Author Topic: Metal Gear Rising OT of REVENGEANCE!!!!!!!  (Read 19642 times)

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fistfulofmetal

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Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #60 on: February 19, 2013, 10:08:39 PM »
nat

mjemirzian

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Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #61 on: February 19, 2013, 10:26:15 PM »
Couple things I wasn't aware of that should make S ranking Revengeance difficulty a lot easier: You can carry over all your upgrades, and you can equip wigs (the MGS equivalent of in game cheats, or something like the climax brace in Bayonetta) and still get S ranks.

Don Flamenco

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Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #62 on: February 20, 2013, 02:27:17 AM »
makes the trophies easier, but isn't actually a true S-ranking :smug

Beezy

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Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #63 on: February 20, 2013, 09:51:15 AM »
http://www.eurogamer.net/articles/digitalfoundry-metal-gear-rising-face-off

Better framerate on the 360, better cutscene image quality on the PS3. Glad I waited.

demi

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Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #64 on: February 20, 2013, 09:53:36 AM »
makes the trophies easier, but isn't actually a true S-ranking :smug

Quote
Could go to hell if the game becomes "not fun" difficult on harder difficulties.

:smug
fat

ManaByte

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Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #65 on: February 20, 2013, 10:34:34 AM »
http://www.eurogamer.net/articles/digitalfoundry-metal-gear-rising-face-off

Better framerate on the 360, better cutscene image quality on the PS3. Glad I waited.

PS3 runs at 60. How do you get better than that?
CBG

Don Flamenco

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Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #66 on: February 20, 2013, 01:12:27 PM »
makes the trophies easier, but isn't actually a true S-ranking :smug

Quote
Could go to hell if the game becomes "not fun" difficult on harder difficulties.

:smug


there's a distinction there!




demi

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Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #67 on: February 20, 2013, 02:06:33 PM »
Sounds like somebody's casual
fat

fistfulofmetal

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Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #68 on: February 21, 2013, 12:10:38 PM »
I just unlocked Ripper mode. How far am I?
nat

Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #69 on: February 21, 2013, 02:26:20 PM »
Nice Ninja Turtles reference. Heh.
野球

fistfulofmetal

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Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #70 on: February 21, 2013, 06:01:50 PM »
I'm finally really getting used to the parrying system.

And I finally realized I didn't really spend any BP on upgrades and I had this massive pool of it. Game is way easier now!
nat

fistfulofmetal

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Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #71 on: February 21, 2013, 06:04:22 PM »
Also, wouldn't be a Platinum game without RUNNING UP A VERTICAL BUILDING.
nat

Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #72 on: February 21, 2013, 06:34:43 PM »
The parry system is a lot easier than I thought it was going to be.
野球

ManaByte

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Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #73 on: February 21, 2013, 06:58:28 PM »
Nice Ninja Turtles reference. Heh.

That was awesome.
CBG

mjemirzian

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Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #74 on: February 22, 2013, 12:19:33 AM »
The parry system is a lot easier than I thought it was going to be.
The parry timing is harder on higher difficulties. Also parry counters are only activated with a perfect parry.

I got the official guide with lots of interesting hidden data and stats.

Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #75 on: February 22, 2013, 01:37:32 AM »
I've got the guide enroute via Amazon.

This game is incredibly fun. Much more than I thought it would be.
野球

Rahxephon91

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Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #76 on: February 22, 2013, 04:17:44 AM »

That was great.

I think the camera kind of sucks.

MCD

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Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #77 on: February 22, 2013, 10:35:33 AM »
No Guard button

Absolute shit camera

PG can't design for shit

Don Flamenco

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Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #78 on: February 22, 2013, 11:55:52 AM »
No Guard button

Absolute shit camera

PG can't design for shit


stay free

MCD

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Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #79 on: February 22, 2013, 12:02:06 PM »
It's bad

One moment I try to Zandatsu some fucker

The other is some taco behind me fingering my ass because I couldn't see him thanks to the awful camera

NG got a bad camera but I can at least make it centered around me with the guard button

Here I am just running like a maniac and extracting semen

Don Flamenco

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Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #80 on: February 22, 2013, 12:49:31 PM »
NG had a camera center button and a block button separate.  This does too-- R3.   


MCD

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Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #81 on: February 22, 2013, 01:06:34 PM »
I know but pushing R3 at the HEAT OF BATTLE is deeeeerp.

Don Flamenco

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Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #82 on: February 22, 2013, 02:08:59 PM »
i'll agree with that. Recenter and camera control on that same button/stick sucks, I'm used to using them kind of in tandem, so I have to relearn that...

MCD

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Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #83 on: February 22, 2013, 02:24:35 PM »
It's a beautiful mess. Fighting Mistral with such camera is RAGE.

fistfulofmetal

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Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #84 on: February 22, 2013, 03:21:21 PM »
i didnt realize there was lock on in this game
nat

Beezy

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Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #85 on: February 22, 2013, 06:32:22 PM »
Bought it today. Weekend gaming here I come.

Don Flamenco

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Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #86 on: February 22, 2013, 09:34:44 PM »
I just played 3 hours and the game clicked pretty hard. 

First of all, normal mode is gonna suck if you keep health items equipped.  The actual gameplay isn't any easier than others, but they give you sooooo much health in normal mode.  Enemies drop health, you get a full bar back with zandatsu, you can equip health items to refill you automatically like any MG game-- there's health all over the fucking place.  Because people won't learn how to play and won't be humble enough to learn, so they put health fucking everywhere.  So, those same idiots burned through the game and then told everybody it's 3 hours long and may have sealed this game's fate.   Because when the credits roll in normal mode, it's over and everything after is just an extra, right?  :roll

anyway, I'm having zero camera or zandatsu problems.  Stayed at the Monsoon boss fight for a while, since he really puts everything to the test, and figured out some great uses of blade mode canceling.  Time to find some folks who know how to play who aren't bitches.

Positive Touch

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Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #87 on: February 22, 2013, 09:36:21 PM »
are boss fights as epic as bayonettas?
pcp

Don Flamenco

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Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #88 on: February 22, 2013, 09:37:46 PM »
No, they're humanoid bosses so far with some mechs. 

much better game than bayo overall though.  Not as clunky.

MCD

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Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #89 on: February 22, 2013, 09:51:52 PM »
I was playing on Hard with no items used BTW.

Other than extracting testicles that is.

mjemirzian

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Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #90 on: February 23, 2013, 01:20:10 PM »
I've had time to play MGR some more. My first concern is that the only scoring system is the ranking which caps at S. I suppose you could throw the No Damage condition in there as well. BP isn't useful as a score indicator so once you've got S'es you've basically counterstopped the game.

My second concern is how powerful Raiden is at full upgrades, especially with the fox blade that can one shot almost anything even on Revengeance difficulty. Combine full upgrades, fox blade, and a wig and Revengeance is probably easier than a New Game Hard run starting at 0 upgrades assuming you know how to not get pwned by the bosses.

I've had issues with all 3 of PG's recent games as far as scoring goes. Bayonetta has several unpatched glitches, and accs like pulley's butterfly are too good for getting 'no damage' conditions. Vanquish had random weapon spawns and some other annoying things that hindered consistent scoring, but it's probably the best (and most difficult) of the three. I never found Bayonetta's combat clunky, btw.

MGR is still a fun and fast action game, but I'm wondering why PG hasn't got the scoring thing down after multiple games. Revengeance ended up being one of the easier of their "ultimate" difficulty modes given how powerful you can upgrade Raiden to.

Btw check out this 1CC of Cave's Mushihime Futari 1.01 Ultra difficulty. Get ready to hand in your gamer card.
« Last Edit: February 23, 2013, 01:27:44 PM by mjemirzian »

Beezy

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Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #91 on: February 23, 2013, 02:13:15 PM »
I've had issues with all 3 of PG's recent games as far as scoring goes. Bayonetta has several unpatched glitches, and accs like pulley's butterfly are too good for getting 'no damage' conditions. Vanquish had random weapon spawns and some other annoying things that hindered consistent scoring, but it's probably the best (and most difficult) of the three. I never found Bayonetta's combat clunky, btw.
Because it's not. I don't know how anyone can think of it as that.

iconoclast

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Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #92 on: February 23, 2013, 02:56:16 PM »
I don't have the Fox Blade, but I've seen people say that it's hard to get S-ranks while using it because everything dies instantly (so you'll have a low combo score and no zandatsus?). The wigs are basically cheats, and it's dumb that they don't affect your score, but what can ya do.
BiSH

thisismyusername

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Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #93 on: February 23, 2013, 09:39:39 PM »
Eh, Revengence mode S-ranking would be harder than it already is if you didn't have the wigs not lower score.

fistfulofmetal

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Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #94 on: February 23, 2013, 10:53:06 PM »
any tips fighting Sam? maybe i just need to be better at parrying...
nat

MrAngryFace

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Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #95 on: February 24, 2013, 12:50:21 AM »
Im also derp at the parry system- I just cant seem to notice the visual cues in boss fights- poop troops are easy at least.
o_0

fistfulofmetal

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Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #96 on: February 24, 2013, 01:08:57 AM »
well in this case, the problem is that he attacks several times in succession. so either i need to know how to parry several quick attacks or be better at getting the fuck out of the way.
nat

Don Flamenco

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Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #97 on: February 24, 2013, 03:37:42 AM »
I've had time to play MGR some more. My first concern is that the only scoring system is the ranking which caps at S. I suppose you could throw the No Damage condition in there as well. BP isn't useful as a score indicator so once you've got S'es you've basically counterstopped the game.

My second concern is how powerful Raiden is at full upgrades, especially with the fox blade that can one shot almost anything even on Revengeance difficulty. Combine full upgrades, fox blade, and a wig and Revengeance is probably easier than a New Game Hard run starting at 0 upgrades assuming you know how to not get pwned by the bosses.

I've had issues with all 3 of PG's recent games as far as scoring goes. Bayonetta has several unpatched glitches, and accs like pulley's butterfly are too good for getting 'no damage' conditions. Vanquish had random weapon spawns and some other annoying things that hindered consistent scoring, but it's probably the best (and most difficult) of the three. I never found Bayonetta's combat clunky, btw.

MGR is still a fun and fast action game, but I'm wondering why PG hasn't got the scoring thing down after multiple games. Revengeance ended up being one of the easier of their "ultimate" difficulty modes given how powerful you can upgrade Raiden to.

Btw check out this 1CC of Cave's Mushihime Futari 1.01 Ultra difficulty. Get ready to hand in your gamer card.

replaying chapters and new game plus
tight scoring system

pick one. 

And Bayonetta is clunky to me on account of its overgrown move set based around delaying inputs and dodge offset.  It flows, but it's strange to me...like a fighting game, it's not necessarily the most intuitive stuff.   Revengeance is more of a NG game, twitch reactions and spacing rule all, so there's less to think about and more to play...I like the convoluted stuff, but I prefer the smoothness and simplicity of NG.  Small move set, but tough to apply when everyone's kicking the shit out of you, which is where the actual skill comes in.   Bayo was easy even on infinite climax, but the physics and animations are odd to me.  Hard to describe, but the combination of delaying inputs as a modifier, dropped frames, and the animation + physics make up for a unique game, but still feels a bit off.

mjemirzian

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Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #98 on: February 24, 2013, 04:04:14 AM »
replaying chapters and new game plus
tight scoring system

pick one. 

And Bayonetta is clunky to me on account of its overgrown move set based around delaying inputs and dodge offset.  It flows, but it's strange to me...like a fighting game, it's not necessarily the most intuitive stuff.   Revengeance is more of a NG game, twitch reactions and spacing rule all, so there's less to think about and more to play...I like the convoluted stuff, but I prefer the smoothness and simplicity of NG.  Small move set, but tough to apply when everyone's kicking the shit out of you, which is where the actual skill comes in.   Bayo was easy even on infinite climax, but the physics and animations are odd to me.  Hard to describe, but the combination of delaying inputs as a modifier, dropped frames, and the animation + physics make up for a unique game, but still feels a bit off.
Those two things are not mutually exclusive. Bayonetta also lets you replay chapters w/ your upgrades, but it has two main differences. You can't upgrade her to the point where the game becomes significantly easier (fox blade, wigs, full upgrades, etc.). Two, it has a numerical scoring system that goes beyond ranking. The only scoring issue is the kilgore glitch that I wish they would have patched.

"which is where the actual skill comes in." Formulating a strategy is a type of skill. Yes it takes skill to determine the best weapons, attacks, accessories, etc. in each verse to maximize your score or get PPs more easily. Don't call a type of skill "not actual skill" just because you don't like it. That's 4chan/neogaf/gamefaqs level stuff.

"Bayo was easy even on infinite climax" It's not easy to pure plat every chapter, and even if you do that you can still improve your score.

Were you playing the 360 version? It rarely drops frames. Might as well plug my bayonetta playthrough, although you can easily find examples of better players than me.
« Last Edit: February 24, 2013, 04:12:56 AM by mjemirzian »

thisismyusername

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Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #99 on: February 24, 2013, 09:30:06 AM »
well in this case, the problem is that he attacks several times in succession. so either i need to know how to parry several quick attacks or be better at getting the fuck out of the way.

Delay your parry or dodge offset.

Forward + Square (wait a second) Forward + Square (wait a second) Forward + Square (wait a second) Right/Left/Back + Square + X (dodge offset to avoid the last move).

Though sometimes the game freaks out and thinks you're wanting to attack, which is where the parry system fails in concept: Half the time you're trying to block/parry but Raiden goes on the attack because you're direction input is either off by a mm or the game just thinks you're wanting to attack.

Don Flamenco

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Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #100 on: February 24, 2013, 11:01:26 AM »
replaying chapters and new game plus
tight scoring system

pick one. 

And Bayonetta is clunky to me on account of its overgrown move set based around delaying inputs and dodge offset.  It flows, but it's strange to me...like a fighting game, it's not necessarily the most intuitive stuff.   Revengeance is more of a NG game, twitch reactions and spacing rule all, so there's less to think about and more to play...I like the convoluted stuff, but I prefer the smoothness and simplicity of NG.  Small move set, but tough to apply when everyone's kicking the shit out of you, which is where the actual skill comes in.   Bayo was easy even on infinite climax, but the physics and animations are odd to me.  Hard to describe, but the combination of delaying inputs as a modifier, dropped frames, and the animation + physics make up for a unique game, but still feels a bit off.
Those two things are not mutually exclusive. Bayonetta also lets you replay chapters w/ your upgrades, but it has two main differences. You can't upgrade her to the point where the game becomes significantly easier (fox blade, wigs, full upgrades, etc.). Two, it has a numerical scoring system that goes beyond ranking. The only scoring issue is the kilgore glitch that I wish they would have patched.

"which is where the actual skill comes in." Formulating a strategy is a type of skill. Yes it takes skill to determine the best weapons, attacks, accessories, etc. in each verse to maximize your score or get PPs more easily. Don't call a type of skill "not actual skill" just because you don't like it. That's 4chan/neogaf/gamefaqs level stuff.

"Bayo was easy even on infinite climax" It's not easy to pure plat every chapter, and even if you do that you can still improve your score.

Were you playing the 360 version? It rarely drops frames. Might as well plug my bayonetta playthrough, although you can easily find examples of better players than me.


I played both of them, it's a shitload better than PS3, but compared to DMC + NG, it's still pretty off the mark. 

They really are pretty mutually exclusive unless the devs want to develop the game around the scoring system.  Bayonetta's system is way more exploitable than just the kilgore glitch.  It's been a while, maybe I'll run it a bit today and remember some things about it.  iirc, you can update your score by replaying chapters, which I don't think is strict enough from a scoring perspective.  also forgot how the game handles scoring when you don't have witch time (since you get a bonus for it in other modes.)

But I think you're reading it a bit more negative than I'm meaning to sound!  I just meant the majority of the skill you use in NG/MGR is reactions and twitchy stuff because the AI is a lot more active (and fast) than Bayo/DMC.  They both share some things, but it's just a different feel.
« Last Edit: February 24, 2013, 11:03:02 AM by Don Flamenco »

fistfulofmetal

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Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #101 on: February 24, 2013, 11:56:48 AM »
Beat SAM now on to:
spoiler (click to show/hide)
the Senator.
[close]
and he's just has hard.  :-\
nat

Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #102 on: February 24, 2013, 01:41:20 PM »
The Sam fight is a massive jump in difficulty compared to the rest of the game up to that point. I get that it's all about parrying, but most of them don't even register.  >:(
野球

fistfulofmetal

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Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #103 on: February 24, 2013, 03:04:49 PM »
The Sam fight is a massive jump in difficulty compared to the rest of the game up to that point. I get that it's all about parrying, but most of them don't even register.  >:(

that's exactly what I was thinking. I'm like "i have to be missing something. some super dumb thing that makes this fight a joke. i have to be over thinking this!" NOPE i just suck.

but then i started getting the timing down on his attacks, and i figured out the pattern. I may have been angry during the fight but it was the best kind of anger.
nat

fistfulofmetal

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Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #104 on: February 24, 2013, 04:54:47 PM »
ugh. i have completely hit a wall on this boss. I have to do two accurate cuts to get by a mid-fight cutscene and i can do the first but never the second. and it's one where i HAVE to use the analog stick and i have never been using it through out the game. so i always fail the second and get killed and have to start the entire boss over.

nat

Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #105 on: February 24, 2013, 05:27:34 PM »
The Sam fight is a massive jump in difficulty compared to the rest of the game up to that point. I get that it's all about parrying, but most of them don't even register.  >:(

that's exactly what I was thinking. I'm like "i have to be missing something. some super dumb thing that makes this fight a joke. i have to be over thinking this!" NOPE i just suck.

but then i started getting the timing down on his attacks, and i figured out the pattern. I may have been angry during the fight but it was the best kind of anger.

Any tips? The strategy guide is all like "dodge and/or parry. Good luck."
野球

fistfulofmetal

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Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #106 on: February 24, 2013, 05:35:12 PM »
I went with the Tactical Sais as my unique weapon for first. when charged it stuns enemies for a moment and is good for canceling a few of his attacks when times properly.

in terms of parry timing? I found that he only has two combos for the most part. ATTACK-ATTACK - PAUSE - ATTACK-ATTACK and ATTACK-ATTACK-ATTACK - PAUSE - ATTACK. so once you establish this, hitting the parrying is much easier.
also, be aggressive. attack at any open moment you have. I usually attacked right after his combo, and right after he does the charge/dash attacks including the one where he jumps up in the air.

unfortunately it really is a "get better at parrying" scenario.

have you even get him to his second phase? or third?
nat

Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #107 on: February 24, 2013, 05:42:28 PM »
I actually got him to the third phase on my first try, but I have zero health items aside from the two scattered around the battlefield, and he decided to go nuts and rape my bunghole with his sword.

I've also never bothered with any of the other unique weapons.
野球

fistfulofmetal

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Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #108 on: February 24, 2013, 06:00:47 PM »
then I would definitely recommend trying the Sais. It's really good in the second phase since he tends to avoid you, it's basically a grapple and will pull you towards him.

finally, the last phase. his rocket charge dash attack is pretty easy to parry since he does it three times. just his parry once you hear his little yell right before the charge. then use the Sais to grapple toward him and attack a few times.

eventually you'll get it. it took me over an hour to beat him.

so far i'm doing the same thing with the last boss which I'm finding harder. so good luck when you get there.
nat

Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #109 on: February 24, 2013, 06:54:03 PM »
I tried the Sam battle today and beat him on the first try. Probably shouldn't have tried last night at 1am.
野球

fistfulofmetal

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Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #110 on: February 24, 2013, 07:23:32 PM »
still trying to beat the final boss. still failing.
nat

iconoclast

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Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #111 on: February 24, 2013, 10:56:36 PM »
Finally S-ranked Monsoon on Revengeance... Protip: just use Ninja Run to avoid his final Lorentz Force attacks, unless you're really good at Simon.
BiSH

fistfulofmetal

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Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #112 on: February 24, 2013, 11:17:24 PM »
i think i've been doing free blade mode wrong this entire time

so i need to swipe the stick completely diagonally? or do i just push it in a direction and let go?
nat

Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #113 on: February 24, 2013, 11:19:38 PM »
i think i've been doing free blade mode wrong this entire time

so i need to swipe the stick completely diagonally? or do i just push it in a direction and let go?

Find the right angle and then swipe in the same direction. Or just press one of the attack buttons.
野球

Beezy

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Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #114 on: February 25, 2013, 12:48:49 AM »
I still haven't played this much yet, but I fought Mistral not too long ago. My god, the destruction. I love how over the top Platinum Games are. :lol

Don Flamenco

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Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #115 on: February 25, 2013, 05:47:47 PM »
i think i've been doing free blade mode wrong this entire time

so i need to swipe the stick completely diagonally? or do i just push it in a direction and let go?


it helps to push the stick in opposite directions, like pull down, then push all the way up.  If it's a mashy blade mode thing, that's the way to get the fastest cuts.  Otherwise, practice up getting those spines in one shot to keep the game's pace up!



Also:

http://www.neogaf.com/forum/showpost.php?p=48281200&postcount=1

Quote
He said that Rising is selling well worldwide so far, giving him further license to do as he pleases. The man is near-untouchable at the moment, but he remains humble, piling immense praise on Platinum Games’ end-product. Should a Rising sequel happen, Kojima wants Platinum back for round two.



Damn straight!


thisismyusername

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Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #116 on: February 25, 2013, 07:52:38 PM »
Who the hell plays an action game, complains it's hard and doesn't even bother to attempt to play the tutorial to try to have the mechanics of the game explained to them?

And this dude is a game developer?

I mean, I get people wanting to get into the action and all that but if you aren't going to go back and do the tutorial before complaining about the difficulty of the game, I dunno what to tell you... man.

Rahxephon91

  • Senior Member
Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #117 on: February 25, 2013, 08:03:56 PM »
Man the story was god awful. If there's a sequel, please just let someone else do it who's not part of Kojima's crew.

And for a man who's so untouchable, why can't he seemingly do something that's not Metal Gear? Constantly saying "this is the last one", but it is'nt.

mjemirzian

  • Member
Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #118 on: February 25, 2013, 11:39:32 PM »
Who the hell plays an action game, complains it's hard and doesn't even bother to attempt to play the tutorial to try to have the mechanics of the game explained to them?

And this dude is a game developer?
Most western devs never did grasp the whole "skill based scoring system" thing. When they design games it's usually about spectacle and cramming in monetization. A lot of devs think tutorials are outdated and controls should be instantly intuitive. If the controls/mechanics/depth are too complicated or punishing to grasp in the first few minutes of playing, out comes the bitching.

MCD

  • Fastest selling shit
  • Senior Member
Re: Metal Gear Rising OT of REVENGEANCE!!!!!!!
« Reply #119 on: February 25, 2013, 11:45:29 PM »
Monsoon fight was utter shit

Look, you can't expect me to give a single fuck about your parry system when the camera is always in my way.

Couple that with his purple invincible faggotry and random ass attacks and you got yourself the worst boss since that fucking fish in NG2