250.

TEEEPO

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Re: Free-to-Play: What's good?
« Reply #108 on: June 05, 2013, 03:34:25 AM »
mechwarrior online and war thunder are the two only F2P games that are worth both your time and money.





i've already spent nearly 200 hours playing mwo :(

Stoney Mason

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Re: Free-to-Play: What's good?
« Reply #109 on: June 05, 2013, 12:12:26 PM »

cool breeze

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Re: Free-to-Play: What's good?
« Reply #110 on: June 05, 2013, 12:19:16 PM »
Free to play games seem like they're going to be a sizable part of next gen consoles.  Interested to see where these game will go now that you have more than PC as a platform.  We already know PS4 is getting Planetside 2, Warframe, DC Universe Online, War Thunder, Blacklight, and that Dinosaur one.  Xbox One will likely get them all except the Sony ones (PS2 and DCUO).

Stoney Mason

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Re: Free-to-Play: What's good?
« Reply #111 on: June 05, 2013, 12:26:10 PM »
I don't think people realize what a massive change free to play is having/going to have on everything. It's the future for tons of genres.

TEEEPO

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Re: Free-to-Play: What's good?
« Reply #112 on: June 05, 2013, 01:00:25 PM »
I don't think people realize what a massive change free to play is having/going to have on everything. It's the future for tons of genres.

completely agree what i don't think people realize is the effect it's going to have on retail games as well, potentially driving down prices as well as maybe having some of the multiplayer components of the larger titles becoming F2P themselves. Sony seems to understand this with what they've already done with Uncharted 2 and Killzone 3's multiplayer.

what i'm curious of is who will end up developing the F2P title that will shift the industry the same way HALO and CoD did.

magus

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Re: Free-to-Play: What's good?
« Reply #113 on: June 05, 2013, 03:24:08 PM »
this game combine loot and TCG and nobody here on the bore told me about it... for shame bore! F O R   S H A M E!

http://hextcg.com/

sadly it launches like in september :'(
<----

etiolate

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Re: Free-to-Play: What's good?
« Reply #114 on: June 05, 2013, 04:11:19 PM »
There's a handful of card games coming out. There's another by.. the minecraft guys?

magus

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Re: Free-to-Play: What's good?
« Reply #115 on: June 05, 2013, 04:14:01 PM »
There's a handful of card games coming out.

well yeah but this one has LOOT and raids and dungeons and they make it sounds like the most amazing thing ever!

Quote
There's another by.. the minecraft guys?

and yes that one is called scrolls but i seems to understand it's not F2P,you can play it right now if you fork 20$

https://scrolls.com/

<----

Howard Alan Treesong

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Re: Free-to-Play: What's good?
« Reply #116 on: June 05, 2013, 07:07:11 PM »
Hex is legit, I King Tiered
乱学者

Human Snorenado

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Re: Free-to-Play: What's good?
« Reply #117 on: June 05, 2013, 07:17:37 PM »
Yeah, Hex is supposed to be good.

...I also might have just spent like $30 on PAD

:fbm
yar

BobFromPikeCreek

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Re: Free-to-Play: What's good?
« Reply #118 on: June 05, 2013, 11:55:47 PM »
SHAAAAAAAAAAAAAAMEEEEEEEEEEEEEEEEEEEEEE
zzzzz

BobFromPikeCreek

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Re: Free-to-Play: What's good?
« Reply #119 on: June 06, 2013, 01:31:03 PM »
So I'm still loving PAD, but I'm hating how the dungeons are now starting to be filled with those max level evo monsters that only take 1 hit of damage regardless of how strong your monsters are. It just makes the whole RPG leveling mechanic meaningless and slows the dungeons to a crawl.
zzzzz