Square-Enix - IAP filled grindy cellphone games, lack of localization of their most promising titles in years (Type-0, Bravely Default), FF13 not living up to its long wait time, getting stringed along by Versus for the whole generation, more of a focus on western games which, while not bad (some actually very good like Guardian of Light), doesn't really fit the company's profile IMO. No Mana, SaGa or Chrono. Very few new IPs. Seems more interested in whoring out Lightning and hoping that Eidos picks up the slack than to do anything interesting for their western fans.
Capcom - started off the generation great, with Dead Rising, Lost Planet, SF4 kicking off the whole fighting game revival. Then they went back to their old tricks - whoring out updates to their fighting games - SSF4 was fine but releasing UMvC3 8 months after the original made me feel really ripped off). Giving people the Devil May Cry sequel nobody wanted (even if it apparently turned out decent), cancelling the long-awaited Mega Man Legends 3, shitty and stifling working conditions causing their luminaries like Seth Killian and Inafune to quit, DLC nickel-and-diming people on their fighting games.
Eternal Sonata - was expecting something along the line of a Tales game, the actual gameplay was shallow as a puddle. Small, linear dungeons and a battle system that got worse and more restrictive as you played through the game. Some of the most blatant palette-swapped monsters I've ever seen (there are like 6 or so different types of enemy all palette swapped into oblivion). Really confusing and awkward storyline with plenty of pointless extraneous characters, and one of the worst expository scenes I've seen a game - you know the one, where a character you've known for about 15 minutes dies, then the game goes into a flashback of stuff that happened 20 minutes ago in game time.
Brawl Online - unplayable. I tried playing Bloodwake once I believe and the game was slower than downloading porn on a 2400baud dialup.
Zelda: Skyward Sword - surprisingly, the motion controls were the least of my issues with this game. It really felt like Zelda 4 babby, what with Fi pointing out every little thing you need to do. Whatever happened to the Zelda games where you had no clue WTF to do and were allowed to wander at your leisure, yet you'd always be discovering cool shit? Only 3 good dungeons out of 7, boring sidequests, pointless bird flight gimmick, tons of annoying backtracking and some of the most blatant filler I've ever seen in a game since ME1's sidequests. At the point where you have to collect the tadpoles... I seriously thought the game was joking and it was supposed to be an ironic pisstake on overindulgent 3D platformers from the N64 era.